ref: efc660ab1ac0f887e06fc3c20ca51244f27ae87c
dir: /vh.h/
// ID_VH.H
#define WHITE 15 // graphics mode independant colors
#define BLACK 0
#define FIRSTCOLOR 1
#define SECONDCOLOR 12
#define F_WHITE 15
#define F_BLACK 0
#define F_FIRSTCOLOR 1
#define F_SECONDCOLOR 12
//===========================================================================
#define MAXSHIFTS 1
typedef struct
{
s16int width,height;
} pictabletype;
typedef struct
{
s16int height;
s16int location[256];
char width[256];
} fontstruct;
//===========================================================================
extern pictabletype _seg *pictable;
extern pictabletype _seg *picmtable;
extern spritetabletype _seg *spritetable;
extern u8int fontcolor;
extern s16int fontnumber;
extern s16int px,py;
//
// Double buffer management routines
//
void VW_InitDoubleBuffer (void);
s16int VW_MarkUpdateBlock (s16int x1, s16int y1, s16int x2, s16int y2);
void VW_UpdateScreen (void);
//
// mode independant routines
// coordinates in pixels, rounded to best screen res
// regions marked in double buffer
//
void VWB_DrawTile8 (s16int x, s16int y, s16int tile);
void VWB_DrawPic (s16int x, s16int y, s16int chunknum);
void VWB_Bar (s16int x, s16int y, s16int width, s16int height, s16int color);
void VWB_DrawPropString (char far *string);
void VWB_Plot (s16int x, s16int y, s16int color);
void VWB_Hlin (s16int x1, s16int x2, s16int y, s16int color);
void VWB_Vlin (s16int y1, s16int y2, s16int x, s16int color);
//
// wolfenstein EGA compatability stuff
//
extern u8int far gamepal;
void VH_SetDefaultColors (void);
#define VW_SetCRTC VL_SetCRTC
#define VW_SetScreen VL_SetScreen
#define VW_Bar VL_Bar
#define VW_Plot VL_Plot
#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
#define VW_DrawPic VH_DrawPic
#define VW_ColorBorder VL_ColorBorder
#define VW_WaitVBL VL_WaitVBL
#define VW_FadeIn() VL_FadeIn(0,255,&gamepal,30);
#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
#define VW_ScreenToScreen VL_ScreenToScreen
#define VW_SetDefaultColors VH_SetDefaultColors
void VW_MeasurePropString (char far *string, u16int *width, u16int *height);
#define EGAMAPMASK(x) VGAMAPMASK(x)
#define EGAWRITEMODE(x) VGAWRITEMODE(x)
#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0]+(p)*16,2,8,x,y)
#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1]+(p)*64,4,16,x,y)
void LatchDrawPic (u16int x, u16int y, u16int picnum);
void LoadLatchMem (void);
int FizzleFade (u16int source, u16int dest,
u16int width,u16int height, u16int frames,int abortable);
#define NUMLATCHPICS 100
extern u16int latchpics[NUMLATCHPICS];
extern u16int freelatch;