ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_gladiator.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/gladiatr // This file generated by ModelGen - Do NOT Modify #define FRAME_stand1 0 #define FRAME_stand2 1 #define FRAME_stand3 2 #define FRAME_stand4 3 #define FRAME_stand5 4 #define FRAME_stand6 5 #define FRAME_stand7 6 #define FRAME_walk1 7 #define FRAME_walk2 8 #define FRAME_walk3 9 #define FRAME_walk4 10 #define FRAME_walk5 11 #define FRAME_walk6 12 #define FRAME_walk7 13 #define FRAME_walk8 14 #define FRAME_walk9 15 #define FRAME_walk10 16 #define FRAME_walk11 17 #define FRAME_walk12 18 #define FRAME_walk13 19 #define FRAME_walk14 20 #define FRAME_walk15 21 #define FRAME_walk16 22 #define FRAME_run1 23 #define FRAME_run2 24 #define FRAME_run3 25 #define FRAME_run4 26 #define FRAME_run5 27 #define FRAME_run6 28 #define FRAME_melee1 29 #define FRAME_melee2 30 #define FRAME_melee3 31 #define FRAME_melee4 32 #define FRAME_melee5 33 #define FRAME_melee6 34 #define FRAME_melee7 35 #define FRAME_melee8 36 #define FRAME_melee9 37 #define FRAME_melee10 38 #define FRAME_melee11 39 #define FRAME_melee12 40 #define FRAME_melee13 41 #define FRAME_melee14 42 #define FRAME_melee15 43 #define FRAME_melee16 44 #define FRAME_melee17 45 #define FRAME_attack1 46 #define FRAME_attack2 47 #define FRAME_attack3 48 #define FRAME_attack4 49 #define FRAME_attack5 50 #define FRAME_attack6 51 #define FRAME_attack7 52 #define FRAME_attack8 53 #define FRAME_attack9 54 #define FRAME_pain1 55 #define FRAME_pain2 56 #define FRAME_pain3 57 #define FRAME_pain4 58 #define FRAME_pain5 59 #define FRAME_pain6 60 #define FRAME_death1 61 #define FRAME_death2 62 #define FRAME_death3 63 #define FRAME_death4 64 #define FRAME_death5 65 #define FRAME_death6 66 #define FRAME_death7 67 #define FRAME_death8 68 #define FRAME_death9 69 #define FRAME_death10 70 #define FRAME_death11 71 #define FRAME_death12 72 #define FRAME_death13 73 #define FRAME_death14 74 #define FRAME_death15 75 #define FRAME_death16 76 #define FRAME_death17 77 #define FRAME_death18 78 #define FRAME_death19 79 #define FRAME_death20 80 #define FRAME_death21 81 #define FRAME_death22 82 #define FRAME_painup1 83 #define FRAME_painup2 84 #define FRAME_painup3 85 #define FRAME_painup4 86 #define FRAME_painup5 87 #define FRAME_painup6 88 #define FRAME_painup7 89 #define MODEL_SCALE 1.000000