ref: b555a1ad730994a42cfecf88bba15ece20d1e6f9
dir: /mixer.h/
/* * standalone sound mixer based on rxi's cmixer. */ enum { FIXED_BITS = 12, FIXED_UNIT = 1<<FIXED_BITS, FIXED_MASK = FIXED_UNIT-1, MIXBUFSIZE = 512, MIXBUFMASK = MIXBUFSIZE-1, AUDIO_STATE_STOPPED = 0, AUDIO_STATE_PLAYING, AUDIO_STATE_PAUSED, AUDIO_EVENT_DESTROY = 0, AUDIO_EVENT_SAMPLES, AUDIO_EVENT_REWIND }; typedef struct Pcm Pcm; typedef struct AudioEvent AudioEvent; typedef struct AudioSourceInfo AudioSourceInfo; typedef struct AudioSource AudioSource; typedef struct Mixer Mixer; struct Pcm { void *data; int len; int off; int depth; int chans; int rate; }; struct AudioEvent { int type; void *udata; char *msg; s16int *buffer; int length; }; struct AudioSourceInfo { void *udata; int samplerate; int length; void (*handler)(AudioEvent *e); /* Event handler */ }; struct AudioSource { AudioSource *next; /* Next source in list */ s16int buffer[MIXBUFSIZE]; /* Internal buffer with raw stereo PCM */ void *udata; /* Stream's udata (from AudioSourceInfo) */ int samplerate; /* Stream's native samplerate */ int length; /* Stream's length in samples */ int end; /* End index for the current play-through */ int state; /* Current state (playing|paused|stopped) */ s64int position; /* Current playhead position (fixed point) */ int lgain, rgain; /* Left and right gain (fixed point) */ int rate; /* Playback rate (fixed point) */ int nextfill; /* Next frame idx where the buffer needs to be filled */ int loop; /* Whether the source will loop when `end` is reached */ int rewind; /* Whether the source will rewind before playing */ int active; /* Whether the source is part of `sources` list */ double gain; /* Gain set by `audio_set_gain()` */ double pan; /* Pan set by `audio_set_pan()` */ void (*handler)(AudioEvent *e); /* Event handler */ }; struct Mixer { AudioSource *sources; /* Linked list of active (playing) sources */ s32int buffer[MIXBUFSIZE]; /* Internal master buffer */ int samplerate; /* Master samplerate */ int gain; /* Master gain (fixed point) */ }; void initaudio(int); void audio_set_master_gain(double); void processaudio(s16int*, int); AudioSource *newaudiosource(AudioSourceInfo*); AudioSource *loadaudiosource(char*); void delaudiosource(AudioSource*); double audio_get_length(AudioSource*); double audio_get_position(AudioSource*); int audio_get_state(AudioSource*); void audio_set_gain(AudioSource*, double); void audio_set_pan(AudioSource*, double); void audio_set_pitch(AudioSource*, double); void audio_set_loop(AudioSource*, int); void playaudio(AudioSource*); void pauseaudio(AudioSource*); void stopaudio(AudioSource*);