ref: 3191e80bf7fda36bf0c951b0363cd52fa6ceac6b
dir: /p_tick.c/
// P_tick.c
// HEADER FILES ------------------------------------------------------------
#include "h2stdinc.h"
#include "doomdef.h"
#include "p_local.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void P_RunThinkers (void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int leveltime;
int TimerGame;
thinker_t thinkercap; /* both the head and tail of the thinker list */
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// THINKERS
//
// All thinkers should be allocated by Z_Malloc so they can be operated
// on uniformly. The actual structures will vary in size, but the first
// element must be thinker_t.
//
//==========================================================================
//==========================================================================
//
// PROC P_Ticker
//
//==========================================================================
void P_Ticker(void)
{
int i;
if (paused)
{
return;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
P_PlayerThink(&players[i]);
}
}
if (TimerGame)
{
if (!--TimerGame)
{
G_ExitLevel();
}
}
P_RunThinkers();
P_UpdateSpecials();
P_AmbientSound();
leveltime++;
}
//==========================================================================
//
// P_RunThinkers
//
//==========================================================================
static void P_RunThinkers(void)
{
thinker_t *currentthinker;
currentthinker = thinkercap.next;
while (currentthinker != &thinkercap)
{
if (currentthinker->function == (think_t)-1)
{ // Time to remove it
currentthinker->next->prev = currentthinker->prev;
currentthinker->prev->next = currentthinker->next;
Z_Free(currentthinker);
}
else if (currentthinker->function)
{
currentthinker->function(currentthinker);
}
currentthinker = currentthinker->next;
}
}
//==========================================================================
//
// P_InitThinkers
//
//==========================================================================
void P_InitThinkers(void)
{
thinkercap.prev = thinkercap.next = &thinkercap;
}
//==========================================================================
//
// P_AddThinker
//
// Adds a new thinker at the end of the list.
//
//==========================================================================
void P_AddThinker(thinker_t *thinker)
{
thinkercap.prev->next = thinker;
thinker->next = &thinkercap;
thinker->prev = thinkercap.prev;
thinkercap.prev = thinker;
}
//==========================================================================
//
// P_RemoveThinker
//
// Deallocation is lazy -- it will not actually be freed until its
// thinking turn comes up.
//
//==========================================================================
void P_RemoveThinker(thinker_t *thinker)
{
thinker->function = (think_t)-1;
}