ref: bc00a5fd2c07b36e8862e0d0ad7b667b5c7e5ad4
dir: /piece.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <pool.h> #include <draw.h> #include "dat.h" #include "fns.h" #include "/sys/src/games/eui.h" int fours[NF][Nrot] = { [FI] { 0b0000111100000000, 0b0010001000100010, 0b0000000011110000, 0b0100010001000100, }, [FJ] { 0b1000111000000000, 0b0110010001000000, 0b0000111000100000, 0b0100010011000000, }, [FL] { 0b0010111000000000, 0b0100010001100000, 0b0000111010000000, 0b1100010001000000, }, [FO] { 0b0000011001100000, 0b0000011001100000, 0b0000011001100000, 0b0000011001100000, }, [FS] { 0b1100011000000000, 0b0010011001000000, 0b0000110001100000, 0b0100110010000000, }, [FT] { 0b0100111000000000, 0b0100011001000000, 0b0000111001000000, 0b0100110001000000, }, [FZ] { 0b0110110000000000, 0b0100011000100000, 0b0000011011000000, 0b1000110001000000, }, }; static u32int cols[NF] = { [FI] DCyan, [FJ] DBlue, [FL] DOrange, [FO] DYellow, [FS] DGreen, [FT] DPurple, [FZ] DRed, }; static Image *piece[NF]; enum{ Nline = Ncol * Block, }; static void drawplayfield(void) { int w; u32int c, *s, *p, *pe; char fc, *f, *fe; w = Block * 1; p = (u32int *)pic; f = playfield + Ncol * (Nrow - Nstartrow - Nextrarows); for(s=p, fe=playfield+nelem(playfield); f<fe; f++){ if((fc = *f) == 0) //c = cols[nrand(nelem(cols))]; c = 0xff000000; else c = cols[fc - 1]; for(pe=p+w; p<pe; p++) *p = c; if(p - s == Ncol * w){ p += Ncol * w * (Block - 1); s = p; } } } static void drawpiece(void) { int f, x, n, w; u32int c, *l, *s, *p, *pe; if(cur == nil) return; s = (u32int *)pic; s += (cur->y - Nstartrow + Nextrarows) * Nline * Block + cur->x * Block; l = s; c = cols[cur->type]; f = fours[cur->type][cur->rot]; w = Block * 1; for(n=0, x=1<<(Nside*Nside-1); x>0; x>>=1){ if(s >= (u32int *)pic && f & x) for(p=s, pe=p+w; p<pe; p++) *p = c; if(++n == Nside){ l += Block * Ncol * w; s = l; n = 0; }else s += w; } } static void vscalepic(void) { int n; u32int *p, *s, *e; n = 1 * Ncol * Block; for(s=(u32int*)pic, e=s+n*Wheight; s<e; s=p) for(p=s+n; p<s+n*Block; p+=n) memcpy(p, s, n * sizeof *p); } void redraw(void) { drawplayfield(); drawpiece(); vscalepic(); flushmouse(1); flushscreen(); } void initimg(void) { u32int col, *c; Rectangle r; Image **i, **ie; r = Rect(0, 0, Block, Block); for(c=cols, i=piece, ie=i+nelem(piece); i<ie; i++, c++){ col = *c; if((*i = allocimage(display, r, XRGB32, 0, col)) == nil) sysfatal("allocimage: %r"); *c = col & 0xff << 24 | col >> 8 & 0xffffff; } }