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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Guide to Ghostscript source code</title> <!-- $Id: Source.htm,v 1.39 2005/10/20 19:46:23 ray Exp $ --> <!-- Originally: source.txt --> <link rel="stylesheet" type="text/css" href="gs.css" title="Ghostscript Style"> </head> <body> <!-- [1.0 begin visible header] ============================================ --> <!-- [1.1 begin headline] ================================================== --> <h1>Guide to Ghostscript source code</h1> <!-- [1.1 end headline] ==================================================== --> <!-- [1.2 begin table of contents] ========================================= --> <h2>Table of contents</h2> <blockquote><ul> <li><a href="#Overview">Conceptual overview</a> <li><a href="#PostScript_interpreter">PostScript Interpreter</a> <li><a href="#PDF_interpreter">PDF interpreter</a> <li><a href="#Graphics_library">Graphics library</a> <ul> <li><a href="#Drivers">Device drivers</a> <li><a href="#Platform_specific_code">Platform-specific code</a> </ul> <li><a href="#Makefiles">Makefiles</a> </ul></blockquote> <!-- [1.2 end table of contents] =========================================== --> <!-- [1.3 begin hint] ====================================================== --> <p>For other information, see the <a href="Readme.htm">Ghostscript overview</a> and the documents on <a href="Make.htm">how to build Ghostscript</a> from source, <a href="C-style.htm">Ghostscript C coding guidelines</a>, <a href="Drivers.htm">drivers</a>, the <a href="Lib.htm">Ghostscript library</a> and <a href="Install.htm">how to install Ghostscript</a>. <!-- [1.3 end hint] ======================================================== --> <hr> <!-- [1.0 end visible header] ============================================== --> <!-- [2.0 begin contents] ================================================== --> <h2><a name="Overview"></a>Conceptual overview</h2> <p> The Ghostscript source code is divided conceptually as follows: <blockquote><table cellpadding=0 cellspacing=0> <tr valign=top> <th align=left colspan=4><a href="#PostScript_interpreter">PostScript interpreter</a>: <tr valign=top> <td> <td>PostScript operators <td> <td><b><tt>z</tt></b>*<b><tt>.h</tt></b> and <b><tt>z</tt></b>*<b><tt>.c</tt></b> <tr valign=top> <td> <td>Other interpreter code <td> <td><b><tt>i</tt></b>*<b><tt>.h</tt></b> and <b><tt>i</tt></b>*<b><tt>.c</tt></b> <tr valign=top> <td> <td>PostScript code <td> <td><b><tt>gs_</tt></b>*<b><tt>.ps</tt></b> <tr valign=top> <th align=left colspan=4><a href="#PDF_interpreter">PDF interpreter</a>: <tr valign=top> <td> <td>PostScript code <td> <td><b><tt>pdf_</tt></b>*<b><tt>.ps</tt></b> <tr valign=top> <th align=left colspan=4><a href="#Graphics_library">Graphics library</a>: <tr valign=top> <td> <td>Main library code <td> <td><b><tt>g</tt></b>*<b><tt>.h</tt></b> and <b><tt>g</tt></b>*<b><tt>.c</tt></b> <tr valign=top> <td> <td>Streams <td> <td><b><tt>s</tt></b>*<b><tt>.h</tt></b> and <b><tt>s</tt></b>*<b><tt>.c</tt></b> <tr valign=top> <td> <td><a href="#Drivers">Device drivers</a> <td> <td><b><tt>gdev</tt></b>*<b><tt>.h</tt></b> and <b><tt>gdev</tt></b>*<b><tt>.c</tt></b> <tr valign=top> <td> <td><a href="#Platform_specific_code">Platform-specific code</a> <td> <td><b><tt>gp</tt></b>*<b><tt>.h</tt></b> and <b><tt>gp</tt></b>*<b><tt>.c</tt></b> </table></blockquote> <hr> <h2><a name="PostScript_interpreter"></a>PostScript Interpreter</h2> <p> <b><tt>gs.c</tt></b> is the main program for the interactive language interpreter; <b><tt>gserver.c</tt></b> is an alternative main program that is a rudimentary server. If you configure Ghostscript as a server rather than an interactive program, you will use <b><tt>gserver.c</tt></b> instead of <b><tt>gs.c</tt></b>. <p> Files named <b><tt>z</tt></b>*<b><tt>.c</tt></b> are Ghostscript operator files. The names of the files generally follow the section headings of the operator summary in section 6.2 (Second Edition) or 8.2 (Third Edition) of the PostScript Language Reference Manual. Each operator XXX is implemented by a procedure named <b><tt>z</tt></b>XXX, for example, <b><tt>zfill</tt></b> and <b><tt>zarray</tt></b>. <p> Files named <b><tt>i</tt></b>*<b><tt>.c</tt></b>, and *<b><tt>.h</tt></b> other than <b><tt>g</tt></b>*<b><tt>.h</tt></b>, are the rest of the interpreter. See the makefile for a little more information on how the files are divided functionally. <p> The main loop of the PostScript interpreter is the <b><tt>interp</tt></b> procedure in <b><tt>interp.c</tt></b>. When the interpreter is reading from an input file, it calls the token scanner in <b><tt>iscan</tt></b>*<b><tt>.c</tt></b>. <p> <b><tt>idebug.c</tt></b> contains a lot of debugger-callable routines useful for printing PostScript objects when debugging. <hr> <h2><a name="PDF_interpreter"></a>PDF interpreter</h2> <p> The PDF interpreter is written entirely in PostScript. Its main loop is the <b><tt>.pdfrun</tt></b> procedure in <b><tt>pdf_base.ps</tt></b>. When the PDF interpreter is configured into the build, it redefines the "<b><tt>run</tt></b>" operator to test whether the file is a PDF file. This redefinition is near the beginning of <b><tt>pdf_main.ps</tt></b>. <hr> <h2><a name="Graphics_library"></a>Graphics library</h2> <p> Files beginning with <b><tt>gs</tt></b>, <b><tt>gx</tt></b>, or <b><tt>gz</tt></b> (both <b><tt>.c</tt></b> and <b><tt>.h</tt></b>), other than <b><tt>gs.c</tt></b> and <b><tt>gserver.c</tt></b>, are the Ghostscript library. Files beginning with <b><tt>gdev</tt></b> are device drivers or related code, also part of the library. Other files beginning with <b><tt>g</tt></b> are library files that don't fall neatly into either the kernel or the driver category. <p> Files named <b><tt>s</tt></b>*<b><tt>.c</tt></b> and <b><tt>s</tt></b>*<b><tt>.h</tt></b> are a flexible stream package, including the Level 2 PostScript "filters" supported by Ghostscript. See <b><tt>stream.h</tt></b>, <b><tt>scommon.h</tt></b>, and <b><tt>strimpl.h</tt></b> for all the details. <h3><a name="Drivers"></a>Device drivers</h3> <p> The interface between the graphics library and device drivers is the only really well documented one in all of Ghostscript: see the <a href="Drivers.htm">documentation on drivers</a>. <p> In addition to many real device and file format drivers listed in <b><tt>devs.mak</tt></b> and <b><tt>contrib.mak</tt></b>, a number of drivers are used for internal purposes. You can search <b><tt>lib.mak</tt></b> for files named <b><tt>gdev</tt></b>*<b><tt>.c</tt></b> to find almost all of them. <p> Drivers are divided into "printer" drivers, which support banding, and non-printer drivers, which don't. The decision whether banding is required is made (by default on the basis of how much memory is available) in the procedure <b><tt>gdev_prn_alloc</tt></b> in <b><tt>gdevprn.c</tt></b>: it implements this decision by filling the virtual procedure table for the printer device in one of two different ways. <p> A good simple "printer" (bandable) driver to read is <b><tt>gdevmiff.c</tt></b>: it's less than 100 lines, of which much is boilerplate. There are no simple non-printer drivers that actually drive devices: probably the simplest non-printer driver for reading is <b><tt>gdevm8.c</tt></b>, which implements 8-bit-deep devices that only store the bits in memory. <h3><a name="Platform_specific_code"></a>Platform-specific code</h3> <p> There are very few platform dependencies in Ghostscript. Ghostscript deals with them in three ways: <ul> <li>Files named *<b><tt>_.h</tt></b> substitute for the corresponding <b><tt><</tt></b>*<b><tt>.h></tt></b> file by adding conditionals that provide a uniform set of system interfaces on all platforms. <li>The file <b><tt>arch.h</tt></b> contains a set of mechanically-discovered platform properties like byte order, size of <b><tt>int</tt></b>, etc. These properties, <b>not</b> the names of specific platforms, are used to select between different algorithms or parameters at compile time. <li>Files named <b><tt>gp</tt></b>*<b><tt>.h</tt></b> define interfaces that are intended to be implemented differently on each platform, but whose specification is common to all platforms. </ul> <p> The platform-specific implementations of the <b><tt>gp</tt></b>*<b><tt>.h</tt></b> interfaces have names of the form "<b><tt>gp_</tt></b><em>{platform}</em><b><tt>.c</tt></b>, specifically (this list may be out of date): <blockquote><table cellpadding=0 cellspacing=0> <tr><th colspan=3 bgcolor="#CCCC00"><hr><font size="+1">Platform-specific interfaces</font><hr> <tr valign=bottom> <th align=left>Routine <td> <th align=left>Platform <tr> <td colspan=3><hr> <tr valign=top> <td><b><tt>gp_dosfb.c</tt></b> <td> <td>DOS <tr valign=top> <td><b><tt>gp_dosfs.c</tt></b> <td> <td>DOS and MS Windows <tr valign=top> <td><b><tt>gp_itbc.c</tt></b> <td> <td>DOS, Borland compilers <tr valign=top> <td><b><tt>gp_iwatc.c</tt></b> <td> <td>DOS, Watcom or Microsoft compiler <tr valign=top> <td><b><tt>gp_msdos.c</tt></b> <td> <td>DOS and MS Windows <tr valign=top> <td><b><tt>gp_ntfs.c</tt></b> <td> <td>MS-Windows Win32s and Windows NT <tr valign=top> <td><b><tt>gp_os2.c</tt></b> <td> <td>OS/2 <tr valign=top> <td><b><tt>gp_os9.c</tt></b> <td> <td>OS-9 <tr valign=top> <td><b><tt>gp_unifs.c</tt></b> <td> <td>Unix, OS-9, and QNX <tr valign=top> <td><b><tt>gp_unix.c</tt></b> <td> <td>Unix and QNX <tr valign=top> <td><b><tt>gp_sysv.c</tt></b> <td> <td>System V Unix <tr valign=top> <td><b><tt>gp_vms.c</tt></b> <td> <td>VMS <tr valign=top> <td><b><tt>gp_win32.c</tt></b> <td> <td>MS-Windows Win32s and Windows NT </table></blockquote> <p> If you are going to extend Ghostscript to new machines or operating systems, check the *<b><tt>_.h</tt></b> files for <b><tt>ifdef</tt></b> on things other than <b><tt>DEBUG</tt></b>. You should probably plan to make a new makefile and a new <b><tt>gp_</tt></b>XXX<b><tt>.c</tt></b> file. <hr> <h2><a name="Makefiles"></a>Makefiles</h2> <p> This section is only for advanced developers who need to integrate Ghostscript into a larger program at build time. <p> NOTE: THIS SECTION IS INCOMPLETE. IT WILL BE IMPROVED IN A LATER REVISION. <p> The Ghostscript makefiles are meant to be organized according to the following two principles: <ul> <li>All the parameters that vary from platform to platform appear in the top-level makefile for a given platform. ("Platform" = OS + compiler + choice of interpreter vs. library) <li>All the rules and definitions that can meaningfully be shared among more than 1 platform appear in a makefile that is "included" by a makefile (normally the top-level makefile) for those platforms. </ul> <p> Thus, for example: <ul> <li>Rules and definitions shared by all builds are in <b><tt>gs.mak</tt></b>. <li>Rules and definitions specific to the library (on all platforms) are in <b><tt>lib.mak</tt></b>. In principle this could be merged with <b><tt>gs.mak</tt></b>, but we wanted to leave open the possibility that <b><tt>gs.mak</tt></b> might be useful with hypothetical interpreter-only products. <li>Stuff specific to interpreters (on all platforms) is in <b><tt>int.mak</tt></b>. <li>Stuff specific to all Unix platforms should be in a single <b><tt>unix.mak</tt></b> file, but because <b><tt>make</tt></b> sometimes cares about the order of definitions, and because some of it is shared with DV/X, it got split between <b><tt>unix-aux.mak</tt></b>, <b><tt>unix-end.mak</tt></b>, <b><tt>unixhead.mak</tt></b>, <b><tt>unixinst.mak</tt></b>, and <b><tt>unixlink.mak</tt></b>. </ul> <p> For MS-DOS and MS Windows builds, there should be: <ul> <li>A makefile for all MS OS (DOS or Windows) builds, for all compilers and products. <li>Perhaps a makefile for all MS-DOS builds, for all compilers and products, although since Watcom is the only such compiler we're likely to support this may be overkill. <li>A makefile for all MS Windows builds, for all compilers and products. <li>A makefile for all Watcom builds (DOS or Windows), for all products. <li>A top-level makefile for the Watcom DOS interpreter product. <li>A top-level makefile for the Watcom Windows interpreter product. <li>A top-level makefile for the Watcom DOS library "product". <li>A top-level makefile for the Watcom Windows library "product". <li>A makefile for all Borland builds (DOS or Windows), for all products. </ul> <p> and so on. <!-- [2.0 end contents] ==================================================== --> <!-- [3.0 begin visible trailer] =========================================== --> <hr> <p> <small>Copyright © 1996, 1997, 1998 Aladdin Enterprises. All rights reserved.</small> <p> This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of the license contained in the file LICENSE in this distribution. For more information about licensing, please refer to http://www.ghostscript.com/licensing/. For information on commercial licensing, go to http://www.artifex.com/licensing/ or contact Artifex Software, Inc., 101 Lucas Valley Road #110, San Rafael, CA 94903, U.S.A., +1(415)492-9861. <p> <small>Ghostscript version 8.53, 20 October 2005 <!-- [3.0 end visible trailer] ============================================= --> </body> </html>