ref: 861520c581d13762bcd2f9d9a08e8b69a0af30a9
dir: /piece.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <pool.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
#include "/sys/src/games/eui.h"
/* FIXME: stabler rotations? */
int fours[NF][Nrot] = {
[FI] {
0b0000111100000000,
0b0010001000100010,
0b0000000011110000,
0b0100010001000100,
},
[FJ] {
0b1000111000000000,
0b0110010001000000,
0b0000111000100000,
0b0100010011000000,
},
[FL] {
0b0010111000000000,
0b0100010001100000,
0b0000111010000000,
0b1100010001000000,
},
[FO] {
0b0000011001100000,
0b0000011001100000,
0b0000011001100000,
0b0000011001100000,
},
[FS] {
0b1100011000000000,
0b0010011001000000,
0b0000110001100000,
0b0100110010000000,
},
[FT] {
0b0100111000000000,
0b0100011001000000,
0b0000111001000000,
0b0100110001000000,
},
[FZ] {
0b0110110000000000,
0b0100011000100000,
0b0000011011000000,
0b1000110001000000,
},
};
static u32int cols[NF] = {
[FI] DCyan,
[FJ] DBlue,
[FL] DOrange,
[FO] DYellow,
[FS] DGreen,
[FT] DPurple,
[FZ] DRed,
};
static Image *piece[NF];
/* FIXME: draw level, line clears, score */
/* FIXME: freeze screen on game over + print message instead of immediate exit */
static void
drawplayfield(void)
{
u32int c, *s, *p, *pe;
char fc, *f, *fe;
memset(pic, 0, Vwidth * Vheight * sizeof *p); /* FIXME: sides */
p = (u32int *)pic + Wside * Block;
f = playfield + Wwidth * (Nrow - Wheight);
for(s=p, fe=playfield+nelem(playfield); f<fe; f++){
if((fc = *f) == 0)
//c = cols[nrand(nelem(cols))];
c = 0xff000000;
else
c = cols[fc - 1];
for(pe=p+Block; p<pe; p++)
*p = c;
if(p - s == Wwidth * Block){
p += Vwidth * (Block - 1) + 2 * Wside * Block;
s = p;
}
}
}
static void
drawfour(int x, int y, int rot, int type)
{
int f, m, n;
u32int c, *l, *s, *p, *pe;
s = (u32int *)pic;
s += (y - Nstartrow + Nextrarows) * Vwidth * Block + x * Block;
l = s;
c = cols[type];
f = fours[type][rot];
for(n=0, m=1<<(Nside*Nside-1); m>0; m>>=1){
if(s >= (u32int *)pic && f & m)
for(p=s, pe=p+Block; p<pe; p++)
*p = c;
if(++n == Nside){
l += Vwidth * Block;
s = l;
n = 0;
}else
s += Block;
}
}
static void
drawui(void)
{
int y, *h;
if(held != -1)
drawfour(-1, Nrow / 2, 1, held);
for(y=1, h=hist+1; h<hist+nelem(hist); h++, y+=5)
drawfour(Wside + Wwidth, Nstartrow - Nextrarows + y, 1, *h);
}
static void
drawpiece(void)
{
if(cur == nil)
return;
drawfour(Wside + cur->x, cur->y, cur->rot, cur->type);
}
static void
vscalepic(void)
{
int n;
u32int *p, *s, *e;
n = Vwidth;
for(s=(u32int*)pic, e=s+n*Vheight; s<e; s=p)
for(p=s+n; p<s+n*Block; p+=n)
memcpy(p, s, n * sizeof *p);
}
void
redraw(void)
{
drawplayfield();
drawpiece();
drawui();
vscalepic();
flushmouse(1);
flushscreen();
}
void
initimg(void)
{
u32int col, *c;
Rectangle r;
Image **i, **ie;
r = Rect(0, 0, Block, Block);
for(c=cols, i=piece, ie=i+nelem(piece); i<ie; i++, c++){
col = *c;
if((*i = allocimage(display, r, XRGB32, 0, col)) == nil)
sysfatal("allocimage: %r");
*c = col & 0xff << 24 | col >> 8 & 0xffffff;
}
}