ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_float.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/float // This file generated by ModelGen - Do NOT Modify #define FRAME_actvat01 0 #define FRAME_actvat02 1 #define FRAME_actvat03 2 #define FRAME_actvat04 3 #define FRAME_actvat05 4 #define FRAME_actvat06 5 #define FRAME_actvat07 6 #define FRAME_actvat08 7 #define FRAME_actvat09 8 #define FRAME_actvat10 9 #define FRAME_actvat11 10 #define FRAME_actvat12 11 #define FRAME_actvat13 12 #define FRAME_actvat14 13 #define FRAME_actvat15 14 #define FRAME_actvat16 15 #define FRAME_actvat17 16 #define FRAME_actvat18 17 #define FRAME_actvat19 18 #define FRAME_actvat20 19 #define FRAME_actvat21 20 #define FRAME_actvat22 21 #define FRAME_actvat23 22 #define FRAME_actvat24 23 #define FRAME_actvat25 24 #define FRAME_actvat26 25 #define FRAME_actvat27 26 #define FRAME_actvat28 27 #define FRAME_actvat29 28 #define FRAME_actvat30 29 #define FRAME_actvat31 30 #define FRAME_attak101 31 #define FRAME_attak102 32 #define FRAME_attak103 33 #define FRAME_attak104 34 #define FRAME_attak105 35 #define FRAME_attak106 36 #define FRAME_attak107 37 #define FRAME_attak108 38 #define FRAME_attak109 39 #define FRAME_attak110 40 #define FRAME_attak111 41 #define FRAME_attak112 42 #define FRAME_attak113 43 #define FRAME_attak114 44 #define FRAME_attak201 45 #define FRAME_attak202 46 #define FRAME_attak203 47 #define FRAME_attak204 48 #define FRAME_attak205 49 #define FRAME_attak206 50 #define FRAME_attak207 51 #define FRAME_attak208 52 #define FRAME_attak209 53 #define FRAME_attak210 54 #define FRAME_attak211 55 #define FRAME_attak212 56 #define FRAME_attak213 57 #define FRAME_attak214 58 #define FRAME_attak215 59 #define FRAME_attak216 60 #define FRAME_attak217 61 #define FRAME_attak218 62 #define FRAME_attak219 63 #define FRAME_attak220 64 #define FRAME_attak221 65 #define FRAME_attak222 66 #define FRAME_attak223 67 #define FRAME_attak224 68 #define FRAME_attak225 69 #define FRAME_attak301 70 #define FRAME_attak302 71 #define FRAME_attak303 72 #define FRAME_attak304 73 #define FRAME_attak305 74 #define FRAME_attak306 75 #define FRAME_attak307 76 #define FRAME_attak308 77 #define FRAME_attak309 78 #define FRAME_attak310 79 #define FRAME_attak311 80 #define FRAME_attak312 81 #define FRAME_attak313 82 #define FRAME_attak314 83 #define FRAME_attak315 84 #define FRAME_attak316 85 #define FRAME_attak317 86 #define FRAME_attak318 87 #define FRAME_attak319 88 #define FRAME_attak320 89 #define FRAME_attak321 90 #define FRAME_attak322 91 #define FRAME_attak323 92 #define FRAME_attak324 93 #define FRAME_attak325 94 #define FRAME_attak326 95 #define FRAME_attak327 96 #define FRAME_attak328 97 #define FRAME_attak329 98 #define FRAME_attak330 99 #define FRAME_attak331 100 #define FRAME_attak332 101 #define FRAME_attak333 102 #define FRAME_attak334 103 #define FRAME_death01 104 #define FRAME_death02 105 #define FRAME_death03 106 #define FRAME_death04 107 #define FRAME_death05 108 #define FRAME_death06 109 #define FRAME_death07 110 #define FRAME_death08 111 #define FRAME_death09 112 #define FRAME_death10 113 #define FRAME_death11 114 #define FRAME_death12 115 #define FRAME_death13 116 #define FRAME_pain101 117 #define FRAME_pain102 118 #define FRAME_pain103 119 #define FRAME_pain104 120 #define FRAME_pain105 121 #define FRAME_pain106 122 #define FRAME_pain107 123 #define FRAME_pain201 124 #define FRAME_pain202 125 #define FRAME_pain203 126 #define FRAME_pain204 127 #define FRAME_pain205 128 #define FRAME_pain206 129 #define FRAME_pain207 130 #define FRAME_pain208 131 #define FRAME_pain301 132 #define FRAME_pain302 133 #define FRAME_pain303 134 #define FRAME_pain304 135 #define FRAME_pain305 136 #define FRAME_pain306 137 #define FRAME_pain307 138 #define FRAME_pain308 139 #define FRAME_pain309 140 #define FRAME_pain310 141 #define FRAME_pain311 142 #define FRAME_pain312 143 #define FRAME_stand101 144 #define FRAME_stand102 145 #define FRAME_stand103 146 #define FRAME_stand104 147 #define FRAME_stand105 148 #define FRAME_stand106 149 #define FRAME_stand107 150 #define FRAME_stand108 151 #define FRAME_stand109 152 #define FRAME_stand110 153 #define FRAME_stand111 154 #define FRAME_stand112 155 #define FRAME_stand113 156 #define FRAME_stand114 157 #define FRAME_stand115 158 #define FRAME_stand116 159 #define FRAME_stand117 160 #define FRAME_stand118 161 #define FRAME_stand119 162 #define FRAME_stand120 163 #define FRAME_stand121 164 #define FRAME_stand122 165 #define FRAME_stand123 166 #define FRAME_stand124 167 #define FRAME_stand125 168 #define FRAME_stand126 169 #define FRAME_stand127 170 #define FRAME_stand128 171 #define FRAME_stand129 172 #define FRAME_stand130 173 #define FRAME_stand131 174 #define FRAME_stand132 175 #define FRAME_stand133 176 #define FRAME_stand134 177 #define FRAME_stand135 178 #define FRAME_stand136 179 #define FRAME_stand137 180 #define FRAME_stand138 181 #define FRAME_stand139 182 #define FRAME_stand140 183 #define FRAME_stand141 184 #define FRAME_stand142 185 #define FRAME_stand143 186 #define FRAME_stand144 187 #define FRAME_stand145 188 #define FRAME_stand146 189 #define FRAME_stand147 190 #define FRAME_stand148 191 #define FRAME_stand149 192 #define FRAME_stand150 193 #define FRAME_stand151 194 #define FRAME_stand152 195 #define FRAME_stand201 196 #define FRAME_stand202 197 #define FRAME_stand203 198 #define FRAME_stand204 199 #define FRAME_stand205 200 #define FRAME_stand206 201 #define FRAME_stand207 202 #define FRAME_stand208 203 #define FRAME_stand209 204 #define FRAME_stand210 205 #define FRAME_stand211 206 #define FRAME_stand212 207 #define FRAME_stand213 208 #define FRAME_stand214 209 #define FRAME_stand215 210 #define FRAME_stand216 211 #define FRAME_stand217 212 #define FRAME_stand218 213 #define FRAME_stand219 214 #define FRAME_stand220 215 #define FRAME_stand221 216 #define FRAME_stand222 217 #define FRAME_stand223 218 #define FRAME_stand224 219 #define FRAME_stand225 220 #define FRAME_stand226 221 #define FRAME_stand227 222 #define FRAME_stand228 223 #define FRAME_stand229 224 #define FRAME_stand230 225 #define FRAME_stand231 226 #define FRAME_stand232 227 #define FRAME_stand233 228 #define FRAME_stand234 229 #define FRAME_stand235 230 #define FRAME_stand236 231 #define FRAME_stand237 232 #define FRAME_stand238 233 #define FRAME_stand239 234 #define FRAME_stand240 235 #define FRAME_stand241 236 #define FRAME_stand242 237 #define FRAME_stand243 238 #define FRAME_stand244 239 #define FRAME_stand245 240 #define FRAME_stand246 241 #define FRAME_stand247 242 #define FRAME_stand248 243 #define FRAME_stand249 244 #define FRAME_stand250 245 #define FRAME_stand251 246 #define FRAME_stand252 247 #define MODEL_SCALE 1.000000