shithub: qk2

ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_medic.h/

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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// G:\quake2\baseq2\models/monsters/medic

// This file generated by ModelGen - Do NOT Modify

#define FRAME_walk1           	0
#define FRAME_walk2           	1
#define FRAME_walk3           	2
#define FRAME_walk4           	3
#define FRAME_walk5           	4
#define FRAME_walk6           	5
#define FRAME_walk7           	6
#define FRAME_walk8           	7
#define FRAME_walk9           	8
#define FRAME_walk10          	9
#define FRAME_walk11          	10
#define FRAME_walk12          	11
#define FRAME_wait1           	12
#define FRAME_wait2           	13
#define FRAME_wait3           	14
#define FRAME_wait4           	15
#define FRAME_wait5           	16
#define FRAME_wait6           	17
#define FRAME_wait7           	18
#define FRAME_wait8           	19
#define FRAME_wait9           	20
#define FRAME_wait10          	21
#define FRAME_wait11          	22
#define FRAME_wait12          	23
#define FRAME_wait13          	24
#define FRAME_wait14          	25
#define FRAME_wait15          	26
#define FRAME_wait16          	27
#define FRAME_wait17          	28
#define FRAME_wait18          	29
#define FRAME_wait19          	30
#define FRAME_wait20          	31
#define FRAME_wait21          	32
#define FRAME_wait22          	33
#define FRAME_wait23          	34
#define FRAME_wait24          	35
#define FRAME_wait25          	36
#define FRAME_wait26          	37
#define FRAME_wait27          	38
#define FRAME_wait28          	39
#define FRAME_wait29          	40
#define FRAME_wait30          	41
#define FRAME_wait31          	42
#define FRAME_wait32          	43
#define FRAME_wait33          	44
#define FRAME_wait34          	45
#define FRAME_wait35          	46
#define FRAME_wait36          	47
#define FRAME_wait37          	48
#define FRAME_wait38          	49
#define FRAME_wait39          	50
#define FRAME_wait40          	51
#define FRAME_wait41          	52
#define FRAME_wait42          	53
#define FRAME_wait43          	54
#define FRAME_wait44          	55
#define FRAME_wait45          	56
#define FRAME_wait46          	57
#define FRAME_wait47          	58
#define FRAME_wait48          	59
#define FRAME_wait49          	60
#define FRAME_wait50          	61
#define FRAME_wait51          	62
#define FRAME_wait52          	63
#define FRAME_wait53          	64
#define FRAME_wait54          	65
#define FRAME_wait55          	66
#define FRAME_wait56          	67
#define FRAME_wait57          	68
#define FRAME_wait58          	69
#define FRAME_wait59          	70
#define FRAME_wait60          	71
#define FRAME_wait61          	72
#define FRAME_wait62          	73
#define FRAME_wait63          	74
#define FRAME_wait64          	75
#define FRAME_wait65          	76
#define FRAME_wait66          	77
#define FRAME_wait67          	78
#define FRAME_wait68          	79
#define FRAME_wait69          	80
#define FRAME_wait70          	81
#define FRAME_wait71          	82
#define FRAME_wait72          	83
#define FRAME_wait73          	84
#define FRAME_wait74          	85
#define FRAME_wait75          	86
#define FRAME_wait76          	87
#define FRAME_wait77          	88
#define FRAME_wait78          	89
#define FRAME_wait79          	90
#define FRAME_wait80          	91
#define FRAME_wait81          	92
#define FRAME_wait82          	93
#define FRAME_wait83          	94
#define FRAME_wait84          	95
#define FRAME_wait85          	96
#define FRAME_wait86          	97
#define FRAME_wait87          	98
#define FRAME_wait88          	99
#define FRAME_wait89          	100
#define FRAME_wait90          	101
#define FRAME_run1            	102
#define FRAME_run2            	103
#define FRAME_run3            	104
#define FRAME_run4            	105
#define FRAME_run5            	106
#define FRAME_run6            	107
#define FRAME_paina1          	108
#define FRAME_paina2          	109
#define FRAME_paina3          	110
#define FRAME_paina4          	111
#define FRAME_paina5          	112
#define FRAME_paina6          	113
#define FRAME_paina7          	114
#define FRAME_paina8          	115
#define FRAME_painb1          	116
#define FRAME_painb2          	117
#define FRAME_painb3          	118
#define FRAME_painb4          	119
#define FRAME_painb5          	120
#define FRAME_painb6          	121
#define FRAME_painb7          	122
#define FRAME_painb8          	123
#define FRAME_painb9          	124
#define FRAME_painb10         	125
#define FRAME_painb11         	126
#define FRAME_painb12         	127
#define FRAME_painb13         	128
#define FRAME_painb14         	129
#define FRAME_painb15         	130
#define FRAME_duck1           	131
#define FRAME_duck2           	132
#define FRAME_duck3           	133
#define FRAME_duck4           	134
#define FRAME_duck5           	135
#define FRAME_duck6           	136
#define FRAME_duck7           	137
#define FRAME_duck8           	138
#define FRAME_duck9           	139
#define FRAME_duck10          	140
#define FRAME_duck11          	141
#define FRAME_duck12          	142
#define FRAME_duck13          	143
#define FRAME_duck14          	144
#define FRAME_duck15          	145
#define FRAME_duck16          	146
#define FRAME_death1          	147
#define FRAME_death2          	148
#define FRAME_death3          	149
#define FRAME_death4          	150
#define FRAME_death5          	151
#define FRAME_death6          	152
#define FRAME_death7          	153
#define FRAME_death8          	154
#define FRAME_death9          	155
#define FRAME_death10         	156
#define FRAME_death11         	157
#define FRAME_death12         	158
#define FRAME_death13         	159
#define FRAME_death14         	160
#define FRAME_death15         	161
#define FRAME_death16         	162
#define FRAME_death17         	163
#define FRAME_death18         	164
#define FRAME_death19         	165
#define FRAME_death20         	166
#define FRAME_death21         	167
#define FRAME_death22         	168
#define FRAME_death23         	169
#define FRAME_death24         	170
#define FRAME_death25         	171
#define FRAME_death26         	172
#define FRAME_death27         	173
#define FRAME_death28         	174
#define FRAME_death29         	175
#define FRAME_death30         	176
#define FRAME_attack1         	177
#define FRAME_attack2         	178
#define FRAME_attack3         	179
#define FRAME_attack4         	180
#define FRAME_attack5         	181
#define FRAME_attack6         	182
#define FRAME_attack7         	183
#define FRAME_attack8         	184
#define FRAME_attack9         	185
#define FRAME_attack10        	186
#define FRAME_attack11        	187
#define FRAME_attack12        	188
#define FRAME_attack13        	189
#define FRAME_attack14        	190
#define FRAME_attack15        	191
#define FRAME_attack16        	192
#define FRAME_attack17        	193
#define FRAME_attack18        	194
#define FRAME_attack19        	195
#define FRAME_attack20        	196
#define FRAME_attack21        	197
#define FRAME_attack22        	198
#define FRAME_attack23        	199
#define FRAME_attack24        	200
#define FRAME_attack25        	201
#define FRAME_attack26        	202
#define FRAME_attack27        	203
#define FRAME_attack28        	204
#define FRAME_attack29        	205
#define FRAME_attack30        	206
#define FRAME_attack31        	207
#define FRAME_attack32        	208
#define FRAME_attack33        	209
#define FRAME_attack34        	210
#define FRAME_attack35        	211
#define FRAME_attack36        	212
#define FRAME_attack37        	213
#define FRAME_attack38        	214
#define FRAME_attack39        	215
#define FRAME_attack40        	216
#define FRAME_attack41        	217
#define FRAME_attack42        	218
#define FRAME_attack43        	219
#define FRAME_attack44        	220
#define FRAME_attack45        	221
#define FRAME_attack46        	222
#define FRAME_attack47        	223
#define FRAME_attack48        	224
#define FRAME_attack49        	225
#define FRAME_attack50        	226
#define FRAME_attack51        	227
#define FRAME_attack52        	228
#define FRAME_attack53        	229
#define FRAME_attack54        	230
#define FRAME_attack55        	231
#define FRAME_attack56        	232
#define FRAME_attack57        	233
#define FRAME_attack58        	234
#define FRAME_attack59        	235
#define FRAME_attack60        	236

#define MODEL_SCALE		1.000000