ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_supertank.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/boss1/backup // This file generated by ModelGen - Do NOT Modify #define FRAME_attak1_1 0 #define FRAME_attak1_2 1 #define FRAME_attak1_3 2 #define FRAME_attak1_4 3 #define FRAME_attak1_5 4 #define FRAME_attak1_6 5 #define FRAME_attak1_7 6 #define FRAME_attak1_8 7 #define FRAME_attak1_9 8 #define FRAME_attak1_10 9 #define FRAME_attak1_11 10 #define FRAME_attak1_12 11 #define FRAME_attak1_13 12 #define FRAME_attak1_14 13 #define FRAME_attak1_15 14 #define FRAME_attak1_16 15 #define FRAME_attak1_17 16 #define FRAME_attak1_18 17 #define FRAME_attak1_19 18 #define FRAME_attak1_20 19 #define FRAME_attak2_1 20 #define FRAME_attak2_2 21 #define FRAME_attak2_3 22 #define FRAME_attak2_4 23 #define FRAME_attak2_5 24 #define FRAME_attak2_6 25 #define FRAME_attak2_7 26 #define FRAME_attak2_8 27 #define FRAME_attak2_9 28 #define FRAME_attak2_10 29 #define FRAME_attak2_11 30 #define FRAME_attak2_12 31 #define FRAME_attak2_13 32 #define FRAME_attak2_14 33 #define FRAME_attak2_15 34 #define FRAME_attak2_16 35 #define FRAME_attak2_17 36 #define FRAME_attak2_18 37 #define FRAME_attak2_19 38 #define FRAME_attak2_20 39 #define FRAME_attak2_21 40 #define FRAME_attak2_22 41 #define FRAME_attak2_23 42 #define FRAME_attak2_24 43 #define FRAME_attak2_25 44 #define FRAME_attak2_26 45 #define FRAME_attak2_27 46 #define FRAME_attak3_1 47 #define FRAME_attak3_2 48 #define FRAME_attak3_3 49 #define FRAME_attak3_4 50 #define FRAME_attak3_5 51 #define FRAME_attak3_6 52 #define FRAME_attak3_7 53 #define FRAME_attak3_8 54 #define FRAME_attak3_9 55 #define FRAME_attak3_10 56 #define FRAME_attak3_11 57 #define FRAME_attak3_12 58 #define FRAME_attak3_13 59 #define FRAME_attak3_14 60 #define FRAME_attak3_15 61 #define FRAME_attak3_16 62 #define FRAME_attak3_17 63 #define FRAME_attak3_18 64 #define FRAME_attak3_19 65 #define FRAME_attak3_20 66 #define FRAME_attak3_21 67 #define FRAME_attak3_22 68 #define FRAME_attak3_23 69 #define FRAME_attak3_24 70 #define FRAME_attak3_25 71 #define FRAME_attak3_26 72 #define FRAME_attak3_27 73 #define FRAME_attak4_1 74 #define FRAME_attak4_2 75 #define FRAME_attak4_3 76 #define FRAME_attak4_4 77 #define FRAME_attak4_5 78 #define FRAME_attak4_6 79 #define FRAME_backwd_1 80 #define FRAME_backwd_2 81 #define FRAME_backwd_3 82 #define FRAME_backwd_4 83 #define FRAME_backwd_5 84 #define FRAME_backwd_6 85 #define FRAME_backwd_7 86 #define FRAME_backwd_8 87 #define FRAME_backwd_9 88 #define FRAME_backwd_10 89 #define FRAME_backwd_11 90 #define FRAME_backwd_12 91 #define FRAME_backwd_13 92 #define FRAME_backwd_14 93 #define FRAME_backwd_15 94 #define FRAME_backwd_16 95 #define FRAME_backwd_17 96 #define FRAME_backwd_18 97 #define FRAME_death_1 98 #define FRAME_death_2 99 #define FRAME_death_3 100 #define FRAME_death_4 101 #define FRAME_death_5 102 #define FRAME_death_6 103 #define FRAME_death_7 104 #define FRAME_death_8 105 #define FRAME_death_9 106 #define FRAME_death_10 107 #define FRAME_death_11 108 #define FRAME_death_12 109 #define FRAME_death_13 110 #define FRAME_death_14 111 #define FRAME_death_15 112 #define FRAME_death_16 113 #define FRAME_death_17 114 #define FRAME_death_18 115 #define FRAME_death_19 116 #define FRAME_death_20 117 #define FRAME_death_21 118 #define FRAME_death_22 119 #define FRAME_death_23 120 #define FRAME_death_24 121 #define FRAME_death_31 122 #define FRAME_death_32 123 #define FRAME_death_33 124 #define FRAME_death_45 125 #define FRAME_death_46 126 #define FRAME_death_47 127 #define FRAME_forwrd_1 128 #define FRAME_forwrd_2 129 #define FRAME_forwrd_3 130 #define FRAME_forwrd_4 131 #define FRAME_forwrd_5 132 #define FRAME_forwrd_6 133 #define FRAME_forwrd_7 134 #define FRAME_forwrd_8 135 #define FRAME_forwrd_9 136 #define FRAME_forwrd_10 137 #define FRAME_forwrd_11 138 #define FRAME_forwrd_12 139 #define FRAME_forwrd_13 140 #define FRAME_forwrd_14 141 #define FRAME_forwrd_15 142 #define FRAME_forwrd_16 143 #define FRAME_forwrd_17 144 #define FRAME_forwrd_18 145 #define FRAME_left_1 146 #define FRAME_left_2 147 #define FRAME_left_3 148 #define FRAME_left_4 149 #define FRAME_left_5 150 #define FRAME_left_6 151 #define FRAME_left_7 152 #define FRAME_left_8 153 #define FRAME_left_9 154 #define FRAME_left_10 155 #define FRAME_left_11 156 #define FRAME_left_12 157 #define FRAME_left_13 158 #define FRAME_left_14 159 #define FRAME_left_15 160 #define FRAME_left_16 161 #define FRAME_left_17 162 #define FRAME_left_18 163 #define FRAME_pain1_1 164 #define FRAME_pain1_2 165 #define FRAME_pain1_3 166 #define FRAME_pain1_4 167 #define FRAME_pain2_5 168 #define FRAME_pain2_6 169 #define FRAME_pain2_7 170 #define FRAME_pain2_8 171 #define FRAME_pain3_9 172 #define FRAME_pain3_10 173 #define FRAME_pain3_11 174 #define FRAME_pain3_12 175 #define FRAME_right_1 176 #define FRAME_right_2 177 #define FRAME_right_3 178 #define FRAME_right_4 179 #define FRAME_right_5 180 #define FRAME_right_6 181 #define FRAME_right_7 182 #define FRAME_right_8 183 #define FRAME_right_9 184 #define FRAME_right_10 185 #define FRAME_right_11 186 #define FRAME_right_12 187 #define FRAME_right_13 188 #define FRAME_right_14 189 #define FRAME_right_15 190 #define FRAME_right_16 191 #define FRAME_right_17 192 #define FRAME_right_18 193 #define FRAME_stand_1 194 #define FRAME_stand_2 195 #define FRAME_stand_3 196 #define FRAME_stand_4 197 #define FRAME_stand_5 198 #define FRAME_stand_6 199 #define FRAME_stand_7 200 #define FRAME_stand_8 201 #define FRAME_stand_9 202 #define FRAME_stand_10 203 #define FRAME_stand_11 204 #define FRAME_stand_12 205 #define FRAME_stand_13 206 #define FRAME_stand_14 207 #define FRAME_stand_15 208 #define FRAME_stand_16 209 #define FRAME_stand_17 210 #define FRAME_stand_18 211 #define FRAME_stand_19 212 #define FRAME_stand_20 213 #define FRAME_stand_21 214 #define FRAME_stand_22 215 #define FRAME_stand_23 216 #define FRAME_stand_24 217 #define FRAME_stand_25 218 #define FRAME_stand_26 219 #define FRAME_stand_27 220 #define FRAME_stand_28 221 #define FRAME_stand_29 222 #define FRAME_stand_30 223 #define FRAME_stand_31 224 #define FRAME_stand_32 225 #define FRAME_stand_33 226 #define FRAME_stand_34 227 #define FRAME_stand_35 228 #define FRAME_stand_36 229 #define FRAME_stand_37 230 #define FRAME_stand_38 231 #define FRAME_stand_39 232 #define FRAME_stand_40 233 #define FRAME_stand_41 234 #define FRAME_stand_42 235 #define FRAME_stand_43 236 #define FRAME_stand_44 237 #define FRAME_stand_45 238 #define FRAME_stand_46 239 #define FRAME_stand_47 240 #define FRAME_stand_48 241 #define FRAME_stand_49 242 #define FRAME_stand_50 243 #define FRAME_stand_51 244 #define FRAME_stand_52 245 #define FRAME_stand_53 246 #define FRAME_stand_54 247 #define FRAME_stand_55 248 #define FRAME_stand_56 249 #define FRAME_stand_57 250 #define FRAME_stand_58 251 #define FRAME_stand_59 252 #define FRAME_stand_60 253 #define MODEL_SCALE 1.000000