ref: 0d5263b0ef5c4c7077a81927590ab28813e76f37
dir: /SDL_Examples/include/stretchy_buffer.h/
// stretchy_buffer.h - v1.04 - public domain - nothings.org/stb // a vector<>-like dynamic array for C // // version history: // 1.04 - fix warning // 1.03 - compile as C++ maybe // 1.02 - tweaks to syntax for no good reason // 1.01 - added a "common uses" documentation section // 1.0 - fixed bug in the version I posted prematurely // 0.9 - rewrite to try to avoid strict-aliasing optimization // issues, but won't compile as C++ // // Will probably not work correctly with strict-aliasing optimizations. // // The idea: // // This implements an approximation to C++ vector<> for C, in that it // provides a generic definition for dynamic arrays which you can // still access in a typesafe way using arr[i] or *(arr+i). However, // it is simply a convenience wrapper around the common idiom of // of keeping a set of variables (in a struct or globals) which store // - pointer to array // - the length of the "in-use" part of the array // - the current size of the allocated array // // I find it to be the single most useful non-built-in-structure when // programming in C (hash tables a close second), but to be clear // it lacks many of the capabilities of C++ vector<>: there is no // range checking, the object address isn't stable (see next section // for details), the set of methods available is small (although // the file stb.h has another implementation of stretchy buffers // called 'stb_arr' which provides more methods, e.g. for insertion // and deletion). // // How to use: // // Unlike other stb header file libraries, there is no need to // define an _IMPLEMENTATION symbol. Every #include creates as // much implementation is needed. // // stretchy_buffer.h does not define any types, so you do not // need to #include it to before defining data types that are // stretchy buffers, only in files that *manipulate* stretchy // buffers. // // If you want a stretchy buffer aka dynamic array containing // objects of TYPE, declare such an array as: // // TYPE *myarray = NULL; // // (There is no typesafe way to distinguish between stretchy // buffers and regular arrays/pointers; this is necessary to // make ordinary array indexing work on these objects.) // // Unlike C++ vector<>, the stretchy_buffer has the same // semantics as an object that you manually malloc and realloc. // The pointer may relocate every time you add a new object // to it, so you: // // 1. can't take long-term pointers to elements of the array // 2. have to return the pointer from functions which might expand it // (either as a return value or by storing it to a ptr-to-ptr) // // Now you can do the following things with this array: // // sb_free(TYPE *a) free the array // sb_count(TYPE *a) the number of elements in the array // sb_push(TYPE *a, TYPE v) adds v on the end of the array, a la push_back // sb_add(TYPE *a, int n) adds n uninitialized elements at end of array & returns pointer to first added // sb_last(TYPE *a) returns an lvalue of the last item in the array // a[n] access the nth (counting from 0) element of the array // // #define STRETCHY_BUFFER_NO_SHORT_NAMES to only export // names of the form 'stb_sb_' if you have a name that would // otherwise collide. // // Note that these are all macros and many of them evaluate // their arguments more than once, so the arguments should // be side-effect-free. // // Note that 'TYPE *a' in sb_push and sb_add must be lvalues // so that the library can overwrite the existing pointer if // the object has to be reallocated. // // In an out-of-memory condition, the code will try to // set up a null-pointer or otherwise-invalid-pointer // exception to happen later. It's possible optimizing // compilers could detect this write-to-null statically // and optimize away some of the code, but it should only // be along the failure path. Nevertheless, for more security // in the face of such compilers, #define STRETCHY_BUFFER_OUT_OF_MEMORY // to a statement such as assert(0) or exit(1) or something // to force a failure when out-of-memory occurs. // // Common use: // // The main application for this is when building a list of // things with an unknown quantity, either due to loading from // a file or through a process which produces an unpredictable // number. // // My most common idiom is something like: // // SomeStruct *arr = NULL; // while (something) // { // SomeStruct new_one; // new_one.whatever = whatever; // new_one.whatup = whatup; // new_one.foobar = barfoo; // sb_push(arr, new_one); // } // // and various closely-related factorings of that. For example, // you might have several functions to create/init new SomeStructs, // and if you use the above idiom, you might prefer to make them // return structs rather than take non-const-pointers-to-structs, // so you can do things like: // // SomeStruct *arr = NULL; // while (something) // { // if (case_A) { // sb_push(arr, some_func1()); // } else if (case_B) { // sb_push(arr, some_func2()); // } else { // sb_push(arr, some_func3()); // } // } // // Note that the above relies on the fact that sb_push doesn't // evaluate its second argument more than once. The macros do // evaluate the *array* argument multiple times, and numeric // arguments may be evaluated multiple times, but you can rely // on the second argument of sb_push being evaluated only once. // // Of course, you don't have to store bare objects in the array; // if you need the objects to have stable pointers, store an array // of pointers instead: // // SomeStruct **arr = NULL; // while (something) // { // SomeStruct *new_one = malloc(sizeof(*new_one)); // new_one->whatever = whatever; // new_one->whatup = whatup; // new_one->foobar = barfoo; // sb_push(arr, new_one); // } // // How it works: // // A long-standing tradition in things like malloc implementations // is to store extra data before the beginning of the block returned // to the user. The stretchy buffer implementation here uses the // same trick; the current-count and current-allocation-size are // stored before the beginning of the array returned to the user. // (This means you can't directly free() the pointer, because the // allocated pointer is different from the type-safe pointer provided // to the user.) // // The details are trivial and implementation is straightforward; // the main trick is in realizing in the first place that it's // possible to do this in a generic, type-safe way in C. // // Contributors: // // Timothy Wright (github:ZenToad) // // LICENSE // // See end of file for license information. #ifndef STB_STRETCHY_BUFFER_H_INCLUDED #define STB_STRETCHY_BUFFER_H_INCLUDED #ifndef NO_STRETCHY_BUFFER_SHORT_NAMES #define sb_free stb_sb_free #define sb_push stb_sb_push #define sb_count stb_sb_count #define sb_add stb_sb_add #define sb_last stb_sb_last #endif #define stb_sb_free(a) ((a) ? free(stb__sbraw(a)),0 : 0) #define stb_sb_push(a,v) (stb__sbmaybegrow(a,1), (a)[stb__sbn(a)++] = (v)) #define stb_sb_count(a) ((a) ? stb__sbn(a) : 0) #define stb_sb_add(a,n) (stb__sbmaybegrow(a,n), stb__sbn(a)+=(n), &(a)[stb__sbn(a)-(n)]) #define stb_sb_last(a) ((a)[stb__sbn(a)-1]) #define stb__sbraw(a) ((int *) (void *) (a) - 2) #define stb__sbm(a) stb__sbraw(a)[0] #define stb__sbn(a) stb__sbraw(a)[1] #define stb__sbneedgrow(a,n) ((a)==0 || stb__sbn(a)+(n) >= stb__sbm(a)) #define stb__sbmaybegrow(a,n) (stb__sbneedgrow(a,(n)) ? stb__sbgrow(a,n) : 0) #define stb__sbgrow(a,n) (*((void **)&(a)) = stb__sbgrowf((a), (n), sizeof(*(a)))) #include <stdlib.h> static void * stb__sbgrowf(void *arr, int increment, int itemsize) { int dbl_cur = arr ? 2*stb__sbm(arr) : 0; int min_needed = stb_sb_count(arr) + increment; int m = dbl_cur > min_needed ? dbl_cur : min_needed; int *p = (int *) realloc(arr ? stb__sbraw(arr) : 0, itemsize * m + sizeof(int)*2); if (p) { if (!arr) p[1] = 0; p[0] = m; return p+2; } else { #ifdef STRETCHY_BUFFER_OUT_OF_MEMORY STRETCHY_BUFFER_OUT_OF_MEMORY ; #endif return (void *) (2*sizeof(int)); // try to force a NULL pointer exception later } } #endif // STB_STRETCHY_BUFFER_H_INCLUDED /* ------------------------------------------------------------------------------ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 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