ref: 3191e80bf7fda36bf0c951b0363cd52fa6ceac6b
dir: /doomdata.h/
// DoomData.h
/* all external data is defined here
* most of the data is loaded into different structures at run time
*/
#ifndef __DOOMDATA__
#define __DOOMDATA__
/* ---- Map level types ---- */
/* lump order in a map wad */
enum
{
ML_LABEL,
ML_THINGS,
ML_LINEDEFS,
ML_SIDEDEFS,
ML_VERTEXES,
ML_SEGS,
ML_SSECTORS,
ML_NODES,
ML_SECTORS,
ML_REJECT,
ML_BLOCKMAP
};
#pragma pack on
typedef struct
{
short x, y;
} mapvertex_t;
typedef struct
{
short textureoffset;
short rowoffset;
char toptexture[8], bottomtexture[8], midtexture[8];
short sector; /* on viewer's side */
} mapsidedef_t;
typedef struct
{
short v1, v2;
short flags;
short special, tag;
short sidenum[2]; /* sidenum[1] will be -1 if one sided */
} maplinedef_t;
#define ML_BLOCKING 1
#define ML_BLOCKMONSTERS 2
#define ML_TWOSIDED 4 /* backside will not be present at all */
/* if not two sided */
/* if a texture is pegged, the texture will have the end exposed to air held
* constant at the top or bottom of the texture (stairs or pulled down things)
* and will move with a height change of one of the neighbor sectors
* Unpegged textures allways have the first row of the texture at the top
* pixel of the line for both top and bottom textures (windows)
*/
#define ML_DONTPEGTOP 8
#define ML_DONTPEGBOTTOM 16
#define ML_SECRET 32 /* don't map as two sided: IT'S A SECRET! */
#define ML_SOUNDBLOCK 64 /* don't let sound cross two of these */
#define ML_DONTDRAW 128 /* don't draw on the automap */
#define ML_MAPPED 256 /* set if allready drawn in automap */
typedef struct
{
short floorheight, ceilingheight;
char floorpic[8], ceilingpic[8];
short lightlevel;
short special, tag;
} mapsector_t;
typedef struct
{
short numsegs;
short firstseg; /* segs are stored sequentially */
} mapsubsector_t;
typedef struct
{
short v1, v2;
short angle;
short linedef, side;
short offset;
} mapseg_t;
/* bbox coordinates */
enum
{
BOXTOP,
BOXBOTTOM,
BOXLEFT,
BOXRIGHT
};
#define NF_SUBSECTOR 0x8000
typedef struct
{
short x, y, dx, dy; /* partition line */
short bbox[2][4]; /* bounding box for each child */
unsigned short children[2]; /* if NF_SUBSECTOR its a subsector */
} mapnode_t;
typedef struct
{
short x, y;
short angle;
short type;
short options;
} mapthing_t;
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
#define MTF_AMBUSH 8
/* ---- Texture definition ---- */
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
} mappatch_t;
typedef struct
{
char name[8];
boolean masked;
short width;
short height;
int32_t columndirectory; /* OBSOLETE */
short patchcount;
mappatch_t patches[1];
} maptexture_t;
/* ---- Graphics ---- */
/* posts are runs of non masked source pixels */
typedef struct
{
byte topdelta; /* -1 is the last post in a column */
byte length;
/* length data bytes follows */
} post_t;
/* column_t is a list of 0 or more post_t, (byte)-1 terminated */
typedef post_t column_t;
/* a patch holds one or more columns
* patches are used for sprites and all masked pictures
*/
typedef struct
{
short width; /* bounding box size */
short height;
short leftoffset; /* pixels to the left of origin */
short topoffset; /* pixels below the origin */
int columnofs[8]; /* only [width] used */
/* the [0] is &columnofs[width] */
} patch_t;
#pragma pack off
#endif /* __DOOMDATA__ */