ref: bd5c0a37a019c540eda05f8291cad90ffd598134
dir: /cmake/platforms/windows.cmake/
set(platform_common_sources windows.c printing.c) set(platform_gui_libs user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib) set(platform_libs) add_compile_definitions(_CRT_SECURE_NO_WARNINGS) if(CMAKE_C_COMPILER_ID MATCHES "MSVC") # Turn off some warnings that I've just found too noisy. # # - 4244, 4267: "possible loss of data" when narrowing an integer # type (separate warning numbers for initialisers and # assignments). Every time I spot-check instances of this, they # turn out to be sensible (e.g. something was already checked, or # was assigned from a previous variable that must have been in # range). I don't think putting a warning-suppression idiom at # every one of these sites would improve code legibility. # # - 4018: "signed/unsigned mismatch" in integer comparison. Again, # comes up a lot, and generally my spot checks make it look as if # it's OK. # # - 4146: applying unary '-' to an unsigned type. This happens once, # in Untangle, and it's on purpose - but I haven't found any idiom # at the point of use that reassures the compiler that I meant it. # # - 4305: truncation from double to float. We use float all the time # in this code base, and truncations from double are fine. set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \ /wd4244 /wd4267 /wd4018 /wd4146 /wd4305") endif() function(get_platform_puzzle_extra_source_files OUTVAR NAME) set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE) endfunction() function(set_platform_gui_target_properties TARGET) set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON) endfunction() function(set_platform_puzzle_target_properties NAME TARGET) if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico) target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\") endif() endfunction() function(build_platform_extras) write_generated_games_header() file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "") list(SORT puzzle_names) foreach(name ${puzzle_names}) file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "\ ${name}:\ ${exename_${name}}.exe:\ ${displayname_${name}}:\ ${description_${name}}:\ ${objective_${name}}\n") endforeach() add_executable(puzzles windows.c list.c ${puzzle_sources}) target_compile_definitions(puzzles PRIVATE COMBINED) target_include_directories(puzzles PRIVATE ${generated_include_dir}) target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs}) set_target_properties(puzzles PROPERTIES WIN32_EXECUTABLE ON) endfunction()