ref: 3f1b8b2d3b1d4d83f2f020722ab02ed68caf56eb
dir: /LEAF/Inc/leaf-reverb.h/
/*============================================================================== LEAFReverb.h Created: 20 Jan 2017 12:02:04pm Author: Michael R Mulshine ==============================================================================*/ #ifndef LEAF_REVERB_H_INCLUDED #define LEAF_REVERB_H_INCLUDED #ifdef __cplusplus extern "C" { #endif //============================================================================== #include "leaf-globals.h" #include "leaf-math.h" #include "leaf-delay.h" #include "leaf-filter.h" #include "leaf-oscillator.h" //============================================================================== /* PRCRev: Reverb, reimplemented from STK (Cook and Scavone). */ typedef struct _tPRCRev { float mix, t60; float inv_441; tDelay* allpassDelays[2]; tDelay* combDelay; float allpassCoeff; float combCoeff; float lastIn, lastOut; } tPRCRev; void tPRCRev_init (tPRCRev* const, float t60); void tPRCRev_free (tPRCRev* const); float tPRCRev_tick (tPRCRev* const, float input); // Set reverb time in seconds. void tPRCRev_setT60 (tPRCRev* const, float t60); // Set mix between dry input and wet output signal. void tPRCRev_setMix (tPRCRev* const, float mix); //============================================================================== /* NRev: Reverb, reimplemented from STK (Cook and Scavone). */ typedef struct _tNRev { float mix, t60; float inv_sr, inv_441; tDelay* allpassDelays[8]; tDelay* combDelays[6]; float allpassCoeff; float combCoeffs[6]; float lowpassState; float lastIn, lastOut; } tNRev; void tNRev_init (tNRev* const, float t60); void tNRev_free (tNRev* const); float tNRev_tick (tNRev* const, float input); // Set reverb time in seconds. void tNRev_setT60 (tNRev* const, float t60); // Set mix between dry input and wet output signal. void tNRev_setMix (tNRev* const, float mix); //============================================================================== typedef struct _tDattorro { float predelay; float input_filter; float feedback_filter; float feedback_gain; float mix; float size, size_max, t; float f1_delay_2_last, f2_delay_2_last; float f1_last, f2_last; // INPUT tTapeDelay in_delay; tOnePole in_filter; tAllpass in_allpass[4]; // FEEDBACK 1 tAllpass f1_allpass; tTapeDelay f1_delay_1; tOnePole f1_filter; tTapeDelay f1_delay_2; tTapeDelay f1_delay_3; tHighpass f1_hp; tCycle f1_lfo; // FEEDBACK 2 tAllpass f2_allpass; tTapeDelay f2_delay_1; tOnePole f2_filter; tTapeDelay f2_delay_2; tTapeDelay f2_delay_3; tHighpass f2_hp; tCycle f2_lfo; } tDattorro; void tDattorro_init (tDattorro* const); void tDattorro_free (tDattorro* const); float tDattorro_tick (tDattorro* const, float input); void tDattorro_setMix (tDattorro* const, float mix); void tDattorro_setSize (tDattorro* const, float size); void tDattorro_setInputDelay (tDattorro* const, float preDelay); void tDattorro_setInputFilter (tDattorro* const, float freq); void tDattorro_setFeedbackFilter (tDattorro* const, float freq); void tDattorro_setFeedbackGain (tDattorro* const, float gain); #ifdef __cplusplus } #endif #endif // LEAF_REVERB_H_INCLUDED //==============================================================================