ref: 7c078308937f364f85ca6b79371508127510372f
dir: /samterm/rasp.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include "flayer.h"
#include "samterm.h"
void
rinit(Rasp *r)
{
r->nrunes = 0;
r->sect = 0;
}
void
rclear(Rasp *r)
{
Section *s, *t;
for(s = r->sect; s; s = t){
t = s->next;
free(s->text);
free(s);
}
r->sect = nil;
}
/*
* Insert a new section t before s
*/
Section*
rsinsert(Rasp *r, Section *s)
{
Section *t, *u;
t = alloc(sizeof(Section));
if(r->sect == s)
r->sect = t;
else
for(u = r->sect; u; u = u->next)
if(u->next == s){
u->next = t;
break;
}
t->next = s;
return t;
}
void
rsdelete(Rasp *r, Section *s)
{
Section *t;
if(!s)
panic("rsdelete");
if(r->sect == s)
r->sect = s->next;
else
for(t = r->sect; t; t = t->next)
if(t->next == s){
t->next = s->next;
break;
}
free(s->text);
free(s);
}
void
splitsect(Rasp *r, Section *s, long n)
{
if(!s)
panic("splitsect");
rsinsert(r, s->next);
if(!s->text)
s->next->text = nil;
else{
s->next->text = alloc(RUNESIZE*(TBLOCKSIZE+1));
runestrcpy(s->next->text, s->text+n);
s->text[n] = 0;
}
s->next->nrunes = s->nrunes - n;
s->nrunes = n;
}
/*
* Find the sect containing q and put q on a sect boundary
*/
Section*
findsect(Rasp *r, Section *s, long p, long q)
{
if(!s && p != q)
panic("findsect");
while(s && p + s->nrunes <= q){
p += s->nrunes;
s = s->next;
}
if(p != q){
splitsect(r, s, q-p);
s = s->next;
}
return s;
}
void
rresize(Rasp *r, long a, long old, long new)
{
Section *s, *t, *ns;
s = findsect(r, r->sect, 0L, a);
t = findsect(r, s, a, a+old);
for(; s!=t; s=ns){
ns = s->next;
rsdelete(r, s);
}
/* now insert the new piece before t */
if(new > 0){
ns = rsinsert(r, t);
ns->nrunes=new;
ns->text=0;
}
r->nrunes += new-old;
}
void
rdata(Rasp *r, long p0, long p1, Rune *cp)
{
Section *s, *t, *ns;
s = findsect(r, r->sect, 0L, p0);
t = findsect(r, s, p0, p1);
while(s != t){
ns = s->next;
if(s->text)
panic("rdata");
rsdelete(r, s);
s = ns;
}
p1 -= p0;
s = rsinsert(r, t);
s->text = alloc(RUNESIZE*(TBLOCKSIZE+1));
memmove(s->text, cp, RUNESIZE*p1);
s->text[p1] = 0;
s->nrunes = p1;
}
void
rclean(Rasp *r)
{
Section *s;
for(s=r->sect; s; s=s->next)
while(s->next && (s->text!=0)==(s->next->text!=0)){
if(s->text){
if(s->nrunes+s->next->nrunes>TBLOCKSIZE)
break;
runestrcpy(s->text+s->nrunes, s->next->text);
}
s->nrunes += s->next->nrunes;
rsdelete(r, s->next);
}
}
Rune*
rload(Rasp *r, ulong p0, ulong p1, ulong *nrp)
{
Section *s;
long p;
int n, nb;
nb = 0;
Strgrow(&scratch, &nscralloc, p1-p0+1);
scratch[0] = 0;
for(p=0,s=r->sect; s && p+s->nrunes<=p0; s=s->next)
p += s->nrunes;
while(p<p1 && s){
/*
* Subtle and important. If we are preparing to handle an 'rdata'
* call, it's because we have an 'rresize' hole here, so the
* screen doesn't have data for that space anyway (it got cut
* first). So pretend it isn't there.
*/
if(s->text){
n = s->nrunes-(p0-p);
if(n>p1-p0) /* all in this section */
n = p1-p0;
memmove(scratch+nb, s->text+(p0-p), n*RUNESIZE);
nb += n;
scratch[nb] = 0;
}
p += s->nrunes;
p0 = p;
s = s->next;
}
if(nrp)
*nrp = nb;
return scratch;
}
int
rmissing(Rasp *r, ulong p0, ulong p1)
{
Section *s;
long p;
int n, nm;
nm = p = 0;
for(s = r->sect; s && p+s->nrunes <= p0; s = s->next)
p += s->nrunes;
while(p < p1 && s){
if(!s->text){
n = s->nrunes - (p0-p);
if(n > p1-p0) /* all in this section */
n = p1-p0;
nm += n;
}
p += s->nrunes;
p0 = p;
s = s->next;
}
return nm;
}
int
rcontig(Rasp *r, ulong p0, ulong p1, int text)
{
Section *s;
long p, n;
int np;
np = p = 0;
for(s = r->sect; s && p+s->nrunes <= p0; s = s->next)
p += s->nrunes;
while(p < p1 && s && (text? s->text!=0: s->text==0)){
n = s->nrunes-(p0-p);
if(n > p1-p0) /* all in this section */
n = p1-p0;
np += n;
p += s->nrunes;
p0 = p;
s = s->next;
}
return np;
}
void
Strgrow(Rune **s, long *n, int want) /* can always toss the old data when called */
{
if(*n >= want)
return;
free(*s);
*s = alloc(RUNESIZE*want);
*n = want;
}