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		20f3678e
		 – qwx <>
 authored
 on 2017/06/11 19:55
		
map: fix wrong offset for Omissile stuff in sod
		 
	
		61a599f5
		 – qwx <>
 authored
 on 2017/05/27 06:30
		
hub: maybe call srand before using nrand
		 
	
		0074a610
		 – qwx <>
 authored
 on 2017/05/18 13:34
		
fs: try cwd if datadir is inaccessible
		 
	
		f7d52d0c
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2017/02/26 05:27
		
fix another timing botch and minor manpage corrections
		 
	
		0c46469f
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2017/01/28 00:13
		
playable game, most relevant seqs, usable menus, fixes
		 
	
		ddcaa37b
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/12/04 22:15
		
add scaled walls and sprites, misc fixes
		 
	
		7d1bc4ab
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/12/03 21:57
		
disown opl2(1)
		 
	
		3b2f4d3d
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/11/22 23:09
		
implement demo playback sans scaling and drawing walls/sprites
		 
	
		306bd81b
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/05/19 12:14
		
add wl3d(1), opl2(1), wl3d(6)
		 
	
		a88630d0
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/05/18 23:13
		
bring introscreens back
		 
	
		5288bbb7
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/05/18 22:21
		
add sound and music, misc fixes
		 
	
		35a6b626
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/04/15 09:18
		
don't cargo cult timing shit
		 
	
		efc660ab
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/04/13 02:32
		
fuck shit goddamn palette crap arrgh
		 
	
		b109f9a8
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/04/13 00:05
		
implement most of main menu proper
		 
	
		3537473e
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/25 22:26
		
use ver for versioning, ext only for filenames
		 
	
		3891487c
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/25 22:18
		
basic multithread keyboard and mouse, timing, ordering
		 
	
		4c670f45
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/23 19:18
		
implement drawing text, highscores
		 
	
		0441e145
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/22 20:26
		
first graphics and parts of demo loop
		 
	
		7ab940ff
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/16 12:18
		
nuke more useless files and fix silly typo
		 
	
		3364baa6
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/03/16 10:39
		
implement loading data and handle versions
		 
	
		a12936c5
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/21 12:33
		
audio: partial removal of version defs bullshit
		 
	
		2c0d5e02
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/21 07:59
		
remove most useless defines
		 
	
		ba287ed5
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/21 06:33
		
remove localization crap and more rotten headers
		 
	
		a0c3c62f
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/19 02:08
		
extract obj files
		 
	
		94bc3d7b
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/18 05:41
		
nuke equ
		 
	
		8eea5599
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/18 05:32
		
fixed types, remove silly typedefs
		 
	
		bb66e1f0
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/15 02:28
		
further shuffle
		 
	
		6638e858
		 – Konstantinn Bonnet <qu7uux@gmail.com>
 authored
 on 2016/02/15 02:06
		
shuffle source
		 
	
		8d4cb55c
		 – Travis Bradshaw <travis@tbradshaw.net>
 authored
 on 2012/02/06 05:40
		
Updated for additional formatting corrections.
		 
	
		9c0929ba
		 – Travis Bradshaw <travis@tbradshaw.net>
 authored
 on 2012/02/06 05:35
		
Quick update to README.rst to fix some formatting.
		 
	
		71378442
		 – Travis Bradshaw <travis.bradshaw@idsoftware.com>
 authored
 on 2012/02/06 05:31
		
The Wolfenstein 3D source as originally released.