ref: 81945108b729399d2f2a5e37c3eb6d087be983fc
dir: /src/scopes/ft2_scope_macros.h/
#pragma once #include <stdint.h> #include "ft2_scopes.h" /* ----------------------------------------------------------------------- */ /* SCOPE DRAWING MACROS */ /* ----------------------------------------------------------------------- */ #define SCOPE_REGS_NO_LOOP \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t color = video.palette[PAL_PATTEXT]; \ const uint32_t width = x + w; \ int32_t sample; \ int32_t position = s->position; \ uint32_t positionFrac = 0; #define SCOPE_REGS_LOOP \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const int32_t loopStart = s->loopStart; \ const int32_t loopLength = s->loopLength; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t color = video.palette[PAL_PATTEXT]; \ const uint32_t width = x + w; \ int32_t sample; \ int32_t position = s->position; \ uint32_t positionFrac = 0; #define SCOPE_REGS_PINGPONG \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const int32_t loopStart = s->loopStart; \ const int32_t loopLength = s->loopLength; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t color = video.palette[PAL_PATTEXT]; \ const uint32_t width = x + w; \ int32_t sample; \ int32_t position = s->position; \ uint32_t positionFrac = 0; \ int32_t direction = s->direction; #define LINED_SCOPE_REGS_NO_LOOP \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t width = (x + w) - 1; \ int32_t sample, sample2; \ int32_t y1, y2; \ int32_t position = s->position; \ uint32_t positionFrac = 0; #define LINED_SCOPE_REGS_LOOP \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const int32_t loopStart = s->loopStart; \ const int32_t loopLength = s->loopLength; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t width = (x + w) - 1; \ int32_t sample, sample2; \ int32_t y1, y2; \ int32_t position = s->position; \ uint32_t positionFrac = 0; #define LINED_SCOPE_REGS_PINGPONG \ const int32_t volume = s->volume; \ const int32_t sampleEnd = s->sampleEnd; \ const int32_t loopStart = s->loopStart; \ const int32_t loopLength = s->loopLength; \ const uint32_t delta = (uint32_t)(s->delta >> (SCOPE_FRAC_BITS-10)); \ const uint32_t width = (x + w) - 1; \ int32_t sample, sample2; \ int32_t y1, y2; \ int32_t position = s->position; \ uint32_t positionFrac = 0; \ int32_t direction = s->direction; /* Note: Sample data already has a fixed tap samples at the end of the sample, ** so that an out-of-bounds read is OK and reads the correct interpolation tap. */ #define COLLECT_LERP_SAMPLES8 \ sample = s->base8[position+0] << 8; \ sample2 = s->base8[position+1] << 8; #define COLLECT_LERP_SAMPLES16 \ sample = s->base16[position+0]; \ sample2 = s->base16[position+1]; #define DO_LERP \ const int32_t frac = (uint32_t)positionFrac >> 1; /* 0..32767 */ \ sample2 -= sample; \ sample2 = (sample2 * frac) >> 15; \ sample += sample2; \ #define DO_LERP_BIDI \ int32_t frac = (uint32_t)positionFrac >> 1; /* 0..32767 */ \ if (direction == -1) frac ^= 32767; /* negate frac */ \ sample2 -= sample; \ sample2 = (sample2 * frac) >> 15; \ sample += sample2; #define GET_LERP_SMP8 \ COLLECT_LERP_SAMPLES8 \ DO_LERP #define GET_LERP_SMP16 \ COLLECT_LERP_SAMPLES16 \ DO_LERP #define GET_LERP_SMP8_BIDI \ COLLECT_LERP_SAMPLES8 \ DO_LERP_BIDI #define GET_LERP_SMP16_BIDI \ COLLECT_LERP_SAMPLES16 \ DO_LERP_BIDI #define SCOPE_GET_SMP8 \ if (s->active) \ sample = (s->base8[position] * volume) >> 8; \ else \ sample = 0; #define SCOPE_GET_SMP16 \ if (s->active) \ sample = (s->base16[position] * volume) >> 16; \ else \ sample = 0; #define SCOPE_GET_LERP_SMP8 \ if (s->active) \ { \ GET_LERP_SMP8 \ sample = (sample * volume) >> 16; \ } \ else \ { \ sample = 0; \ } #define SCOPE_GET_LERP_SMP16 \ if (s->active) \ { \ GET_LERP_SMP16 \ sample = (sample * volume) >> 16; \ } \ else \ { \ sample = 0; \ } #define SCOPE_GET_LERP_SMP8_BIDI \ if (s->active) \ { \ GET_LERP_SMP8_BIDI \ sample = (sample * volume) >> 16; \ } \ else \ { \ sample = 0; \ } #define SCOPE_GET_LERP_SMP16_BIDI \ if (s->active) \ { \ GET_LERP_SMP16_BIDI \ sample = (sample * volume) >> 16; \ } \ else \ { \ sample = 0; \ } #define SCOPE_UPDATE_DRAWPOS \ positionFrac += delta; \ position += positionFrac >> 16; \ positionFrac &= 0xFFFF; #define SCOPE_UPDATE_DRAWPOS_PINGPONG \ positionFrac += delta; \ position += (int32_t)(positionFrac >> 16) * direction; \ positionFrac &= 0xFFFF; #define SCOPE_DRAW_SMP \ video.frameBuffer[((lineY - sample) * SCREEN_W) + x] = color; #define LINED_SCOPE_PREPARE_SMP8 \ SCOPE_GET_SMP8 \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_PREPARE_SMP16 \ SCOPE_GET_SMP16 \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_PREPARE_LERP_SMP8 \ SCOPE_GET_LERP_SMP8 \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_PREPARE_LERP_SMP16 \ SCOPE_GET_LERP_SMP16 \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_PREPARE_LERP_SMP8_BIDI \ SCOPE_GET_LERP_SMP8_BIDI \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_PREPARE_LERP_SMP16_BIDI \ SCOPE_GET_LERP_SMP16_BIDI \ y1 = lineY - sample; \ SCOPE_UPDATE_DRAWPOS #define LINED_SCOPE_DRAW_SMP \ y2 = lineY - sample; \ scopeLine(x, y1, y2); \ y1 = y2; \ #define SCOPE_HANDLE_POS_NO_LOOP \ if (position >= sampleEnd) \ s->active = false; #define SCOPE_HANDLE_POS_LOOP \ if (position >= sampleEnd) \ { \ if (loopLength >= 2) \ position = loopStart + ((position - sampleEnd) % loopLength); \ else \ position = loopStart; \ } #define SCOPE_HANDLE_POS_PINGPONG \ if (direction == -1 && position < loopStart) \ { \ direction = 1; /* change direction to forwards */ \ \ if (loopLength >= 2) \ position = loopStart + ((loopStart - position - 1) % loopLength); \ else \ position = loopStart; \ } \ else if (position >= sampleEnd) \ { \ direction = -1; /* change direction to backwards */ \ \ if (loopLength >= 2) \ position = (sampleEnd - 1) - ((position - sampleEnd) % loopLength); \ else \ position = sampleEnd - 1; \ }