ref: cf174b4c8c75858b067f2072ffac8336c6ede9c1
dir: /src/mixer/ft2_cubic_spline.c/
// 4-point cubic Hermite spline (Catmull-Rom) interpolation LUT generator
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
#include "ft2_cubic_spline.h"
#include "../ft2_video.h" // showErrorMsgBox()
float *fCubicSplineLUT = NULL; // globalized
bool setupCubicSplineTable(void)
{
fCubicSplineLUT = (float *)malloc(CUBIC_SPLINE_WIDTH * CUBIC_SPLINE_PHASES * sizeof (float));
if (fCubicSplineLUT == NULL)
{
showErrorMsgBox("Not enough memory!");
return false;
}
float *fPtr = fCubicSplineLUT;
for (int32_t i = 0; i < CUBIC_SPLINE_PHASES; i++)
{
const float x1 = (float)i * (1.0f / CUBIC_SPLINE_PHASES);
const float x2 = x1 * x1; // x^2
const float x3 = x2 * x1; // x^3
const float t1 = (x1 * -0.5f) + (x2 * 1.0f) + (x3 * -0.5f);
const float t2 = (x2 * -2.5f) + (x3 * 1.5f) + 1.0f;
const float t3 = (x1 * 0.5f) + (x2 * 2.0f) + (x3 * -1.5f);
const float t4 = (x2 * -0.5f) + (x3 * 0.5f);
*fPtr++ = t1; // tap #1 at sample offset -1
*fPtr++ = t2; // tap #2 at sample offset 0 (center)
*fPtr++ = t3; // tap #3 at sample offset 1
*fPtr++ = t4; // tap #4 at sample offset 2
}
/*
** Code for 6-point cubic Hermite spline (Catmull-Rom).
** May be useful for someone, so I keep it here despite not being used.
*/
/*
for (int32_t i = 0; i < CUBIC_SPLINE_PHASES; i++)
{
const float x1 = i * (1.0f / CUBIC_SPLINE_PHASES);
const float x2 = x1 * x1; // x^2
const float x3 = x2 * x1; // x^3
const float t1 = (x1 * (1.0f/12.0f)) + (x2 * -(1.0f/ 6.0f)) + (x3 * (1.0f/12.0f));
const float t2 = (x1 * -(2.0f/ 3.0f)) + (x2 * (5.0f/ 4.0f)) + (x3 * -(7.0f/12.0f));
const float t3 = (x2 * -(7.0f/ 3.0f)) + (x3 * (4.0f/ 3.0f)) + 1.0f;
const float t4 = (x1 * (2.0f/ 3.0f)) + (x2 * (5.0f/ 3.0f)) + (x3 * -(4.0f/ 3.0f));
const float t5 = (x1 * -(1.0f/12.0f)) + (x2 * -(1.0f/ 2.0f)) + (x3 * (7.0f/12.0f));
const float t6 = (x2 * (1.0f/12.0f)) + (x3 * -(1.0f/12.0f));
*fPtr++ = t1; // tap #1 at sample offset -2
*fPtr++ = t2; // tap #2 at sample offset -1
*fPtr++ = t3; // tap #3 at sample offset 0 (center)
*fPtr++ = t4; // tap #4 at sample offset 1
*fPtr++ = t5; // tap #5 at sample offset 2
*fPtr++ = t6; // tap #6 at sample offset 3
}
*/
return true;
}
void freeCubicSplineTable(void)
{
if (fCubicSplineLUT != NULL)
{
free(fCubicSplineLUT);
fCubicSplineLUT = NULL;
}
}