ref: 0a3f54086a5d97c57bd6ffb1ca4a6296ed19b441
dir: /game/m_boss2.h/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // G:\quake2\baseq2\models/monsters/boss2 // This file generated by ModelGen - Do NOT Modify #define FRAME_stand30 0 #define FRAME_stand31 1 #define FRAME_stand32 2 #define FRAME_stand33 3 #define FRAME_stand34 4 #define FRAME_stand35 5 #define FRAME_stand36 6 #define FRAME_stand37 7 #define FRAME_stand38 8 #define FRAME_stand39 9 #define FRAME_stand40 10 #define FRAME_stand41 11 #define FRAME_stand42 12 #define FRAME_stand43 13 #define FRAME_stand44 14 #define FRAME_stand45 15 #define FRAME_stand46 16 #define FRAME_stand47 17 #define FRAME_stand48 18 #define FRAME_stand49 19 #define FRAME_stand50 20 #define FRAME_stand1 21 #define FRAME_stand2 22 #define FRAME_stand3 23 #define FRAME_stand4 24 #define FRAME_stand5 25 #define FRAME_stand6 26 #define FRAME_stand7 27 #define FRAME_stand8 28 #define FRAME_stand9 29 #define FRAME_stand10 30 #define FRAME_stand11 31 #define FRAME_stand12 32 #define FRAME_stand13 33 #define FRAME_stand14 34 #define FRAME_stand15 35 #define FRAME_stand16 36 #define FRAME_stand17 37 #define FRAME_stand18 38 #define FRAME_stand19 39 #define FRAME_stand20 40 #define FRAME_stand21 41 #define FRAME_stand22 42 #define FRAME_stand23 43 #define FRAME_stand24 44 #define FRAME_stand25 45 #define FRAME_stand26 46 #define FRAME_stand27 47 #define FRAME_stand28 48 #define FRAME_stand29 49 #define FRAME_walk1 50 #define FRAME_walk2 51 #define FRAME_walk3 52 #define FRAME_walk4 53 #define FRAME_walk5 54 #define FRAME_walk6 55 #define FRAME_walk7 56 #define FRAME_walk8 57 #define FRAME_walk9 58 #define FRAME_walk10 59 #define FRAME_walk11 60 #define FRAME_walk12 61 #define FRAME_walk13 62 #define FRAME_walk14 63 #define FRAME_walk15 64 #define FRAME_walk16 65 #define FRAME_walk17 66 #define FRAME_walk18 67 #define FRAME_walk19 68 #define FRAME_walk20 69 #define FRAME_attack1 70 #define FRAME_attack2 71 #define FRAME_attack3 72 #define FRAME_attack4 73 #define FRAME_attack5 74 #define FRAME_attack6 75 #define FRAME_attack7 76 #define FRAME_attack8 77 #define FRAME_attack9 78 #define FRAME_attack10 79 #define FRAME_attack11 80 #define FRAME_attack12 81 #define FRAME_attack13 82 #define FRAME_attack14 83 #define FRAME_attack15 84 #define FRAME_attack16 85 #define FRAME_attack17 86 #define FRAME_attack18 87 #define FRAME_attack19 88 #define FRAME_attack20 89 #define FRAME_attack21 90 #define FRAME_attack22 91 #define FRAME_attack23 92 #define FRAME_attack24 93 #define FRAME_attack25 94 #define FRAME_attack26 95 #define FRAME_attack27 96 #define FRAME_attack28 97 #define FRAME_attack29 98 #define FRAME_attack30 99 #define FRAME_attack31 100 #define FRAME_attack32 101 #define FRAME_attack33 102 #define FRAME_attack34 103 #define FRAME_attack35 104 #define FRAME_attack36 105 #define FRAME_attack37 106 #define FRAME_attack38 107 #define FRAME_attack39 108 #define FRAME_attack40 109 #define FRAME_pain2 110 #define FRAME_pain3 111 #define FRAME_pain4 112 #define FRAME_pain5 113 #define FRAME_pain6 114 #define FRAME_pain7 115 #define FRAME_pain8 116 #define FRAME_pain9 117 #define FRAME_pain10 118 #define FRAME_pain11 119 #define FRAME_pain12 120 #define FRAME_pain13 121 #define FRAME_pain14 122 #define FRAME_pain15 123 #define FRAME_pain16 124 #define FRAME_pain17 125 #define FRAME_pain18 126 #define FRAME_pain19 127 #define FRAME_pain20 128 #define FRAME_pain21 129 #define FRAME_pain22 130 #define FRAME_pain23 131 #define FRAME_death2 132 #define FRAME_death3 133 #define FRAME_death4 134 #define FRAME_death5 135 #define FRAME_death6 136 #define FRAME_death7 137 #define FRAME_death8 138 #define FRAME_death9 139 #define FRAME_death10 140 #define FRAME_death11 141 #define FRAME_death12 142 #define FRAME_death13 143 #define FRAME_death14 144 #define FRAME_death15 145 #define FRAME_death16 146 #define FRAME_death17 147 #define FRAME_death18 148 #define FRAME_death19 149 #define FRAME_death20 150 #define FRAME_death21 151 #define FRAME_death22 152 #define FRAME_death23 153 #define FRAME_death24 154 #define FRAME_death25 155 #define FRAME_death26 156 #define FRAME_death27 157 #define FRAME_death28 158 #define FRAME_death29 159 #define FRAME_death30 160 #define FRAME_death31 161 #define FRAME_death32 162 #define FRAME_death33 163 #define FRAME_death34 164 #define FRAME_death35 165 #define FRAME_death36 166 #define FRAME_death37 167 #define FRAME_death38 168 #define FRAME_death39 169 #define FRAME_death40 170 #define FRAME_death41 171 #define FRAME_death42 172 #define FRAME_death43 173 #define FRAME_death44 174 #define FRAME_death45 175 #define FRAME_death46 176 #define FRAME_death47 177 #define FRAME_death48 178 #define FRAME_death49 179 #define FRAME_death50 180 #define MODEL_SCALE 1.000000