ref: ad26b06c8f2bd574d39d74a3fc47cfadbd0bfca0
dir: /sys/src/libdraw/alloc.c/
#include <u.h> #include <libc.h> #include <draw.h> Image* allocimage(Display *d, Rectangle r, ulong chan, int repl, ulong col) { Image *i; i = _allocimage(nil, d, r, chan, repl, col, 0, 0); if(i != nil) setmalloctag(i, getcallerpc(&d)); return i; } Image* _allocimage(Image *ai, Display *d, Rectangle r, ulong chan, int repl, ulong col, int screenid, int refresh) { uchar *a; char *err; Image *i; Rectangle clipr; int id; int depth; err = nil; i = nil; if(badrect(r)){ werrstr("bad rectangle"); return nil; } if(chan == 0){ werrstr("bad channel descriptor"); return nil; } depth = chantodepth(chan); if(depth == 0){ err = "bad channel descriptor"; Error: if(err != nil) werrstr("allocimage: %s", err); else werrstr("allocimage: %r"); free(i); return nil; } a = bufimage(d, 1+4+4+1+4+1+4*4+4*4+4); if(a == nil) goto Error; d->imageid++; id = d->imageid; a[0] = 'b'; BPLONG(a+1, id); BPLONG(a+5, screenid); a[9] = refresh; BPLONG(a+10, chan); a[14] = repl; BPLONG(a+15, r.min.x); BPLONG(a+19, r.min.y); BPLONG(a+23, r.max.x); BPLONG(a+27, r.max.y); if(repl) /* huge but not infinite, so various offsets will leave it huge, not overflow */ clipr = Rect(-0x3FFFFFFF, -0x3FFFFFFF, 0x3FFFFFFF, 0x3FFFFFFF); else clipr = r; BPLONG(a+31, clipr.min.x); BPLONG(a+35, clipr.min.y); BPLONG(a+39, clipr.max.x); BPLONG(a+43, clipr.max.y); BPLONG(a+47, col); if(ai != nil) i = ai; else{ i = malloc(sizeof(Image)); if(i == nil){ a = bufimage(d, 1+4); if(a != nil){ a[0] = 'f'; BPLONG(a+1, id); flushimage(d, 0); } goto Error; } } i->display = d; i->id = id; i->depth = depth; i->chan = chan; i->r = r; i->clipr = clipr; i->repl = repl; i->screen = nil; i->next = nil; return i; } Image* namedimage(Display *d, char *name) { uchar *a; char *err, buf[12*12+1]; Image *i; int id, n; ulong chan; err = nil; i = nil; n = strlen(name); if(n >= 256){ err = "name too long"; Error: if(err != nil) werrstr("namedimage: %s", err); else werrstr("namedimage: %r"); free(i); return nil; } /* flush pending data so we don't get error allocating the image */ flushimage(d, 0); a = bufimage(d, 1+4+1+n); if(a == nil) goto Error; d->imageid++; id = d->imageid; a[0] = 'n'; BPLONG(a+1, id); a[5] = n; memmove(a+6, name, n); if(flushimage(d, 0) < 0) goto Error; if(pread(d->ctlfd, buf, sizeof buf, 0) < 12*12) goto Error; buf[12*12] = '\0'; i = malloc(sizeof(Image)); if(i == nil){ Error1: a = bufimage(d, 1+4); if(a != nil){ a[0] = 'f'; BPLONG(a+1, id); flushimage(d, 0); } goto Error; } i->display = d; i->id = id; if((chan=strtochan(buf+2*12))==0){ werrstr("bad channel '%.12s' from devdraw", buf+2*12); goto Error1; } i->chan = chan; i->depth = chantodepth(chan); i->repl = atoi(buf+3*12); i->r.min.x = atoi(buf+4*12); i->r.min.y = atoi(buf+5*12); i->r.max.x = atoi(buf+6*12); i->r.max.y = atoi(buf+7*12); i->clipr.min.x = atoi(buf+8*12); i->clipr.min.y = atoi(buf+9*12); i->clipr.max.x = atoi(buf+10*12); i->clipr.max.y = atoi(buf+11*12); i->screen = nil; i->next = nil; return i; } int nameimage(Image *i, char *name, int in) { uchar *a; int n; n = strlen(name); a = bufimage(i->display, 1+4+1+1+n); if(a == nil) return 0; a[0] = 'N'; BPLONG(a+1, i->id); a[5] = in; a[6] = n; memmove(a+7, name, n); if(flushimage(i->display, 0) < 0) return 0; return 1; } int _freeimage1(Image *i) { uchar *a; Display *d; Image *w; if(i == nil || i->display == nil) return 0; d = i->display; if(i->screen != nil){ w = d->windows; if(w == i) d->windows = i->next; else while(w != nil){ if(w->next == i){ w->next = i->next; break; } w = w->next; } } a = bufimage(d, 1+4); if(a == nil) return -1; a[0] = 'f'; BPLONG(a+1, i->id); return 0; } int freeimage(Image *i) { int ret; ret = _freeimage1(i); free(i); return ret; }