ref: 0441e14568c0254ba99e516d1282fd196cb1e0a3
dir: /wl3d.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <keyboard.h>
#include "dat.h"
#include "fns.h"
mainstacksize = 16*1024;
char *ext = "wl6";
int debug, nointro;
static Rectangle fbr;
static Image *fb;
void *
emalloc(ulong n)
{
void *p;
p = mallocz(n, 1);
if(p == nil)
sysfatal("emalloc: %r");
return p;
}
/* use only for shortening buffers, no zeroing done */
void *
erealloc(void *p, ulong n)
{
p = realloc(p, n);
if(p == nil)
sysfatal("erealloc: %r");
return p;
}
void
flush(void)
{
Rectangle r;
uchar *p;
if(scale == 1){
loadimage(fb, fb->r, px, npx);
draw(screen, fbr, fb, nil, ZP);
}else{
p = px;
r = fbr;
while(r.min.y < fbr.max.y){
r.max.y = r.min.y + scale;
p += loadimage(fb, fb->r, p, npx/Vh);
draw(screen, r, fb, nil, ZP);
r.min.y = r.max.y;
}
}
flushimage(display, 1);
}
static void
resetfb(void)
{
Point p, d;
scale = Dx(screen->r) / Vw;
if(scale <= 0)
scale = 1;
else if(scale > 10)
scale = 10;
p = divpt(addpt(screen->r.min, screen->r.max), 2);
d = Pt(Vw/2 * scale, Vh/2 * scale);
fbr = Rpt(subpt(p, d), addpt(p, d));
freeimage(fb);
free(px);
npx = Vt * scale;
px = emalloc(npx);
fb = allocimage(display, Rect(0,0,Vw*scale,scale==1 ? Vh : 1), RGB24, 1, 0);
if(fb == nil)
sysfatal("resetfb: %r");
draw(screen, screen->r, display->black, nil, ZP);
}
static void
usage(void)
{
fprint(2, "usage: %s [-23Ddios] [-m dir] [-w map] [-x difficulty]\n", argv0);
threadexits("usage");
}
void
threadmain(int argc, char **argv)
{
char *datdir = "/sys/games/lib/wl3d/";
ARGBEGIN{
case '2': ext = "sd2"; break;
case '3': ext = "sd3"; break;
case 'D': debug++; break;
case 'd': ext = "wl1"; break;
case 'i': nointro++; break;
case 'm': datdir = EARGF(usage()); break;
case 'o': ext = "sdm"; break;
case 's': ext = "sod"; break;
case 'w': /* TODO: warp to ep, level */ break;
case 'x': /* TODO: set difficulty for warp */ break;
default:
usage();
}ARGEND;
dat(datdir);
if(initdraw(nil, nil, "wl3d") < 0)
sysfatal("initdraw: %r");
resetfb();
init();
demos();
threadexitsall(nil);
}