ref: 5f46149bb72df55aecbe51fd6faec2dc3b36ef1a
dir: /drw.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
int npal;
u32int *pal;
Pic pics[PCend], canvas;
static u32int fb[Vw * Vfullh];
static int scale, fbsz;
static Rectangle fbsr;
static Image *fbs;
static u32int *fbsbuf;
void
scrollpic(Pic *pp, int Δx)
{
int h, w;
u32int *s, *d;
d = canvas.p;
s = pp->p + Δx % pp->w;
for(h=0; h<canvas.h; h++){
for(w=0; w<canvas.w; w++){
if(*s >> 24)
*d = *s;
d++, s++;
}
s += pp->w - canvas.w;
}
}
void
drawpic(int x, int y, Pic *pp)
{
int w, pw;
u32int *d, *s, *e;
d = fb + Vw * y + x;
s = pp->p;
pw = pp->w;
e = s + pw * pp->h;
while(s < e){
for(w=0; w<pw; w++){
if(*s >> 24)
*d = *s;
d++, s++;
}
d += Vw - pw;
}
}
void
drawsubstr(int x, int y, char *s, char *e)
{
// FIXME
USED(x,y,s,e);
//use a drawsubpic?
}
void
drawstr(int x, int y, char *s)
{
// FIXME
USED(x,y,s);
}
void
drawrect(int x, int y, int w, int h, u32int col)
{
int n;
u32int *d;
d = fb + Vw * y + x;
while(h-- > 0){
for(n=0; n<w; n++)
*d++ = col;
d += Vw - w;
}
}
void
drawfill(u32int col)
{
u32int *p;
for(p=fb; p<fb+nelem(fb); p++)
*p = col;
}
static void
drawscaled(void)
{
u32int *s, *p, v;
s = fb;
p = fbsbuf;
while(s < fb + nelem(fb)){
v = *s++;
switch(scale){
case 12: *p++ = v;
case 11: *p++ = v;
case 10: *p++ = v;
case 9: *p++ = v;
case 8: *p++ = v;
case 7: *p++ = v;
case 6: *p++ = v;
case 5: *p++ = v;
case 4: *p++ = v;
case 3: *p++ = v;
case 2: *p++ = v; *p++ = v;
}
}
}
void
drawfb(void)
{
uchar *p;
Rectangle r;
if(scale == 1){
loadimage(fbs, fbs->r, (uchar*)fb, sizeof fb);
draw(screen, fbsr, fbs, nil, ZP);
}else{
drawscaled();
p = (uchar*)fbsbuf;
r = fbsr;
while(r.min.y < fbsr.max.y){
r.max.y = r.min.y + scale;
p += loadimage(fbs, fbs->r, p, fbsz / Vfullh);
draw(screen, r, fbs, nil, ZP);
r.min.y = r.max.y;
}
}
flushimage(display, 1);
}
void
resetfb(int paint)
{
Point o, p;
scale = min(Dx(screen->r) / Vw, Dy(screen->r) / Vfullh);
if(scale <= 0)
scale = 1;
else if(scale > 12)
scale = 12;
o = divpt(addpt(screen->r.min, screen->r.max), 2);
p = Pt(Vw / 2 * scale, Vfullh / 2 * scale);
fbsr = Rpt(subpt(o, p), addpt(o, p));
fbsz = Vw * Vfullh * scale * sizeof *fbsbuf;
freeimage(fbs);
if((fbs = allocimage(display, Rect(0,0,Vw*scale,scale==1? Vfullh : 1),
XRGB32, scale > 1, DBlack)) == nil)
sysfatal("allocimage: %r");
free(fbsbuf);
fbsbuf = nil;
if(scale != 1)
fbsbuf = emalloc(fbsz);
draw(screen, screen->r, display->black, nil, ZP);
if(paint)
drawfb();
else
flushimage(display, 1);
}
void
initfb(void)
{
if(initdraw(nil, nil, "dporg") < 0)
sysfatal("initdraw: %r");
loadpics();
resetfb(0);
}