ref: 812d84e15bf64b6bdad838401acd8c8bbf25342b
dir: /nate_construct.h/
#include "nate.h" void nc_push(Nelem*); void nc_pop(void); Nelem* nc_get(void); // #define N_TYPE in your implementation #define COND(N) (N->type == N_TYPE) #define GUARD(N) assert(COND(N)) // create with benefits Nelem *makenelem(long size, char *type, Nelemfunctions *funcs, char *name); #define MakeNelem(Type, Char, F, N) ((Type*)makenelem(sizeof(Type), Char, F, N)); // internal stuff void nc_init(void); // trace hits extern int nctracehitlevel; void nctracehit(Nelem *el, int passthrough); // default functionality Nelem* nd_checkhit(Nelem* nelem, Image* screen, Mouse m); // syntactic sugar: default accessors #define DEF_ACCESSOR_OneParam(Type, Func, T1, N1) \ static Type* \ Func(T1 N1) \ { \ Type *b = (Type*)nc_get(); \ GUARD(b); \ b->N1 = N1; \ return b; \ } #define DEF_ACCESSOR_TwoParams(Type, Func, T1, N1, T2, N2) \ static Type* \ Func(T1 N1, T2 N2) \ { \ Type *b = (Type*)nc_get(); \ GUARD(b); \ b->N1 = N1; \ b->N2 = N2; \ return b; \ } #define DEF_ACCESSOR_ThreeParams(Type, Func, T1, N1, T2, N2, T3, N3) \ static Type* \ Func(T1 N1, T2 N2, T3 N3) \ { \ Type *b = (Type*)nc_get(); \ GUARD(b); \ b->N1 = N1; \ b->N2 = N2; \ b->N3 = N3; \ return b; \ }