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6c7fd839
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 17:20
document part of the pipeline. prepare the grounds for triangle clipping.
f2e5828b
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/01 18:35
only create existing indices during quad triangulation.
5a97a655
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/31 17:34
improve coordinate transformations and fix projections.
feecec6c
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 14:34
make the vertex shader process actual vertices.
19c85d5e
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 07:38
update readme.
37da5f0a
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 07:01
import the new renderer and clean things up.
df792cbb
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/26 17:29
use the system-wide libgeometry.
db4fa883
– rodri <rgl@antares-labs.eu>
authored
on 2021/07/18 11:18
add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jmi2k!)
524e19ee
– rodri <rgl@antares-labs.eu>
authored
on 2020/07/05 06:41
move the edge function out into libgeometry.
6477319d
– rodri <rgl@antares-labs.eu>
authored
on 2020/06/29 14:28
bring flat triangle rasterization back, with some goodies for future shading work. add uv coordinates to the vertex.
3857a7ad
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/28 08:18
transcribe macros into actual functions. remove unused memdraw code.
91d8cc8d
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 07:42
standalone version release.