ref: 8cdf6b06b9805fe39e72410549175e37415eb056
dir: /menu.c/
void CP_ReadThis(void)
{
StartCPMusic(0);
HelpScreens();
StartCPMusic(MENUSONG);
}
s16int CP_CheckQuick(u16int scancode)
{
switch(scancode)
{
//
// END GAME
//
case sc_F7:
CA_CacheGrChunk(STARTFONT+1);
WindowH=160;
if (Confirm(ENDGAMESTR))
{
gm.φ = ex_died;
pickquick = gamestate.lives = 0;
}
DrawAllPlayBorder();
WindowH=200;
fontnumber=0;
MainMenu[savegame].active = 0;
return 1;
//
// QUICKSAVE
//
case sc_F8:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
CA_CacheGrChunk(STARTFONT+1);
fontnumber = 1;
Message("Saving...");
CP_SaveGame(1);
fontnumber=0;
}
else
{
VW_FadeOut ();
StartCPMusic(MENUSONG);
pickquick=CP_SaveGame(0);
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
view ();
if (!startgame && !gm.load)
{
VW_FadeIn ();
mapmus ();
}
if (gm.load)
gm.φ = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
Mouse(MDelta); // Clear accumulated mouse movement
PM_CheckMainMem ();
}
return 1;
//
// QUICKLOAD
//
case sc_F9:
if (SaveGamesAvail[LSItems.curpos] && pickquick)
{
char string[100]="Load Game called\n\"";
CA_CacheGrChunk(STARTFONT+1);
fontnumber = 1;
strcat(string,SaveGameNames[LSItems.curpos]);
strcat(string,"\"?");
if (Confirm(string))
CP_LoadGame(1);
DrawAllPlayBorder();
fontnumber=0;
}
else
{
VW_FadeOut ();
StartCPMusic(MENUSONG);
pickquick=CP_LoadGame(0);
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
view ();
if (!startgame && !gm.load)
{
VW_FadeIn ();
mapmus ();
}
if (gm.load)
gm.φ = ex_abort;
lasttimecount = TimeCount;
if (MousePresent)
Mouse(MDelta); // Clear accumulated mouse movement
PM_CheckMainMem ();
}
return 1;
}
return 0;
}