ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_medic.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/medic // This file generated by ModelGen - Do NOT Modify #define FRAME_walk1 0 #define FRAME_walk2 1 #define FRAME_walk3 2 #define FRAME_walk4 3 #define FRAME_walk5 4 #define FRAME_walk6 5 #define FRAME_walk7 6 #define FRAME_walk8 7 #define FRAME_walk9 8 #define FRAME_walk10 9 #define FRAME_walk11 10 #define FRAME_walk12 11 #define FRAME_wait1 12 #define FRAME_wait2 13 #define FRAME_wait3 14 #define FRAME_wait4 15 #define FRAME_wait5 16 #define FRAME_wait6 17 #define FRAME_wait7 18 #define FRAME_wait8 19 #define FRAME_wait9 20 #define FRAME_wait10 21 #define FRAME_wait11 22 #define FRAME_wait12 23 #define FRAME_wait13 24 #define FRAME_wait14 25 #define FRAME_wait15 26 #define FRAME_wait16 27 #define FRAME_wait17 28 #define FRAME_wait18 29 #define FRAME_wait19 30 #define FRAME_wait20 31 #define FRAME_wait21 32 #define FRAME_wait22 33 #define FRAME_wait23 34 #define FRAME_wait24 35 #define FRAME_wait25 36 #define FRAME_wait26 37 #define FRAME_wait27 38 #define FRAME_wait28 39 #define FRAME_wait29 40 #define FRAME_wait30 41 #define FRAME_wait31 42 #define FRAME_wait32 43 #define FRAME_wait33 44 #define FRAME_wait34 45 #define FRAME_wait35 46 #define FRAME_wait36 47 #define FRAME_wait37 48 #define FRAME_wait38 49 #define FRAME_wait39 50 #define FRAME_wait40 51 #define FRAME_wait41 52 #define FRAME_wait42 53 #define FRAME_wait43 54 #define FRAME_wait44 55 #define FRAME_wait45 56 #define FRAME_wait46 57 #define FRAME_wait47 58 #define FRAME_wait48 59 #define FRAME_wait49 60 #define FRAME_wait50 61 #define FRAME_wait51 62 #define FRAME_wait52 63 #define FRAME_wait53 64 #define FRAME_wait54 65 #define FRAME_wait55 66 #define FRAME_wait56 67 #define FRAME_wait57 68 #define FRAME_wait58 69 #define FRAME_wait59 70 #define FRAME_wait60 71 #define FRAME_wait61 72 #define FRAME_wait62 73 #define FRAME_wait63 74 #define FRAME_wait64 75 #define FRAME_wait65 76 #define FRAME_wait66 77 #define FRAME_wait67 78 #define FRAME_wait68 79 #define FRAME_wait69 80 #define FRAME_wait70 81 #define FRAME_wait71 82 #define FRAME_wait72 83 #define FRAME_wait73 84 #define FRAME_wait74 85 #define FRAME_wait75 86 #define FRAME_wait76 87 #define FRAME_wait77 88 #define FRAME_wait78 89 #define FRAME_wait79 90 #define FRAME_wait80 91 #define FRAME_wait81 92 #define FRAME_wait82 93 #define FRAME_wait83 94 #define FRAME_wait84 95 #define FRAME_wait85 96 #define FRAME_wait86 97 #define FRAME_wait87 98 #define FRAME_wait88 99 #define FRAME_wait89 100 #define FRAME_wait90 101 #define FRAME_run1 102 #define FRAME_run2 103 #define FRAME_run3 104 #define FRAME_run4 105 #define FRAME_run5 106 #define FRAME_run6 107 #define FRAME_paina1 108 #define FRAME_paina2 109 #define FRAME_paina3 110 #define FRAME_paina4 111 #define FRAME_paina5 112 #define FRAME_paina6 113 #define FRAME_paina7 114 #define FRAME_paina8 115 #define FRAME_painb1 116 #define FRAME_painb2 117 #define FRAME_painb3 118 #define FRAME_painb4 119 #define FRAME_painb5 120 #define FRAME_painb6 121 #define FRAME_painb7 122 #define FRAME_painb8 123 #define FRAME_painb9 124 #define FRAME_painb10 125 #define FRAME_painb11 126 #define FRAME_painb12 127 #define FRAME_painb13 128 #define FRAME_painb14 129 #define FRAME_painb15 130 #define FRAME_duck1 131 #define FRAME_duck2 132 #define FRAME_duck3 133 #define FRAME_duck4 134 #define FRAME_duck5 135 #define FRAME_duck6 136 #define FRAME_duck7 137 #define FRAME_duck8 138 #define FRAME_duck9 139 #define FRAME_duck10 140 #define FRAME_duck11 141 #define FRAME_duck12 142 #define FRAME_duck13 143 #define FRAME_duck14 144 #define FRAME_duck15 145 #define FRAME_duck16 146 #define FRAME_death1 147 #define FRAME_death2 148 #define FRAME_death3 149 #define FRAME_death4 150 #define FRAME_death5 151 #define FRAME_death6 152 #define FRAME_death7 153 #define FRAME_death8 154 #define FRAME_death9 155 #define FRAME_death10 156 #define FRAME_death11 157 #define FRAME_death12 158 #define FRAME_death13 159 #define FRAME_death14 160 #define FRAME_death15 161 #define FRAME_death16 162 #define FRAME_death17 163 #define FRAME_death18 164 #define FRAME_death19 165 #define FRAME_death20 166 #define FRAME_death21 167 #define FRAME_death22 168 #define FRAME_death23 169 #define FRAME_death24 170 #define FRAME_death25 171 #define FRAME_death26 172 #define FRAME_death27 173 #define FRAME_death28 174 #define FRAME_death29 175 #define FRAME_death30 176 #define FRAME_attack1 177 #define FRAME_attack2 178 #define FRAME_attack3 179 #define FRAME_attack4 180 #define FRAME_attack5 181 #define FRAME_attack6 182 #define FRAME_attack7 183 #define FRAME_attack8 184 #define FRAME_attack9 185 #define FRAME_attack10 186 #define FRAME_attack11 187 #define FRAME_attack12 188 #define FRAME_attack13 189 #define FRAME_attack14 190 #define FRAME_attack15 191 #define FRAME_attack16 192 #define FRAME_attack17 193 #define FRAME_attack18 194 #define FRAME_attack19 195 #define FRAME_attack20 196 #define FRAME_attack21 197 #define FRAME_attack22 198 #define FRAME_attack23 199 #define FRAME_attack24 200 #define FRAME_attack25 201 #define FRAME_attack26 202 #define FRAME_attack27 203 #define FRAME_attack28 204 #define FRAME_attack29 205 #define FRAME_attack30 206 #define FRAME_attack31 207 #define FRAME_attack32 208 #define FRAME_attack33 209 #define FRAME_attack34 210 #define FRAME_attack35 211 #define FRAME_attack36 212 #define FRAME_attack37 213 #define FRAME_attack38 214 #define FRAME_attack39 215 #define FRAME_attack40 216 #define FRAME_attack41 217 #define FRAME_attack42 218 #define FRAME_attack43 219 #define FRAME_attack44 220 #define FRAME_attack45 221 #define FRAME_attack46 222 #define FRAME_attack47 223 #define FRAME_attack48 224 #define FRAME_attack49 225 #define FRAME_attack50 226 #define FRAME_attack51 227 #define FRAME_attack52 228 #define FRAME_attack53 229 #define FRAME_attack54 230 #define FRAME_attack55 231 #define FRAME_attack56 232 #define FRAME_attack57 233 #define FRAME_attack58 234 #define FRAME_attack59 235 #define FRAME_attack60 236 #define MODEL_SCALE 1.000000