ref: 3537473ee848597fc6fe8ecd1ef8bcde939ae187
dir: /vh.c/
#define PIXTOBLOCK 4 // 16 pixels to an update block
u8int update[UPDATEHIGH][UPDATEWIDE];
//==========================================================================
pictabletype _seg *pictable;
s16int px,py;
u8int fontcolor,backcolor;
s16int fontnumber;
s16int bufferwidth,bufferheight;
/*
=============================================================================
Double buffer management routines
=============================================================================
*/
/*
=======================
=
= VW_MarkUpdateBlock
=
= Takes a pixel bounded block and marks the tiles in bufferblocks
= Returns 0 if the entire block is off the buffer screen
=
=======================
*/
s16int VW_MarkUpdateBlock (s16int x1, s16int y1, s16int x2, s16int y2)
{
s16int x,y,xt1,yt1,xt2,yt2,nextline;
u8int *mark;
xt1 = x1>>PIXTOBLOCK;
yt1 = y1>>PIXTOBLOCK;
xt2 = x2>>PIXTOBLOCK;
yt2 = y2>>PIXTOBLOCK;
if (xt1<0)
xt1=0;
else if (xt1>=UPDATEWIDE)
return 0;
if (yt1<0)
yt1=0;
else if (yt1>UPDATEHIGH)
return 0;
if (xt2<0)
return 0;
else if (xt2>=UPDATEWIDE)
xt2 = UPDATEWIDE-1;
if (yt2<0)
return 0;
else if (yt2>=UPDATEHIGH)
yt2 = UPDATEHIGH-1;
mark = updateptr + uwidthtable[yt1] + xt1;
nextline = UPDATEWIDE - (xt2-xt1) - 1;
for (y=yt1;y<=yt2;y++)
{
for (x=xt1;x<=xt2;x++)
*mark++ = 1; // this tile will need to be updated
mark += nextline;
}
return 1;
}
void VWB_DrawTile8 (s16int x, s16int y, s16int tile)
{
if (VW_MarkUpdateBlock (x,y,x+7,y+7))
LatchDrawChar(x,y,tile);
}
void VWB_Plot (s16int x, s16int y, s16int color)
{
if (VW_MarkUpdateBlock (x,y,x,y))
VW_Plot(x,y,color);
}
void VWB_Vlin (s16int y1, s16int y2, s16int x, s16int color)
{
if (VW_MarkUpdateBlock (x,y1,x,y2))
VW_Vlin(y1,y2,x,color);
}
void VW_UpdateScreen (void)
{
VH_UpdateScreen ();
}
/*
=============================================================================
WOLFENSTEIN STUFF
=============================================================================
*/
/*
=====================
=
= LatchDrawPic
=
=====================
*/
void LatchDrawPic (u16int x, u16int y, u16int picnum)
{
u16int wide, height, source;
wide = pictable[picnum-STARTPICS].width;
height = pictable[picnum-STARTPICS].height;
source = latchpics[2+picnum-LATCHPICS_LUMP_START];
VL_LatchToScreen (source,wide/4,height,x*8,y);
}
//==========================================================================
/*
===================
=
= LoadLatchMem
=
===================
*/
void LoadLatchMem (void)
{
s16int i,j,p,m,width,height,start,end;
u8int far *src;
u16int destoff;
//
// tile 8s
//
FIXME: fuck this
latchpics[0] = freelatch;
src = (u8int _seg *)grsegs[STARTTILE8];
destoff = freelatch;
for (i=0;i<NUMTILE8;i++)
{
VL_MemToLatch (src,8,8,destoff);
src += 64;
destoff +=16;
}
//
// pics
//
start = LATCHPICS_LUMP_START;
end = LATCHPICS_LUMP_END;
for (i=start;i<=end;i++)
{
latchpics[2+i-start] = destoff;
width = pictable[i-STARTPICS].width;
height = pictable[i-STARTPICS].height;
VL_MemToLatch (grsegs[i],width,height,destoff);
destoff += width/4 *height;
}
EGAMAPMASK(15);
}
//==========================================================================
/*
===================
=
= FizzleFade
=
= returns true if aborted
=
===================
*/
extern ControlInfo c;
int FizzleFade (u16int source, u16int dest,
u16int width,u16int height, u16int frames, int abortable)
{
s16int pixperframe;
u16int drawofs,pagedelta;
u8int mask,maskb[8] = {1,2,4,8};
u16int x,y,p,frame;
s32int rndval;
pagedelta = dest-source;
rndval = 1;
y = 0;
pixperframe = 64000/frames;
IN_StartAck ();
TimeCount=frame=0;
do // while (1)
{
if (abortable && IN_CheckAck () )
return true;
asm mov es,[screenseg]
for (p=0;p<pixperframe;p++)
{
//
// seperate random value into x/y pair
//
asm mov ax,[WORD PTR rndval]
asm mov dx,[WORD PTR rndval+2]
asm mov bx,ax
asm dec bl
asm mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate
asm mov bx,ax
asm mov cx,dx
asm mov [BYTE PTR x],ah // next 9 bits = x xoordinate
asm mov [BYTE PTR x+1],dl
//
// advance to next random element
//
asm shr dx,1
asm rcr ax,1
asm jnc noxor
asm xor dx,0x0001
asm xor ax,0x2000
noxor:
asm mov [WORD PTR rndval],ax
asm mov [WORD PTR rndval+2],dx
if (x>width || y>height)
continue;
drawofs = source+ylookup[y] + (x>>2);
//
// copy one pixel
//
mask = x&3;
VGAREADMAP(mask);
mask = maskb[mask];
VGAMAPMASK(mask);
asm mov di,[drawofs]
asm mov al,[es:di]
asm add di,[pagedelta]
asm mov [es:di],al
if (rndval == 1) // entire sequence has been completed
return false;
}
frame++;
while (TimeCount<frame) // don't go too fast
;
} while (1);
}