ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_boss31.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/boss3/jorg // This file generated by ModelGen - Do NOT Modify #define FRAME_attak101 0 #define FRAME_attak102 1 #define FRAME_attak103 2 #define FRAME_attak104 3 #define FRAME_attak105 4 #define FRAME_attak106 5 #define FRAME_attak107 6 #define FRAME_attak108 7 #define FRAME_attak109 8 #define FRAME_attak110 9 #define FRAME_attak111 10 #define FRAME_attak112 11 #define FRAME_attak113 12 #define FRAME_attak114 13 #define FRAME_attak115 14 #define FRAME_attak116 15 #define FRAME_attak117 16 #define FRAME_attak118 17 #define FRAME_attak201 18 #define FRAME_attak202 19 #define FRAME_attak203 20 #define FRAME_attak204 21 #define FRAME_attak205 22 #define FRAME_attak206 23 #define FRAME_attak207 24 #define FRAME_attak208 25 #define FRAME_attak209 26 #define FRAME_attak210 27 #define FRAME_attak211 28 #define FRAME_attak212 29 #define FRAME_attak213 30 #define FRAME_death01 31 #define FRAME_death02 32 #define FRAME_death03 33 #define FRAME_death04 34 #define FRAME_death05 35 #define FRAME_death06 36 #define FRAME_death07 37 #define FRAME_death08 38 #define FRAME_death09 39 #define FRAME_death10 40 #define FRAME_death11 41 #define FRAME_death12 42 #define FRAME_death13 43 #define FRAME_death14 44 #define FRAME_death15 45 #define FRAME_death16 46 #define FRAME_death17 47 #define FRAME_death18 48 #define FRAME_death19 49 #define FRAME_death20 50 #define FRAME_death21 51 #define FRAME_death22 52 #define FRAME_death23 53 #define FRAME_death24 54 #define FRAME_death25 55 #define FRAME_death26 56 #define FRAME_death27 57 #define FRAME_death28 58 #define FRAME_death29 59 #define FRAME_death30 60 #define FRAME_death31 61 #define FRAME_death32 62 #define FRAME_death33 63 #define FRAME_death34 64 #define FRAME_death35 65 #define FRAME_death36 66 #define FRAME_death37 67 #define FRAME_death38 68 #define FRAME_death39 69 #define FRAME_death40 70 #define FRAME_death41 71 #define FRAME_death42 72 #define FRAME_death43 73 #define FRAME_death44 74 #define FRAME_death45 75 #define FRAME_death46 76 #define FRAME_death47 77 #define FRAME_death48 78 #define FRAME_death49 79 #define FRAME_death50 80 #define FRAME_pain101 81 #define FRAME_pain102 82 #define FRAME_pain103 83 #define FRAME_pain201 84 #define FRAME_pain202 85 #define FRAME_pain203 86 #define FRAME_pain301 87 #define FRAME_pain302 88 #define FRAME_pain303 89 #define FRAME_pain304 90 #define FRAME_pain305 91 #define FRAME_pain306 92 #define FRAME_pain307 93 #define FRAME_pain308 94 #define FRAME_pain309 95 #define FRAME_pain310 96 #define FRAME_pain311 97 #define FRAME_pain312 98 #define FRAME_pain313 99 #define FRAME_pain314 100 #define FRAME_pain315 101 #define FRAME_pain316 102 #define FRAME_pain317 103 #define FRAME_pain318 104 #define FRAME_pain319 105 #define FRAME_pain320 106 #define FRAME_pain321 107 #define FRAME_pain322 108 #define FRAME_pain323 109 #define FRAME_pain324 110 #define FRAME_pain325 111 #define FRAME_stand01 112 #define FRAME_stand02 113 #define FRAME_stand03 114 #define FRAME_stand04 115 #define FRAME_stand05 116 #define FRAME_stand06 117 #define FRAME_stand07 118 #define FRAME_stand08 119 #define FRAME_stand09 120 #define FRAME_stand10 121 #define FRAME_stand11 122 #define FRAME_stand12 123 #define FRAME_stand13 124 #define FRAME_stand14 125 #define FRAME_stand15 126 #define FRAME_stand16 127 #define FRAME_stand17 128 #define FRAME_stand18 129 #define FRAME_stand19 130 #define FRAME_stand20 131 #define FRAME_stand21 132 #define FRAME_stand22 133 #define FRAME_stand23 134 #define FRAME_stand24 135 #define FRAME_stand25 136 #define FRAME_stand26 137 #define FRAME_stand27 138 #define FRAME_stand28 139 #define FRAME_stand29 140 #define FRAME_stand30 141 #define FRAME_stand31 142 #define FRAME_stand32 143 #define FRAME_stand33 144 #define FRAME_stand34 145 #define FRAME_stand35 146 #define FRAME_stand36 147 #define FRAME_stand37 148 #define FRAME_stand38 149 #define FRAME_stand39 150 #define FRAME_stand40 151 #define FRAME_stand41 152 #define FRAME_stand42 153 #define FRAME_stand43 154 #define FRAME_stand44 155 #define FRAME_stand45 156 #define FRAME_stand46 157 #define FRAME_stand47 158 #define FRAME_stand48 159 #define FRAME_stand49 160 #define FRAME_stand50 161 #define FRAME_stand51 162 #define FRAME_walk01 163 #define FRAME_walk02 164 #define FRAME_walk03 165 #define FRAME_walk04 166 #define FRAME_walk05 167 #define FRAME_walk06 168 #define FRAME_walk07 169 #define FRAME_walk08 170 #define FRAME_walk09 171 #define FRAME_walk10 172 #define FRAME_walk11 173 #define FRAME_walk12 174 #define FRAME_walk13 175 #define FRAME_walk14 176 #define FRAME_walk15 177 #define FRAME_walk16 178 #define FRAME_walk17 179 #define FRAME_walk18 180 #define FRAME_walk19 181 #define FRAME_walk20 182 #define FRAME_walk21 183 #define FRAME_walk22 184 #define FRAME_walk23 185 #define FRAME_walk24 186 #define FRAME_walk25 187 #define MODEL_SCALE 1.000000