ref: ac50c03780c6623b46500d4481ac42b3ee119bb3
dir: /src/mixer/ft2_quadratic_spline.c/
// 3-point quadratic spline interpolation LUT generator
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
#include "ft2_quadratic_spline.h"
#include "../ft2_video.h" // showErrorMsgBox()
float *fQuadraticSplineLUT = NULL; // globalized
bool setupQuadraticSplineTable(void)
{
fQuadraticSplineLUT = (float *)malloc(QUADRATIC_SPLINE_WIDTH * QUADRATIC_SPLINE_PHASES * sizeof (float));
if (fQuadraticSplineLUT == NULL)
{
showErrorMsgBox("Not enough memory!");
return false;
}
float *fPtr = fQuadraticSplineLUT;
for (int32_t i = 0; i < QUADRATIC_SPLINE_PHASES; i++)
{
const double x1 = i * (1.0 / QUADRATIC_SPLINE_PHASES);
const double x2 = x1 * x1; // x^2
const double t1 = (x1 * -1.5) + (x2 * 0.5) + 1.0;
const double t2 = (x1 * 2.0) + (x2 * -1.0);
const double t3 = (x1 * -0.5) + (x2 * 0.5);
*fPtr++ = (float)t1; // tap #1 at sample offset 0 (center)
*fPtr++ = (float)t2; // tap #2 at sample offset 1
*fPtr++ = (float)t3; // tap #3 at sample offset 2
}
return true;
}
void freeQuadraticSplineTable(void)
{
if (fQuadraticSplineLUT != NULL)
{
free(fQuadraticSplineLUT);
fQuadraticSplineLUT = NULL;
}
}