ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_infantry.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/infantry // This file generated by ModelGen - Do NOT Modify #define FRAME_gun02 0 #define FRAME_stand01 1 #define FRAME_stand02 2 #define FRAME_stand03 3 #define FRAME_stand04 4 #define FRAME_stand05 5 #define FRAME_stand06 6 #define FRAME_stand07 7 #define FRAME_stand08 8 #define FRAME_stand09 9 #define FRAME_stand10 10 #define FRAME_stand11 11 #define FRAME_stand12 12 #define FRAME_stand13 13 #define FRAME_stand14 14 #define FRAME_stand15 15 #define FRAME_stand16 16 #define FRAME_stand17 17 #define FRAME_stand18 18 #define FRAME_stand19 19 #define FRAME_stand20 20 #define FRAME_stand21 21 #define FRAME_stand22 22 #define FRAME_stand23 23 #define FRAME_stand24 24 #define FRAME_stand25 25 #define FRAME_stand26 26 #define FRAME_stand27 27 #define FRAME_stand28 28 #define FRAME_stand29 29 #define FRAME_stand30 30 #define FRAME_stand31 31 #define FRAME_stand32 32 #define FRAME_stand33 33 #define FRAME_stand34 34 #define FRAME_stand35 35 #define FRAME_stand36 36 #define FRAME_stand37 37 #define FRAME_stand38 38 #define FRAME_stand39 39 #define FRAME_stand40 40 #define FRAME_stand41 41 #define FRAME_stand42 42 #define FRAME_stand43 43 #define FRAME_stand44 44 #define FRAME_stand45 45 #define FRAME_stand46 46 #define FRAME_stand47 47 #define FRAME_stand48 48 #define FRAME_stand49 49 #define FRAME_stand50 50 #define FRAME_stand51 51 #define FRAME_stand52 52 #define FRAME_stand53 53 #define FRAME_stand54 54 #define FRAME_stand55 55 #define FRAME_stand56 56 #define FRAME_stand57 57 #define FRAME_stand58 58 #define FRAME_stand59 59 #define FRAME_stand60 60 #define FRAME_stand61 61 #define FRAME_stand62 62 #define FRAME_stand63 63 #define FRAME_stand64 64 #define FRAME_stand65 65 #define FRAME_stand66 66 #define FRAME_stand67 67 #define FRAME_stand68 68 #define FRAME_stand69 69 #define FRAME_stand70 70 #define FRAME_stand71 71 #define FRAME_walk01 72 #define FRAME_walk02 73 #define FRAME_walk03 74 #define FRAME_walk04 75 #define FRAME_walk05 76 #define FRAME_walk06 77 #define FRAME_walk07 78 #define FRAME_walk08 79 #define FRAME_walk09 80 #define FRAME_walk10 81 #define FRAME_walk11 82 #define FRAME_walk12 83 #define FRAME_walk13 84 #define FRAME_walk14 85 #define FRAME_walk15 86 #define FRAME_walk16 87 #define FRAME_walk17 88 #define FRAME_walk18 89 #define FRAME_walk19 90 #define FRAME_walk20 91 #define FRAME_run01 92 #define FRAME_run02 93 #define FRAME_run03 94 #define FRAME_run04 95 #define FRAME_run05 96 #define FRAME_run06 97 #define FRAME_run07 98 #define FRAME_run08 99 #define FRAME_pain101 100 #define FRAME_pain102 101 #define FRAME_pain103 102 #define FRAME_pain104 103 #define FRAME_pain105 104 #define FRAME_pain106 105 #define FRAME_pain107 106 #define FRAME_pain108 107 #define FRAME_pain109 108 #define FRAME_pain110 109 #define FRAME_pain201 110 #define FRAME_pain202 111 #define FRAME_pain203 112 #define FRAME_pain204 113 #define FRAME_pain205 114 #define FRAME_pain206 115 #define FRAME_pain207 116 #define FRAME_pain208 117 #define FRAME_pain209 118 #define FRAME_pain210 119 #define FRAME_duck01 120 #define FRAME_duck02 121 #define FRAME_duck03 122 #define FRAME_duck04 123 #define FRAME_duck05 124 #define FRAME_death101 125 #define FRAME_death102 126 #define FRAME_death103 127 #define FRAME_death104 128 #define FRAME_death105 129 #define FRAME_death106 130 #define FRAME_death107 131 #define FRAME_death108 132 #define FRAME_death109 133 #define FRAME_death110 134 #define FRAME_death111 135 #define FRAME_death112 136 #define FRAME_death113 137 #define FRAME_death114 138 #define FRAME_death115 139 #define FRAME_death116 140 #define FRAME_death117 141 #define FRAME_death118 142 #define FRAME_death119 143 #define FRAME_death120 144 #define FRAME_death201 145 #define FRAME_death202 146 #define FRAME_death203 147 #define FRAME_death204 148 #define FRAME_death205 149 #define FRAME_death206 150 #define FRAME_death207 151 #define FRAME_death208 152 #define FRAME_death209 153 #define FRAME_death210 154 #define FRAME_death211 155 #define FRAME_death212 156 #define FRAME_death213 157 #define FRAME_death214 158 #define FRAME_death215 159 #define FRAME_death216 160 #define FRAME_death217 161 #define FRAME_death218 162 #define FRAME_death219 163 #define FRAME_death220 164 #define FRAME_death221 165 #define FRAME_death222 166 #define FRAME_death223 167 #define FRAME_death224 168 #define FRAME_death225 169 #define FRAME_death301 170 #define FRAME_death302 171 #define FRAME_death303 172 #define FRAME_death304 173 #define FRAME_death305 174 #define FRAME_death306 175 #define FRAME_death307 176 #define FRAME_death308 177 #define FRAME_death309 178 #define FRAME_block01 179 #define FRAME_block02 180 #define FRAME_block03 181 #define FRAME_block04 182 #define FRAME_block05 183 #define FRAME_attak101 184 #define FRAME_attak102 185 #define FRAME_attak103 186 #define FRAME_attak104 187 #define FRAME_attak105 188 #define FRAME_attak106 189 #define FRAME_attak107 190 #define FRAME_attak108 191 #define FRAME_attak109 192 #define FRAME_attak110 193 #define FRAME_attak111 194 #define FRAME_attak112 195 #define FRAME_attak113 196 #define FRAME_attak114 197 #define FRAME_attak115 198 #define FRAME_attak201 199 #define FRAME_attak202 200 #define FRAME_attak203 201 #define FRAME_attak204 202 #define FRAME_attak205 203 #define FRAME_attak206 204 #define FRAME_attak207 205 #define FRAME_attak208 206 #define MODEL_SCALE 1.000000