ref: 3191e80bf7fda36bf0c951b0363cd52fa6ceac6b
dir: /ct_chat.c/
// ct_chat.c
//
// Chat mode
//
#include "h2stdinc.h"
#include <ctype.h>
#include "doomdef.h"
#include "p_local.h"
#include "soundst.h"
#ifdef RENDER3D
#include "ogl_def.h"
#endif
#define QUEUESIZE 128
#define MESSAGESIZE 128
#define MESSAGELEN 265
#define CT_PLR_GREEN 1
#define CT_PLR_YELLOW 2
#define CT_PLR_RED 3
#define CT_PLR_BLUE 4
#define CT_PLR_ALL 5
#define CT_KEY_BLUE 'b'
#define CT_KEY_RED 'r'
#define CT_KEY_YELLOW 'y'
#define CT_KEY_GREEN 'g'
#define CT_KEY_ALL 't'
#define CT_ESCAPE 6
// Public data
void CT_Init(void);
void CT_Drawer(void);
boolean CT_Responder(event_t *ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
boolean chatmodeon;
char chat_macros[10][80] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9
};
// Private data
static void CT_queueChatChar(char ch);
static void CT_ClearChatMessage(int player);
static void CT_AddChar(int player, char c);
static void CT_BackSpace(int player);
static int head, tail;
static byte ChatQueue[QUEUESIZE];
static int chat_dest[MAXPLAYERS];
static char chat_msg[MAXPLAYERS][MESSAGESIZE];
static char plr_lastmsg[MAXPLAYERS][MESSAGESIZE+9]; /* add in the length of the pre-string */
static int msgptr[MAXPLAYERS];
static int msglen[MAXPLAYERS];
static int FontABaseLump;
static const char *CT_FromPlrText[MAXPLAYERS] =
{
"GREEN: ",
"YELLOW: ",
"RED: ",
"BLUE: "
};
static boolean altdown, shiftdown;
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init(void)
{
int i;
head = 0; //initialize the queue index
tail = 0;
chatmodeon = false;
memset(ChatQueue, 0, QUEUESIZE);
for (i = 0; i < MAXPLAYERS; i++)
{
chat_dest[i] = 0;
msgptr[i] = 0;
memset(plr_lastmsg[i], 0, MESSAGESIZE);
memset(chat_msg[i], 0, MESSAGESIZE);
}
FontABaseLump = W_GetNumForName("FONTA_S") + 1;
return;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop(void)
{
chatmodeon = false;
return;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
boolean CT_Responder(event_t *ev)
{
const char *macro;
int sendtarget;
if (!netgame)
{
return false;
}
if (ev->data1 == KEY_LALT || ev->data2 == KEY_RALT)
{
altdown = (ev->type == ev_keydown);
return false;
}
if (ev->data1 == KEY_RSHIFT)
{
shiftdown = (ev->type == ev_keydown);
return false;
}
if (ev->type != ev_keydown)
{
return false;
}
if (!chatmodeon)
{
sendtarget = 0;
if (ev->data1 == CT_KEY_ALL)
{
sendtarget = CT_PLR_ALL;
}
else if (ev->data1 == CT_KEY_GREEN)
{
sendtarget = CT_PLR_GREEN;
}
else if (ev->data1 == CT_KEY_YELLOW)
{
sendtarget = CT_PLR_YELLOW;
}
else if (ev->data1 == CT_KEY_RED)
{
sendtarget = CT_PLR_RED;
}
else if (ev->data1 == CT_KEY_BLUE)
{
sendtarget = CT_PLR_BLUE;
}
if (sendtarget == 0 || (sendtarget != CT_PLR_ALL && !playeringame[sendtarget - 1])
|| sendtarget == consoleplayer + 1)
{
return false;
}
CT_queueChatChar(sendtarget);
chatmodeon = true;
return true;
}
else
{
if (altdown)
{
if (ev->data1 >= '0' && ev->data1 <= '9')
{
if (ev->data1 == '0')
{ // macro 0 comes after macro 9
ev->data1 = '9' + 1;
}
macro = chat_macros[ev->data1-'1'];
CT_queueChatChar(KEY_ENTER); //send old message
CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
while (*macro)
{
CT_queueChatChar(toupper(*macro++));
}
CT_queueChatChar(KEY_ENTER); //send it off...
CT_Stop();
return true;
}
}
if (ev->data1 == KEY_ENTER)
{
CT_queueChatChar(KEY_ENTER);
CT_Stop();
return true;
}
else if (ev->data1 == KEY_ESCAPE)
{
CT_queueChatChar(CT_ESCAPE);
CT_Stop();
return true;
}
else if (ev->data1 >= 'a' && ev->data1 <= 'z')
{
CT_queueChatChar(ev->data1-32);
return true;
}
else if (shiftdown)
{
if (ev->data1 == '1')
{
CT_queueChatChar('!');
return true;
}
else if (ev->data1 == '/')
{
CT_queueChatChar('?');
return true;
}
}
else
if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.' ||
(ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\'' ||
ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=')
{
CT_queueChatChar(ev->data1);
return true;
}
}
return false;
}
//===========================================================================
//
// CT_Ticker
//
//===========================================================================
void CT_Ticker(void)
{
int i, j;
char c;
int numplayers;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
{
continue;
}
if ((c = players[i].cmd.chatchar) != 0)
{
if (c <= CT_PLR_ALL)
{
chat_dest[i] = c;
continue;
}
else if (c == CT_ESCAPE)
{
CT_ClearChatMessage(i);
}
else if (c == KEY_ENTER)
{
numplayers = 0;
for (j = 0; j < MAXPLAYERS; j++)
{
numplayers += playeringame[j];
}
CT_AddChar(i, 0); // set the end of message character
if (numplayers > 2)
{
strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
strcat(plr_lastmsg[i], chat_msg[i]);
}
else
{
strcpy(plr_lastmsg[i], chat_msg[i]);
}
if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1
|| chat_dest[i] == CT_PLR_ALL) && *chat_msg[i])
{
P_SetMessage(&players[consoleplayer], plr_lastmsg[i], true);
S_StartSound(NULL, sfx_chat);
}
else if (i == consoleplayer && (*chat_msg[i]))
{
if (numplayers > 1)
{
P_SetMessage(&players[consoleplayer], "-MESSAGE SENT-", true);
S_StartSound(NULL, sfx_chat);
}
else
{
P_SetMessage(&players[consoleplayer],
"THERE ARE NO OTHER PLAYERS IN THE GAME!", true);
S_StartSound(NULL, sfx_chat);
}
}
CT_ClearChatMessage(i);
}
else if (c == KEY_BACKSPACE)
{
CT_BackSpace(i);
}
else
{
CT_AddChar(i, c);
}
}
}
return;
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer(void)
{
int i;
int x;
patch_t *patch;
if (chatmodeon)
{
x = 25;
for (i = 0; i < msgptr[consoleplayer]; i++)
{
if (chat_msg[consoleplayer][i] < 33)
{
x += 6;
}
else
{
patch = (patch_t *) W_CacheLumpNum(FontABaseLump + chat_msg[consoleplayer][i] - 33, PU_CACHE);
#ifdef RENDER3D
OGL_DrawPatch_CS(x, 10, FontABaseLump + chat_msg[consoleplayer][i] - 33);
#else
V_DrawPatch(x, 10, patch);
#endif
x += SHORT(patch->width);
}
}
#ifdef RENDER3D
OGL_DrawPatch_CS(x, 10, W_GetNumForName("FONTA59"));
#else
patch = (patch_t *) W_CacheLumpName("FONTA59", PU_CACHE);
V_DrawPatch(x, 10, patch);
#endif
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
//===========================================================================
//
// CT_queueChatChar
//
//===========================================================================
static void CT_queueChatChar(char ch)
{
if (((tail + 1) & (QUEUESIZE - 1)) == head)
{ // the queue is full
return;
}
ChatQueue[tail] = ch;
tail = (tail + 1) & (QUEUESIZE - 1);
}
//===========================================================================
//
// CT_dequeueChatChar
//
//===========================================================================
char CT_dequeueChatChar(void)
{
byte temp;
if (head == tail)
{ // queue is empty
return 0;
}
temp = ChatQueue[head];
head = (head + 1) & (QUEUESIZE - 1);
return temp;
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar(int player, char c)
{
patch_t *patch;
if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
{ // full.
return;
}
chat_msg[player][msgptr[player]] = c;
msgptr[player]++;
if (c < 33)
{
msglen[player] += 6;
}
else
{
patch = (patch_t *) W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
msglen[player] += SHORT(patch->width);
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace(int player)
{
patch_t *patch;
char c;
if (msgptr[player] == 0)
{ // message is already blank
return;
}
msgptr[player]--;
c = chat_msg[player][msgptr[player]];
if (c < 33)
{
msglen[player] -= 6;
}
else
{
patch = (patch_t *) W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
msglen[player] -= SHORT(patch->width);
}
chat_msg[player][msgptr[player]] = 0;
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message, but the player's message
// is still saved in plrmsg.
//===========================================================================
static void CT_ClearChatMessage(int player)
{
memset(chat_msg[player], 0, MESSAGESIZE);
msgptr[player] = 0;
msglen[player] = 0;
}