ref: 2c4de3dc497a89027aed78548436e64c3631499e
dir: /other/name_remap.txt/
Vector_RESET Interrupt_Reset Vector_NMI Interrupt_NMI Native_mode_IRQ Interrupt_IRQ Vram_EraseTilemaps_Triforce EraseTileMaps_triforce Vram_EraseTilemaps_PalaceMap EraseTileMaps_dungeonmap Vram_EraseTilemaps_normal EraseTileMaps_normal Vram_EraseTilemaps EraseTileMaps Main_PrepSpritesForNmi NMI_PrepareSprites UseImplicitRegIndexedLocalJumpTable JumpTableLocal UseImplicitRegIndexedLongJumpTable JumpTableLong Overworld_GetTileAttrAtLocation Overworld_GetTileAttributeAtLocation Sound_LoadSongBank LoadSongBank Sound_LoadLightWorldSongBank LoadOverworldSongs Sound_LoadIndoorSongBank LoadDungeonSongs Sound_LoadEndingSongBank LoadCreditsSongs Main_SaveGameFile SaveGameFile NMI_UploadBg3Text NMI_UploadBG3Text NMI_UpdateScrollingOwMap NMI_UpdateOWScroll NMI_UploadSubscreenOverlay NMI_UpdateSubscreenOverlay NMI_UploadSubscreenOverlay_firstHalf NMI_UploadSubscreenOverlayFormer NMI_UploadSubscreenOverlay_secondHalf NMI_UploadSubscreenOverlayLatter NMI_UploadSubscreenOverlay_StartTransfers NMI_HandleArbitraryTileMap NMI_UploadBg3Unknown NMI_UpdateBG1Wall NMI_UploadBg3Unknown_doNothing NMI_TileMapNothing NMI_LightWorldMode7Tilemap NMI_UpdateLoadLightWorldMap NMI_UpdateLeftBg2Tilemaps NMI_UpdateBG2Left NMI_UpdateBgChrSlots_3_to_4 NMI_UpdateBGChar3and4 NMI_UpdateBgChrSlots_5_to_6 NMI_UpdateBGChar5and6 NMI_UpdateChrHalfSlot NMI_UpdateBGCharHalf NMI_UpdateChr_Bg0 NMI_UpdateBGChar0 NMI_UpdateChr_Bg1 NMI_UpdateBGChar1 NMI_UpdateChr_Bg2 NMI_UpdateBGChar2 NMI_UpdateChr_Bg3 NMI_UpdateBGChar3 NMI_UpdateChr_Spr0 NMI_UpdateObjChar0 NMI_UpdateChr_Spr2 NMI_UpdateObjChar2 NMI_UpdateChr_Spr3 NMI_UpdateObjChar3 NMI_UpdateAny NMI_RunTileMapUpdateDMA NMI_DarkWorldMode7Tilemap NMI_UploadDarkWorldMap NMI_UpdateBg3ChrForDeathMode NMI_UploadGameOverText NMI_UpdateBarrierTileChr NMI_UpdatePegTiles UNUSED_sub_8090EB UNREACHABLE_0090EB Dungeon_Upload_BG2 Dungeon_PrepareNextRoomQuadrantUpload Dungeon_Upload_BG1_Outer WaterFlood_BuildOneQuadrantForVRAM Dungeon_Upload_BG1 TileMapPrep_NotWaterOnTag Dungeon_Upload_BG1_Water WaterFlood_BuildOneQuadrantForVRAM_not_triggered NMI_LoadTilemapToVram HandleStripes14 UpdatePolyhedralDma NMI_UpdateIRQGFX LoadItemAnimationGfx LoadItemGFXIntoWRAM4BPPBuffer DecompSwordGfx DecompressSwordGraphics DecompShieldGfx DecompressShieldGraphics DecompDungAnimatedTiles DecompressAnimatedDungeonTiles DecompOwAnimatedTiles DecompressAnimatedOverworldTiles IntroLoadGfx4 LoadItemGFX_Auxiliary Tagalong_LoadGfx LoadFollowerGraphics DecodeAnimatedSpriteTile WriteTo4BPPBuffer_at_7F4000 Intro_LoadGfx_expand3To4bpp LoadItemGFX_sheet0 SomeUnpackAnimatedTiles UNREACHABLE_00D5C5 Do3To4Low_8Tiles Do3bppToWRAM4bpp_LeftPal Expand3To4High_6 Do3bppToWRAM4bpp_RightPal LoadTransAuxGfx LoadTransAuxGFX Dungeon_LoadSpriteSets LoadTransAuxGFX_sprite DecompAuxAndSprites ReloadPreviouslyLoadedSheets Text_DecompressStoryGfx Attract_DecompressStoryGFX MirrorWarp_LoadNext AnimateMirrorWarp MirrorWarp_LoadNext_0 AnimateMirrorWarp_LoadPyramidIfAga MirrorWarp_LoadNext_5 AnimateMirrorWarp_TriggerOverlayA_2 MirrorWarp_LoadNext_7x AnimateMirrorWarp_DrawDestinationScreen MirrorWarp_LoadNext_8x AnimateMirrorWarp_DoSpritesPalettes MirrorWarp_LoadNext_6 AnimateMirrorWarp_TriggerOverlayB MirrorWarp_LoadNext_14 AnimateMirrorWarp_TriggerBGChar0 MirrorWarp_LoadNext_10 AnimateMirrorWarp_DecompressAnimatedTiles LoadMainAuxTiles AnimateMirrorWarp_DecompressNewTileSets MirrorWarp_LoadNext_2 AnimateMirrorWarp_DecompressBackgroundsA MirrorWarp_LoadNext_3 AnimateMirrorWarp_DecompressBackgroundsB MirrorWarp_LoadNext_4 AnimateMirrorWarp_DecompressBackgroundsC MirrorWarp_LoadNext_11 AnimateMirrorWarp_LoadSubscreen MirrorWarp_LoadNext_12 AnimateMirrorWarp_DecompressSpritesA MirrorWarp_LoadNext_13 AnimateMirrorWarp_DecompressSpritesB Graphics_IncrementalVramUpload Graphics_IncrementalVRAMUpload LoadGfxFunc1 LoadNewSpriteGFXSet InitTilesets InitializeTilesets LoadDefaultGfx LoadDefaultGraphics DecompAndDirectCopy DecompressAndCopyManually Attract_InitGraphics_Helper1 Attract_LoadBG3GFX Graphics_LoadCommonSpr LoadCommonSprites_2 WriteMode7GraphicsData TransferMode7Characters Graphics_MaybeLoadChrHalfSlot Graphics_LoadChrHalfSlot LoadSelectScreenGfx LoadFileSelectGraphics CopyFontToVram TransferFontToVRAM LoadSpriteGfx LoadSpriteGraphics Upload3To4High Do3To4High LoadBgGfx LoadBackgroundGraphics Upload3To4Low Do3To4Low LoadCommonSprGfxToVram LoadCommonSprites Decomp_spr_to_0x7f4600 Decompress_sprite_high DecompSprOrBg Decompress Decomp_get_next_byte Decompression_GetNextByte PaletteFilter_doFiltering ApplyPaletteFilter PaletteFilterUnused UNREACHABLE_00EA79 Palette_ResetHud45ForText ResetHUDPalettes4and5 Palette_Restore_SP5F PaletteFilter_RestoreSP5F Palette_Filter_SP5F PaletteFilter_SP5F KholdstareShell_PaletteFiltering_Code PaletteFilter_KholdstareShell_init PaletteFilter_Agahnim AgahnimWarpShadowFilter sub_80ED19 AgahnimWarpShadowFilter_filter_one sub_80EDB1 PaletteFilter_Restore RestorePaletteAdditive_FadeIn PaletteFilter_RestoreAdditive RestorePaletteSubtractive PaletteFilter_RestoreSubtractive Palette_InitWhiteFilter PaletteFilter_InitializeWhiteFilter sub_80EEE0 MirrorWarp_GoToSubmodules Palette_MirrorWarp_Step MirrorWarp_RunAnimationSubmodules Palette_DarkenOrLighten_Step PaletteFilter_BlindingWhite Palette_AnimCommon PaletteFilter_StartBlindingWhite TriforceRoom_AnimPalette PaletteFilter_BlindingWhiteTriforce WhirlpoolSaturateBlue PaletteFilter_WhirlpoolBlue WhirlpoolIsolateBlue PaletteFilter_IsolateWhirlpoolBlue WhirlpoolRestoreBlue PaletteFilter_WhirlpoolRestoreBlue WhirlpoolRestoreRedGreen PaletteFilter_WhirlpoolRestoreRedGreen sub_80F132 EXIT_00F12D PaletteFilter_Restore_Strictly_Bg_Subtractive PaletteFilter_RestoreBGSubstractiveStrict PaletteFilter_Restore_Strictly_Bg_Additive PaletteFilter_RestoreBGAdditiveStrict PaletteFilter_IncreaseTrinexxRed Trinexx_FlashShellPalette_Red PaletteFilter_RestoreTrinexxRed Trinexx_UnflashShellPalette_Red PaletteFilter_IncreaseTrinexxBlue Trinexx_FlashShellPalette_Blue PaletteFilter_RestoreTrinexxBlue Trinexx_UnflashShellPalette_Blue Spotlight_close IrisSpotlight_close ConfigureSpotlightTable IrisSpotlight_ConfigureTable ResetSpotlightTable IrisSpotlight_ResetTable ConfigureSpotlightTable_Helper IrisSpotlight_CalculateCircleValue OrientLampBg OrientLampLightCone Hdma_ConfigureWaterTable AdjustWaterHDMAWindow Hdma_ConfigureWaterTable_Inner AdjustWaterHDMAWindow_X Watergate_Helper FloodDam_PrepFloodHDMA Module_Messaging Module0E_Interface Messaging_Main RunInterface Messaging_PrayingPlayer Module0E_05_DesertPrayer PrayingPlayer_InitScene DesertPrayer_InitializeCutscene PrayingPlayer_FadeInScene DesertPrayer_FadeScene UNUSED_Module_Messaging_6 Module0E_06_Unused Module_Messaging_4 Module0E_04_RedPotion Module_Messaging_8 Module0E_08_GreenPotion Module_Messaging_9 Module0E_09_BluePotion PrepDungeonBossExit PrepareDungeonExitFromBossFight Module_Messaging_11 Module0E_0B_SaveMenu Overworld_LoadGfxProperties Sprite_LoadGraphicsProperties Overworld_LoadGfxProperties_justLightWorld Sprite_LoadGraphicsProperties_light_world_only Dungeon_InitStarTileChr ResetStarTileGraphics Mirror_InitHdmaSettings InitializeMirrorHDMA Overworld_InitMirrorWarp_HDMA MirrorWarp_BuildAndEnableHDMATable Overworld_MirrorWarp_State3 MirrorWarp_BuildWavingHDMATable Overworld_MirrorWarp_State4 MirrorWarp_BuildDewavingHDMATable Dungeon_DrawObjects RoomDraw_DrawAllObjects Dungeon_LoadDoor RoomData_DrawObject_Door Dungeon_LoadType1Object RoomData_DrawObject Dungeon_DrawFloors RoomDraw_DrawFloors Dung_FillFloor RoomDraw_FloorChunks Object_Draw_N_4x4 RoomDraw_A_Many32x32Blocks Object_Draw_WallVert RoomDraw_Downwards4x2_1to15or26 Object_Draw_WallHorz_LR RoomDraw_Rightwards2x4_1to15or26 Object_Draw_WallVert_BothBg RoomDraw_Downwards4x2_1to16_BothBG Object_Draw_WallHorz_LR_BothBgs RoomDraw_Rightwards2x4spaced4_1to16 Object_Draw_67 RoomDraw_Downwards2x2_1to16 Object_Draw_07 RoomDraw_Rightwards2x2_1to16 Object_Draw_60 RoomDraw_Downwards2x2_1to15or32 Object_Draw2x2s_AdvanceRight RoomDraw_Rightwards2x2_1to15or32 Object_Draw_C0 RoomDraw_4x4BlocksIn4x4SuperSquare Object_CeilingNW RoomDraw_DiagonalCeilingTopLeftA Object_CeilingSW RoomDraw_DiagonalCeilingBottomLeftA Object_CeilingNE RoomDraw_DiagonalCeilingTopRightA Object_CeilingSE RoomDraw_DiagonalCeilingBottomRightA Object_Draw_05 RoomDraw_Rightwards2x4spaced4_1to16_BothBG Object_Draw_65 RoomDraw_DownwardsDecor4x2spaced4_1to16 Object_Draw_09 RoomDraw_DiagonalAcute_1to16 Object_Draw_0A RoomDraw_DiagonalGrave_1to16 Object_Draw_15 RoomDraw_DiagonalAcute_1to16_BothBG Object_Draw_16 RoomDraw_DiagonalGrave_1to16_BothBG Object_Draw_C1 RoomDraw_ClosedChestPlatform sub_818D47 RoomDraw_ChestPlatformHorizontalWallWithCorners Object_Draw_21 RoomDraw_Rightwards1x2_1to16_plus2 Object_Draw_Nx3 RoomDraw_1x3_rightwards Object_Draw_C3 RoomDraw_3x3FloorIn4x4SuperSquare Object_Draw_A4_Hole RoomDraw_BigHole4x4_1to16 Object_Draw_A5 RoomDraw_DiagonalCeilingTopLeftB Object_Draw_A6 RoomDraw_DiagonalCeilingBottomLeftB Object_Draw_A7 RoomDraw_DiagonalCeilingTopRightB Object_Draw_A8 RoomDraw_DiagonalCeilingBottomRightB Object_DrawLongVertRail RoomDraw_DownwardsHasEdge1x1_1to16_plus23 Object_DrawVertRail RoomDraw_DownwardsHasEdge1x1_1to16_plus3 Object_Draw_5F RoomDraw_RightwardsHasEdge1x1_1to16_plus23 Object_DrawHorzRailThin RoomDraw_RightwardsHasEdge1x1_1to16_plus3 Object_Draw_88 RoomDraw_DownwardsBigRail3x1_1to16plus5 Object_Draw_5D RoomDraw_RightwardsBigRail1x3_1to16plus5 Object_DrawEdge_LR RoomDraw_RightwardsHasEdge1x1_1to16_plus2 Object_DrawEdge_UD RoomDraw_DownwardsEdge1x1_1to16 Object_Draw_DB RoomDraw_4x4FloorTwoIn4x4SuperSquare Object_Draw_C4 RoomDraw_4x4FloorOneIn4x4SuperSquare nullsub_5 RoomDraw_Nothing_D Object_Draw_2F RoomDraw_RightwardsTopCorners1x2_1to16_plus13 Object_Draw_30 RoomDraw_RightwardsBottomCorners1x2_1to16_plus13 Object_Draw_6C RoomDraw_DownwardsLeftCorners2x1_1to16_plus12 Object_Draw_6D RoomDraw_DownwardsRightCorners2x1_1to16_plus12 Object_Draw_B0 RoomDraw_RightwardsEdge1x1_1to16plus7 Object_Draw_8B RoomDraw_DownwardsEdge1x1_1to16plus7 nullsub_2 RoomDraw_Nothing_A Object_Draw_70 RoomDraw_DownwardsFloor4x4_1to16 Object_RedCarpetFloor RoomDraw_Rightwards4x4_1to16 Object_Draw_71 RoomDraw_Downwards1x1Solid_1to16_plus3 Object_RedCarpetFloorTrim RoomDraw_Rightwards1x1Solid_1to16_plus3 sub_81913F RoomDraw_DoorSwitcherer nullsub_4 RoomDraw_Nothing_E Object_MovingWallRight RoomDraw_MovingWallWest Object_Draw_3x3 RoomDraw_ChestPlatformCorner Object_MovingWallLeft RoomDraw_MovingWallEast Object_MovingWall_IsEnabled RoomDraw_CheckIfWallIsMoved Object_MovingWall_Func1 MovingWall_FillReplacementBuffer Object_Draw_36 RoomDraw_RightwardsDecor4x4spaced2_1to16 Object_Draw_73 RoomDraw_DownwardsDecor4x4spaced2_1to16 Object_Draw_38 RoomDraw_RightwardsStatue2x3spaced2_1to16 Object_Draw_5E RoomDraw_RightwardsBlock2x2spaced2_1to16 Object_Draw_89 RoomDraw_DownwardsBlock2x2spaced2_1to16 Object_Draw_75 RoomDraw_DownwardsPillar2x4spaced2_1to16 Object_Draw_39 RoomDraw_RightwardsPillar2x4spaced4_1to16 Object_DrawWallDecor RoomDraw_RightwardsDecor4x3spaced4_1to16 Object_Draw_76 RoomDraw_DownwardsDecor3x4spaced4_1to16 Object_Draw_3C RoomDraw_RightwardsDoubled2x2spaced2_1to16 Object_Draw_DD RoomDraw_TableRock4x4_1to16 Object_Draw_DE RoomDraw_Spike2x2In4x4SuperSquare Object_Draw_78 RoomDraw_DownwardsDecor2x2spaced12_1to16 Object_WallColumn RoomDraw_RightwardsDecor2x2spaced12_1to16 Object_Draw_47 RoomDraw_Waterfall47 Object_Draw_48 RoomDraw_Waterfall48 Object_Draw_49 RoomDraw_RightwardsFloorTile4x2_1to16 Object_Draw_4C RoomDraw_RightwardsBar4x3_1to16 Object_Draw_4D RoomDraw_RightwardsShelf4x4_1to16 Object_Draw_D8 RoomDraw_WaterOverlayA8x8_1to16 Object_Draw_DA RoomDraw_WaterOverlayB8x8_1to16 Object_Draw_50 RoomDraw_RightwardsLine1x1_1to16plus1 Object_Draw_7C RoomDraw_DownwardsLine1x1_1to16plus1 Object_Draw_WallTorches RoomDraw_RightwardsDecor4x2spaced8_1to16 Object_Draw_7F RoomDraw_DownwardsDecor2x4spaced8_1to16 nullsub_3 RoomDraw_Nothing_C Object_Draw_81 RoomDraw_DownwardsDecor3x4spaced2_1to16 Object_Draw_ChestPlatform RoomDraw_OpenChestPlatform Object_Draw_8F RoomDraw_DownwardsBar2x5_1to16 Object_Draw_B5 RoomDraw_Weird2x4_1_to_16 Object_Draw4x4 RoomDraw_4x4 Object_Draw_Nx4 RoomDraw_Object_Nx4 Object_Draw4x4_BothBgs RoomDraw_4x4Corner_BothBG Object_Draw3x4_BothBgs RoomDraw_WeirdCornerBottom_BothBG Object_Draw4x3_BothBgs RoomDraw_WeirdCornerTop_BothBG Object_LitTorch RoomDraw_LitTorch Object_Draw_2x2 RoomDraw_Rightwards2x2 Object_BigKeyLock RoomDraw_BigKeyLock Object_Chest RoomDraw_Chest Object_BigChest RoomDraw_BigChest Object_Draw4x3_0 RoomDraw_TableRock4x3 Object_Draw3x4 RoomDraw_SolidWallDecor3x4 Object_OpenedBigChest RoomDraw_BigChest_opened Object_OpenedBigChest_fake RoomDraw_OpenBigChest Object_Draw3x8 RoomDraw_BigWallDecor Object_Draw3x6 RoomDraw_Utility6x3 Object_Draw7x8 RoomDraw_MagicBatAltar Object_Draw8x6 RoomDraw_SmithyFurnace Object_StarTile_on RoomDraw_EnabledStarSwitch Object_Draw6x4 RoomDraw_VerticalTurtleRockPipe Object_Draw4x6 RoomDraw_HorizontalTurtleRockPipe Object_Rupees RoomDraw_RupeeFloor Object_Draw5x4 RoomDraw_Bed4x5 sub_819B18 UNREACHABLE_019B18 Object_WaterLadder RoomDraw_WaterHopStairs_A Object_DrawWallPaint RoomDraw_PortraitOfMario Object_Draw6x3 RoomDraw_DrawRightwards3x6 Object_SanctuaryMantle RoomDraw_SanctuaryWall Object_Draw_3x2_0 RoomDraw_ChestPlatformVerticalWall Object_Watergate RoomDraw_DamFloodGate sub_819C3B RoomDraw_SomariaLine_increment_count Object_PrisonBars RoomDraw_PrisonCell Object_Draw_51 RoomDraw_RightwardsCannonHole4x3_1to16 Object_Draw_85 RoomDraw_DownwardsCannonHole3x4_1to16 Object_00_DrawWaterFace RoomDraw_EmptyWaterFace Object_Draw_4x2 RoomDraw_TableBowl Object_Draw_4xN RoomDraw_WaterHoldingObject Object_KholdstareShell RoomDraw_KholdstareShell Object_Draw8xN_BG2 RoomDraw_SomeBigDecors Object_TrinexxShell RoomDraw_TrinexxShell Object_LanternLayer RoomDraw_LampCones Object_LanternLayer_Helper RoomDraw_SingleLampCone Object_AgahnimAltar RoomDraw_AgahnimsAltar Object_AgahnimRoomFrame RoomDraw_AgahnimsWindows Object_FortuneTellerTemplate RoomDraw_FortuneTellerRoom Object_55_WaterTroof RoomDraw_Utility3x5 Object_Draw62 RoomDraw_VitreousGooGraphics Object_EntireFloorIsPit RoomDraw_BG2MaskFull Object_InterStaircase1 RoomDraw_AutoStairs_North_MultiLayer_A sub_81A2C1 AutoStairsNorthMergedStart Object_InterStaircase3 RoomDraw_AutoStairs_North_MergedLayer_A Object_InterStaircase4 RoomDraw_AutoStairs_North_MergedLayer_B Object_Stair RoomDraw_AutoStairs_South_MultiLayer_A sub_81A36A South_MergedStairs_BecomeMultiC Object_StairWetS RoomDraw_AutoStairs_South_MultiLayer_C Object_33_StairsSubmerged RoomDraw_AutoStairs_South_MergedLayer Object_InactiveWaterLadder RoomDraw_WaterHopStairs_B Object_InterStaircase5 RoomDraw_InterRoomFatStairsUp Object_InterStaircase6 RoomDraw_InterRoomFatStairsDown_A Object_InterStaircase7 RoomDraw_InterRoomFatStairsDown_B Object_WallUpNorthSpiralStaircase RoomDraw_SpiralStairsGoingUpUpper Object_WallUpNorthSpiralStaircase2 RoomDraw_SpiralStairsGoingUpLower Object_WallDownNorthSpiralStaircase RoomDraw_SpiralStairsGoingDownUpper Object_WallDownNorthSpiralStaircase2 RoomDraw_SpiralStairsGoingDownLower Object_1E_Staircase RoomDraw_StraightInterroomStairsGoingUpNorthUpper Object_26_Staircase RoomDraw_StraightInterroomStairsGoingUpNorthLower Object_27_Staircase RoomDraw_StraightInterroomStairsGoingDownNorthLower sub_81A6B5 StraightInterroomStairsLowerMain Object_28_Staircase RoomDraw_StraightInterroomStairsGoingUpSouthLower Object_29_Staircase RoomDraw_StraightInterroomStairsGoingDownSouthLower sub_81A767 StraightInterroomStairsLower_continue Object_Draw6x3_Stuff RoomDraw_ArcheryGameTargetDoor Object_Stacked4x4s RoomDraw_LightBeamOnFloor Object_BlindLight RoomDraw_BigLightBeamOnFloor Object_Triforce RoomDraw_GanonTriforceFloorDecor Object_Draw10x20_With4x4 RoomDraw_VitreousGooDamage Door_Up RoomDraw_Door_North Door_Up_Draw_Types_Below_0x40 RoomDraw_NormalRangedDoors_North Door_Up_PositionLessThan6 RoomDraw_OneSidedShutters_North Door_Down RoomDraw_Door_South Door_Down_Draw_Helper_2 RoomDraw_CheckIfLowerLayerDoors_Y Door_Draw_Helper_4 RoomDraw_OneSidedShutters_South Door_Left RoomDraw_Door_West Door_Left_AddNormalDoor RoomDraw_NormalRangedDoors_West Dung_PlotDoor_Nx4 RoomDraw_DrawUnreachableDoorSwitcher Door_Right RoomDraw_Door_East Door_Right_AddNormalDoor RoomDraw_NormalRangedDoors_East Door_Right_Helper1 RoomDraw_OneSidedShutters_East Draw_Tiles_R14x4 DrawUnusedDoorSwitchObject Door_Up_SwordActivated RoomDraw_NorthCurtainDoor Door_BlastWallUp_Helper3 ExplodingWallNotOpen Door_BlastWallUp RoomDraw_Door_ExplodingWall Door_BlastWallUp_Helper RoomDraw_ExplodingWallSegment Door_BlastWallUp_Helper2 RoomDraw_ExplodingWallColumn Door_Up_Draw_Types_Above_0x40 RoomDraw_HighRangeDoor_North Door_Down_Draw_Types_Above_0x40 RoomDraw_OneSidedLowerShutters_South Door_Left_AddDoorAbove0x40 RoomDraw_HighRangeDoor_West Door_Right_AddDoorAbove0x40 RoomDraw_OneSidedLowerShutters_East Door_Up_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_North Door_Helper_SetPriority RoomDraw_MakeDoorHighPriority_North Door_Down_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_South Door_Helper_SetPriority2 RoomDraw_MakeDoorHighPriority_South Door_Left_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_West Door_Helper_SetPriority3 RoomDraw_MakeDoorHighPriority_West Door_Right_EntranceDoor_UNUSED RoomDraw_MakeDoorHighPriorityLowerLayer_East Door_PrioritizeAligned RoomDraw_MakeDoorHighPriority_East Door_AddPalaceToggleProperty RoomDraw_MarkDungeonToggleDoor Door_AddFloorToggleProperty RoomDraw_MarkLayerToggleDoor Object_Size_1_to_16 RoomDraw_GetObjectSize_1to16 Object_Size_1_to_15_or_26 RoomDraw_GetObjectSize_1to15or26 Object_Size_1_to_15_or_32 RoomDraw_GetObjectSize_1to15or32 Door_Register RoomDraw_FlagDoorsAndGetFinalType Object_CheckTileNotEqualTo RoomDraw_SmallRailCorner Door_Prioritize7x4_Unreferenced UNREACHABLE_01B19E Door_Prioritize4x7 RoomDraw_MakeDoorPartsHighPriority_Y Door_Prioritize7x4 UNREACHABLE_01B1E1 Door_Prioritize5x4 RoomDraw_MakeDoorPartsHighPriority_X Object_Draw_4x2_N RoomDraw_Downwards4x2VariableSpacing UNUSED_sub_81B254 UNREACHABLE_01B254 UNUSED_sub_81B264 UNREACHABLE_01B264 Object_Draw1x5 RoomDraw_DrawObject2x2and1 sub_81B293 RoomDraw_DrawDiagonalGrave sub_81B2A1 RoomDraw_DrawDiagonalAcute Object_Draw_2x2_AdvanceDown RoomDraw_Object_2x2_downwards Object_DrawInteriorEdge RoomDraw_LineOf8x8_advance_and_use_B2_for_count Object_Draw1x4 RoomDraw_RightwardShelfEnd Object_Draw1x3 RoomDraw_RightwardBarSegment Object_2B_Staircase RoomDraw_WeirdGloveRequiredPot sub_81B30B RoomDraw_WeirdUglyPot Object_LargeLiftableBlock RoomDraw_BigGrayRock Object_ReplacementTileHelper DrawBigGraySegment Object_Draw_BC RoomDraw_RightwardsFakePots2x2_1to16 Object_Draw_95 RoomDraw_DownwardsFakePots2x2_1to16 Object_Pot RoomDraw_SinglePot Object_BombableFloor RoomDraw_BombableFloor Object_Draw_BD RoomDraw_RightwardsHammerPegs2x2_1to16 Object_Draw_96 RoomDraw_DownwardsHammerPegs2x2_1to16 Object_PegBlock RoomDraw_HammerPegSingle Dungeon_LoadBlock DrawObjects_PushableBlock Dungeon_LoadTorch DrawObjects_LightableTorch Dungeon_CheckAdjacentRoomOpenedDoors Dungeon_CheckAdjacentRoomsForOpenDoors Dungeon_ApplyOverlay_Far Dungeon_ApplyRoomOverlay Dungeon_LoadAttrIncremental Dungeon_LoadAttribute_Selectable Dungeon_LoadAttrTable Dungeon_LoadAttributeTable Dungeon_LoadBasicAttr Dungeon_LoadBasicAttribute Dungeon_LoadBasicAttr_full Dungeon_LoadBasicAttribute_full Dungeon_LoadObjAttr Dungeon_LoadObjectAttribute Dungeon_SetChestAttr Dungeon_SetChestAttributes Dungeon_LoadDoorAttr Dungeon_LoadDoorAttribute Dungeon_LoadSingleDoorAttr Dungeon_LoadSingleDoorAttribute someExperimentalCrap ChangeDoorToSwitch Dungeon_InitBarrierAttr Dungeon_InitializePegAttribute Dungeon_ToggleBarrierAttr Dungeon_FlipCrystalPegAttribute Dungeon_CheckStairsAndRunScripts Dungeon_HandleRoomTags Dungeon_DetectStaircaseEasyOut RoomTag_DirtyExit Dung_TagRoutine_0x29 RoomTag_NorthWestTrigger Dung_TagRoutine_0x31 RoomTag_QuadrantTrigger Dung_TagRoutine_0x32 RoomTag_RoomTrigger Dung_TagRoutine_0x3F RoomTag_RekillableBoss Dung_TagRoutine_0x14 RoomTag_RoomTrigger_BlockDoor Dung_TagRoutine_0x15 RoomTag_PrizeTriggerDoorDoor Dung_TagRoutine_0x16 RoomTag_SwitchTrigger_HoldDoor Dung_TagRoutine_0x17 RoomTag_SwitchTrigger_ToggleDoor Dung_DoorSwitch_Func2 PushPressurePlate Dung_TagRoutine_0x33 RoomTag_TorchPuzzleDoor Dung_TagRoutine_0x20 RoomTag_Switch_ExplodingWall Dung_TagRoutine_0x28 RoomTag_PullSwitchExplodingWall Dung_TagRoutine_0x25 RoomTag_GetHeartForPrize Dung_TagRoutine_0x38 RoomTag_Agahnim Dung_TagRoutine_0x3D RoomTag_GanonDoor Dung_TagRoutine_0x26 RoomTag_KillRoomBlock Dung_TagRoutine_0x3C RoomTag_PushBlockForChest Dung_TagRoutine_0x27 RoomTag_TriggerChest Dung_TagRoutine_Helper RoomTag_OperateChestReveal Dung_TagRoutine_0x3E RoomTag_TorchPuzzleChest Dung_TagRoutine_0x1C RoomTag_MovingWall_East MovingWall_Func1 RoomTag_MovingWallShakeItUp Dung_TagRoutine_0x1D RoomTag_MovingWall_West Dung_TagRoutine_0x1F RoomTag_MovingWallTorchesCheck MovingWall_Func2 MovingWall_MoveALittle MovingWall_Func3 RoomTag_AdvanceGiganticWall Dung_TagRoutine_0x18 RoomTag_WaterOff Dung_TagRoutine_0x19 RoomTag_WaterOn Dung_TagRoutine_0x1A_Watergate RoomTag_WaterGate Dung_TagRoutine_0x21 RoomTag_Holes0 Dung_TagRoutine_0x22 RoomTag_ChestHoles0 Dung_TagRoutine_0x24 RoomTag_Holes2 Object_WatergateChannelWater RoomTag_OperateWaterFlooring Dung_DoorSwitch_Func1 RoomTag_MaybeCheckShutters Dung_DoorSwitch_GetPos RoomTag_GetTilemapCoords Dung_CheckStarTileSwitch RoomTag_CheckForPressedSwitch Dungeon_ProcessTorchAndDoorInteractives Dungeon_ProcessTorchesAndDoors Bomb_CheckForVulnerableTileObjects Bomb_CheckForDestructibles Dung_AnimDoor DrawDoorOpening_Step1 Dung_AnimTrapDoor DrawShutterDoorSteps Dung_AnimDoorB DrawEyeWatchDoor sub_81D365 IndexAndClearCurtainDoor Dungeon_AnimateTrapDoors OperateShutterDoors Dungeon_AnimateDestroyingWeakDoor OpenCrackedDoor Dungeon_OpeningLockedDoor_Far UnlockKeyDoor_Main Dungeon_LoadToggleDoorAttr Dungeon_LoadSingleDoorTileAttribute_from_wram_index Dungeon_LoadDoorAttrInner Dungeon_LoadSingleDoorTileAttribute Dungeon_OpeningLockedDoor_StairMaskLocked DrawCompletelyOpenDoor Door_BlastWallExploding Dungeon_ClearAwayExplodingWall Dungeon_QueryIfTileLiftable Dungeon_CheckForAndIDLiftableTile PushBlock_Handler_Inner PushBlock_Main Dungeon_EraseInteractive2x2 RoomDraw_16x16Single PushBlock_StoppedMoving PushBlock_CheckForPit Dungeon_GetInteractiveVramAddr RoomDraw_16x16SingleSingleTileStripe Dungeon_RevealCoveredTiles Dungeon_LiftAndReplaceLiftable Dungeon_CustomIndexedRevealCoveredTiles ThievesAttic_DrawLightenedHole return0_loc_81DAB6 FAIL_01DAB4 Dungeon_ToolAndTileInteraction HandleItemTileAction_Dungeon Dungeon_GetUprootedTerrainSpawnCoords ManipBlock_Something Dungeon_LoadSecret RevealPotItem Dungeon_SpriteInducedTilemapUpdate Dungeon_UpdateTileMapWithCommonTile Dungeon_ClearRupeeTile Dungeon_DeleteRupeeTile Dungeon_OpenKeyedObject OpenChestForItem Dungeon_OpenBigChest OpenBigChest Dungeon_ShowMinigameChestMessage OpenMiniGameChestFail Dungeon_OpenMiniGameChest OpenMiniGameChest Dungeon_GetRupeeChestMinigamePrize_highStakes OpenMiniGameChest_HighStake Dungeon_GetKeyedObjectRelativeVramAddr RoomTag_BuildChestStripes Dungeon_TurnOffWater_Case0 IncrementallyDrainSwampPool Dungeon_TurnOffWater_Case1 DeleteSwampPoolWaterOverlay Dungeon_TurnOnOffWater_Func0 Dungeon_FloodSwampWater_PrepTileMap Dungeon_TurnOnWaterLong Dungeon_FloodSwampWater Dungeon_TurnOnWaterLong_Func4 Dungeon_FloodSwampWater_VomitWater Dungeon_OnOffWater_Helper Dungeon_AdjustWaterVomit Dungeon_TurnOnWaterLong_Func9 Dungeon_FloodSwampWater_SpillToFloor Dungeon_TurnOnWater_Func11 Dungeon_FloodSwampWater_RiseInLevel Watergate_Main Dungeon_FloodDam sub_81F309 EXIT_01F307 Watergate_Main_State4 FloodDam_Expand Watergate_Main_State0 FloodDam_PrepTiles_init Watergate_Main_State5 FloodDam_Fill Dungeon_ExtinguishFirstTorch Ganon_ExtinguishTorch_adjust_translucency Dungeon_ExtinguishSecondTorch Ganon_ExtinguishTorch Dungeon_ElevateStaircasePriority SpiralStairs_MakeNearbyWallsHighPriority_Entering Dungeon_DecreaseStaircasePriority SpiralStairs_MakeNearbyWallsLowPriority Dungeon_OpenGanonDoor_Far RoomDraw_OpenTriforceDoor UNUSED_sub_81F6B4 UNREACHABLE_01F6B2 Dungeon_PrepOverlayDma RoomDraw_AdjustTorchLightingChange Door_BlastWallExploding_CopyToVram ClearAndStripeExplodingWall sub_81F908 UNREACHABLE_01F906 Dungeon_DrawOverlay Dungeon_DrawRoomOverlay Dung_AnimTrapDoor_Up GetDoorDrawDataIndex_North_clean_door_index Dung_AnimDoor_Up DoorDoorStep1_North Dung_AnimDoor_Up_Inner GetDoorDrawDataIndex_North Dung_AnimDoorB_Up DrawDoorToTileMap_North Dung_AnimTrapDoor_Down GetDoorDrawDataIndex_South_clean_door_index Dung_AnimDoor_Down DoorDoorStep1_South Dung_AnimDoor_Down_Inner GetDoorDrawDataIndex_South Dung_AnimDoorB_Down DrawDoorToTileMap_South Dung_AnimTrapDoor_Left GetDoorDrawDataIndex_West_clean_door_index Dung_AnimDoor_Left DoorDoorStep1_West Dung_AnimDoor_Left_Inner GetDoorDrawDataIndex_West Dung_AnimDoorB_Left DrawDoorToTileMap_West Dung_AnimTrapDoor_Right GetDoorDrawDataIndex_East_clean_door_index Dung_AnimDoor_Right DoorDoorStep1_East Dung_AnimDoor_Right_Inner GetDoorDrawDataIndex_East Dung_AnimDoorB_Right DrawDoorToTileMap_East sub_81FD3E ClearDoorCurtainsFromTileMap Dung_AnimDoorB_Remap GetDoorGraphicsIndex Door_BlastWallExploding_Helper3 ClearExplodingWallFromTileMap Door_BlastWallExploding_Helper4 ClearExplodingWallFromTileMap_ClearOnePair Dungeon_ApplyOverlayAttr Dungeon_DrawRoomOverlay_Apply Dungeon_ApproachFixedColor ApplyGrayscaleFixed_Incremental Player_SetElectrocutionMosaicLevel LinkZap_HandleMosaic Player_LedgeJumpInducedLayerChange Dungeon_HandleLayerChange Player_CacheStatePriorToHandler CacheCameraProperties Link_CheckSwimCapability CheckAbilityToSwim Overworld_PitDamage TakeDamageFromPit Module_LoadFile Module05_LoadFile Module_LoadGame_indoors LoadDungeonRoomRebuildHUD Dungeon_InitAndCacheVars2 CacheRoomEntryProperties Module_PreOverworld Module08_OverworldLoad Overworld_LoadMusicIfNeeded LoadOWMusicIfNeeded PreOverworld_LoadBunnyStuff AdjustLinkBunnyStatus Player_RemoveBunny ForceNonbunnyStatus Module_LocationMenu Module1B_SpawnSelect EndingSequenceCode Credits_LoadScene_Overworld EndingSequenceCode_0 Credits_LoadScene_Overworld_PrepGFX EndingSequenceCode_1 Credits_LoadScene_Overworld_Overlay EndingSequenceCode_2 Credits_LoadScene_Overworld_LoadMap EndSequence1_Func1 Credits_OperateScrollingAndTileMap Ending_Func7 Credits_LoadCoolBackground Ending_CinemaSequencesIndoorsInit Credits_LoadScene_Dungeon Module_Dungeon Module07_Dungeon Dung_CheckTriggerInterRoomTrans Dungeon_TryScreenEdgeTransition Dungeon_StartInterRoomTrans Dungeon_HandleEdgeTransitionMovement Dungeon_Normal Module07_00_PlayerControl Dungeon_IntraRoomTrans Module07_01_SubtileTransition Dungeon_IntraRoomTransShutDoors DungeonTransition_Subtile_ResetShutters Dungeon_IntraRoomTransInit DungeonTransition_Subtile_PrepTransition Dungeon_IntraRoomTransFilter DungeonTransition_Subtile_ApplyFilter Dungeon_IntraRoomTransOpenDoors DungeonTransition_Subtile_TriggerShutters Dungeon_InterRoomTrans Module07_02_SupertileTransition Dungeon_InterRoomTrans_State0 Module07_02_00_InitializeTransition Dungeon_InterRoomTrans_State1 Module07_02_01_LoadNextRoom Dung_UpdateLightsOutColor DungeonTransition_RunFiltering Dungeon_InterRoomTrans_State2 Module07_02_FadedFilter Dungeon_ApplyOverlay Module07_03_OverlayChange Dungeon_OpeningLockedDoor Module07_04_UnlockDoor Dungeon_Submodule_5_TriggerAnim Module07_05_ControlShutters Dungeon_Submodule_6_UpFloorTrans Module07_06_FatInterRoomStairs Dungeon_SpiralStaircase1 Module07_0E_01_HandleMusicAndResetProps Dungeon_Teleport0 ResetTransitionPropsAndAdvance_ResetInterface Dungeon_Staircase_Func1 ResetTransitionPropsAndAdvanceSubmodule Dungeon_Staircase3 Dungeon_InitializeRoomFromSpecial sub_828D01 DungeonTransition_FatStairs_RunFade Dungeon_Staircase6 DungeonTransition_LoadSpriteGFX Dungeon_HoleStaircase DungeonTransition_AdjustForFatStairScroll sub_828D5F DungeonTransition_FatStairsEntryCache Dungeon_InitAndCacheVars ResetThenCacheRoomEntryProperties Dungeon_Staircase4 DungeonTransition_TriggerBGC34UpdateAndAdvance Dungeon_Staircase5 DungeonTransition_TriggerBGC56UpdateAndAdvance Dungeon_Submodule_7_DownFloorTrans Module07_07_FallingTransition Dungeon_StraightStaircase0 Module07_07_00_HandleMusicAndResetRoom Dungeon_StraightStaircase6 Module07_07_06_SyncBG1and2 Dungeon_StraightStaircase15 Module07_07_0F_FallingFadeIn Dungeon_SpiralStaircase7_Inner4 Dungeon_PlayBlipAndCacheQuadrantVisits Dungeon_StraightStaircase16 Module07_07_10_LandLinkFromFalling Dungeon_StraightStaircase17 Module07_07_11_CacheRoomAndSetMusic Dungeon_Straight_StaircaseDown Module07_08_NorthIntraRoomStairs Dungeon_Straight_StaircaseDown_State0 Module07_08_00_InitStairs Dungeon_Straight_StaircaseDown_State1 Module07_08_01_ClimbStairs Dungeon_Straight_Staircase Module07_10_SouthIntraRoomStairs Dungeon_Straight_StaircaseUp_State0 Module07_10_00_InitStairs Dungeon_Straight_StaircaseUp_State1 Module07_10_01_ClimbStairs Dungeon_DestroyingWeakDoor Module07_09_OpenCrackedDoor Dungeon_Submodule_A Module07_0A_ChangeBrightness Dungeon_TurnOffWater Module07_0B_DrainSwampPool Dungeon_TurnOnWater Module07_0C_FloodSwampWater Dungeon_Watergate Module07_0D_FloodDam Dungeon_SpiralStaircase Module07_0E_SpiralStairs Dungeon_SpiralStaircase15 Dungeon_DoubleApplyAndIncrementGrayscale Dungeon_SpiralStaircase2 Module07_0E_02_ApplyFilterIf Dungeon_SpiralStaircase7 Dungeon_SyncBackgroundsFromSpiralStairs Dungeon_SpiralStaircase16 Dungeon_AdvanceThenSetBossMusicUnorthodox Dungeon_Staircase_MusicFunc1 Dungeon_SetBossMusicUnorthodox Dungeon_SpiralStaircase0 Module07_0E_00_InitPriorityAndScreens Dungeon_SpiralStaircase19 Module07_0E_13_SetRoomAndLayerAndCache UsedForSpiralStaircase_Helper3 RepositionLinkAfterSpiralStairs Dungeon_SpiralStaircase7_Inner SpiralStairs_MakeNearbyWallsHighPriority_Exiting Dungeon_Submodule_F Module07_0F_LandingWipe Dungeon_Submodule_F_State0 Module07_0F_00_InitSpotlight Dungeon_Submodule_F_State1 Module07_0F_01_OperateSpotlight Dungeon_StraightStairs Module07_11_StraightInterroomStairs StraightStairs_0 Module07_11_00_PrepAndReset StraightStairs_1 Module07_11_01_FadeOut StraightStairs_2 Module07_11_02_LoadAndPrepRoom StraightStairs_3 Module07_11_03_FilterAndLoadBGChars StraightStairs_4 Module07_11_04_FilterDoBGAndResetSprites StraightStairs_11 Module07_11_0B_PrepDestination StraightStairs_9 Module07_11_09_LoadSpriteGraphics StraightStairs_16 Module07_11_19_SetSongAndFilter StraightStairs_17 Module07_11_11_KeepSliding Dungeon_Submodule_14_FallGap Module07_14_RecoverFromFall Dungeon_Submodule_14_FallGap_0 Module07_14_00_ScrollCamera Overworld_Func2A_State1 RecoverPositionAfterDrowning Dungeon_Teleport Module07_15_WarpPad Dungeon_Teleport1 Module07_15_01_ApplyMosaicAndFilter Dungeon_Teleport4 Module07_15_04_SyncRoomPropsAndBuildOverlay Dungeon_Teleport13 Module07_15_0E_FadeInFromWarp Dungeon_Teleport14 Module07_15_0F_FinalizeAndCacheEntry Dungeon_Submodule_16 Module07_16_UpdatePegs Dungeon_OrangeBlueBarrierUpload_A Module07_16_UpdatePegs_Step1 Dungeon_OrangeBlueBarrierUpload_B Module07_16_UpdatePegs_Step2 Dungeon_OrangeBlueBarrierUpload_C Module07_16_UpdatePegs_Step3 Dungeon_OrangeBlueBarrierUpload Dungeon_UpdatePegGFXBuffer sub_8297A9 Module07_16_UpdatePegs_FinishUp Dungeon_OrangeBlueBarrierUpload_C RecoverPegGFXFromMapping Dungeon_Submodule_17 Module07_17_PressurePlate Dungeon_Crystal Module07_18_RescuedMaiden Dungeon_Crystal0 PrepareForCrystalCutscene Dungeon_Crystal1 BuildCrystalCutsceneTilemap Dungeon_Crystal10 StartCrystalCutscene Dungeon_Submodule_19 Module07_19_MirrorFade Dungeon_OpenGanonDoor Module07_1A_RoomDraw_OpenTriforceDoor_bounce UNUSED_Module_Unknown0 Module0C_Unused UNUSED_sub_829922 Module0C_RunSubmodule UNUSED_sub_82992E Module0C_RestoreModule UNUSED_Module_Unknown1 Module0D_Unused UNUSED_sub_829951 Module0D_RunSubmodule UNUSED_sub_82995B Module0D_RestoreModule Module_CloseSpotlight Module0F_SpotlightClose CloseSpotlight_Init Dungeon_PrepExitWithSpotlight OpenSpotlight_Next Spotlight_ConfigureTableAndControl Module_OpenSpotlight Module10_SpotlightOpen OpenSpotlight_Init Module10_00_OpenIris Module_HoleToDungeon Module11_DungeonFallingEntrance HoleToDungeon_FadeMusic Module_11_00_SetSongAndInit HoleToDungeon_LoadDungeon Module11_02_LoadEntrance HoleToDungeon_4 Module11_04_FadeAndLoadQuadrants Module_BossVictory Module13_BossVictory_Pendant Module_Victory_0 BossVictory_Heal Module_Victory_1 Dungeon_StartVictorySpin Module_Victory_2 Dungeon_RunVictorySpin Module_Victory_3 Dungeon_CloseVictorySpin Module_KillAgahnim Module15_MirrorWarpFromAga Mirror_LoadMusic Module15_00_Initialize Mirror_Init Module15_01_SetTheScene Mirror_Func2 Module15_02_RunMirrorWarp_Part1 Mirror_Func3 Module15_03_RunMirrorWarp_Part2 MirrorWarp_LoadNext_0_Helper SetTargetOverworldWarpToPyramid Mirror_Func30 ResetAncillaAndCutscene Module_Victory Module16_BossVictory_Crystal nullsub_16 EXIT_029D90 Module_Victory_4 Module16_04_FadeAndEnd Module_GanonEmerges Module18_GanonEmerges Module_TriforceRoom Module19_TriforceRoom TriforceRoom_Step0 Module19_00_ResetAndInit TriforceRoom_Step1 Module19_01_MosaicAndPalette TriforceRoom_Step2 Module19_02_LoadMusicAndScreen TriforceRoom_Step3 Module19_03_PrepTileSetsPalette TriforceRoom_Step4 Module19_04_LoadAndSongAndAdvance TriforceRoom_Step5 Module19_05_WalkLinkIn TriforceRoom_Step6 Module19_06_MosaicFadeIn TriforceRoom_Step7 Module19_07_PrepMessage TriforceRoom_Step9 Module19_09_TriforceSpeak TriforceRoom_Step8_10 Module19_TriforceExpansionControl TriforceRoom_Step11 Module19_0B_ApproachTriforce TriforceRoom_Step12 Module19_0C_HoldTriforce TriforceRoom_Step13 Module19_0D_FadeToWhite TriforceRoom_Step14 Module19_0E_AdvanceToCredits Dungeon_SaveRoomData Mirror_SaveRoomData Dungeon_SaveRoomData_justKeys SaveDungeonKeys Palette_Func1 Dungeon_HandleTranslucencyAndPalettes UNUSED_sub_82A281 UnusedInterfacePaletteRecovery HoleToDungeon_PaletteFilter PaletteFilter_bounce PaletteFilter_doFiltering ApplyPaletteFilter_bounce Palette_Func1 Dungeon_HandleTranslucencyAndPalette sub_82A2B1 UNREACHABLE_02A1A8 Dung_AdjustCoordsForNewRoom Dungeon_AdjustAfterSpiralStairs Dungeon_AdjustCoordsForLinkedRoom Dungeon_AdjustForTeleportDoors Module_Overworld Module09_Overworld Overworld_DrawBadWeather OverworldOverlay_HandleRain Overworld_Func0_Main Module09_00_PlayerControl Overworld_CheckSwitchArea OverworldHandleTransitions Overworld_LoadMapProperties Overworld_LoadGFXAndScreenSize Overworld_Func0_Main_SpecialOverworld ScrollAndCheckForSOWExit Overworld_LoadTransGfx Module09_LoadAuxGFX Overworld_TransMapData Module09_LoadNewMapAndGFX Overworld_Func6 Overworld_RunScrollTransition Overworld_TransMapData2 Module09_LoadNewSprites Overworld_TransMapData2_justScroll Overworld_StartScrollTransition Overworld_Func7 Overworld_EaseOffScrollTransition Overworld_FuncA_StepOutOfDoor Module09_0A_WalkFromExiting_FacingDown Overworld_FuncB Module09_0B_WalkFromExiting_FacingUp Overworld_Func9_DoorStuff Module09_09_OpenBigDoorFromExiting DoorAnim_DoWork2 Overworld_DoMapUpdate32x32_B sub_82AD63 UNREACHABLE_02AC62 Overworld_FuncC Module09_0C_OpenBigDoor DoorAnim_Func1 Overworld_DoMapUpdate32x32_conditional DoorAnim_DoWork Overworld_DoMapUpdate32x32 Overworld_FuncD Overworld_StartMosaicTransition Overworld_FuncD_State2 OverworldMosaicTransition_HandleScreensAndLoadShroom UNUSED_sub_82AEDD Module09_1D_02_FBlankAndEnterModule0A UNUSED_sub_82AEF9 Module09_1E_02_FBlankAndLoadSPOW Overworld_Func16 Module09_FadeBackInFromMosaic Overworld_Func16_State0 OverworldMosaicTransition_RecoverDestinationPalettes Overworld_State0_Helper OverworldMosaicTransition_LoadSpriteGraphicsAndSetMosaic Overworld_Func16_State1 OverworldMosaicTransition_FilterAndLoadGraphics Overworld_Func1C_State2 Module09_1C_02_HandleMusic Overworld_LoadAmbientOverlayAndMapData Overworld_LoadAndBuildScreen sub_82B1F4 Overworld_ReloadSubscreenOverlayAndAdvance Overworld_MirrorWarp Module09_MirrorWarp Overworld_MirrorWarp MirrorWarp_Main Overworld_InitMirrorWarp MirrorWarp_Initialize Overworld_FinishMirrorWarp MirrorWarp_FinalizeAndLoadDestination MirrorWarp_LoadNext_5_Inner MirrorWarp_HandleCastlePyramidSubscreen MirrorWarp_LoadNext_7 Overworld_DrawScreenAtCurrentMirrorPosition MirrorWarp_LoadNext_8 MirrorWarp_LoadSpritesAndColors Overworld_Func2E_Whirlpool Module09_2E_Whirlpool Overworld_Whirlpool_Case1 Module09_2E_01_MoreBlue Overworld_Whirlpool_Case3 Module09_2E_03_FindDestination Overworld_Whirlpool_Case5 Module09_2E_05_LoadDestinationMap Overworld_Whirlpool_Case7 Module09_2E_07_LoadAuxGraphics Overworld_Whirlpool_Case8 Module09_2E_08_TriggerTilemapUpdate Overworld_Whirlpool_Case9 Module09_2E_09_LoadPalettes Overworld_Func2A Module09_2A_RecoverFromDrowning Overworld_Func2A_State0 Module09_2A_00_ScrollToLand Dungeon_SpiralStaircase7_Inner3 Dungeon_AdjustForRoomLayout Dung_StartInterRoomTrans_RightPlus HandleEdgeTransitionMovementEast_RightBy8 Dung_StartInterRoomTrans_LeftPlus HandleEdgeTransitionMovementWest_LeftBy8 Dung_StartInterRoomTrans_DownPlus HandleEdgeTransitionMovementSouth_DownBy16 Dung_StartInterRoomTrans_Down HandleEdgeTransitionMovementSouth Dung_StartInterRoomTrans_Up HandleEdgeTransitionMovementNorth Player_CrossQuadrantBoundary_Right AdjustQuadrantAndCamera_right Player_UpdateQuadrantsVisited SetAndSaveVisitedQuadrantFlags Player_CrossQuadrantBoundary_Left AdjustQuadrantAndCamera_left Player_CrossQuadrantBoundary_Down AdjustQuadrantAndCamera_down Player_CrossQuadrantBoundary_Up AdjustQuadrantAndCamera_up Dungeon_SaveRoomQuadrantData Dungeon_FlagRoomData_Quadrants RoomScrollVars_Add0x100 AdjustCameraBoundaries_DownOrRight1Quadrant RoomScrollVars_Add0x200 AdjustCameraBoundaries_DownOrRight1Supertile RoomScrollVars_Sub0x100 AdjustCameraBoundaries_UpOrLeft1Quadrant RoomScrollVars_Sub0x200 AdjustCameraBoundaries_UpOrLeft1Supertile Dung_UpdateCameraScrollBounds HandleEdgeTransition_AdjustCameraBoundaries UpdateCompositeOfLayoutAndQuadrant Dungeon_AdjustQuadrant Dungeon_HandleScreenScrolling Dungeon_HandleCamera Overworld_Func1 Overworld_OperateCameraScroll Overworld_Func2 OverworldCameraBoundaryCheck Dung_CopyInLeftRightScrollTarget DungeonTransition_AdjustCamera_X Dung_CopyInUpDownScrollTarget DungeonTransition_AdjustCamera_Y Dungeon_InterRoomTrans_State8 DungeonTransition_ScrollRoom StraightStairs_10 Module07_11_0A_ScrollCamera return_loc_82BFFA OverworldScrollTransition_dirty_exit Overworld_Func6B OverworldScrollTransition Overworld_SetupSomeBounds Overworld_SetCameraBoundaries Dungeon_IntraRoomTrans_State4 DungeonTransition_FindSubtileLanding Dungeon_Staircase_Func2 SubtileTransitionCalculateLanding Dungeon_Staircase_Func5 DungeonTransition_MoveLinkOutDoor Dungeon_Staircase_Func3 CalculateTransitionLanding Overworld_Func8 Overworld_FinalizeEntryOntoScreen Overworld_ResetMosaic ConditionalMosaicControl Intro_InitBgSettings Intro_InitializeBackgroundSettings Attract_LoadDungeonRoom Dungeon_LoadAndDrawEntranceRoom Attract_LoadDungeonGfxAndTiles Dungeon_SaveAndLoadLoadAllPalettes Dungeon_LoadAndUploadRoom Dungeon_LoadAndDrawRoom Intro_LoadPalettes Overworld_LoadAllPalettes Overworld_LoadAreaPalettes OverworldLoadScreensPaletteSet Palette_ZeroPalettesAndCopyFirst SpecialOverworld_CopyPalettesToCache Overworld_CgramAuxToMain Overworld_CopyPalettesToCache PrayingScene_ResetHDMA CleanUpAndPrepDesertPrayerHDMA Dungeon_LoadStartingPoint Dungeon_LoadSpawnEntrance Overworld_LoadExitData LoadOverworldFromDungeon Overworld_LoadExitData_alternate Overworld_LoadNewScreenProperties Overworld_SimpleExit LoadCachedEntranceProperties Overworld_SaveSpecialAreaExitData LoadSpecialOverworld Overworld_LoadSpecialAreaExitData LoadOverworldFromSpecialOverworld BirdTravel_LoadTargetAreaData FluteMenu_LoadTransport BirdTravel_LoadTargetAreaPalettes FluteMenu_LoadSelectedScreenPalettes Whirlpool_LookUpAndLoadTargetArea FindPartnerWhirlpoolExit PreOverworld_LoadLevelData Module08_02_LoadAndAdvance Overworld_LoadMapData Overworld_DrawQuadrantsAndOverlays Overworld_LoadMapData_justOverlays Overworld_HandleOverlaysAndBombDoors Overworld_TransVertical TriggerAndFinishMapLoadStripe_Y Overworld_TransHorizontal TriggerAndFinishMapLoadStripe_X Overworld_LoadTransMapData SomeTileMapChange Overworld_StartTransMapUpdate CreateInitialNewScreenMapToScroll UNUSED_sub_82F04B UNREACHABLE_02EDAF Overworld_LargeTransUp CreateInitialOWScreenView_Big_North Overworld_LargeTransDown CreateInitialOWScreenView_Big_South Overworld_LargeTransLeft CreateInitialOWScreenView_Big_West Overworld_LargeTransRight CreateInitialOWScreenView_Big_East Overworld_SmallTransUp CreateInitialOWScreenView_Small_North Overworld_SmallTransDown CreateInitialOWScreenView_Small_South Overworld_SmallTransLeft CreateInitialOWScreenView_Small_West Overworld_SmallTransRight CreateInitialOWScreenView_Small_East ScrollType2 OverworldTransitionScrollAndLoadMap ScrollType2_Down BuildFullStripeDuringTransition_North ScrollType2_Up BuildFullStripeDuringTransition_South ScrollType2_Left BuildFullStripeDuringTransition_West ScrollType2_Right BuildFullStripeDuringTransition_East Overworld_ScrollMap OverworldHandleMapScroll Overworld_TransError Overworld_ResetSubmodule Overworld_ScrollRight MapScroll_East Overworld_ScrollLeft MapScroll_West Overworld_ScrollUp MapScroll_South Overworld_ScrollUpAndSide MapScroll_SouthAndClear Overworld_ScrollDown MapScroll_North Overworld_ScrollDownAndSide MapScroll_NorthAndClear Overworld_DoScrollDown CheckForNewlyLoadedMapAreas_North Overworld_DoScrollUp CheckForNewlyLoadedMapAreas_South Overworld_DoScrollLeft CheckForNewlyLoadedMapAreas_West Overworld_DoScrollRight CheckForNewlyLoadedMapAreas_East Overworld_DrawHorizontalStrip BufferAndBuildMap16Stripes_X Overworld_DrawVerticalStrip BufferAndBuildMap16Stripes_Y Overworld_LoadMap32 Overworld_DecompressAndDrawAllQuadrants Overworld_LoadQuadrant16x16 Overworld_DecompressAndDrawOneQuadrant InterlaceMap32_highBytes BlockMoveMap32Chunks_High InterlaceMap32_lowBytes BlockMoveMap32Chunks_Low Map32ToMap16 Overworld_ParseMap32Definition LoadSubOverlayMap32 OverworldLoad_LoadSubOverlayMap32 LoadSubscreenOverlay LoadOverworldOverlay Map16ToMap8_subscreenOverlay BuildBGOverlayFromMap16 Map16ToMap8_normalArea BuildOverworldMapFromMap16 Map16ChunkToMap8 OverworldCopyMap16ToBuffer Overworld_RestoreFailedWarpMap16 MirrorBonk_RecoverChangedTiles LoadEnemyDamageData DecompressEnemyDamageSubclasses Overworld_Decomp Decompress_bank02 Sprite_HelmasaurFireballTrampoline Sprite_70_KingHelmasaurFireball_bounce Sprite_WallCannon Sprite_66_WallCannonVerticalLeft SpritePrep_ArcheryGameGuy SpritePrep_ArrowGame Sprite_ArcheryGameGuy Sprite_65_ArcheryGame ArcheryGameGuy_Main ArcheryGame_Host ArcheryGameGuy_RunGame ArcheryGame_Host_ProctorGame Sprite_GoodArcheryTarget Sprite_ArcheryGame_Octo GoodArcheryTarget_DrawPrize ArcheryGame_DrawPrize Sprite_DebirandoPit Sprite_63_DebirandoPit Sprite_Debirando Sprite_64_Debirando Debirando_UnderSand Debirando_Underground Debirando_ShootFireball Debirando_Shoot Sprite_MasterSword Sprite_62_MasterSword Sprite_MasterLightFountain Sprite_MasterSword_LightFountain Sprite_MasterLightWell Sprite_MasterSword_LightWell MasterSword_DrawLightBall SpriteDraw_LightFountain Sprite_MasterLightBeam Sprite_MasterSword_LightBeam MasterLightBeam_SpawnAnotherBeam MasterSword_SpawnReplacementLightBeam MasterSword_SpawnLightBeams MasterSword_SpawnLightBeam MasterSword_SpawnPendant MasterSword_SpawnPendantProp Sprite_MasterSwordPendant Sprite_MasterSword_Prop MasterSwordPendant_DriftingAway MasterSword_Prop_Floating MasterSwordPendant_Flashing MasterSword_Prop_Flashing MasterSwordPendant_FlyAway MasterSword_Prop_FlyAwayNow Sprite_SpikeRoller Sprite_5D_Roller_VerticalDownFirst Sprite_Beamos Sprite_61_Beamos Beamos_FireBeam Beamos_FireLaser Beamos_DrawEyeball SpriteDraw_Beamos_Eyeball Sprite_BeamosLaser Sprite_Beamos_Laser BeamosLaser_PrepOamCoord Sprite_PrepOamCoord_wrapper Sprite_BeamosLaserHit Sprite_Beamos_LaserHit Sprite_Spark Sprite_5B_Spark_Clockwise Sprite_LostWoodsBird Sprite_59_LostWoodsBird sub_85944C LostWoodsBird_Ascend Sprite_LostWoodsSquirrel Sprite_5A_LostWoodsSquirrel Sprite_Crab Sprite_58_Crab Sprite_DesertBarrier Sprite_57_DesertStatue Sprite_ZoraAndFireball Sprite_55_Zora Sprite_ZoraFireball Sprite_Fireball Sprite_Zora Sprite_Zora_Main Zora_ChooseSurfacingLocation Zora_Submerged Zora_Surfacing Zora_Surface Zora_Submerging Zora_Submerge Sprite_ZoraKing Sprite_52_KingZora ZoraKing_WaitingForPlayer KingZora_Idle ZoraKing_RumblingGround KingZora_TheRumbling ZoraKing_Surfacing KingZora_Surface ZoraKing_Dialogue KingZora_Talking ZoraKing_Submerge KingZora_Submerge Sprite_SpawnSplashRingLong Sprite_Arrghus_SpawnSplash Sprite_SpawnSplashRing Sprite_SpawnBigSplash Sprite_WalkingZora Sprite_56_WalkingZora WalkingZora_Waiting WalkingZora_Wait WalkingZora_Surfacing WalkingZora_Surface WalkingZora_Ambulating WalkingZora_Walking WalkingZora_Depressed WalkingZora_Stunned WalkingZora_DetermineShadowStatus WalkingZora_AdjustShadow WalkingZora_DrawWaterRipple WalkingZora_DrawWaterRipples Sprite_AutoIncDrawWaterRipple SpriteDraw_WaterRipple_WithOamAdjust Sprite_DrawWaterRipple SpriteDraw_WaterRipple Sprite_ArmosKnight Sprite_53_ArmosKnight Lanmola_FinishInitialization SpritePrep_Lanmolas Sprite_Lanmola Sprite_54_Lanmolas Sprite_Lanmola_00 Sprite_Lanmolas_Hiding Sprite_Lanmola_01 Sprite_Lanmolas_BurrowingUp Sprite_Lanmola_02 Sprite_Lanmolas_LeapFromSand Sprite_Lanmola_03 Sprite_Lanmolas_WiggleInAir Sprite_Lanmola_04 Sprite_Lanmolas_BurrowDown Sprite_SpawnFallingItem Ancilla_SpawnFallingPrize Sprite_Lanmola_05 Sprite_Lanmolas_Exploding Sprite_Rat Sprite_6D_Rat Sprite_Rope Sprite_6E_Rope Sprite_Keese Sprite_6F_Keese Sprite_CannonBall Sprite_Cannonball Sprite_CheckDamageBoth Sprite_CheckDamageToAndFromLink Sprite_CannonTrooper_UNUSED Sprite_6B_Cannonball sub_85AC34 CannonGuard_FaceLink sub_85AC52 CannonGuard_Charge sub_85ACF2 CannonGuard_Fire sub_85AD12 CannonGuard_Recoil sub_85AD28 CannonGuard_Recover CannonTrooper_Draw_UNUSED SpriteDraw_CannonGuard Sprite_WarpVortex Sprite_6C_MirrorPortal Sprite_ChainBallTrooper Sprite_6A_BallNChain FlailTrooper_ApproachPlayer BallNChain_Approach FlailTrooper_UpdateGfx BallNChain_Animate FlailTrooper_ShortHalting BallNChain_Steady FlailTrooper_Attack BallNChain_SpinFlail FlailTrooper_WindingDown BallNChain_SlowFlail ChainBallTrooper_DrawHead SpriteDraw_BNCHead ChainBallTrooper_DrawHeadEx SpriteDraw_GuardHead FlailTrooper_DrawBody SpriteDraw_BNCBody FlailTrooper_DrawBodyEx 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DashItem_WaitTillTouchingGround BonkItem_Land DashBookOfMudora_GiveToPlayer BookOfMudora_GrantLiterature Sprite_DashTreetop Sprite_LumberjackTree DashTreeTop_WaitForDashAttack LumberjackTree_WaitForBonk DashTreeTop_SpawnLeaves LumberjackTree_ExplodeViolently DashTreeTop_DancingLeaves LumberjackTree_DispersionOfLeaves DashTreeTop_SpawnLeafCluster LumberjackTree_SpawnLeaves Sprite_TroughBoyLong Sprite_3C_KidInKak BottleVendor_DetectFish BottleMerchant_DetectFish BottleVendor_SpawnFishRewards BottleMerchant_BuyFish ApplyRumbleToSprites Prepare_ApplyRumbleToSprites Sprite_SpawnThrowableTerrain_Internal Sprite_SpawnThrowableTerrain_silently Utility_CheckIfHitBoxesOverlap CheckIfHitBoxesOverlap Sprite_ExecuteSingle2 Sprite_TimersAndOam Sprite_Get_16_bit_Coords Sprite_Get16BitCoords SpriteFall_Main SpriteModule_Fall1 SpriteBurn_Main SpriteModule_Burn_bounce SpriteExplode_Main SpriteModule_Explode_bounce SpriteDrown_Main SpriteModule_Drown SpritePrep_Main SpriteModule_Initialize 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ReturningSmithy_CopiouslyThankful Smithy_Homecoming_TYVM SmithyFrog_Main Smithy_Frog Smithy_ConversationStart Smithy_Smithing Smithy_NearbyHammerUseListener Smithy_ListenForHammer Smithy_ProvideTemperingChoice Smithy_WannaTemper Smithy_HandleTemperingChoice Smithy_ForRealsies Smithy_HandleTemperingCost Smithy_ItAintFreeKid Smithy_TemperingSword Smithy_TemperInProgress Smithy_GrantTemperedSword Smithy_GiveTemperedSword Smithy_SpawnReturningSmithy Smithy_SpawnFriend Smithy_SpawnOtherSmithy Smithy_SpawnDwarfPal SmithySpark_Main Smithy_Spark SmithyBros_SpawnSmithySpark Smithy_SpawnSpark Sprite_EnemyArrow Sprite_1B_Arrow Sprite_CrystalSwitch Sprite_1E_CrystalSwitch Sprite_BugNetKid Sprite_1F_SickKid BugNetKid_Resting SickKid_ISleep BugNetKid_PerkUp SickKid_RealShit BugNetKid_GrantBugNet SickKid_NothingButNet BugNetKid_BackToResting SickKid_OutOfShaqMemes Sprite_PushSwitch Sprite_21_WaterSwitch PushSwitch_Case0 WaterSwitch_Untoggled PushSwitch_Case1 WaterSwitch_ReleaseGate Sprite_MiddleAgedMan Sprite_39_Locksmith MiddleAgedMan_Chillin LockSmith_Chillin MiddleAgedMan_TransitionToTagalong LockSmith_FollowLink MiddleAgedMan_OfferChestOpening LockSmith_OfferService MiddleAgedMan_ReactToSecretKeepingResponse LockSmith_RespondToAnswer Sprite_HoboEntities Sprite_2B_Hobo Sprite_Hobo Sprite_Hobo_Bum Hobo_Sleeping Hobo_Sleep Hobo_WakeUp Hobo_Awoken Hobo_GrantBottle Hobo_GiveBottle Hobo_SpawnHobo SpritePrep_Hobo_SpawnSmoke Sprite_HoboBubble Sprite_Hobo_Bubble Sprite_HoboFire Sprite_Hobo_Fire Hobo_SpawnCampfire SpritePrep_Hobo_SpawnFire Sprite_HoboSmoke Sprite_Hobo_Smoke HoboFire_SpawnSmoke Hobo_SpawnSmoke Sprite_UncleAndSageTrampoline Sprite_73_UncleAndPriest_bounce SpritePrep_UncleAndSageTrampoline SpritePrep_UncleAndPriest_bounce SpriteActive2_Trampoline SpriteModule_Active_bounce SpritePrep_OldMountainManTrampoline SpritePrep_OldMan_bounce Sprite_TutorialEntitiesTrampoline Sprite_TutorialGuardOrBarrier_bounce Sprite_PullSwitch Sprite_PullSwitch_bounce Sprite_SomariaPlatformTrampoline Sprite_SomariaPlatformAndPipe_bounce Sprite_MedallionTabletTrampoline Sprite_F2_MedallionTablet_bounce Sprite_QuarrelBrosTrampoline Sprite_32_ArguingBros_bounce Sprite_PullForRupeesTrampoline Sprite_33_RupeePull_bounce Sprite_GargoyleGrateTrampoline Sprite_14_ThievesTownGrate_bounce Sprite_YoungSnitchLadyTrampoline Sprite_34_YoungSnitch_bounce SpritePrep_YoungSnitchGirl SpritePrep_Snitch_bounce_2 Sprite_InnKeeperTrampoline Sprite_35_Innkeeper_bounce SpritePrep_InnKeeper SpritePrep_Snitch_bounce_3 Sprite_WitchTrampoline Sprite_36_Witch_bounce Sprite_WaterfallTrampoline Sprite_37_Waterfall_bounce Sprite_ArrowTriggerTrampoline Sprite_38_EyeStatue_bounce Sprite_MadBatterTrampoline Sprite_3A_MagicBat_bounce Sprite_DashItemTrampoline Sprite_3B_BonkItem_bounce Sprite_TroughBoyTrempoline Sprite_3C_KidInKak_bounce Sprite_OldSnitchLadyTrampoline Sprite_3D_OldSnitch_bounce Sprite_RunningManTrampoline Sprite_74_RunningBoy_bounce SpritePrep_RunningManTrampoline SpritePrep_RunningBoy_bounce Sprite_BottleVendorTrampoline Sprite_75_BottleMerchant_bounce Sprite_ZeldaTrampoline Sprite_76_Zelda_bounce SpritePrep_ZeldaTrampoline SpritePrep_Zelda_bounce Sprite_ElderWifeTrampoline Sprite_78_MrsSahasrahla_bounce Sprite_MushroomTrampoline Sprite_E7_Mushroom_bounce SpritePrep_MushroomTrampoline SpritePrep_Mushroom_bounce Sprite_FakeSwordTrampoline Sprite_E8_FakeMasterSword_bounce SpritePrep_FakeSwordTrampolnie SpritePrep_FakeMasterSword_bounce Sprite_ElderTrampoline Sprite_16_Elder_bounce Sprite_PotionShopTrampoline Sprite_E9_MagicShopAssistant_bounce SpritePrep_PotionShopTrampoline SpritePrep_MagicShopAssistant_bounce Sprite_HeartContainerTrampoline Sprite_EA_HeartContainer_bounce SpritePrep_HeartContainerTrampoline SpritePrep_HeartContainer_bounce Sprite_HeartPieceTrampoline Sprite_EB_HeartPiece_bounce SpritePrep_HeartPieceTrampoline SpritePrep_HeartPiece FluteBoy_UnusedInvocation Sprite_2E_FluteKid_bounce Sprite_UnusedTelepathTrampoline Sprite_2D_TelepathicTile_bounce Sprite_HumanMulti_1_Trampoline Sprite_29_Adult_bounce Sprite_SweepingLadyTrampoline Sprite_2A_SweepingLady_bounce Sprite_LumberjacksTrampoline Sprite_2C_Lumberjacks_bounce Sprite_FortuneTellerTrampoline Sprite_31_FortuneTeller_bounce Sprite_MazeGameLadyTrampoline Sprite_2F_RaceGameLady_bounce Sprite_MazeGameGuyTrampoline Sprite_30_RaceGameGuy_bounce Sprite_TalkingTreeTrampoline Sprite_25_TalkingTree_bounce Sprite_MovableStatue Sprite_1C_Statue MovableStatue_CheckFullSwitchCovering Statue_CheckForSwitch MovableStatue_MoveTouchingSprites Statue_BlockSprites Sprite_WeathervaneTrigger Sprite_1D_FluteQuest Sprite_WishPond Sprite_72_FairyPond Sprite_HappinessPond_0 Sprite_FairyPond_WaitForLink Sprite_HappinessPond_1 Sprite_LakeHyliaFairy_WaitForLink Sprite_HappinessPond_2 Sprite_LakeHyliaFairy_BegForDonation Sprite_HappinessPond_3 Sprite_LakeHyliaFairy_AcceptDonation Sprite_HappinessPond_4 Sprite_LakeHyliaFairy_WaitForDonation Sprite_HappinessPond_5 Sprite_LakeHyliaFairy_SpawnFairy Sprite_HappinessPond_6 Sprite_LakeHyliaFairy_Greetings Sprite_HappinessPond_7 Sprite_LakeHyliaFairy_OfferUpgrade Sprite_HappinessPond_8 Sprite_LakeHyliaFairy_UpgradeBombs Sprite_HappinessPond_9 Sprite_LakeHyliaFairy_RevertTranslucency Sprite_HappinessPond_10 Sprite_LakeHyliaFairy_DeleteFairy Sprite_HappinessPond_11 Sprite_LakeHyliaFairy_RestoreAndReset Sprite_HappinessPond_12 Sprite_LakeHyliaFairy_UpgradeArrows Sprite_HappinessPond_13 Sprite_LakeHyliaFairy_GiveDonationStatus HappinessPond_GrantLuckStatus LakeHyliaFairy_GrantLuck Sprite_WishPond2_0 Sprite_UpgradeFairy_WaitForLink Sprite_WishPond2_1 Sprite_UpgradeFairy_OfferItemToss Sprite_WishPond2_2 Sprite_UpgradeFairy_HandleItemToss Sprite_WishPond2_3 Sprite_UpgradeFairy_SpawnFairy Sprite_WishPond2_4 Sprite_UpgradeFairy_AskWhoDidThis Sprite_WishPond2_5 Sprite_UpgradeFairy_HandleAnswer Sprite_WishPond2_6 Sprite_UpgradeFairy_HandleUpgrade Sprite_WishPond2_7 Sprite_UpgradeFairy_Retreat Sprite_WishPond2_8 Sprite_UpgradeFairy_FixPalettes Sprite_WishPond2_9 Sprite_UpgradeFairy_HandleItemReceipt Sprite_WishPond2_10 Sprite_UpgradeFairy_FinalGoodBye Sprite_WishPond2_11 Sprite_UpgradeFairy_YouLiar Sprite_WishPond2_12 Sprite_UpgradeFairy_SecondChance Sprite_WishPond2_13 Sprite_UpgradeFairy_DebaseLink Sprite_Leever Sprite_71_Leever Leever_UnderSand Leever_Underground sub_86CBF5 UNREACHABLE_06CBFD Leever_AttackPlayer Leever_Attack Leever_Submerge Leever_Dig Sprite_HeartRefill Sprite_D8_Heart Sprite_ResetVelXYZ Sprite_ZeroVelocity_XYZ Sprite_ReturnHandleDraggingByAncilla Sprite_HandleDraggingByAncilla Sprite_Faerie Sprite_E3_Fairy Faerie_Normal Fairy_Prancing Faerie_HandleCapture Fairy_HandleCapture Faerie_CheckForTemporaryUntouchability Fairy_CheckIfTouchable Sprite_Key Sprite_E4_SmallKey Sprite_ItemPickup Sprite_D9_GreenRupee Sprite_CommonItemPickup Sprite_Absorbable_Main ShieldPickup_AbsorptionByPlayer Absorb_Shield BigKey_AbsorptionByPlayer Absorb_BigKey Faerie_AbsorptionByPlayer Absorb_Fairy sub_86D1AF Absorb_Heart GreenRupee_AbsorptionByPlayer Absorb_Rupee OneBombRefill_AbsorptionByPlayer Absorb_Bomb SmallMagicRefill_AbsorptionByPlayer Absorb_SmallMagic FiveArrowRefill_AbsorptionByPlayer Absorb_Arrows_5 Sprite_DrawAbsorbableOrReturn SpriteDraw_AbsorbableTransient Sprite_Octorock Sprite_08_Octorok Octorock_Normal Octorok_ShootSingle Octorock_FourShooter Octorok_Shoot4Ways Octorock_SpitOutRock Octorok_FireLoogie Sprite_Octostone Sprite_0C_OctorokStone Octostone_DrawCrumbling SpriteDraw_OctorokStoneCrumbling Sprite_Octoballoon Sprite_0F_Octoballoon Octoballoon_ApplyRecoilToPlayer Octoballoon_RecoilLink Octoballoon_SpawnTheSpawn Octoballoon_FormBabby Sprite_Octospawn Sprite_10_OctoballoonBaby Sprite_Buzzblob Sprite_0D_Buzzblob Sprite_WallInducedSpeedInversion Sprite_BounceOffWall Sprite_NegateVel Sprite_InvertSpeed_XY Sprite_InvertVertSpeed Sprite_InvertSpeed_Y Sprite_PrepAndDrawSingleLarge SpriteDraw_SingleLarge Sprite_PrepAndDrawSingleSmall SpriteDraw_SingleSmall Sprite_DrawShadow SpriteDraw_Shadow Sprite_DrawShadowEx SpriteDraw_Shadow_custom Sprite_DrawKey Sprite_DrawThinAndTall Sprite_StalfosHead Sprite_02_StalfosHead SpriteHeld_Main SpriteModule_Carried SpriteHeld_ThrowQuery CarriedSprite_CheckForThrow ThrownSprite_TileAndPeerInteraction ThrownSprite_TileAndSpriteInteraction SpriteStunned_Main SpriteModule_Stunned ThrownSprite_CheckDamageToPeers ThrownSprite_CheckDamageToSprites ThrownSprite_CheckDamageToSinglePeer ThrownSprite_CheckDamageToSingleSprite Sprite_NegateHalveSpeedEtc Sprite_ApplyRicochet Sprite_Func20 ThrowableScenery_TransmuteIfValid Sprite_Func21 ThrowableScenery_TransmuteToDebris Sprite_Func2 Sprite_ScheduleForBreakage Sprite_HalveVelocity Sprite_HalveSpeed_XY Fish_SpawnLeapingFish Sprite_SpawnLeapingFish SpriteStunned_Main_Func1_withRipple HandleFreezeAndStunTimer SpritePoof_Main SpriteModule_Poof Sprite_PrepOamCoordSafe Sprite_PrepOamCoord sub_86E4A1 Sprite_CheckTileCollision_set_layer j_Sprite_CheckTileCollisionSingleLayer Sprite_CheckTileCollision_check_just_one Sprite_Func7 Sprite_CheckForTileInDirection_horizontal Sprite_Func6 Sprite_CheckForTileInDirection_vertical Sprite_Func9 SpriteFall_AdjustPosition Sprite_Func10 Sprite_CheckTileInDirection Sprite_Func5 Sprite_CheckTileProperty Entity_GetTileAttr GetTileAttribute Sprite_GetTileAttrLocal Sprite_GetTileAttribute Entity_CheckSlopedTileCollisionLong Sprite_CheckSlopedTileCollision Sprite_ProjectSpeedTowardsPlayer_return Sprite_ProjectSpeedTowardsLink_instantexit Sprite_ProjectSpeedTowardsPlayer Sprite_ProjectSpeedTowardsLink Sprite_ApplySpeedTowardsPlayer Sprite_ApplySpeedTowardsLink Sprite_ProjectSpeedTowardsEntity Sprite_ProjectSpeedTowardsLocation sub_86EA2A Sprite_ProjectSpeedTowardsLocation_fastexit Sprite_IsToRightOfEntity Sprite_IsRightOfLocation Sprite_IsBelowEntity Sprite_IsBelowLocation Sprite_DirectionToFaceEntity Sprite_DirectionToFaceLocation Sprite_Func1 Guard_ParrySwordAttacks Sprite_Func13 Sprite_AttemptZapDamage Sprite_CheckAncillaDamage Ancilla_CheckDamageToSprite Sprite_CheckAncillaDamage2 Ancilla_CheckDamageToSprite_aggressive Sprite_Func11 Ancilla_CheckDamageToSprite_preset Sprite_Func14 Sprite_CalculateSwordDamage Sprite_Func16 Sprite_ApplyCalculatedDamage Sprite_Func17 AgahnimBalls_DamageAgahnim Sprite_HitTimer24 Sprite_MiniMoldorm_Recoil Sprite_CheckDamageToPlayer Sprite_CheckDamageToLink Sprite_CheckDamageToPlayerSameLayer Sprite_CheckDamageToLink_same_layer Sprite_CheckDamageToPlayerIgnoreLayer Sprite_CheckDamageToLink_ignore_layer Sprite_CheckDamageToPlayer_CheckCoord Sprite_SetupHitBox00 Sprite_CheckDamageFromPlayer Sprite_CheckDamageFromLink Sprite_StaggeredCheckDamageToPlayerPlusRecoil Sprite_AttemptDamageToLinkWithCollisionCheck Sprite_AttemptDamageToPlayerPlusRecoil Sprite_AttemptDamageToLinkPlusRecoil sub_86F445 Sprite_RecoilLinkAndTHUMP Player_SetupActionHitBoxLong SetupActionHitBox Player_SetupActionHitBoxInner2 SetupActionHitBox_spinning Player_SetupActionHitBoxInner SetupActionHitBox_dashing Sprite_Func12 Sprite_DoHitBoxesFast Sprite_ApplyRecoilToPlayer Sprite_ApplyRecoilToLink Player_PlaceRepulseSpark Link_PlaceWeaponTink Sprite_PlaceRupulseSpark Sprite_PlaceWeaponTink GetPlayerHitBoxUnlessDisabled Link_SetupHitBox_conditional GetPlayerHitBox Link_SetupHitBox OAM_AllocateDeferToPlayer Oam_AllocateDeferToPlayer SpriteDeath_Main SpriteModule_Die SpriteDeath_Func1 Sprite_DoTheDeath SpriteDeath_Func2 ForcePrizeDrop SpriteDeath_Func3 PrepareEnemyDrop SpriteDeath_DrawPerishingOverlay SpriteDeath_DrawPoof SpriteCustomFall_Main SpriteModule_Fall2 Sprite_DrawFall_Type0 SpriteDraw_FallingHelmaBeetle Sprite_DrawFall_Type1 SpriteDraw_FallingHumanoid sub_86FF6D UNREACHABLE_06FF73 Player_Main Link_Main Player_DoSfx1 PlaySfx_Set1 Player_DoSfx2 PlaySfx_Set2 Player_DoSfx3 PlaySfx_Set3 GetPlayerRelativePan PlaySfx_SetPan Player_Main_UnlessFrozen Link_ControlHandler PlayerHandler_00_Ground LinkState_Default PlayerHandler_00_Ground_2 HandleLink_From1D Link_CheckRemoveTempbunny Link_HandleBunnyTransformation PlayerHandler_1C_TempBunny LinkState_TemporaryBunny Link_TempBunny_Func1 LinkState_Bunny_recache PlayerHandler_18_StuckUnderRock LinkState_HoldingBigRock Player_InitiateFirstEtherSpell EtherTablet_StartCutscene PlayerHandler_19_ReceiveEther LinkState_ReceivingEther Player_InitiateFirstBombosSpell BombosTablet_StartCutscene PlayerHandler_1A_ReceiveBombos LinkState_ReceivingBombos sub_87866D InitiateDesertCutscene PlayerHandler_1B_OpenDesertPalace LinkState_ReadingDesertTablet Player_CheckGravestoneOrSomariaBlock HandleSomariaAndGraves PlayerHandler_02_RecoilMode LinkState_Recoil Player_HandleIncapacitated Link_HandleRecoilAndTimer PlayerHandler_05_TurtleRockPlatform_UNUSED LinkState_OnIce Player_RecoilMode_Helper1 Link_HandleChangeInZVelocity PlayerHandler_0B_FallingLedgeDown LinkHop_HoppingSouthOW Player_Ledge_Handler1 LinkState_HandlingJump Link_DoMoveXCoord_Outdoors_Helper3 LinkHop_FindTileToLandOnSouth PlayerHandler_0C_FallingLedge LinkState_HoppingHorizontallyOW Link_DoMoveXCoord_Outdoors_Helper2 Link_HoppingHorizontally_FindTile_Y Player_RecoilMode_Helper2 Link_SetToDeepWater PlayerHandler_0F_JumpLedgeMore_UNUSED LinkState_0F Link_DoMoveXCoord_Outdoors_Helper1 Link_HoppingHorizontally_FindTile_X PlayerHandler_0D_JumpDiagLedgeUp LinkState_HoppingDiagonallyUpOW PlayerHandler_0E_JumpLedgeDown LinkState_HoppingDiagonallyDownOW Link_Ledge_Func1 LinkHop_FindLandingSpotDiagonallyDown Player_HandleIncapacitated_Helper1 Link_SplashUponLanding PlayerHandler_11_StartDash LinkState_Dashing PlayerHandler_12_OutOfDash LinkState_ExitingDash Player_HaltDashAttack Link_CancelDash Link_Move_Helper5 RepelDash Link_MoveXY_Helper LinkApplyTileRebound Player_RepelDashAttack Sprite_RepelDash SetDirectionFromRecoil Flag67WithDirections PlayerHandler_01_FallHole LinkState_Pits DoSwordInteractionWithTiles_Helper2 HandleLayerOfDestination Player_DecreaseHealthWithHole DungeonPitDoDamage HoleToDungeon_Helper1 HandleDungeonLandingFromPit PlayerHandler_04_Swimming_Inner Link_HandleSwimMovements Link_Swim_Helper2 Link_FlagMaxAccels Link_Swim_Helper3 Link_SetIceMaxAccel Link_Swim_Helper4 Link_SetMomentum Player_ResetSwimState Link_ResetSwimmingState Link_ResetSomething1 Link_ResetStateAfterDamagingPit Player_ResetSwimCollision ResetAllAcceleration Link_Swim_Helper1 Link_HandleSwimAccels Link_Swim_Helper5 Link_SetTheMaxAccel PlayerHandler_07_Electrocution LinkState_Zapped Link_SetInBed Link_TuckIntoBed PlayerHandler_16_SleepInBed LinkState_Sleeping PlayerHandler_16_SleepInBed_00 Link_SnoringInBed PlayerHandler_16_SleepInBed_01 Link_SittingUpInBed PlayerHandler_16_SleepInBed_02 Link_JumpingOutOfBed Player_Sword Link_HandleSwordCooldown Link_HandleYButtonItems Link_HandleYItem Player_HandleActions Link_HandleAPress Player_DoAction Link_APress_PerformBasic Link_CheckFireBeam HandleSwordSfxAndBeam Player_Sword_Inner Link_CheckForSwordSwing Player_Sword_SpinAttackJerks HandleSwordControls Player_SetAllowDirChangeEtc Link_ResetSwordAndItemUsage Player_CalcSwordOamOffs CalculateSwordHitBox Item_Rod_Shoot RodItem_CreateShot Item_Rod_Shoot_2 RodItem_CreateIceShot Item_Rod_Shoot_1_Outer RodItem_CreateFireShot LinkItem_RemoveFromHand Link_ResetBoomerangYStuff LinkItem_MagicPowder LinkItem_Powder GanonEmerges_SpawnTravelBird CallForDuckIndoors LinkItem_BookOfMudora LinkItem_Book LinkItem_EtherMedallion LinkItem_Ether PlayerHandler_08_Ether LinkState_UsingEther PlayerHandler_09_Bombos LinkState_UsingBombos PlayerHandler_0A_QuakeMedallion LinkState_UsingQuake Link_SomethingThenSetSpinAttacking Link_ActivateSpinAttack Link_SetSpinAttacking Link_AnimateVictorySpin PlayerHandler_03_SpinAttack LinkState_SpinAttack sub_87A8EC UNREACHABLE_07A8DC PlayerHandler_14_MagicMirror LinkState_CrossingWorlds Link_ActionBookMudora Link_PerformDesertPrayer Player_AfterMirrorWarp HandleFollowersAfterMirroring PlayerHandler_13_Hookshot LinkState_Hookshotting Item_Cape_StopWithAnim Link_ForceUnequipCape Player_TurnOffCapeMode Link_ForceUnequipCape_quietly Link_SomethingCollideWithFloor HaltLinkWhenUsingItems Player_CheckHandleCapeStuff_IfCarry Link_HandleCape_passive_LiftCheck DoSwordInteractionWithTiles_Byrna SearchForByrnaSpark LinkItem_BugCatchingNet LinkItem_Net Link_CheckNewY_ButtonPress CheckYButtonPress LinkItem_EvaluateMagicCost LinkCheckMagicCost LinkItem_ReturnUnusedMagic Refund_Magic Player_ResetSomeCrap Link_ItemReset_FromOverworldThings Link_Lift Link_PerformThrow Link_AfterAction1_Pickup Link_APress_LiftCarryThrow Link_StartDash Link_PerformDash nullsub_6 Link_APress_NothingB Link_GrabWall Link_PerformGrab Link_AfterAction3_GrabWall Link_APress_PullObject Link_MovableStatue Link_PerformStatueDrag Link_AfterAction6_MovableStatue Link_APress_StatueDrag Link_PullForRupees Link_PerformRupeePull PlayerHandler_1D_PullRupees LinkState_TreePull Link_ReadSign Link_PerformRead Link_Chest Link_PerformOpenChest CheckAButtonPressedNow Link_CheckNewAPress PlayerHandler_00_RelatedToABtn Link_HandleToss sub_87B609 UNREACHABLE_07B5F2 Player_LimitDirections Link_HandleDiagonalCollision Player_DoTileInteractions Link_HandleCardinalCollision Link_MoveCoord_YX RunSlopeCollisionChecks_VerticalFirst Link_MoveCoord_XY RunSlopeCollisionChecks_HorizontalFirst Player_CheckSetLowerLevelMoving CheckIfRoomNeedsDoubleLayerCheck Player_SetUpperLevelCheckMoving CreateVelocityFromMovingBackground Link_DoMoveYCoord StartMovementCollisionChecks_Y Link_DoMoveYCoord_Indoors StartMovementCollisionChecks_Y_HandleIndoors Player_DoMoveY_Entry2 HandlePushingBonkingSnaps_Y Link_DoMoveYCoord_Outdoors StartMovementCollisionChecks_Y_HandleOutdoors Link_CheckTriggerJumpLedge1 RunLedgeHopTimer Link_Move_Helper4_CheckSmash Link_BonkAndSmash AlignYCoordToTile Link_AddInVelocityYFalling Link_MoveY_AdjustXForDoor CalculateSnapScratch_Y Add_R0_To_X AddAbsoluteScratchToXCoord Link_MoveY_Doorway_Helper3 ChangeAxisOfPerpendicularDoorMovement_Y Link_SubtractVelFromY Link_AddInVelocityY Link_SomeKindOfRecoil_Y Link_HopInOrOutOfWater_Y Link_MoveY_RecoilOther Link_FindValidLandingTile_North Link_JumpOffLedgeUpDown Link_FindValidLandingTile_DiagonalNorth Link_DoMoveXCoord StartMovementCollisionChecks_X Link_DoMoveXCoord_Indoors StartMovementCollisionChecks_X_HandleIndoors Player_DoMoveX_Entry2 HandlePushingBonkingSnaps_X Link_DoMoveXCoord_Outdoors StartMovementCollisionChecks_X_HandleOutdoors AlignXCoordToTile SnapOnX Link_DoMoveXCoord_Indoors_0 CalculateSnapScratch_X Add_R0_to_Y AddAbsoluteScratchToYCoord Link_DoMoveXCoord_Indoors_DoorWay ChangeAxisOfPerpendicularDoorMovement_X Link_SomeKindOfRecoil_X Link_HopInOrOutOfWater_X Link_AvoidJudderAgainstDiagWall Link_HandleDiagonalKickback DetectTiles_MoveY TileDetect_Movement_Y DetectTiles_MoveX TileDetect_Movement_X DetectTiles_3_UpDown TileDetect_Movement_VerticalSlopes DetectTiles_4_LeftRight TileDetect_Movement_HorizontalSlopes Player_TileDetectNearby_Far TileDetect_BigArea DetectTiles_5_UNUSED TileDetect_UnusedIce DoSwordInteractionWithTiles TileDetect_MainHandler DoSwordInteractionWithTiles_Helper4 Link_PermissionForSloshSounds ChangableDungeonObj_Func1B PushBlock_AttemptToPushTheBlock GetBestActionToPerformOnTile Link_HandleLiftables Link_Move_Helper6 HandleNudging Hookshot_CheckTileCollison Hookshot_CheckTileCollision DetectTiles_7 HandleNudgingInADoor DetectTiles_8 TileCheckForMirrorBonk DetectTiles_9 TileDetect_SwordSwingDeepInDoor TileDetect_Execute TileDetection_Execute DoSwordInteractionWithTiles_Helper TileBehavior_HandleItemAndExecute TileHandlerIndoor_01 TileBehavior_StandardCollision TileHandlerIndoor_18 TileBehavior_SlopeOuter TileHandlerIndoor_10 TileBehavior_Slope TileHandlerIndoor_1D TileBehavior_NorthSingleLayerStairs TileHandlerIndoor_1E TileBehavior_NorthSwapLayerStairs TileHandlerIndoor_20 TileBehavior_Pit TileHandlerIndoor_0C TileBehavior_OverlayMask_0C TileHandlerIndoor_0E TileBehavior_GanonIce TileHandlerIndoor_0F TileBehavior_PalaceIce TileHandlerIndoor_C0 TileBehavior_LightableTorch TileHandlerIndoor_08 TileBehavior_DeepWater TileHandlerIndoor_0A TileBehavior_ShortWaterLadder TileHandlerIndoor_1C TileBehavior_OverlayMask_1C TileHandlerIndoor_90 TileBehavior_LayerToggleShutterDoor TileHandlerIndoor_98 TileBehavior_LayerAndDungeonToggleShutterDoor TileHandlerIndoor_A2 TileBehavior_DungeonToggleShutterDoor TileHandlerIndoor_A0 TileBehavior_DungeonToggleManualDoor TileHandlerIndoor_09 TileBehavior_ShallowWater TileHandlerIndoor_70 TileBehavior_ManipulablyReplaced TileHandlerOutdoors_0B TileBehavior_UnusedDeepWater TileHandlerIndoor_58 TileBehavior_Chest TileHandlerIndoor_3D TileBehavior_SouthSingleLayerStairs TileHandlerIndoor_44 TileBehavior_Spike TileHandlerIndoor_0D TileBehavior_SpikeFloor TileHandlerIndoor_27 TileBehavior_Hookshottables IsHookshotTile TileBehavior_FlagManipulable TileHandlerIndoor_F0 TileBehavior_FlaggableDoor TileHandlerIndoor_60 TileBehavior_RupeeTile TileHandlerIndoor_67 TileBehavior_CrystalPeg_Up TileHandlerIndoor_68 TileBehavior_Conveyor_Upwards TileHandlerIndoor_69 TileBehavior_Conveyor_Downwards TileHandlerIndoor_6A TileBehavior_Conveyor_Leftwards TileHandlerIndoor_6B TileBehavior_Conveyor_Rightwards TileHandlerIndoor_63 TileBehavior_MinigameChest TileHandlerIndoor_8E TileBehavior_Entrance TileHandlerOutdoors_00 TileBehavior_NothingOW TileHandlerIndoor_40 TileBehavior_ThickGrass TileHandlerIndoor_48 TileBehavior_DiggableGround TileHandlerIndoor_50 TileBehavior_Liftable TileHandlerIndoor_29 TileBehavior_Ledge_South TileHandlerIndoor_28 TileBehavior_Ledge_North TileHandlerIndoor_2A TileBehavior_Ledge_EastWest TileHandlerIndoor_2C TileBehavior_Ledge_NorthDiagonal TileHandlerIndoor_2D TileBehavior_Ledge_SouthDiagonal TileHandlerOutdoors_4C TileBehavior_UnusedCornerType TileHandlerOutdoors_4E TileBehavior_EasternRuinsCorner TileHandlerIndoor_4B TileBehavior_Warp TileHandlerOutdoors_42 TileBehavior_GraveStone TileHandlerIndoor_46 TileBehavior_HylianPlaque TileHandlerIndoor_57 TileBehavior_BonkRocks ChangableDungeonObj_Func1C PushBlock_GetTargetTileFlag Link_AvoidJudderAgainstDiagWall_Y FlagMovingIntoSlopes_Y Link_AvoidJudderAgainstDiagWall_X FlagMovingIntoSlopes_X Player_HandleIncapacitated_Inner Link_HandleRecoiling Player_SomethingWithVelocity Link_HandleVelocity Player_MovePosition1 LinkHop_FindArbitraryLandingSpot Player_ApplyDragAndComputeVel Link_HandleVelocityAndSandDrag Player_SomethingWithVelocity_IsSwimming HandleSwimStrokeAndSubpixels Player_SomethingWithVelocity_IsTired Link_DashInPlace Player_CheckApplyFloorVel Link_HandleMovingFloor Player_ApplyFloorVel Link_ApplyMovingFloorVelocity Player_MovingBelt Link_ApplyConveyor Player_UpdateDirection_PushingBits4 Link_HandleMovingAnimation_SetFacingDown Player_UpdateDirection Link_HandleMovingAnimation_FullLongEntry Player_UpdateDirection_Part2 Link_HandleMovingAnimation_StartWithDash Player_UpdateDirection_Swimming Link_HandleMovingAnimationSwimming Player_UpdateDirection_Running Link_HandleMovingAnimation_Dash Player_CheckDoorwayQuadrantMovement HandleIndoorCameraAndDoors Player_CheckDoorwayMovement HandleDoorTransitions Player_CheckCrossQuadrantBoundary ApplyLinksMovementToCamera PrayingScene_InitHDMA DesertPrayer_InitializeIrisHDMA PrayingScene_HDMAStuff DesertPrayer_BuildIrisHDMATable PrayingScene_Func1 DesertHDMA_CalculateIrisShapeLine InsertIntoChangableDungeonObj FindFreeMovingBlockSlot ChangableDungeonObj_Func1 InitializePushBlock ChangableDungeonObj_Func2 PushBlock_Slide PushBlock_Handler_Step4 PushBlock_HandleFalling ChangableDungeonObj_Func2C PushBlock_ApplyVelocity ChangableDungeonObj_Func2B PushBlock_HandleCollision Sprite_HandlePushedBlocks Sprite_Dungeon_DrawAllPushBlocks Sprite_DrawOnePushedBlock Sprite_Dungeon_DrawSinglePushBlock Init_Player Link_Initialize Player_ResetState Link_ResetProperties_A Player_ResetState2 Link_ResetProperties_B Player_ResetState3 Link_ResetProperties_C Player_UsedForSpiralStaircase HandleLinkOnSpiralStairs UsedForSpiralStaircase2 SpiralStairs_FindLandingSpot Link_ResetTimerForPushGetTired LinkResetPushTimer sub_87F3FD UNREACHABLE_07F3D7 Player_IsScreenTransitionBlocked Link_CheckForEdgeScreenTransition Tagalong_CanWeDisplayMessage Follower_ValidateMessageFreedom Player_ApproachTriforce TriforceRoom_LinkApproachTriforce Sprite_CheckIfPlayerPreoccupied Sprite_CheckIfLinkIsBusy Player_IsPipeEnterable Pipe_ValidateEntry Player_OutdoorCacheStatePriorToHandler CacheCameraPropertiesIfOutdoors Ancilla_DoSfx1_NearPlayer Ancilla_Sfx1_Near Player_DoSfx2 Ancilla_Sfx2_Near Player_DoSfx3 Ancilla_Sfx3_Near Player_SetSfxPan Ancilla_Sfx_Near Ancilla_DoSfx1 Ancilla_Sfx1_Pan Ancilla_DoSfx2 Ancilla_Sfx2_Pan Ancilla_DoSfx3 Ancilla_Sfx3_Pan Ancilla_GetSfxPan Ancilla_Sfx_SetPan Item_Rod_Shoot_1 AncillaAdd_FireRodShot SomarianBlast_SpawnCentrifugalQuad SomariaBlock_SpawnBullets Bomb_ProjectReflexiveSpeedOntoSprite Ancilla_ProjectReflexiveSpeedOntoSprite Ancilla_ExecuteObjects Ancilla_ExecuteAll Ancilla_ExecuteObject Ancilla_ExecuteOne Ancilla_IceShotSparkle Ancilla13_IceRodSparkle IceShotSparkle_Spawn AncillaAdd_IceRodSparkle Ancilla_SomarianBlast Ancilla01_SomariaBullet Ancilla_FireShot Ancilla02_FireRodShot Ancilla_CheckTileCollisionStaggered Ancilla_CheckTileCollision_staggered Ancilla_CheckTileCollisionOneFloorEx Ancilla_CheckTileCollision_targeted Ancilla_BeamHit Ancilla04_BeamHit Ancilla_CheckOneSpriteCollision Ancilla_CheckSpriteCollision_Single Ancilla_IsToRightOfPlayer Ancilla_IsRightOfLink Ancilla_IsBelowPlayer Ancilla_IsBelowLink Ancilla_RepulseSpark Ancilla_WeaponTink Ancilla_Boomerang Ancilla05_Boomerang Boomerang_CheckForScreenEdgeReversal Boomerang_ScreenEdge Boomerang_SelfTerminateIfOffscreen Boomerang_StopOffScreen Ancilla_WallHit Ancilla06_WallHit Ancilla_Bomb Ancilla07_Bomb Ancilla_ConveyorBeltVelocityOverride Ancilla_ApplyConveyor Ancilla_LiftableObjectLogic Ancilla_HandleLiftLogic Ancilla_Liftable_Func4 Ancilla_LatchAltitudeAboveLink Ancilla_Liftable_Func3 Ancilla_LatchLinkCoordinates Ancilla_Liftable_Func2 Ancilla_LatchCarriedPosition Ancilla_Adjust_Y_CoordByAltitude Ancilla_LatchYCoordToZ Ancilla_RestoreY Ancilla_SetYFrom_DP72 Bomb_GetSomeDistance Bomb_GetDisplacementFromLink Ancilla_DoorDebris Ancilla08_DoorDebris Ancilla_Arrow Ancilla09_Arrow Ancilla_HaltedArrow Ancilla0A_ArrowInTheWall Ancilla_IceShot Ancilla0B_IceRodShot Ancilla_IceShotSpread Ancilla11_IceRodWallHit Ancilla_BlastWallStuff Ancilla33_BlastWallExplosion BlastWall_DrawExplosion AncillaDraw_BlastWallBlast Bomb_DrawExplosion AncillaDraw_Explosion Ancilla_JumpSplash Ancilla15_JumpSplash Ancilla_HitStars Ancilla16_HitStars Ancilla_ShovelDirt Ancilla17_ShovelDirt Ancilla_BlastWallFireball Ancilla32_BlastWallFireball Ancilla_EtherSpell Ancilla18_EtherSpell EtherSpell_LightningDescends EtherSpell_HandleLightningStroke EtherSpell_PulsingBlitzOrb EtherSpell_HandleOrbPulse EtherSpell_RadialStates EtherSpell_HandleRadialSpin EtherSpell_DrawBlitzBall AncillaDraw_EtherBlitzBall EtherSpell_DrawSplittingBlitzSegment AncillaDraw_EtherBlitzSegment EtherSpell_DrawBlitzSegments AncillaDraw_EtherBlitz EtherSpell_DrawBlitzOrb AncillaDraw_EtherOrb Bombos_StartAnim AncillaAdd_BombosSpell Ancilla_BombosSpell Ancilla19_BombosSpell Bombos_ExecuteFlameColumns BombosSpell_ControlFireColumns BombosSpell_WrapUpFlameColumns BombosSpell_FinishFireColumns BombosSpell_DrawFireColumn AncillaDraw_BombosFireColumn BombosSpell_ExecuteBlasts BombosSpell_ControlBlasting BombosSpell_DrawBlast AncillaDraw_BombosBlast Ancilla_QuakeSpell Ancilla1C_QuakeSpell QuakeSpell_ExecuteBolts QuakeSpell_ControlBolts QuakeSpell_DrawFirstGroundBolts AncillaDraw_QuakeInitialBolts QuakeSpell_SpreadGroundBolts QuakeSpell_SpreadBolts Ancilla_MagicPowder Ancilla1A_PowderDust MagicPowder_ApplySpriteDamage Powder_ApplyDamageToSprites Ancilla_DashTremor Ancilla1D_ScreenShake Ancilla_DashDust Ancilla1E_DashDust Ancilla_Hookshot Ancilla1F_Hookshot Ancilla_BedSpread Ancilla20_Blanket Ancilla_SleepIcon Ancilla21_Snore Ancilla_VictorySparkle Ancilla3B_SwordUpSparkle Ancilla_SwordChargeSpark Ancilla3C_SpinAttackChargeSparkle Ancilla_SwordCeremony Ancilla35_MasterSwordReceipt Ancilla_ReceiveItem Ancilla22_ItemReceipt Ancilla_WishPondItem Ancilla28_WishPondItem Ancilla_HappinessPondRupees Ancilla42_HappinessPondRupees HappinessPondRupees_ExecuteRupee HapinessPondRupees_ExecuteRupee HappinessPondRupees_LoadRupeeeState HapinessPondRupees_GetState HappinessPondRupees_StoreRupeeState HapinessPondRupees_SaveState Ancilla_TransmuteToObjectSplash Ancilla_TransmuteToSplash Ancilla_ObjectSplash Ancilla3D_ItemSplash Ancilla_MilestoneItem Ancilla29_MilestoneItemReceipt Ancilla_TransmuteToRisingCrystal ItemReceipt_TransmuteToRisingCrystal Ancilla_AddSwordChargeSpark AncillaAdd_OccasionalSparkle Ancilla_BreakTowerSeal Ancilla43_GanonsTowerCutscene BreakTowerSeal_DrawCrystal AncillaDraw_GTCutsceneCrystal BreakTowerSeal_ActivateSingleSparkle GTCutscene_ActivateSparkle BreakTowerSeal_ExecuteSparkles GTCutscene_SparkleALot Ancilla_Flute Ancilla36_Flute Ancilla_WeathervaneExplosion Ancilla37_WeathervaneExplosion WeathervaneExplosion_DrawWoodChunk AncillaDraw_WeathervaneExplosionWoodDebris Ancilla_TravelBirdIntro Ancilla38_CutsceneDuck Ancilla_MorphPoof Ancilla23_LinkPoof Ancilla_DwarfPoof Ancilla40_DwarfPoof Ancilla_BushPoof Ancilla3F_BushPoof Ancilla_SwordSwingSparkle Ancilla26_SwordSwingSparkle Ancilla_InitialSpinSpark Ancilla2A_SpinAttackSparkleA InitialSpinSpark_TransmuteToNormalSpinSpark SpinAttackSparkleA_TransmuteToNextSpark Ancilla_SpinSpark Ancilla2B_SpinAttackSparkleB Sparkle_GetRadialProjectionCoords Sparkle_PrepOamFromRadial SpinSpark_ExecuteClosingSpark SpinAttackSparkleB_Closer Ancilla_InitialCaneSpark Ancilla30_ByrnaWindupSpark CaneSpark_TransmuteInitialToNormal ByrnaWindupSpark_TransmuteToNormal Ancilla_CaneSpark Ancilla31_ByrnaSpark Ancilla_SwordFullChargeSpark Ancilla0D_SpinAttackFullChargeSpark Ancilla_TravelBird Ancilla27_Duck Item_CaneOfSomaria_Shoot AncillaAdd_SomariaBlock SomarianBlock_CheckForTransitLine SomariaBlock_CheckForTransitTile Ancilla_CheckSingleBasicSpriteCollision Ancilla_CheckBasicSpriteCollision_Single Ancilla_SomarianBlock Ancilla2C_SomariaBlock SomarianBlock_Func1 AncillaDraw_SomariaBlock SomarianBlock_CheckCoveredTileTrigger SomariaBlock_CheckForSwitch SomarianBlock_PlayerInteraction SomariaBlock_HandlePlayerInteraction Ancilla_TransmuteToSomarianBlockFizzle SomariaBlock_FizzleAway Ancilla_SomarianBlockFizzle Ancilla2D_SomariaBlockFizz Ancilla_SomarianPlatformPoof Ancilla39_SomariaPlatformPoof Ancilla_SomarianBlockDivide Ancilla2E_SomariaBlockFission Ancilla_LampFlame Ancilla2F_LampFlame Ancilla_WaterfallSplash Ancilla41_WaterfallSplash Ancilla_Gravestone Ancilla24_Gravestone Gravestone_RepelPlayerAdvance Gravestone_ActAsBarrier Ancilla_SkullWoodsFire Ancilla34_SkullWoodsFire Ancilla_SuperBombExplosion Ancilla3A_BigBombExplosion Ancilla_RevivalFaerie RevivalFairy_Main RevivalFaerie_Dust RevivalFairy_Dust RevivalFaerie_MonitorPlayerRecovery RevivalFairy_MonitorHP Ancilla_GameOverTextLong Animate_GAMEOVER_Letters Ancilla_SetSfxPan_NearEntity Ancilla_SetPanRelativeCoordinates Ancilla_Func1 AncillaAdd_AddAncilla_Bank08 Ancilla_FindMatch UNREACHABLE_08F671 Ancilla_SetSafeOam_XY Ancilla_SetOam_XY_safe Ancilla_CheckPlayerCollision Ancilla_CheckLinkCollision Hookshot_CheckChainLinkProximityToPlayer Hookshot_CheckProximityToLink Ancilla_CheckIfEntranceTriggered Ancilla_CheckForEntranceTrigger Ancilla_DrawShadow AncillaDraw_Shadow Ancilla_AllocateOam_B_or_E Ancilla_AllocateOamFromRegion_B_or_E Tagalong_GetCloseToPlayer Follower_MoveTowardsLink Ancilla_CustomAllocateOam Ancilla_AllocateOamFromCustomRegion Hookshot_IsCollisionCheckFutile Hookshot_ShouldIEvenBotherWithTiles Ancilla_AllocateOam Ancilla_AllocateOamFromRegion_A_or_D_or_F BeamHit_Get_Top_X_Bit BeamHit_GetTopXBit AddShovelHitStars Ancilla_AddHitStars AddLinksBedSpread AncillaAdd_Blanket AddSleepInBedAncilla AncillaAdd_Snoring Item_Bomb_Place AncillaAdd_Bomb Item_Boomerang_Shoot AncillaAdd_Boomerang AddReceivedItem AncillaAdd_ItemReceipt GiveBottledItem ItemReceipt_GiveBottledItem AddWishPondItem AncillaAdd_TossedPondItem AddPendantOrCrystal AncillaAdd_FallingPrize Item_Shovel_FoundFlute AncillaAdd_DugUpFlute AddChargedSpinAttackSparkle AncillaAdd_ChargedSpinAttackSparkle Item_Flute_DoAnim1 AncillaAdd_ExplodingWeatherVane AddTravelBirdIntro AncillaAdd_CutsceneDuck AddSomarianPlatformPoof AncillaAdd_SomariaPlatformPoof AddSuperBombExplosion AncillaAdd_SuperBombExplosion Ancilla_ConfigureRevivalObjects ConfigureRevivalAncillae Item_CaneOfByrna_DoAnim AncillaAdd_CaneOfByrnaInitSpark AddLampFlame AncillaAdd_LampFlame AddShovelDirt AncillaAdd_ShovelDirt AddSwordCeremony AncillaAdd_MSCutscene AddDashingDust AncillaAdd_DashDust AddDashingDust_notYetMoving AncillaAdd_DashDust_charging AddBlastWallFireball AncillaAdd_BlastWallFireball Item_Bow_Shoot AncillaAdd_Arrow AddWarpTransformationCloud AncillaAdd_BunnyPoof Cape_DoAnim AncillaAdd_CapePoof AddDwarfTransformationCloud AncillaAdd_DwarfPoof AddDisintegratingBushPoof AncillaAdd_BushPoof Ether_StartAnim AncillaAdd_EtherSpell AddVictorySpinEffect AncillaAdd_VictorySpin AddMagicPowder AncillaAdd_MagicPowder AddWallTapSpark AncillaAdd_WallTapSpark AddLinksSleepZs AncillaAdd_SwordSwingSparkle AddDashTremor AncillaAdd_DashTremor AddBoomerangWallHit AncillaAdd_BoomerangWallClink AddHookshotWallHit AncillaAdd_HookshotWallClink Item_Flute_DoAnim2 AncillaAdd_Duck_take_off Quake_StartAnim AncillaAdd_QuakeSpell AddSpinAttackStartSparkle AncillaAdd_SpinAttackInitSpark AddBlastWall AncillaAdd_BlastWall AddSwordChargeSpark AncillaAdd_SwordChargeSparkle AddSilverArrowSparkle AncillaAdd_SilverArrowSparkle Item_Rod_Shoot_2 AncillaAdd_IceRodShot AddTransitionSplash AncillaAdd_Splash Link_MoveGravestone AncillaAdd_GraveStone Item_Hookshot_Shoot AncillaAdd_Hookshot AddWaterfallSplash AncillaAdd_WaterfallSplash AddBreakTowerSeal AncillaAdd_GTCutscene AddDoorDebris AncillaAdd_DoorDebris ConsumingFire_TransmuteToSkullWoodsFire FireRodShot_BecomeSkullWoodsFire AddAncilla Ancilla_AddAncilla AddAncilla AncillaAdd_AddAncilla_Bank09 Ancilla_HasAncillaOfType AncillaAdd_CheckForPresence Ancilla_Arrow_Allocate AncillaAdd_ArrowFindSlot Ancilla_CheckCollide_A Ancilla_CheckInitialTile_A Tagalong_CheckBlindTriggerRegion Follower_CheckBlindTrigger Tagalong_Init Follower_Initialize Tagalong_SpawnFromSprite Sprite_BecomeFollower Tagalong_Main Follower_Main Tagalong_MainB Follower_NoTimedMessage Tagalong_Func1 Follower_CheckGameMode Tagalong_Type_Other Follower_BasicMover Tagalong_Func2 Follower_NotFollowing Tagalong_Type_2_4 Follower_OldMan Tagalong_Type_3_11 Follower_OldManUnused Tagalong_Draw3 Follower_DoLayers Tagalong_CheckPlayerProximity Follower_CheckProximityToLink Tagalong_HandleMessages Follower_HandleTrigger Tagalong_DrawInner Follower_AnimateMovement_preserved Tagalong_SetOam_XY FollowerDraw_CalculateOamCoords Tagalong_CheckTextTriggerProximity Follower_CheckForTrigger Tagalong_Disable Follower_Disable Ancilla_GetCoords Ancilla_GetCoordinates AddSomarianBlockDivide AncillaAdd_ExplodingSomariaBlock GiveRupeeGift Ancilla_AddRupees Ancilla_MotiveDashDust DashDust_Motive Sprite_InitFromInfo Sprite_SetSpawnedCoordinates Sprite_SpawnMadBatterBolts Sprite_MagicBat_SpawnLightning Sprite_VerifyAllOnScreenDefeated Sprite_CheckIfScreenIsClear Sprite_VerifyAllOnScreenDefeatedB Sprite_CheckIfRoomIsClear Sprite_VerifyOverlordDefeated Sprite_CheckIfOverlordsClear Sprite_ReinitWarpVortex Sprite_InitializeMirrorPortal InitSpriteSlots Sprite_InitializeSlots ZoraFireball_SpawnTailGarnish Fireball_SpawnTrailGarnish Garnish_ArrghusSplash Garnish15_ArrghusSplash Garnish_SpawnPyramidDebris GarnishSpawn_PyramidDebris Garnish_PyramidDebris Garnish13_PyramidDebris Garnish_Move_XY Garnish_MoveXY Garnish_GanonBatFlameout Garnish11_WitheringGanonBatFlame Garnish_GanonBatFlame Garnish10_GanonBatFlame Garnish_TrinexxIce Garnish0C_TrinexxIceBreath Garnish_RunningManDashDust Garnish14_KakKidDashDust Garnish_CannonPoof Garnish0A_CannonSmoke Garnish_LightningTrail Garnish09_LightningTrail Garnish_BabusuFlash Garnish07_BabasuFlash Garnish_Nebule Garnish08_KholdstareTrail Garnish_ZoroDander Garnish06_ZoroTrail Garnish_Sparkle Garnish12_Sparkle Garnish_TrinexxLavaBubble Garnish0E_TrinexxFireBreath Garnish_BlindLaserTrail Garnish0F_BlindLaserTrail Garnish_LaserBeamTrail Garnish04_LaserTrail Garnish_CrumbleTile Garnish03_FallingTile Garnish_WinderTrail Garnish01_FireSnakeTail Garnish_MothulaBeamTrail Garnish02_MothulaBeamTrail Garnish_SetOamPropsAndLargeSize Garnish_FinalizeBigOamObject Overlord_ArmosCoordinator Overlord19_ArmosCoordinator_bounce Overlord_RedStalfosTrap Overlord18_InvisibleStalfos Overlord_StalfosTrapTriggerWindow Overlord17_PotTrap Overlord_ZoroFactory Overlord16_ZoroSpawner Overlord_WizzrobeFactory Overlord15_WizzrobeSpawner Overlord_FlyingTileFactory Overlord14_TileRoom Overlord_SpawnFlyingTile TileRoom_SpawnTile Overlord_PirogusuFactory Overlord10_PirogusuSpawner_left Overlord_CrumbleTilePath Overlord0A_FallingSquare CrumbleTilePath_SpawnCrumbleTileGarnish SpawnFallingTile Overlord_WallMasterFactory Overlord09_WallmasterSpawner Overlord_ZolFactory Overlord08_BlobSpawner Overlord_MovingFloor Overlord07_MovingFloor Overlord_StalfosFactory_Unused Overlord04_Unused Sprite_PlayDropSfx Sprite_Overlord_PlayFallingSfx Overlord_StalfosTrap Overlord05_FallingStalfos Overlord_SnakeTrap Overlord06_BadSwitchSnake Overlord_AllDirectionMetalBallFactory Overlord02_FullRoomCannons Overlord_CascadeMetalBallFactory Overlord03_VerticalCannon Overlord_SpawnMetalBall Overlord_SpawnCannonBall Overlord_SpritePositionTarget Overlord01_PositionTarget SpawnCrazyVillageSoldier Snitch_SpawnGuard Overlord_CheckInRangeStatus Overlord_CheckIfActive Sprite_SetDungeonSpriteDeathFlag Sprite_ManuallySetDeathFlagUW Dungeon_LoadSprite Dungeon_LoadSingleSprite Dungeon_LoadOverlord Dungeon_LoadSingleOverlord Sprite_OverworldReloadAll Sprite_ReloadAll_Overworld LoadOverworldSprites_A Overworld_LoadSprites LoadOverworldSprites_B Sprite_ActivateAllProxima Sprite_RangeBasedActivation Sprite_ProximityActivation Sprite_RangeBasedActivation_Func1 Sprite_ActivateWhenProximal Sprite_RangeBasedActivation_Func2 Sprite_ActivateWhenProximalBig Sprite_RangeBasedActivation_Func3 Sprite_Overworld_ProximityMotivatedLoad Overworld_LoadSpritesInBlk Overworld_LoadProximaSpriteIfAlive Overworld_LoadSpriteOrOverlord Overworld_LoadSingleSprite Overworld_LoadOverlord Overworld_LoadSingleOverlord SpriteExplode_Main SpriteModule_Explode Sprite_SchedulePeersForDeath Sprite_KillFriends Garnish_ScatterDebris Garnish16_ThrownItemDebris Sprite_SelfTerminate Sprite_KillSelf Module_Death Module12_GameOver Death_Func0 GameOver_AdvanceImmediately Death_Func2 GameOver_DelayBeforeIris Death_Func3 GameOver_IrisWipe Death_Func5 GameOver_SplatAndFade Death_Func7 Animate_GAMEOVER_Letters_bounce Death_ShowSaveOptionsMenu GameOver_Finalize_GAMEOVR Death_Func9 GameOver_SaveAndOrContinue Death_AddSomeSprite GameOver_AnimateChoiceFairy Death_Func10 GameOver_InitializeRevivalFairy Death_Func11 RevivalFairy_Main_bounce Death_Func12 GameOver_RiseALittle Death_Func13 GameOver_Restore0D Death_Func14 GameOver_Restore0E Death_RestoreScreenPostRevival GameOver_ResituateLink Module_Quit Module17_SaveAndQuit Polyhedral_InitThread Polyhedral_InitializeThread Polyhedral_Thread_Main Polyhedral_RunThread Poly_LoadFromLut Polyhedral_SetShapePointer Poly_GetSinCos Polyhedral_SetRotationMatrix Poly_ComputeXY Polyhedral_OperateRotation Poly_ComputeF Polyhedral_RotatePoint Poly_DivideF2 Polyhedral_ProjectPoint Poly_DrawAll Polyhedral_DrawPolyhedron Poly_SetColor_Front Polyhedral_SetForegroundColor Poly_Check_Ordering Polyhedral_CalculateCrossProduct Poly_SetRasterColor Polyhedral_SetColorMask Poly_ClearBuf Polyhedral_EmptyBitMapBuffer Poly_Rasterize_Polygon Polyhedral_DrawFace Poly_Rasterize_Line Polyhedral_FillLine Poly_Raster_NextX0 Polyhedral_SetLeft Poly_Raster_NextX1 Polyhedral_SetRight Messaging_BirdTravel Module0E_0A_FluteMenu BirdTravel_InitGfx FluteMenu_LoadMap BirdTravel_InitCounter FluteMenu_AdvanceMode BirdTravel_Main FluteMenu_HandleSelection BirdTravel_LoadTargetArea FluteMenu_LoadSelectedScreen BirdTravel_LoadAmbientOverlay Overworld_LoadOverlayAndMap BirdTravel_Finish FluteMenu_FadeInAndQuack OverworldMap_Backup WorldMap_FadeOut OverworldMap_InitGfx WorldMap_LoadLightWorldMap OverworldMap_DarkWorldTilemap WorldMap_LoadDarkWorldMap OverworldMap_LoadSprGfx WorldMap_LoadSpriteGFX OverworldMap_BrightenScreen WorldMap_Brighten OverworldMap_Main WorldMap_PlayerControl OverworldMap_PrepExit WorldMap_RestoreGraphics OverworldMap_SetRegsForExit Attract_SetUpConclusionHDMA OverworldMap_RestoreGfx WorldMap_ExitMap ConfigureHdmaForMapMode WorldMap_SetUpHDMA ClearMode7Tilemap WorldMap_FillTilemapWithEF OverworldMap_AddSprites WorldMap_HandleSprites OverworldMap_GetCoords WorldMap_CalculateOamCoordinates OverworldMap_AddObj WorldMap_HandleSpriteBlink Multiply_8bit WorldMap_MultiplyAxB Shift_4_times WorldMap_ShiftNibblesRight OverworldMap_SubtractXY4 WorldMapIcon_AdjustCoordinate OverworldMap_CheckPendant OverworldMap_CheckForPendant OverworldMap_CheckCrystal OverworldMap_CheckForCrystal Messaging_DungMap Module0E_03_DungeonMap DungMap_Init Module0E_03_01_DrawMap DungMap_Init0_SetupGraphics Module0E_03_01_00_PrepMapGraphics DungMap_Init1_OptionalGraphic Module0E_03_01_01_DrawLEVEL DungMap_Init2 Module0E_03_01_02_DrawFloorsBackdrop DungMap_Init2_Helper DungeonMap_BuildFloorListBoxes DungMap_Init3 Module0E_03_01_03_DrawRooms DungMap_Init3A DungeonMap_DrawBorderForRooms DungMap_Init3B DungeonMap_DrawFloorNumbersByRoom DungMap_Init3C DungeonMap_DrawDungeonLayout DungMap_Init3D DungeonMap_DrawSingleRowOfRooms DungMap_Init4 DungeonMap_DrawRoomMarkers DungMap_State3 DungeonMap_HandleInputAndSprites DungMap_Func1 DungeonMap_HandleInput DungMap_Func3 DungeonMap_HandleMovementInput DungMap_Func4 DungeonMap_HandleFloorSelect DungMap_Func5 DungeonMap_ScrollFloors DungMap_Func2 DungeonMap_DrawSprites DungMap_DrawPlayerFloorIndicator DungeonMap_DrawLinkPointing DungMap_Func6 DungeonMap_DrawBlinkingIndicator DungMap_Func7 DungeonMap_DrawLocationMarker DungMap_Func8 DungeonMap_DrawFloorNumberObjects DungMap_Func9 DungeonMap_DrawFloorBlinker DungMap_Func10 DungeonMap_DrawBossIcon DungMap_DrawBossFloorIndicator DungeonMap_DrawBossIconByFloor DungMap_State4 Module0E_03_04_UnusedCrazyScroll DungMap_RestoreGraphics DungeonMap_RecoverGFX DungMap_RestoreStarTileState ToggleStarTilesAndAdvance Dungeon_Effect_Handler Dungeon_HandleLayerEffect Effect_DoNothing LayerEffect_Nothing Effect_MovingFloor LayerEffect_Scroll Effect_MovingFloor2 LayerEffect_Trinexx Effect_RedFlashes LayerEffect_Agahnim2 Effect_TorchHiddenTiles LayerEffect_InvisibleFloor Effect_TorchGanonRoom LayerEffect_Ganon Effect_MovingWater LayerEffect_WaterRapids Overworld_SetFixedColorsAndScroll Overworld_SetFixedColAndScroll Player_ResetSomeStuff2 ResetSomeThingsAfterDeath sub_8BFFEE ResetAncillaAndLink Module_Intro Module00_Intro Intro_InitWram Intro_Clear1kbBlocksOfWRAM Intro_LoadTitleGraphics Intro_InitializeMemory_darken Intro_ShowPlayerSelect FadeMusicAndResetSRAMMirror Intro_InitGfxAndSprites Intro_InitializeTriforcePolyThread Polyhedral_SetPalette LoadTriforceSpritePalette Intro_TopAnimateObjs Intro_HandleAllTriforceAnimations Intro_AnimObjs Scene_AnimateEverySprite Intro_CheckRunStep Intro_AnimateTriforce CopyIntroSprite0ToOam AnimateSceneSprite_DrawTriangle Intro_SpriteType_A_1 EXIT_0CCA90 Intro_SpriteType_A_2 InitializeSceneSprite_Copyright Intro_SpriteType_B_2_NintendoCopy AnimateSceneSprite_Copyright Intro_SpriteType_A_3 InitializeSceneSprite_Sparkle Intro_SpriteType_B_3 AnimateSceneSprite_Sparkle IntroSprite3_Periodic AnimateSceneSprite_DrawSparkle CopyIntroSpritesToOam AnimateSceneSprite_AddObjectsToOamBuffer Intro_MoveObjectWithVel AnimateSceneSprite_MoveTriangle TriforceRoom_LoadSprites TriforceRoom_PrepGFXSlotForPoly Ending_Func8 Credits_InitializePolyhedral TriforceRoom_AnimObjs AdvancePolyhedral TriforceRoom_HandlePoly_Case0 IntroPolyhedral_StartUp TriforceRoom_HandlePoly_Case2 IntroPolyhedral_MoveRotate TriforceRoom_HandlePoly_Case3 IntroPolyhedral_LockIntoPlace Ending_Func10 Credits_AnimateTheTriangles Ending_Func10_Inner CreditsTriangle_HandleRotation Ending_Func10_Inner2 CreditsTriangle_ApplyRotation Intro_SpriteType_A_456 InitializeSceneSprite_TriforceRoomTriangle IntroSpriteTypeB_456_Helper AnimateTriforceRoomTriangle_HandleContracting Intro_SpriteType_A_7 InitializeSceneSprite_CreditsTriangle Intro_SpriteType_B_7 AnimateSceneSprite_CreditsTriangle Module_SelectFile Module01_FileSelect Module_SelectFile_1 FileSelect_ReInitSaveFlagsAndEraseTriforce Module_EraseFile_0 FileSelect_EraseTriforce Module_SelectFile_3 FileSelect_TriggerStripesAndAdvance Module_SelectFile_4 FileSelect_TriggerNameStripesAndAdvance Module_SelectFile_5 FileSelect_Main sub_8CCEC7 FileSelect_SetUpNamesStripes Death_RestoreFromSrm CopySaveToWRAM Module_CopyFile Module02_CopyFile Module_CopyFile_3 CopyFile_ChooseSelection Module_CopyFile_4 CopyFile_ChooseTarget Module_CopyFile_5 CopyFile_ConfirmSelection sub_8CD0C6 FilePicker_DeleteHeaderStripe sub_8CD13F CopyFile_SelectionAndBlinker sub_8CD22D ReturnToFileSelect sub_8CD27B CopyFile_TargetSelectionAndBlink sub_8CD371 CopyFile_HandleConfirmation sub_8CD3DC CopyFile_CopyData Module_EraseFile Module03_KILLFile Module_EraseFile_2 KILLFile_SetUp Module_EraseFile_3 KILLFile_HandleSelection Module_EraseFile_4 KILLFile_HandleConfirmation sub_8CD4BA KILLFile_ChooseTarget SelectFile_DrawFaerie FileSelect_DrawFairy Module_NamePlayer Module04_NameFile sub_8CD89C NameFile_EraseSave sub_8CDA4D NameFile_DoTheNaming sub_8CDC8C NameFile_CheckForScrollInputX sub_8CDCBF NameFile_CheckForScrollInputY sub_8CDD30 NameFile_DrawSelectedCharacter Module_Attract Module14_Attract Attract_SlowBrigthenSetFlag Attract_FadeInStep Attract_SlowBrighten Attract_FadeInSequence Attract_SlowFadeToBlank Attract_FadeOutSequence Attract_PrepNextSequence Attract_LoadNewScene Attract_PrepLegend AttractScene_PolkaDots Attract_PrepMapZoom AttractScene_WorldMap Attract_PrepThroneRoom AttractScene_ThroneRoom Attract_PrepLast AttractScene_EndOfStory Attract_RunSequence Attract_EnactStory Attract_Legend AttractDramatize_PolkaDots Attract_MapZoom AttractDramatize_WorldMap Attract_ZeldaPrison AttractDramatize_Prison Attract_AdvanceToNextSequence Dramaghanim_AdvanceStory Attract_MaidenWarp AttractDramatize_AgahnimAltar Attract_Exit Attract_SkipToFileSelect Attract_LoadNextLegendGraphic Attract_BuildNextImageTileMap Attract_AdjustMapZoom Attract_ControlMapZoom Attract_InitGraphics_Helper3 Attract_BuildBackgrounds sub_8CF879 Attract_TriggerBGDMA Attract_DrawSpriteSet Attract_DrawPreloadedSprite Atract_DrawZelda Attract_DrawZelda sub_8CFA30 Attract_DrawKidnappedMaiden Attract_SetupHdma Attract_SetUpWindowingHDMA PlayerOam_Main LinkOam_Main PlayerOam_GetHighestSetBit FindMostSignificantBit PlayerOam_Main_SwordStuff_DoDma LinkOam_SetWeaponVRAMOffsets PlayerOam_ShieldStuff LinkOam_SetEquipmentVRAMOffsets PlayerOam_DrawTipOfBetterSword LinkOam_CalculateSwordSparklePosition PlayerOam_DrawOam_Throwing LinkOam_UnusedWeaponSettings PlayerOam_DrawOam_2 LinkOam_DrawDungeonFallShadow PlayerOam_DrawGrassOrWater LinkOam_DrawFootObject PlayerOam_Unused_0 UNREACHABLE_0DAFA6 PlayerOam_GetRelativeHighBit LinkOam_CalculateXOffsetRelativeLink Sprite_LoadProperties SpritePrep_LoadProperties Sprite_LoadPalette SpritePrep_LoadPalette Sprite_ResetProperties SpritePrep_ResetProperties GetRandomInt GetRandomNumber OAM_AllocateFromRegionA Oam_AllocateFromRegionA OAM_AllocateFromRegionB Oam_AllocateFromRegionB OAM_AllocateFromRegionC Oam_AllocateFromRegionC OAM_AllocateFromRegionD Oam_AllocateFromRegionD OAM_AllocateFromRegionE Oam_AllocateFromRegionE OAM_AllocateFromRegionF Oam_AllocateFromRegionF OAM_GetBufferPosition Oam_GetBufferPosition Ancilla_GetPanFlag Ancilla_CalculateSfxPan Sound_GetPanForPlayer Link_CalculateSfxPan Sound_SetSfx1Pan SpriteSfx_QueueSfx1WithPan Sound_SetSfx2Pan SpriteSfx_QueueSfx2WithPan Sound_SetSfx3Pan SpriteSfx_QueueSfx3WithPan Sound_AddSfxPan SpriteSfx_ApplyPanning Sprite_GetSfxPan Sprite_CalculateSfxPan Sound_GetPanForX CalculateSfxPan LightTorch_GetSfxPan CalculateSfxPan_Arbitrary sub_8DC217 SpriteDontDraw_Stalfos Soldier_CheckTileSolidity Probe_CheckTileSolidity Sprite_HumanMulti_1_Long Sprite_29_Adult Sprite_BlindHideoutGuy Sprite_BlindsHutGuy Sprite_FluteBoyFather Sprite_FluteDad Sprite_SweepingLadyLong Sprite_2A_SweepingLady Sprite_LumberjacksLong Sprite_2C_Lumberjacks Lumberjacks_CheckProximity Lumberjack_CheckProximity Sprite_UnusedTelepathLong Sprite_2D_TelepathicTile Sprite_FortuneTellerLong Sprite_31_FortuneTeller Sprite_DwarfSolidity Sprite_SmithyBlockade FortuneTeller_Main FortuneTeller LW_FortuneTeller_WaitForInquiry FortuneTeller_LightWorld_PrecognizantResponse LW_FortuneTeller_AskIfPlayerWantsReading FortuneTeller_LightWorld_OfferReading FortuneTeller_GiveReading FortuneTeller_PerformPseudoScience FortuneTeller_PopulateNextMessageSlot FortuneTeller_PrepareNextMessage LW_FortuneTeller_ShowCostMessage FortuneTeller_LightWorld_DemandPayment LW_FortuneTeller_DeductPayment FortuneTeller_LightWorld_TakeMoney DW_FortuneTeller_WaitForInquiry FortuneTeller_DarkWorld_PrecognizantResponse DW_FortuneTeller_AskIfPlayerWantsReading FortuneTeller_DarkWorld_OfferReading DW_FortuneTeller_ShowCostMessage FortuneTeller_DarkWorld_DemandPayment sub_8DCA2D FortuneTeller_DemandPayment DW_FortuneTeller_DeductPayment FortuneTeller_DarkWorld_TakeMoney Dwarf_SpawnDwarfSolidity Smithy_SpawnDumbBarrierSprite Sprite_MazeGameLadyLong Sprite_2F_RaceGameLady MazeGameLady_Startup RaceGameLady_Idle MazeGameLady_AccumulateTime RaceGameLady_TimeRun MazeGameLady_PlayStartingNoise RaceGameLady_FireStarterPistol Sprite_MazeGameGuyLong Sprite_30_RaceGameGuy MazeGameGuy_ParseElapsedTime RaceGameGuy_VerifyRun MazeGameGuy_CheckPlayerQualification RaceGameGuy_MakeModDecision MazeGameGuy_SorryCantHaveIt RaceGameGuy_RejectRun MazeGameGuy_YouCanHaveIt RaceGameGuy_IdleInDiscord BomberPellet_DrawExplosion SpriteDraw_ZirroBomb GoodBee_AttackOtherSprite PlayerBee_HoneInOnTarget Pikit_DrawTongue SpriteDraw_Pikit_Tongue Pikit_MultiplicationDelay Three_NOP Pikit_DrawGrabbedItem SpriteDraw_Pikit_Loot CheckPalaceItemPossession ItemMenu_CheckForDungeonPrize Module_EndSequence Module1A_Credits EndSequence_0 Credits_LoadNextScene_Overworld EndSequence_2 Credits_LoadNextScene_Dungeon EndSequence_ResetSprites Credits_PrepAndLoadSprites EndSequence_1 Credits_ScrollScene_Overworld EndSequence_3 Credits_ScrollScene_Dungeon EndSequence_1_3_Common Credits_HandleSceneFade Ending_InitSprites_6 Credits_LoadSprites_Zora Ending_InitSprites_10 Credits_LoadSprites_Venus EndSequence1_Case0 Credits_SpriteDraw_Castle EndSequence1_Case4 Credits_SpriteDraw_Hera EndSequence1_Case2 Credits_SpriteDraw_Kakariko1 EndSequence1_Case5 Credits_SpriteDraw_House EndSequence1_Case13 Credits_SpriteDraw_DeathMountain EndSequence1_Case8 Credits_SpriteDraw_Lumberjacks EndSequence1_Case10 Credits_SpriteDraw_Venus EndSequence1_Case12 Credits_SpriteDraw_Kakariko2 EndSequence_DrawShadow Credits_SpriteDraw_DrawShadow Ending_Func2_0x30 Credits_SpriteDraw_AnimateRunningKidAndLocksmith Ending_Func4_8 Credits_SpriteDraw_ActivateAndRunSprite_allocate8 Ending_Func4 Credits_SpriteDraw_ActivateAndRunSprite EndSequence_CallMainFunc_8 Credits_SpriteDraw_PreexistingSpriteDraw_eight EndSequence_CallMainFunc Credits_SpriteDraw_PreexistingSpriteDraw EndSequence_DrawStuff Credits_SpriteDraw_Single EndSequence1_Case6 Credits_SpriteDraw_Zora EndSequence1_Case11 Credits_SpriteDraw_Smithy sub_8EA8C8 Credits_SpriteDraw_DrawSmithSpark EndSequence1_Case3 Credits_SpriteDraw_Desert EndSequence1_Case1 Credits_SpriteDraw_Sanctuary EndSequence1_Case7 Credits_SpriteDraw_Witch EndSequence1_Case9 Credits_SpriteDraw_Grove EndSequence1_Case14 Credits_SpriteDraw_LostWoods EndSequence_SetFlags2 Credits_SpriteDraw_SetShadowProp Ending_Func3 Credits_SpriteDraw_AddSparkle EndSequence1_Case15 Credits_SpriteDraw_Pedestal Ending_Func6 Credits_SpriteDraw_WalkLinkAwayFromPedestal Ending_Func5 Credits_SpriteDraw_MoveSquirrel Ending_MoveSprite_Func1 Credits_SpriteDraw_CirclingBirds EndSequence1_ScrollMap Credits_HandleCameraScrollControl EndSequence1_ScrollMap_Inner Credits_SingleCameraScrollControl Ending_Func11 Credits_FadeOutFixedCol EndSequence_34 Credits_FadeColorAndBeginAnimating Ending_DrawCredits Credits_AddNextAttribution EndSequence0and2_CopyToVram Credits_AddEndingSequenceText EndSequence_33 Credits_BrightenTriangles EndSequence_35 Credits_StopCreditsScroll EndSequence_36 Credits_FadeAndDisperseTriangles EndSequence_37 Credits_FadeInTheEnd EndSequence_38 Credits_HangForever Messaging_Text RenderText Text_PostDeathSaveOptions RenderText_PostDeathSaveOptions Text_Command RenderText_ExtendedCommand Text_IgnoreCommand RenderText_ExtendedCommand_IgnoreCommand Text_IgnoreParamCommand RenderText_ExtendedCommand_IgnoreParameter Text_SetWindowType RenderText_ExtendedCommand_SetWindowType Text_SetWindowPos RenderText_ExtendedCommand_SetWindowPosition Text_DrawBorder RenderText_Draw_Border Text_DrawBorderIncremenal RenderText_Draw_BorderIncremental Text_DrawFirstBorderRow RenderText_Draw_BorderIncremental_Top Text_DrawMiddleBorderRow RenderText_Draw_BorderIncremental_Middle Text_DrawBottomBorderRow RenderText_Draw_BorderIncremental_Bottom Text_CharacterTilemap RenderText_Draw_CharacterTilemap Text_MessageHandler RenderText_Draw_MessageCharacters VWF_CharacterOrCommand RenderText_Draw_HandleNext Text_Close RenderText_Draw_Finish VWF_Render RenderText_Draw_RenderCharacter VWF_RenderRecursive RenderText_Draw_RenderCharacter_All sub_8ECCF9 RenderText_Draw_RenderCharacter_ReduceSpeed VWF_NextPicture RenderText_Draw_NextImage VWF_Select2Or3_Indented RenderText_Draw_Choose2LowOr3 VWF_SelectItem RenderText_Draw_ChooseItem VWF_SelectPrevItem RenderText_FindYItem_Previous VWF_SelectNextItem RenderText_FindYItem_Next VWF_ChangeItemTiles RenderText_DrawSelectedYItem VWF_IgnoreCommand RenderText_Draw_Ignore VWF_Choose3 RenderText_Draw_Choose3 VWF_Choose1Or2 RenderText_Draw_Choose1Or2 VWF_Scroll RenderText_Draw_Scroll VWF_SetPalette RenderText_Draw_SetColor VWF_Wait RenderText_Draw_Wait VWF_WaitLoop_initCounter RenderText_Draw_Wait_Init VWF_EndWait RenderText_Draw_Wait_End VWF_PlaySound RenderText_Draw_PlaySfx VWF_SetSpeed RenderText_Draw_SetSpeed VWF_Command7B RenderText_Draw_Command7B VWF_Command7C RenderText_Draw_ABunchOfSpaces VWF_ClearBuffer RenderText_Draw_EmptyBuffer VWF_WaitKey RenderText_Draw_PauseForInput VWF_EndMessage RenderText_Draw_Terminate Text_SetDefaultWindowPos RenderText_SetDefaultWindowPosition Text_InitBorderOffsets RenderText_DrawBorderInitialize Text_DrawBorderRow RenderText_DrawBorderRow Text_DrawCharacterTilemap RenderText_Refresh Sprite_WaterfallLong Sprite_37_Waterfall Waterfall_Main Waterfall Sprite_RetreatBat Sprite_BatCrash RetreatBat_State0 BatCrash_Approach RetreatBat_State1 BatCrash_Ascend RetreatBat_State2 BatCrash_DiveBomb RetreatBat_FinishUp BatCrash_StallTheInevitable GanonEmerges_SpawnRetreatBat Sprite_SpawnBatCrashCutscene RetreatBat_DrawSomethingElse BatCrash_DrawHardcodedGarbage RetreatBat_SpawnPyramidDebris BatCrash_SpawnDebris Cukeman_Unused UNREACHABLE_1AF9E6 RunningMan_SpawnDashDustGarnish RunningBoy_SpawnDustGarnish Sprite_MovableMantle Sprite_EE_CastleMantle Mothula_Draw_0 SpriteDraw_Mothula BottleVendor_PayForGoodBee BottleMerchant_BuyBee Item_Hammer_SpawnWater SpawnHammerWaterSplash Overworld_Hole Overworld_GetPitDestination Overworld_Entrance Overworld_UseEntrance ToolAndTileInteraction HandleItemTileAction_Overworld Overworld_HammerSfx Overworld_PickHammerSfx Overworld_LiftableTiles Overworld_HandleLiftableTiles Overworld_HandleBigRock SmashRockPile_fromLift Overworld_ApplyBombToTiles Overworld_BombTiles32x32 Overworld_ApplyBombToTile Overworld_BombTile Overworld_AlterGargoyleEntrance OpenGargoylesDomain Overworld_CreatePyramidHole CreatePyramidHole Overworld_RevealSecret_CheckPowder AdjustSecretForPowder Overworld_DrawPersistentMap16 Overworld_DrawMap16_Persist Overworld_DrawMap16_Alt Overworld_AlterTileHardcore RemapTileAddrToVram Overworld_FindMap16VRAMAddress Overworld_DrawWarpTile Overworld_CreateTRPortal Overworld_PlayEntranceSequence Overworld_AnimateEntrance DarkPalaceEntrance_Main Overworld_AnimateEntrance_PoD Overworld_EntranceSequence_Func0_0 AnimateEntrance_PoD_step1 Overworld_EntranceSequence_Func0_1 AnimateEntrance_PoD_step2 Overworld_EntranceSequence_Func0_2 AnimateEntrance_PoD_step3 Overworld_EntranceSequence_Func0_3 AnimateEntrance_PoD_step4 Overworld_EntranceSequence_Func0_4 AnimateEntrance_PoD_step5 Overworld_EntranceSequence_Func1 Overworld_AnimateEntrance_Skull Overworld_EntranceSequence_Func1_0 AnimateEntrance_Skull_step1 Overworld_EntranceSequence_Func1_1 AnimateEntrance_Skull_step2 Overworld_EntranceSequence_Func1_2 AnimateEntrance_Skull_step3 Overworld_EntranceSequence_Func1_3 AnimateEntrance_Skull_step4 Overworld_EntranceSequence_Func1_4 AnimateEntrance_Skull_step5 MiseryMireEntrance_Main Overworld_AnimateEntrance_Mire MiseryMireEntrance_Main_Case0 AnimateEntrance_Mire_step1 MiseryMireEntrance_Main_Case12 AnimateEntrance_Mire_step2 MiseryMireEntrance_Main_Case3 AnimateEntrance_Mire_step3 MiseryMireEntrance_Main_Case4 AnimateEntrance_Mire_step4 MiseryMireEntrance_Main_Case5 AnimateEntrance_Mire_step5 TurtleRockEntrance_Main Overworld_AnimateEntrance_TurtleRock Overworld_EntranceSequence_Func3_0 AnimateEntrance_TurtleRock_step1 Overworld_EntranceSequence_Func3_4 AnimateEntrance_TurtleRock_step5 Overworld_EntranceSequence_Func3_5 AnimateEntrance_TurtleRock_step6 Overworld_EntranceSequence_Func3_6 AnimateEntrance_TurtleRock_step7 Overworld_EntranceSequence_Func3_7 AnimateEntrance_TurtleRock_step8 EntranceSequence_Finish OverworldEntrance_PlayJingle TurtleRockEntrance_Draw1 OverworldEntrance_DrawManyTR GanonTowerEntrance_Main Overworld_AnimateEntrance_GanonsTower Overworld_EntranceSequence_Func4_0 AnimateEntrance_GanonsTower_step01 Overworld_EntranceSequence_Func4_2 AnimateEntrance_GanonsTower_step02 EntranceSequence_Reset OverworldEntrance_AdvanceAndBoom Overworld_EntranceSequence_Func4_3 AnimateEntrance_GanonsTower_step03 Overworld_EntranceSequence_Func4_4 AnimateEntrance_GanonsTower_step04 Overworld_EntranceSequence_Func4_5 AnimateEntrance_GanonsTower_step05 Overworld_EntranceSequence_Func4_6 AnimateEntrance_GanonsTower_step06 Overworld_EntranceSequence_Func4_7 AnimateEntrance_GanonsTower_step07 Overworld_EntranceSequence_Func4_8 AnimateEntrance_GanonsTower_step08 Overworld_EntranceSequence_Func4_9 AnimateEntrance_GanonsTower_step09 Overworld_EntranceSequence_Func4_10 AnimateEntrance_GanonsTower_step10 Overworld_EntranceSequence_Func4_11 AnimateEntrance_GanonsTower_step11 Overworld_EntranceSequence_Func4_12 AnimateEntrance_GanonsTower_step12 Palette_SpriteAux3 Palette_Load_SpritePal0Left Palette_MainSpr Palette_Load_SpriteMain Palette_SpriteAux1 Palette_Load_SpriteAux1 Palette_SpriteAux2 Palette_Load_SpriteAux2 Palette_Sword Palette_Load_Sword Palette_Shield Palette_Load_Shield Palette_Unused UNREACHABLE_1BED4F Palette_MiscSprite Palette_Load_SpriteEnvironment Palette_MiscSprite_Indoors Palette_Load_SpriteEnvironment_Dungeon Palette_PalaceMapSpr Palette_Load_DungeonMapSprite Palette_ArmorAndGloves Palette_Load_LinkArmorAndGloves Palette_PalaceMapBg Palette_Load_DungeonMapBG Palette_Hud Palette_Load_HUD Palette_DungBgMain Palette_Load_DungeonSet Palette_OverworldBgAux3 Palette_Load_OWBG3 Palette_OverworldBgMain Palette_Load_OWBGMain Palette_OverworldBgAux1 Palette_Load_OWBG1 Palette_OverworldBgAux2 Palette_Load_OWBG2 Palette_SingleLoad Palette_LoadSingle Palette_MultiLoad Palette_LoadMultiple Palette_ArbitraryLoad Palette_LoadMultiple_Arbitrary Palette_SelectScreen Palette_LoadForFileSelect Palette_SelectScreenArmor Palette_LoadForFileSelect_Armor Palette_SelectScreenSword Palette_LoadForFileSelect_Sword Palette_SelectScreenShield Palette_LoadForFileSelect_Shield Palette_AgahnimClones Palette_LoadAgahnim Sprite_ApplyConveyorAdjustment Sprite_ApplyConveyor Ancilla_CreateDeflectedArrow Sprite_CreateDeflectedArrow Sprite_Landmine Sprite_D4_Landmine Sprite_Stal Sprite_D3_Stal Sprite_Fish Sprite_D2_FloppingFish Fish_Wriggle FloppingFish_WriggleInHands Fish_PauseBeforeLeap FloppingFish_PrepareLeap Sprite_SpawnSmallWaterSplash Sprite_FloppingFish_SpawnSplash Fish_Leaping FloppingFish_Leap Fish_PreliminaryDeepWaterCheck FloppingFish_CheckForWaterInit Fish_FlopAround FloppingFish_Flop sub_9D847E DontDrawFloppingFish Sprite_ChimneyAndRabbitBeam Sprite_D1_BunnyBeam Sprite_RabbitBeam Sprite_BunnyBeam Sprite_Lynel Sprite_D0_Lynel Lynel_TargetPlayer Lynel_TargetLink Lynel_Attack Lynel_Fire Trident_PlaySfx SwishEvery16Frames Sprite_Trident Sprite_GanonTrident Sprite_FlameTrailBat Sprite_FireBat_Trailer FireBat_Common FireBat_Move Sprite4_Load_16bit_AuxCoord Sprite_AdjustAuxCoords_bank1D Sprite_FireBat Sprite_FireBat_Launched FireBat_Func1 GetPositionRelativeToTheGreatOverlordGanon FireBat_Case0 FireBat_PositionSelfAndAnimateAndPrepareForLaunch FireBat_Case1 FireBat_PositionSelfAndAnimate FireBat_Func2 FireBat_Animate FireBat_Case2 FireBat_LaunchedFlying Ganon_CheckEntityProximity Ganon_AttemptTridentCatch Ganon_Initialize SpritePrep_Ganon_PrepareBattle Ganon_Func5_Math Ganon_HandleFireBatCircle MathDelay Six_NOP Ganon_SpawnSomething Ganon_SpawnSpiralBat Sprite_Ganon Sprite_D6_Ganon Ganon_State19 Ganon_Phase4_Stunned Ganon_State17 Ganon_Phase4_Attack Ganon_ResetSomething Ganon_EnableInvincibility Ganon_State15 Ganon_Phase3_SmashFloor Ganon_State16 Ganon_Phase3_DropTiles Ganon_SpawnOverlord Ganon_SpawnFallingTilesOverlord Ganon_State12 Ganon_Phase3_FireBats Ganon_Func1_5 Ganon_SpawnFireBat_trailing Ganon_State14 Ganon_Phase3_SabotagePB Ganon_State07 Ganon_Phase2_CircleOfBats Ganon_State08 Ganon_Phase2_LaunchSpiralBats Ganon_State09 Ganon_Phase2_Warp Ganon_State11 Ganon_Phase2_MakePhaseDecision Ganon_State00 Ganon_Phase1_IntroduceSelf Ganon_State01 Ganon_Phase1_ThrowTrident Ganon_Func2 Ganon_Phase1_AnimateTridentSpin Ganon_State02 Ganon_Phase1_WaitForTrident Ganon_State03 Ganon_Phase1_MakePhaseDecision Ganon_SetGfx Ganon_HandleAnimation_Idle Ganon_State04 Ganon_Phase1_Warp Ganon_Func3 Ganon_SelectWarpLocation Ganon_Func4 Ganon_ShakeHead Ganon_State13 Ganon_Phase3_Warp Ganon_State05_10_18 Ganon_LookAround Ganon_State06 Ganon_Phase2_HoldTrident Swamola_InitSegments SpritePrep_Swamola_InitializeSegments Sprite_Swamola Sprite_CF_Swamola Swamola_Ascending Swamola_Ascend Sprite_AdjustVelTowards Sprite_Swamola_ApproachTargetVelocity Swamola_WiggleTowardsTarget Swamola_Wiggle Swamola_PursueTargetCoord Swamola_ProjectVelocityTowardsTarget Swamola_Descending Swamola_Descend Sprite_SwamolaRipples Sprite_Swamola_Ripples Blind_SpawnFromMaidenTagalong Blind_SpawnFromMaiden Blind_Initialize SpritePrep_Blind_PrepareBattle Sprite_BlindHead Sprite_Blind_Head Blind_SpawnExtraHead Blind_SpawnHead Sprite_BlindEntities Sprite_CE_Blind Sprite_Blind Sprite_Blind_Blind_Blind Blind_BehindTheCurtain Blind_Undress Blind_FireballReprisal Blind_FireballFlurry BlindHead_SpawnFireball Blind_SpitFireball Blind_BlindedByTheLight Blind_THELIGHT Blind_SpawnPoof SpawnBossPoof Blind_RetreatToBackWall Blind_EscapeLight Blind_OscillateAlongWall Blind_Shimmy Blind_SwitchWalls Blind_SwapSides Blind_WhirlAround Blind_Spin Blind_AnimateSetGfx Blind_AnimateRobes TrinexxComponents_InitializeLong Trinexx_Initialize TrinexxHead_Initialize Trinexx_Initialize_Rock TrinexxPartA_Initialize Trinexx_Initialize_Fire Trinexx_StoreCoords Trinexx_CachePosition Sprite_TrinexxD Sprite_Trinexx_FinalPhase Sprite_TrinexxD_Case0 Sprite_Trinexx_Phase2_SnekAlongWall Trinexx_Unused Trinexx_CircleLink Sprite_TrinexxD_Case1 Sprite_Trinexx_Phase2_SnekAfterLink Sprite_TrinexxD_CheckDmg Sprite_Trinexx_CheckDamageToFlashingSegment Sprite_Trinexx Sprite_CB_TrinexxRockHead Sprite_Trinexx_State0 Trinexx_ChooseNextAction Sprite_Trinexx_State1 Trinexx_MoveBody Sprite_Trinexx_State2 Trinexx_PrepareLunge Sprite_Trinexx_State3 Trinexx_LungeHead Trinexx_Func3 Trinexx_WagTail Trinexx_Func2 Trinexx_HandleShellCollision Trinexx_Draw1 SpriteDraw_TrinexxRockHead Trinexx_Draw2 SpriteDraw_TrinexxRockHeadAndBody Sprite_Trinexx_CC Sprite_CC_TrinexxBreath_FireHead Sprite_Trinexx_CD Sprite_CD_TrinexxBreath_IceHead Sprite_TrinexxHead Sprite_Sidenexx Sprite_CC_State4 Sidenexx_Stunned Sprite_CC_State0 Sidenexx_Dormant Sprite_CC_State1 Sidenexx_Think Sprite_CC_State2 Sidenexx_Move Sprite_CC_State3 Sidenexx_Breathe Trinexx_Func5 Sidenexx_ExhaleDanger Trinexx_Func4 Sidenexx_Explode Sprite_CD_Alt Sprite_TrinexxBreath_ice Sprite_CC_Alt Sprite_TrinexxBreath_fire Sprite_CC_SpawnGarnish Sprite_TrinexxFire_AddFireGarnish SpritePrep_ChainChomp SpritePrep_Chainchomp Sprite_ChainChomp Sprite_CA_ChainChomp ChainChomp_State0 ChainChomp_Idle ChainChomp_State1 ChainChomp_Meander ChainChomp_State2 ChainChomp_InvertLunge ChainChomp_MulStuff ChainChomp_MoveChain ChainChomp_CopyToHist ChainChomp_HandleLeash Sprite_GanonHelpers Sprite_C9_Tektite Tektite_Stationary Tektite_Idle Tektite_Aloft Tektite_Midjump Tektite_RepeatingHop Tektite_Bouncy Sprite_BigFaerieOrCloud Sprite_C8_BigFairy Sprite_FaerieCloud Sprite_FairyCloud FaerieCloud_SeekPlayer FairyCloud_ApproachLink FaerieCloud_AwaitFullPlayerHealth FairyCloud_WaitForHeal FaerieCloud_FadeOut FairyCloud_Dissipate Sprite_BigFaerie Sprite_BigFairy BigFaerie_AwaitClosePlayer BigFairy_WaitForLink BigFaerie_Dormant BigFairy_DoAbsolutelyNothing Sprite_Hokbok Sprite_C7_Pokey Hokbok_ResetBounceVelocity Pokey_ResetBounce Hokbok_Moving Pokey_MoveFaster Sprite_Medusa Sprite_C5_Medusa sub_9DC845 Fireball_Configure Sprite_FireballJunction Sprite_C6_4WayShooter Sprite_Thief Sprite_C4_Thief Thief_WatchPlayer Thief_Watching Thief_ChasePlayer Thief_Chasing Thief_StealShit Thief_Stealing Thief_TrackDownBooty Thief_TargetBooty Thief_AttemptBootyGrab Thief_GrabBooty Thief_CheckPlayerCollision Thief_CheckCollisionWithLink Thief_DislodgePlayerItems Thief_SpillItems Sprite_Gibo Sprite_C3_Gibo Gibo_ExpelNucleus Gibo_Mitosis Gibo_DelayPursuit Gibo_Osmosis Gibo_PursueNucleus Gibo_ConsumeDaughter Sprite_Boulder Sprite_C2_Boulder Sprite_DrawLargeShadow SpriteDraw_BigShadow ChattyAgahnim_SpawnZeldaOnAltar CutsceneAgahnim_SpawnZeldaOnAltar Sprite_ChattyAgahnim Sprite_C1_CutsceneAgahnim ChattyAgahnim_Main CutsceneAgahnim_Agahnim ChattyAgahnim_Problab CutsceneAgahnim_HelloMyNameIs ChattyAgahnim_LevitateZelda CutsceneAgahnim_LightAsAFeatherStiffAsABoard ChattyAgahnim_DoTelewarpSpell CutsceneAgahnim_BanishZelda ChattyAgahnim_CompleteTelewarpSpell CutsceneAgahnim_MadeHerGoPoof ChattyAgahnim_Epiblab CutsceneAgahnim_Brag ChattyAgahnim_TeleportTowardCurtains CutsceneAgahnim_HideBehindCurtain Sprite_SpawnAgahnimAfterImage Sprite_Agahnim_ApplyMotionBlur ChattyAgahnim_LingerThenTerminate CutsceneAgahnim_ExistNoMore ChattyAgahnim_DrawTelewarpSpell SpriteDraw_CutsceneAgahnimSpell Sprite_AltarZelda Sprite_CutsceneAgahnim_Zelda AltarZelda_DrawWarpEffect SpriteDraw_AltarZeldaWarp Sprite_GiantMoldormLong Sprite_09_Moldorm GiantMoldorm_StraightPath Moldorm_Move GiantMoldorm_SpinningMeander Moldorm_Turn GiantMoldorm_LungeAtPlayer Moldorm_Charge GiantMoldorm_DrawHead SpriteDraw_Moldorm_Head GiantMoldorm_DrawSegment_A SpriteDraw_Moldorm_SegmentA GiantMoldorm_DrawSegment_B SpriteDraw_Moldorm_SegmentB GiantMoldorm_DrawSegment_C SpriteDraw_Moldorm_SegmentC GiantMoldorm_HandleTail Moldorm_HandleTail GiantMoldorm_DrawTail SpriteDraw_Moldorm_Tail GiantMoldorm_DrawEyeballs SpriteDraw_Moldorm_Eyeballs GiantMoldorm_AwaitDeath Moldorm_Explode Sprite_MakeBossDeathExplosion Sprite_MakeBossExplosion Sprite_VultureLong Sprite_01_Vulture Vulture_Dormant Vulture_Perched Sprite_RavenLong Sprite_00_Raven Raven_InWait Raven_Perched Raven_Ascend Raven_Rise Raven_SetSpriteDir Raven_SetFlip Raven_FleePlayer Raven_Flee Vitreous_SpawnSmallerEyesLong Vitreous_SpawnMinions Sprite_GreatCatfish Sprite_C0_Catfish Sprite_StandaloneItem Sprite_Catfish_QuakeMedallion GreatCatfish_Main Catfish_BigFish GreatCatfish_AwaitSpriteThrownInCircle Catfish_Sleep GreatCatfish_RumbleBeforeEmergence Catfish_TheRumbling GreatCatfish_Emerge Catfish_Surface GreatCatfish_ConversateThenSubmerge Catfish_LeaveMeAlone GreatCatfish_SpawnSurfacingSplash I_said_no_plop GreatCatfish_SpawnQuakeMedallion Catfish_RegurgitateMedallion Sprite_SpawnFlippersItem Sprite_Zora_RegurgitateFlippers GreatCatfish_SpawnImmediatelyDrownedSprite Catfish_SpawnPlop Sprite_WaterSplash Sprite_Catfish_SplashOfWater Sprite_Lightning Sprite_BF_Lightning Lightning_SpawnFulgurGarnish Lightning_SpawnGarnish Sprite_Vitreous Sprite_BD_Vitreous Vitreous_Dormant Vitreous_DunkedInGoo Vitreous_SpewLightning Vitreous_Lightningening Vitreous_PursuePlayer Vitreous_Bouncing Vitreous_SelectVitreolusToActivate Vitreous_SetMinionsForth Sprite_Vitreolus Sprite_BE_VitreousEye Sprite_MoveXyz Sprite_MoveXYZ Filter_MajorWhitenMain HandleScreenFlash CacheSprite_ExecuteAll ExecuteCachedSprites CacheSprite_ExecuteSingle UncacheAndExecuteSprite ArmosCoordinatorLong Overlord19_ArmosCoordinator ArmosCoordinator_AwaitKnightActivation ArmosCoordinator_WaitForWakeUp ArmosCoordinator_AwaitKnightsUnderCoercion ArmosCoordinator_CirclePosition ArmosCoordinator_OrderKnightsToBackWall ArmosCoordinator_LineUp ArmosCoordinator_CascadeKnightsToFrontWall ArmosCoordinator_ForwardMarch ArmosCoordinator_RadialContraction ArmosCoordinator_Pinch ArmosCoordinator_RadialDilation ArmosCoordinator_Spread ArmosCoordinator_TimedRotateThenTransition ArmosCoordinator_RotateKnights ArmosCoordinator_AreAllActiveKnightsSubmissive ArmosCoordinator_CheckKnights ArmosCoordinator_DisableKnights_XY_Coercion ArmosCoordinator_DisableCoercion Sprite_HelmasaurFireballLong Sprite_70_KingHelmasaurFireball Sprite_ArmosCrusherLong Sprite_RedArmosCrusher ArmosCrusher_RetargetPlayer RedArmosCrusher_TargetLink ArmosCrusher_ApproachTargetCoords RedArmosCrusher_Jump ArmosCrusher_Hover RedArmosCrusher_Hover ArmosCrusher_Crush RedArmosCrusher_Slam Sprite_EvilBarrierLong Sprite_40_LightningGate Moldorm_Initialize SpritePrep_MiniMoldorm Sprite_DrawFourAroundOne SpriteDraw_Antfairy ConvertVelocityToAngle Sprite_ConvertVelocityToAngle Sprite_TalkingTreeLong Sprite_25_TalkingTree TalkingTree_Type0 TalkingTree_Mouth TalkingTree_Type0_State0 TalkingTree_IdleWithBomb TalkingTree_Type0_State1 TalkingTree_DelayBomb TalkingTree_Type0_State2 TalkingTree_SpitBomb TalkingTree_Type0_State3 TalkingTree_IdleWithoutBomb TalkingTree_Type1 TalkingTree_Eye TalkingTree_SpawnEyes SpritePrep_TalkingTree_SpawnEyeball PullForRupees_SpawnRupees RupeePull_SpawnPrize Sprite_DiggingGameGuy Sprite_D5_DigGameGuy DiggingGameGuy_Introduction DigGameGuy_Idle DiggingGameGuy_DoYouWantToPlay DigGameGuy_OfferGame DiggingGameGuy_MoveOuttaTheWay DigGameGuy_UnblockEntrance DiggingGameGuy_StartMinigameTimer DigGameGuy_SetTimer DiggingGameGuy_TerminateMinigame DigGameGuy_Proctor Shovel_Helper DigGame_SpawnPrize SpriteBurn_Main SpriteModule_Burn Sprite_HelmasaurKing Sprite_92_HelmasaurKing Sprite_HelmasaurKing_Case0 Sprite_HelmasaurKing_DecisionHome Sprite_HelmasaurKing_Case1 Sprite_HelmasaurKing_WalkToLocation HelmasaurKing_Func7 HelmasaurKing_HandleMovement Sprite_HelmasaurKing_Case2 Sprite_HelmasaurKing_DecisionAway Sprite_HelmasaurKing_Case3 Sprite_HelmasaurKing_WalkBackHome HelmasaurKing_ReturnFunc6 HelmasaurKing_MaybeFireball HelmasaurKing_Func3 HelmasaurKing_SwingTail HelmasaurKing_Func5 HelmasaurKing_CheckMaskDamageFromHammer HelmasaurKing_Func4 HelmasaurKing_AttemptDamage HelmasaurKing_Func2 HelmasaurKing_ChipAwayAtMask HelmasaurKing_Func1 HelmasaurKing_ExplodeMask HelmasaurKing_SpawnMaskPart HelmasaurKing_SpawnMaskDebris HelmasaurKing_SpawnFireball HelmasaurKing_SpitFireball HelmasaurKing_DrawB SpriteDraw_KingHelmasaur_Eyes HelmasaurKing_DrawC KingHelmasaurMask HelmasaurKing_RepulseSpark KingHelmasaur_CheckBombDamage HelmasaurKing_DrawD SpriteDraw_KingHelmasaur_Body HelmasaurKing_DrawE SpriteDraw_KingHelmasaur_Legs HelmasaurKing_DrawF SpriteDraw_KingHelmasaur_Mouth HelmasaurKing_DrawA KingHelmasaur_OperateTail Sprite3_DivisionDelay NOP8 Sprite_MadBatterBoltLong Sprite3A_MagicBatLightning Sprite_Pikit Sprite_AA_Pikit Pikit_SetNextVelocity Pikit_PikNextMovement Pikit_FinishJumpThenAttack Pikit_LandAndAttack Pikit_AttemptItemGrab Pikit_Steal Pikit_PrepThenDraw Pikit_PrepDraw Sprite_Bomber Sprite_A8_GreenZirro Bomber_Dodge Zirro_Dodge Bomber_Hovering Zirro_Idle Bomber_Moving Zirro_Move Bomber_SpawnPellet Zirro_DropBomb Sprite_Stalfos Sprite_A7_Stalfos 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FluteBoyRabbit_Chillin HauntedGroveRabbit_Idle FluteBoyRabbit_RunAway HauntedGroveRabbit_Flee Sprite_FluteBoyBird Sprite_A0_HauntedGroveBird FluteBoyBird_Chillin HauntedGroveBird_Idle FluteBoyBird_Rising HauntedGroveBird_Ascending FluteBoyBird_Falling HauntedGroveBird_Descending FluteBoyBird_DrawBlink HauntedGroveBird_Blink Sprite_Zoro Sprite_9C_Zoro Zoro_Main Zoro Babusu_Main Babasu Babusu_Reset Babasu_Reset Babusu_Hiding Babasu_Hidden Babusu_TerrorSprinkles Babasu_Telegraph Babusu_ScurryAcross Babasu_Dart Sprite_WizzrobeAndBeam Sprite_9B_Wizzrobe Wizzrobe_Cloaked Wizzrobe_Invisible Wizzrobe_PhasingIn Wizzrobe_Appear Wizzrobe_PhasingOut Wizzrobe_Disappear Wizzrobe_SpawnBeam Wizzrobe_FireBeam Sprite_Kyameron Sprite_9A_Kyameron Kyameron_PuddleUp Kyameron_Puddle Kyameron_Coagulate Kyameron_BuildUp Kyameron_Disperse Kyameron_Dissipate Sprite_SpawnSimpleSparkleGarnish_SlotRestricted Sprite_GarnishSpawn_Sparkle_limited Sprite_SpawnSimpleSparkleGarnish Sprite_GarnishSpawn_Sparkle 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StalfosKnight_Squat StalfosKnight_Case5 StalfosKnight_HopAround StalfosKnight_Case6 StalfosKnight_Crumble StalfosKnight_Case7 StalfosKnight_CelebrateStandingUp StalfosKnight_DrawHead SpriteDraw_StalfosKnight_Head Sprite_WallMaster Sprite_90_Wallmaster WallMaster_Descend Wallmaster_Descend sub_9EAF82 Wallmaster_Ascend Sprite_Zol Sprite_8F_Blob Zol_HidingUnseen Blob_Hidden Zol_PoppingOut Blob_Peeking Zol_Falling Blob_Falling Zol_Active Blob_Active Sprite_Terrorpin Sprite_8E_Terrorpin Terrorpin_Upright Terrorpin_RightsideUp Terrorpin_Overturned Terrorpin_UpsideDown Terrorpin_CheckHammerHitNearby Terrorpin_CheckForHammer Terrorpin_FormHammerHitBox Terrorpin_SetUpHammerHitBox Sprite_Arrghus Sprite_8C_Arrghus Arrghus_JumpWayUp Arrghus_JumpUp Arrghus_SmooshFromAbove Arrghus_SmashDown Arrghus_SwimFrantically Arrghus_PingPong Arrghus_ApproachTargetSpeed Arrghus_Move Arrghus_Decelerate Arrghus_MakeDecision Arrghus_Case2 Arrghus_PuffAttack Arrgi_Initialize Arrghus_HandlePuffs Sprite_Arrgi 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CrystalMaiden_GiveSpeech CrystalMaiden_ReadingComprehensionExam CrystalMaiden_DoYouUnderstand CrystalMaiden_MayTheWayOfTheHero CrystalMaiden_GoodLuckKid CrystalMaiden_InitiateDungeonExit CrystalMaiden_KickOutOfDungeon Sprite_SpikeTrap Sprite_7D_BigSpike Sprite_GuruguruBar Sprite_7E_Firebar_Clockwise GuruguruBar_Main Firebar_Main Sprite_Winder Sprite_80_Firesnake Winder_SpawnFireballGarnish Firesnake_SpawnFireball Sprite_GreenStalfos Sprite_7C_GreenStalfos Sprite_Agahnim Sprite_7A_Agahnim Agahnim_State_0A Agahnim_SpinToPyramid Agahnim_State_08 Agahnim_ExorciseGanon Agahnim_State_09 Agahnim_UncloneSelf Agahnim_State_06 Agahnim_HelloDarkWorld Agahnim_State_07 Agahnim_CreateClones Agahnim_State_00 Agahnim_ChooseFirstMove Agahnim_State_01 Agahnim_HelloLightWorld sub_9ED514 Agahnim_PrepareToEmerge Agahnim_State_02 Agahnim_EmergeFromShadow Agahnim_State_03 Agahnim_Attack Agahnim_State_04 Agahnim_ChooseWarpSpot Agahnim_Func1 Agahnim_PerformAttack Agahnim_State_05 Agahnim_MoveTowardsWarp nullsub_15 UNREACHABLE_1ED971 Sprite_EnergyBall Sprite_7B_AgahnimBalls SeekerEnergyBall_SplitIntoSixSmaller CreateSixBlueBalls Sprite_DashBeeHive Sprite_79_Bee DashBeeHive_WaitForDash Bee_DormantHive DashBeeHive_SpawnBee SpawnBeeFromHive SpawnBee_Init InitializeSpawnedBee SpawnBee ReleaseBeeFromBottle Bee_Normal Bee_Main Bee_PutInbottle Bee_Captured Sprite_GetEmptyBottleIndex Sprite_Find_EmptyBottle Bee_DetermineInteractionStatus Bee_HandleInteractions Sprite_GoodBee Sprite_B2_PlayerBee GoodBee_WaitingForDash GoldBee_Dormant GoodBee_SpawnTangibleVersion GoldBee_SpawnSelf GoodBee_Activated PlayerBee_Main Bee_SetAltitude Bee_HandleZ GoodBee_ScanForTargetableSprites PlayerBee_FindTarget Bee_Buzz Bee_Bzzt Sprite_HylianPlaque Sprite_B3_PedestalPlaque Sprite_ThiefChest Sprite_B4_PurpleChest Sprite_BombShopEntity Sprite_B5_BombShop Sprite_BombShopGuy Sprite_BombShop_Clerk Sprite_BombShopBomb Sprite_BombShop_Bomb Sprite_BombShopSuperBomb Sprite_BombShop_SuperBomb Sprite_BombShopSnoutPuff Sprite_BombShop_Huff BombShopGuy_SpawnSnoutPuff BombShop_ClerkExhalation Sprite_Kiki Sprite_B6_Kiki Kiki_Fleeing Kiki_Flee Kiki_Type2 Kiki_OfferInitialService Kiki_Type2_Case0 Kiki_OfferToFollow Kiki_Type2_Case1 Kiki_OfferToFollowTransaction Kiki_Type2_Case2 Kiki_MoveTowardsLink Kiki_Type2_Case3 Kiki_WaitABit Kiki_Type2_Case4 Kiki_EndIntroductionCutscene Kiki_LyingInWait Kiki_Dormant Kiki_Type1 Kiki_OfferEntranceService Kiki_Type1_Case0 Kiki_OfferToOpenPOD Kiki_Type1_Case1 Kiki_VerifyPurchase Kiki_Type1_Case35 Kiki_DartHead Kiki_Type1_Case246 Kiki_HopToSpot Kiki_Type1_Case7 Kiki_WalkOnRoof Kiki_Type1_Case8 Kiki_ReadyButtonPress Kiki_Type1_Case9 Kiki_SlamButton Kiki_InitiatePalaceOpeningProposal Kiki_RevertToSprite Kiki_TransitionFromTagalong Kiki_SpawnHandlerMonke Kiki_InitiateFirstBeggingSequence Kiki_SpawnHandler_A Kiki_AbandonDamagedPlayer Kiki_SpawnHandler_B Sprite_BlindMaiden Sprite_B7_BlindMaiden SpritePrep_OldMountainManLong SpritePrep_OldMan OldMountainMan_TransitionFromTagalong OldMan_RevertToSprite OldMountainMan_FreezePlayer OldMan_EnableCutscene Sprite_OldMountainMan Sprite_AD_OldMan OldMountainMan_Lost OldMan_Lost OldMountainMan_Supplicate OldMan_Lost_Wait OldMountainMan_SwitchToTagalong OldMan_Lost_BecomeFollower OldMountainMan_EnteringDomicile OldMan_Returning OldMountainMan_GrantMagicMirror OldMan_Returning_GiveMirror OldMountainMan_ShuffleAway OldMan_Returning_Move OldMountainMan_ApproachDoor OldMan_Returning_EnterDoor OldMountainMan_MadeItInside OldMan_Returning_FinishUp OldMountainMan_SittingAtHome OldMan_Home Sprite_DialogueTester Sprite_B8_DialogueTester DialogueTester_IncrementMessageIndex DialogueTester_NextMessage Sprite_BullyAndBallGuy Sprite_B9_BullyAndPinkBall Sprite_BallGuy Sprite_PinkBall BallGuy_Friction PinkBall_HandleDeceleration BallGuy_DrawDistressMarker PinkBall_Distress Bully_ChaseBallGuy Bully_ChaseVictim Bully_KickBallGuy Bully_PuntVictim Bully_Waiting Bully_Idle BullyAndBallGuy_SpawnBully SpawnBully BallGuy_Dialogue PinkBall_HandleMessage Bully_Dialogue Bully_HandleMessage Sprite_Whirlpool Sprite_BA_Whirlpool Sprite_ShopKeeper Sprite_BB_Shopkeeper ShopKeeper_Type0 Shopkeeper_StandardClerk ShopKeeper_Type1 ChestGameGuy ShopKeeper_Type1_Case0 ChestGameGuy_OfferGame ShopKeeper_Type1_Case1 ChestGameGuy_HandlePayment ShopKeeper_Type1_Case2 ChestGameGuy_ProctorGame ShopKeeper_HandleThief NiceThief_Animate ShopKeeper_Type2 NiceThiefWithGift ShopKeeper_Type2_Case0 NiceThiefWithGift_WaitForInteraction ShopKeeper_Type2_Case1 NiceThiefWithGift_GiveRupees ShopKeeper_Type3 MiniChestGameGuy ShopKeeper_Type3_Case0 MiniChestGameGuy_OfferGame ShopKeeper_Type3_Case1 MiniChestGameGuy_VerifyPurchase ShopKeeper_Type3_Case2 LesserChestGameGuy_AfterGameStart ShopKeeper_Type4 LostWoodsChestGameGuy ShopKeeper_Type4_Case0 LostWoodsChestGameGuy_OfferGame ShopKeeper_Type4_Case1 LostWoodsChestGameGuy_VerifyPurchase ShopKeeper_Type5_6 NiceThiefUnderRock ShopKeeper_Type7 ShopItem_RedPotion150 ShopKeeper_SpawnInventoryItem ShopKeeper_SpawnShopItem ShopKeeper_Type8 ShopItem_FighterShield ShopKeeper_Type9 ShopItem_FireShield ShopKeeper_Func1 ShopItem_MakeShieldsDeflect ShopKeeper_Type10 ShopItem_Heart ShopKeeper_Type11 ShopItem_Arrows ShopKeeper_Type12 ShopItem_Bombs ShopKeeper_Type13 ShopItem_Bee ShopKeeper_GiveItem ShopItem_HandleReceipt ShopKeeper_PlaySound ShopItem_PlayBeep ShopKeeper_CheckPlayerSolicitedDamage ShopItem_CheckForAPress ShopKeeper_TryToGetPaid ShopItem_HandleCost ShopKeeper_DrawItemWithPrice SpriteDraw_ShopItem Sprite_PlayerCantPassThrough Sprite_BehaveAsBarrier Player_HaltSpecialPlayerMovement Sprite_HaltAllMovement Sprite_DashApple Sprite_AC_Apple Apple_SpawnTangibleApple SpawnApple Sprite_DrinkingGuy Sprite_BC_Drunkard Pipe_LocateTransitTile Pipe_LocatePath SomariaPlatform_LocateTransitTile SomariaPlatform_LocatePath Sprite_SomariaPlatformLong Sprite_SomariaPlatformAndPipe Sprite_SomariaPlatform_Case0 Sprite_SomariaPlatform_Spawn Sprite_SomariaPlatform_Case1 Sprite_SomariaPlatformAndPipe_Main SomariaPlatform_UpdateVel SomariaPlatformAndPipe_HandleMovement SomariaPlatform_GetTileBelow SomariaPlatformAndPipe_CheckTile SomariaPlatform_MoveX SomariaPlatform_HandleDragX SomariaPlatform_MoveY SomariaPlatform_HandleDragY SomariaPlatform_MoveXY SomariaPlatform_HandleDrag nullsub_13 SomariaPlatform_HandleTile_DoNothing SomariaPlatform_ZigZagRisingSlope SomariaPlatform_HandleTile_RisingSlope SomariaPlatform_ZigZagFallingSlope SomariaPlatform_HandleTile_FallingSlope SomariaPlatform_TransitTile SomariaPlatform_HandleTile_TJunctionDLR SomariaPlatform_Tjunc_NoUp SomariaPlatform_HandleTile_TJunctionULR SomariaPlatform_Tjunc_NoDown SomariaPlatform_HandleTile_TJunctionUDR SomariaPlatform_Tjunc_NoLeft SomariaPlatform_HandleTile_TJunctionUDL SomariaPlatform_Tjunc_NoRight SomariaPlatform_HandleTile_4WayJunction SomariaPlatform_TransitTileNoBack SomariaPlatform_HandleTile_CrossOver SomariaPlatform_TransitTileQuestion SomariaPlatform_HandleTile_Unknown SomariaPlatform_Endpoint SomariaPlatform_HandleTile_Station SomariaPlatform_UpdatePlayerDrag SomariaPlatform_DragLink Sprite_Pipe Sprite_AE_Pipe_Down Pipe_LocateTransitEndpoint Pipe_FindEndPoint Pipe_WaitForPlayer Pipe_Idle Pipe_DrawPlayerInward Pipe_DragLink Pipe_DragPlayerAlong Pipe_MoveLink Pipe_State5 Pipe_Reset Pipe_SetPlayerDir Pipe_HandlePlayerMovement Faerie_HandleMovementLong Fairy_HandleMovement SpawnFairy ReleaseFairy VWF_Select2Or3 RenderText_Draw_Choose2HiOr3