shithub: pokered

ref: db569956efab02d4199a584b2916a188bce6b566
dir: /main.asm/

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INCLUDE "constants.asm"


INCLUDE "home.asm"

SECTION "bank1",ROMX,BANK[$1]

INCLUDE "data/facing.asm"

Func_40b0::
; Reset player status on blackout.
	xor a
	ld [$cf0b], a
	ld [$d700], a
	ld [W_ISINBATTLE], a
	ld [$d35d], a
	ld [$cf10], a
	ld [hJoyHeld], a
	ld [$cc57], a
	ld [wFlags_0xcd60], a

	ld [$ff9f], a
	ld [$ff9f + 1], a
	ld [$ff9f + 2], a
	call HasEnoughMoney
	jr c, .lostmoney ; never happens

	; Halve the player's money.
	ld a, [wPlayerMoney]
	ld [$ff9f], a
	ld a, [wPlayerMoney + 1]
	ld [$ff9f + 1], a
	ld a, [wPlayerMoney + 2]
	ld [$ff9f + 2], a
	xor a
	ld [$ffa2], a
	ld [$ffa3], a
	ld a, 2
	ld [$ffa4], a
	ld a, $d ; DivideBCDPredef
	call Predef
	ld a, [$ffa2]
	ld [wPlayerMoney], a
	ld a, [$ffa2 + 1]
	ld [wPlayerMoney + 1], a
	ld a, [$ffa2 + 2]
	ld [wPlayerMoney + 2], a

.lostmoney
	ld hl, $d732
	set 2, [hl]
	res 3, [hl]
	set 6, [hl]
	ld a, %11111111
	ld [wJoyIgnore], a
	ld a, $7 ; HealParty
	jp Predef

MewPicFront:: INCBIN "pic/bmon/mew.pic"
MewPicBack::  INCBIN "pic/monback/mewb.pic"
INCLUDE "data/baseStats/mew.asm"

INCLUDE "engine/battle/safari_zone.asm"

INCLUDE "engine/titlescreen.asm"

NintenText: db "NINTEN@"
SonyText:   db "SONY@"

; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData_: ; 45b6 (1:45b6)
	ld a,[W_DAYCAREMONDATA] ; daycare pokemon ID
	ld [$cf91],a
	ld a,[$cc49]
	cp a,$03
	jr z,.GetMonHeader
	ld a,[wWhichPokemon]
	ld e,a
	callab Func_39c37 ; get pokemon ID
.GetMonHeader
	ld a,[$cf91]
	ld [$d0b5],a ; input for GetMonHeader
	call GetMonHeader ; load base stats to $d0b8
	ld hl,W_PARTYMON1DATA
	ld bc,44
	ld a,[$cc49]
	cp a,$01
	jr c,.getMonEntry
	ld hl,wEnemyMons ; enemy pokemon 1 data
	jr z,.getMonEntry
	cp a,$02
	ld hl,W_BOXMON1DATA ; box pokemon 1 data
	ld bc,33
	jr z,.getMonEntry
	ld hl, W_DAYCAREMONDATA ; daycare pokemon data
	jr .copyMonData
.getMonEntry ; add the product of the index and the size of each entry
	ld a,[wWhichPokemon]
	call AddNTimes
.copyMonData
	ld de,$cf98
	ld bc,44
	jp CopyData

INCLUDE "data/item_prices.asm"

INCLUDE "text/item_names.asm"

UnusedNames: ; 4a92 (1:4a92)
	db "かみなりバッヂ@"
	db "かいがらバッヂ@"
	db "おじぞうバッヂ@"
	db "はやぶさバッヂ@"
	db "ひんやりバッヂ@"
	db "なかよしバッヂ@"
	db "バラバッヂ@"
	db "ひのたまバッヂ@"
	db "ゴールドバッヂ@"
	db "たまご@"
	db "ひよこ@"
	db "ブロンズ@"
	db "シルバー@"
	db "ゴールド@"
	db "プチキャプテン@"
	db "キャプテン@"
	db "プチマスター@"
	db "マスター@"
	db "エクセレント"

INCLUDE "engine/overworld/oam.asm"
INCLUDE "engine/oam_dma.asm"

PrintWaitingText:
	FuncCoord 3, 10
	ld hl, Coord
	ld b, $1
	ld c, $b
	ld a, [W_ISINBATTLE]
	and a
	jr z, .asm_4c17
	call TextBoxBorder
	jr .asm_4c1a
.asm_4c17
	call Func_5ab3
.asm_4c1a
	FuncCoord 4, 11
	ld hl, Coord
	ld de, WaitingText
	call PlaceString
	ld c, 50
	jp DelayFrames

WaitingText:
	db "Waiting...!@"


_UpdateSprites: ; 4c34 (1:4c34)
	ld h, $c1
	inc h
	ld a, $e    ; $c20e
.spriteLoop
	ld l, a
	sub $e
	ld c, a
	ld [H_CURRENTSPRITEOFFSET], a
	ld a, [hl]
	and a
	jr z, .skipSprite   ; tests $c2Xe
	push hl
	push de
	push bc
	call .updateCurrentSprite
	pop bc
	pop de
	pop hl
.skipSprite
	ld a, l
	add $10             ; move to next sprite
	cp $e               ; test for overflow (back at $0e)
	jr nz, .spriteLoop
	ret
.updateCurrentSprite ; 4c54 (1:4c54)
	cp $1
	jp nz, UpdateNonPlayerSprite
	jp UpdatePlayerSprite

UpdateNonPlayerSprite:
	dec a
	swap a
	ld [$ff93], a  ; $10 * sprite#
	ld a, [$cf17] ; some sprite offset?
	ld b, a
	ld a, [H_CURRENTSPRITEOFFSET]
	cp b
	jr nz, .unequal
	jp Func_5236
.unequal
	jp Func_4ed1


Func_4c70:
	nop

	ld h, $c100 / $100
	ld a, [H_CURRENTSPRITEOFFSET]
	add $c100 % $100
	ld l, a

	ld a, [hl]
	and a
	ret z

	ld a, l
	add 3
	ld l, a

	ld a, [hli]
	call Func_4d72

	ld a, [hli]
	add 4
	add b
	and $f0
	or c
	ld [$ff90], a

	ld a, [hli]
	call Func_4d72

	ld a, [hl]
	add b
	and $f0
	or c
	ld [$ff91], a

	ld a, l
	add 7
	ld l, a

	xor a
	ld [hld], a
	ld [hld], a
	ld a, [$ff91]
	ld [hld], a
	ld a, [$ff90]
	ld [hl], a
	xor a

.loop
	ld [$ff8f], a
	swap a
	ld e, a
	ld a, [H_CURRENTSPRITEOFFSET]
	cp e
	jp z, .next

	ld d, h
	ld a, [de]
	and a
	jp z, .next

	inc e
	inc e
	ld a, [de]
	inc a
	jp z, .next

	ld a, [H_CURRENTSPRITEOFFSET]
	add 10
	ld l, a
	inc e

	ld a, [de]
	call Func_4d72
	inc e

	ld a, [de]
	add 4
	add b
	and $f0
	or c
	sub [hl]
	jr nc, .asm_4cd4
	cpl
	inc a
.asm_4cd4
	ld [$ff90], a

	push af
	rl c
	pop af
	ccf
	rl c
	ld b, 7
	ld a, [hl]
	and $f
	jr z, .asm_4ce6
	ld b, 9
.asm_4ce6
	ld a, [$ff90]
	sub b
	ld [$ff92], a
	ld a, b
	ld [$ff90], a
	jr c, .asm_4d01

	ld b, 7
	dec e
	ld a, [de]
	inc e
	and a
	jr z, .asm_4cfa
	ld b, 9
.asm_4cfa
	ld a, [$ff92]
	sub b
	jr z, .asm_4d01
	jr nc, .next

.asm_4d01
	inc e
	inc l
	ld a, [de]

	push bc
	call Func_4d72
	inc e
	ld a, [de]
	add b
	and $f0
	or c
	pop bc

	sub [hl]
	jr nc, .asm_4d14
	cpl
	inc a
.asm_4d14
	ld [$ff91], a

	push af
	rl c
	pop af
	ccf
	rl c
	ld b, 7
	ld a, [hl]
	and $f
	jr z, .asm_4d26
	ld b, 9
.asm_4d26
	ld a, [$ff91]
	sub b
	ld [$ff92], a
	ld a, b
	ld [$ff91], a
	jr c, .asm_4d41
	ld b, 7
	dec e
	ld a, [de]
	inc e
	and a
	jr z, .asm_4d3a
	ld b, 9
.asm_4d3a
	ld a, [$ff92]
	sub b
	jr z, .asm_4d41
	jr nc, .next

.asm_4d41
	ld a, [$ff91]
	ld b, a
	ld a, [$ff90]
	inc l
	cp b
	jr c, .asm_4d4e
	ld b, 12
	jr .asm_4d50
.asm_4d4e
	ld b, 3
.asm_4d50
	ld a, c
	and b
	or [hl]
	ld [hl], a
	ld a, c
	inc l
	inc l
	ld a, [$ff8f]
	ld de, DiagonalLines
	add a
	add e
	ld e, a
	jr nc, .asm_4d62
	inc d
.asm_4d62
	ld a, [de]
	or [hl]
	ld [hli], a
	inc de
	ld a, [de]
	or [hl]
	ld [hl], a

.next
	ld a, [$ff8f]
	inc a
	cp $10
	jp nz, .loop
	ret

Func_4d72:
	and a
	ld b, 0
	ld c, 0
	jr z, .done
	ld c, 9
	cp -1
	jr z, .ok
	ld c, 7
	ld a, 0
.ok
	ld b, a
.done
	ret

DiagonalLines: INCBIN "gfx/diagonal_lines.2bpp"


TestBattle:
	ret

.loop
	call GBPalNormal

	; Don't mess around
	; with obedience.
	ld a, %10000000 ; EARTHBADGE
	ld [W_OBTAINEDBADGES], a

	ld hl, W_FLAGS_D733
	set 0, [hl]

	; Reset the party.
	ld hl, W_NUMINPARTY
	xor a
	ld [hli], a
	dec a
	ld [hl], a

	; Give the player a
	; level 20 Rhydon.
	ld a, RHYDON
	ld [$cf91], a
	ld a, 20
	ld [W_CURENEMYLVL], a
	xor a
	ld [$cc49], a
	ld [W_CURMAP], a
	call AddPokemonToParty

	; Fight against a
	; level 20 Rhydon.
	ld a, RHYDON
	ld [W_CUROPPONENT], a

	ld a, $2c ; PREDEF_BATTLE
	call Predef

	; When the battle ends,
	; do it all again.
	ld a, 1
	ld [$cfcb], a
	ld [H_AUTOBGTRANSFERENABLED], a
	jr .loop


PickupItem:
	call EnableAutoTextBoxDrawing

	ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
	ld b, a
	ld hl, W_MISSABLEOBJECTLIST
.missableObjectsListLoop
	ld a, [hli]
	cp $ff
	ret z
	cp b
	jr z, .isMissable
	inc hl
	jr .missableObjectsListLoop

.isMissable
	ld a, [hl]
	ld [$ffdb], a

	ld hl, W_MAPSPRITEEXTRADATA
	ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
	dec a
	add a
	ld d, 0
	ld e, a
	add hl, de
	ld a, [hl]
	ld b, a ; item
	ld c, 1 ; quantity
	call GiveItem
	jr nc, .BagFull

	ld a, [$ffdb]
	ld [$cc4d], a
	ld a, $11 ; RemoveMissableObject
	call Predef
	ld a, 1
	ld [$cc3c], a
	ld hl, FoundItemText
	jr .print

.BagFull
	ld hl, NoMoreRoomForItemText
.print
	call PrintText
	ret

FoundItemText:
	TX_FAR _FoundItemText
	db $0B
	db "@"

NoMoreRoomForItemText:
	TX_FAR _NoMoreRoomForItemText
	db "@"

INCLUDE "engine/overworld/movement.asm"

INCLUDE "engine/cable_club.asm"

LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
	ld de, TrainerInfoTextBoxTileGraphics ; $7b98
	ld hl, $9760
	ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
	jp CopyVideoData

INCLUDE "engine/menu/main_menu.asm"

INCLUDE "engine/oak_speech.asm"

Func_62ce: ; 62ce (1:62ce)
	call Func_62ff
	ld a,$19
	call Predef
	ld hl,$D732
	bit 2,[hl]
	res 2,[hl]
	jr z,.next
	ld a,[$D71A]
	jr .next2
.next
	bit 1,[hl]
	jr z,.next3
	call Func_64ea
.next3
	ld a,0
.next2
	ld b,a
	ld a,[$D72D]
	and a
	jr nz,.next4
	ld a,b
.next4
	ld hl,$D732
	bit 4,[hl]
	ret nz
	ld [wLastMap],a
	ret

Func_62ff: ; 62ff (1:62ff)
	ld a, [$d72d]
	cp BATTLE_CENTER
	jr nz, .asm_6314
	ld hl, BattleCenterSpec1 ; $6428
	ld a, [$ffaa]
	cp $2
	jr z, .asm_6334
	ld hl, BattleCenterSpec2 ; $6430
	jr .asm_6334
.asm_6314
	cp TRADE_CENTER
	jr nz, .asm_6326
	ld hl, TradeCenterSpec1 ; $6438
	ld a, [$ffaa]
	cp $2
	jr z, .asm_6334
	ld hl, TradeCenterSpec2 ; $6440
	jr .asm_6334
.asm_6326
	ld a, [$d732]
	bit 1, a
	jr nz, .asm_6346
	bit 2, a
	jr nz, .asm_6346
	ld hl, FirstMapSpec ; $6420
.asm_6334
	ld de, W_CURMAP ; $d35e
	ld c, $7
.asm_6339
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .asm_6339
	ld a, [hli]
	ld [W_CURMAPTILESET], a ; $d367
	xor a
	jr .asm_63b3
.asm_6346
	ld a, [wLastMap]
	ld hl, $d732
	bit 4, [hl]
	jr nz, .asm_635b
	bit 6, [hl]
	res 6, [hl]
	jr z, .asm_638e
	ld a, [wLastBlackoutMap]
	jr .asm_6391
.asm_635b
	ld hl, $d72d
	res 4, [hl]
	ld a, [$d71d]
	ld b, a
	ld [W_CURMAP], a ; $d35e
	ld a, [$d71e]
	ld c, a
	ld hl, DungeonWarpList ; $63bf
	ld de, $0
	ld a, $6
	ld [$d12f], a
.asm_6376
	ld a, [hli]
	cp b
	jr z, .asm_637d
	inc hl
	jr .asm_6381
.asm_637d
	ld a, [hli]
	cp c
	jr z, .asm_6388
.asm_6381
	ld a, [$d12f]
	add e
	ld e, a
	jr .asm_6376
.asm_6388
	ld hl, DungeonWarpData ; $63d8
	add hl, de
	jr .asm_63a4
.asm_638e
	ld a, [$d71a]
.asm_6391
	ld b, a
	ld [W_CURMAP], a ; $d35e
	ld hl, FlyWarpDataPtr ; $6448
.asm_6398
	ld a, [hli]
	inc hl
	cp b
	jr z, .asm_63a1
	inc hl
	inc hl
	jr .asm_6398
.asm_63a1
	ld a, [hli]
	ld h, [hl]
	ld l, a
.asm_63a4
	ld de, $d35f
	ld c, $6
.asm_63a9
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .asm_63a9
	xor a
	ld [W_CURMAPTILESET], a ; $d367
.asm_63b3
	ld [$d4e2], a
	ld [$d4e3], a
	ld a, $ff
	ld [$d42f], a
	ret

INCLUDE "data/special_warps.asm"

; This function appears to never be used.
; It is likely a debugging feature to give the player Tsunekazu Ishihara's
; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
; interview on February 8, 2000.
; "Exeggutor is my favorite. That's because I was always using this character
; while I was debugging the program."
; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript

SetIshiharaTeam: ; 64ca (1:64ca)
	ld de, IshiharaTeam
.loop
	ld a, [de]
	cp $ff
	ret z
	ld [$cf91], a
	inc de
	ld a, [de]
	ld [W_CURENEMYLVL], a
	inc de
	call AddPokemonToParty
	jr .loop

IshiharaTeam: ; 64df (1:64df)
	db EXEGGUTOR,90
	db MEW,20
	db JOLTEON,56
	db DUGTRIO,56
	db ARTICUNO,57
	db $FF

Func_64ea: ; 64ea (1:64ea)
	ret

INCLUDE "engine/menu/naming_screen.asm"

INCLUDE "engine/oak_speech2.asm"

; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21)
	ld de,wPlayerMoney
	ld hl,$ff9f ; total price of items
	ld c,3 ; length of money in bytes
	call StringCmp
	ret c
	ld de,wPlayerMoney + 2
	ld hl,$ffa1 ; total price of items
	ld c,3 ; length of money in bytes
	ld a,$0c
	call Predef ; subtract total price from money
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; redraw money text box
	and a
	ret

HandleItemListSwapping: ; 6b44 (1:6b44)
	ld a,[wListMenuID]
	cp a,ITEMLISTMENU
	jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
	push hl
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	inc hl ; hl = beginning of list entries
	ld a,[wCurrentMenuItem]
	ld b,a
	ld a,[wListScrollOffset]
	add b
	add a
	ld c,a
	ld b,0
	add hl,bc ; hl = address of currently selected item entry
	ld a,[hl]
	pop hl
	inc a
	jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	and a ; has the first item to swap already been chosen?
	jr nz,.swapItems
; if not, set the currently selected item as the first item
	ld a,[wCurrentMenuItem]
	inc a
	ld b,a
	ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
	add b
	ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
	ld c,20
	call DelayFrames
	jp DisplayListMenuIDLoop
.swapItems
	ld a,[wCurrentMenuItem]
	inc a
	ld b,a
	ld a,[wListScrollOffset]
	add b
	ld b,a
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	cp b ; is the currently selected item the same as the first item to swap?
	jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
	dec a
	ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
	ld c,20
	call DelayFrames
	push hl
	push de
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	inc hl ; hl = beginning of list entries
	ld d,h
	ld e,l ; de = beginning of list entries
	ld a,[wCurrentMenuItem]
	ld b,a
	ld a,[wListScrollOffset]
	add b
	add a
	ld c,a
	ld b,0
	add hl,bc ; hl = address of currently selected item entry
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	add a
	add e
	ld e,a
	jr nc,.noCarry
	inc d
.noCarry ; de = address of first item to swap
	ld a,[de]
	ld b,a
	ld a,[hli]
	cp b
	jr z,.swapSameItemType
.swapDifferentItems
	ld [$ff95],a ; [$ff95] = second item ID
	ld a,[hld]
	ld [$ff96],a ; [$ff96] = second item quantity
	ld a,[de]
	ld [hli],a ; put first item ID in second item slot
	inc de
	ld a,[de]
	ld [hl],a ; put first item quantity in second item slot
	ld a,[$ff96]
	ld [de],a ; put second item quantity in first item slot
	dec de
	ld a,[$ff95]
	ld [de],a ; put second item ID in first item slot
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	pop de
	pop hl
	jp DisplayListMenuIDLoop
.swapSameItemType
	inc de
	ld a,[hl]
	ld b,a
	ld a,[de]
	add b ; a = sum of both item quantities
	cp a,100 ; is the sum too big for one item slot?
	jr c,.combineItemSlots
; swap enough items from the first slot to max out the second slot if they can't be combined
	sub a,99
	ld [de],a
	ld a,99
	ld [hl],a
	jr .done
.combineItemSlots
	ld [hl],a ; put the sum in the second item slot
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	dec [hl] ; decrease the number of items
	ld a,[hl]
	ld [$d12a],a ; update number of items variable
	cp a,1
	jr nz,.skipSettingMaxMenuItemID
	ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID
	dec de
	ld h,d
	ld l,e
	inc hl
	inc hl ; hl = address of item after first item to swap
.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap
	ld a,[hli]
	ld [de],a
	inc de
	inc a ; reached the $ff terminator?
	jr z,.afterMovingItemsUp
	ld a,[hli]
	ld [de],a
	inc de
	jr .moveItemsUpLoop
.afterMovingItemsUp
	xor a
	ld [wListScrollOffset],a
	ld [wCurrentMenuItem],a
.done
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	pop de
	pop hl
	jp DisplayListMenuIDLoop

INCLUDE "engine/overworld/pokemart.asm"

INCLUDE "engine/learn_move.asm"

INCLUDE "engine/overworld/pokecenter.asm"

SetLastBlackoutMap:
; Set the map to return to when
; blacking out or using Teleport or Dig.
; Safari rest houses don't count.

	push hl
	ld hl, SafariZoneRestHouses
	ld a, [W_CURMAP]
	ld b, a
.loop
	ld a, [hli]
	cp -1
	jr z, .notresthouse
	cp b
	jr nz, .loop
	jr .done

.notresthouse
	ld a, [wLastMap]
	ld [wLastBlackoutMap], a
.done
	pop hl
	ret

SafariZoneRestHouses:
	db SAFARI_ZONE_REST_HOUSE_2
	db SAFARI_ZONE_REST_HOUSE_3
	db SAFARI_ZONE_REST_HOUSE_4
	db -1

; function that performs initialization for DisplayTextID
DisplayTextIDInit: ; 7096 (1:7096)
	xor a
	ld [$cf94],a
	ld a,[$cf0c]
	bit 0,a
	jr nz,.skipDrawingTextBoxBorder
	ld a,[$ff8c] ; text ID (or sprite ID)
	and a
	jr nz,.notStartMenu
; if text ID is 0 (i.e. the start menu)
; Note that the start menu text border is also drawn in the function directly
; below this, so this seems unnecessary.
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; start menu with pokedex
	FuncCoord 10, 0 ; $c3aa
	ld hl,Coord
	ld b,$0e
	ld c,$08
	jr nz,.drawTextBoxBorder
; start menu without pokedex
	FuncCoord 10, 0 ; $c3aa
	ld hl,Coord
	ld b,$0c
	ld c,$08
	jr .drawTextBoxBorder
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu
	FuncCoord 0, 12 ; $c490
	ld hl,Coord
	ld b,$04
	ld c,$12
.drawTextBoxBorder
	call TextBoxBorder
.skipDrawingTextBoxBorder
	ld hl,$cfc4
	set 0,[hl]
	ld hl,wFlags_0xcd60
	bit 4,[hl]
	res 4,[hl]
	jr nz,.skipMovingSprites
	call UpdateSprites ; move sprites
.skipMovingSprites
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
	ld hl,$c119
	ld c,$0f
	ld de,$0010
.spriteFacingDirectionCopyLoop
	ld a,[hl]
	inc h
	ld [hl],a
	dec h
	add hl,de
	dec c
	jr nz,.spriteFacingDirectionCopyLoop
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
	ld hl,$c102
	ld de,$0010
	ld c,e
.spriteStandStillLoop
	ld a,[hl]
	cp a,$ff ; is the sprite visible?
	jr z,.nextSprite
; if it is visible
	and a,$fc
	ld [hl],a
.nextSprite
	add hl,de
	dec c
	jr nz,.spriteStandStillLoop
	ld b,$9c ; window background address
	call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
	xor a
	ld [$ffb0],a ; put the window on the screen
	call LoadFontTilePatterns
	ld a,$01
	ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
	ret

; function that displays the start menu
DrawStartMenu: ; 710b (1:710b)
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; menu with pokedex
	FuncCoord 10, 0 ; $c3aa
	ld hl,Coord
	ld b,$0e
	ld c,$08
	jr nz,.drawTextBoxBorder
; shorter menu if the player doesn't have the pokedex
	FuncCoord 10, 0 ; $c3aa
	ld hl,Coord
	ld b,$0c
	ld c,$08
.drawTextBoxBorder
	call TextBoxBorder
	ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
	ld [$cc29],a
	ld a,$02
	ld [$cc24],a ; Y position of first menu choice
	ld a,$0b
	ld [$cc25],a ; X position of first menu choice
	ld a,[$cc2d] ; remembered menu selection from last time
	ld [$cc26],a
	ld [$cc2a],a
	xor a
	ld [$cc37],a
	ld hl,$d730
	set 6,[hl] ; no pauses between printing each letter
	FuncCoord 12, 2 ; $c3d4
	ld hl,Coord
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; case for not having pokdex
	ld a,$06
	jr z,.storeMenuItemCount
; case for having pokedex
	ld de,StartMenuPokedexText
	call PrintStartMenuItem
	ld a,$07
.storeMenuItemCount
	ld [$cc28],a ; number of menu items
	ld de,StartMenuPokemonText
	call PrintStartMenuItem
	ld de,StartMenuItemText
	call PrintStartMenuItem
	ld de,W_PLAYERNAME ; player's name
	call PrintStartMenuItem
	ld a,[$d72e]
	bit 6,a ; is the player using the link feature?
; case for not using link feature
	ld de,StartMenuSaveText
	jr z,.printSaveOrResetText
; case for using link feature
	ld de,StartMenuResetText
.printSaveOrResetText
	call PrintStartMenuItem
	ld de,StartMenuOptionText
	call PrintStartMenuItem
	ld de,StartMenuExitText
	call PlaceString
	ld hl,$d730
	res 6,[hl] ; turn pauses between printing letters back on
	ret

StartMenuPokedexText: ; 718f (1:718f)
	db "POKéDEX@"

StartMenuPokemonText: ; 7197 (1:7197)
	db "POKéMON@"

StartMenuItemText: ; 719f (1:719f)
	db "ITEM@"

StartMenuSaveText: ; 71a4 (1:71a4)
	db "SAVE@"

StartMenuResetText: ; 71a9 (1:71a9)
	db "RESET@"

StartMenuExitText: ; 71af (1:71af)
	db "EXIT@"

StartMenuOptionText: ; 71b4 (1:71b4)
	db "OPTION@"

PrintStartMenuItem: ; 71bb (1:71bb)
	push hl
	call PlaceString
	pop hl
	ld de,$28
	add hl,de
	ret

INCLUDE "engine/overworld/cable_club_npc.asm"

; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID_: ; 72ea (1:72ea)
	ld a,[$d125] ; a = text box ID
	cp a,$14
	jp z,DisplayYesNoTextBox
	ld c,a
	ld hl,TextBoxFunctionTable
	ld de,3
	call SearchTextBoxTable
	jr c,.functionTableMatch
	ld hl,TextBoxCoordTable
	ld de,5
	call SearchTextBoxTable
	jr c,.coordTableMatch
	ld hl,TextBoxTextAndCoordTable
	ld de,9
	call SearchTextBoxTable
	jr c,.textAndCoordTableMatch
.done
	ret
.functionTableMatch
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl = address of function
	ld de,.done
	push de
	jp [hl] ; jump to the function
.coordTableMatch
	call GetTextBoxIDCoords
	call GetAddressOfScreenCoords
	call TextBoxBorder
	ret
.textAndCoordTableMatch
	call GetTextBoxIDCoords
	push hl
	call GetAddressOfScreenCoords
	call TextBoxBorder
	pop hl
	call GetTextBoxIDText
	ld a,[$d730]
	push af
	ld a,[$d730]
	set 6,a ; no pauses between printing each letter
	ld [$d730],a
	call PlaceString
	pop af
	ld [$d730],a
	call UpdateSprites ; move sprites
	ret

; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable: ; 734c (1:734c)
	dec de
.loop
	ld a,[hli]
	cp a,$ff
	jr z,.notFound
	cp c
	jr z,.found
	add hl,de
	jr .loop
.found
	scf
.notFound
	ret

; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords: ; 735a (1:735a)
	ld a,[hli] ; column of upper left corner
	ld e,a
	ld a,[hli] ; row of upper left corner
	ld d,a
	ld a,[hli] ; column of lower right corner
	sub e
	dec a
	ld c,a     ; c = width
	ld a,[hli] ; row of lower right corner
	sub d
	dec a
	ld b,a     ; b = height
	ret

; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText: ; 7367 (1:7367)
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a ; de = address of text
	push de ; save text address
	ld a,[hli]
	ld e,a ; column of upper left corner of text
	ld a,[hl]
	ld d,a ; row of upper left corner of text
	call GetAddressOfScreenCoords
	pop de ; restore text address
	ret

; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375 (1:7375)
	push bc
	ld hl,wTileMap
	ld bc,20
.loop ; loop to add d rows to the base address
	ld a,d
	and a
	jr z,.addedRows
	add hl,bc
	dec d
	jr .loop
.addedRows
	pop bc
	add hl,de
	ret

; Format:
; 00: text box ID
; 01-02: function address
TextBoxFunctionTable: ; 7387 (1:7387)
	dbw $13, Func_74ba
	dbw $15, Func_74ea
	dbw $04, Func_76e1
	db $ff ; terminator

; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
TextBoxCoordTable: ; 7391 (1:7391)
	db $01,  0, 12, 19, 17
	db $03,  0,  0, 19, 14
	db $07,  0,  0, 11,  6
	db $0d,  4,  2, 19, 12
	db $10,  7,  0, 19, 17
	db $11,  6,  4, 14, 13
	db $ff ; terminator

; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
; 05-06: address of text
; 07: column of beginning of text
; 08: row of beginning of text
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
TextBoxTextAndCoordTable: ; 73b0 (1:73b0)
	db $05 ; text box ID
	db 0,0,14,17   ; text box coordinates
	dw JapaneseMochimonoText
	db 3,0   ; text coordinates

	db $06 ; text box ID
	db 13,10,19,14 ; text box coordinates
	dw UseTossText
	db 15,11 ; text coordinates

	db $08 ; text box ID
	db 0,0,7,5     ; text box coordinates
	dw JapaneseSaveMessageText
	db 2,2   ; text coordinates

	db $09 ; text box ID
	db 0,6,5,10    ; text box coordinates
	dw JapaneseSpeedOptionsText
	db 2,7   ; text coordinates

	db $0b ; text box ID
	db 8,12,19,17  ; text box coordinates
	dw BattleMenuText
	db 10,14 ; text coordinates

	db $1b ; text box ID
	db 0,12,19,17  ; text box coordinates
	dw SafariZoneBattleMenuText
	db 2,14  ; text coordinates

	db $0c ; text box ID
	db 11,11,19,17 ; text box coordinates
	dw SwitchStatsCancelText
	db 13,12 ; text coordinates

	db $0e ; text box ID
	db 0,0,10,6    ; text box coordinates
	dw BuySellQuitText
	db 2,1   ; text coordinates

	db $0f ; text box ID
	db 11,0,19,2   ; text box coordinates
	dw MoneyText
	db 13,0  ; text coordinates

	db $12 ; text box ID
	db 7,6,11,10   ; text box coordinates
	dw JapaneseAhText
	db 8,8   ; text coordinates

	db $1a ; text box ID
	db 11,8,19,17  ; text box coordinates
	dw JapanesePokedexMenu
	db 12,10 ; text coordinates

; note that there is no terminator

BuySellQuitText: ; 7413 (1:7413)
	db   "BUY"
	next "SELL"
	next "QUIT@@"

UseTossText: ; 7422 (1:7422)
	db   "USE"
	next "TOSS@"

JapaneseSaveMessageText: ; 742b (1:742b)
	db   "きろく"
	next "メッセージ@"

JapaneseSpeedOptionsText: ; 7435 (1:7435)
	db   "はやい"
	next "おそい@"

MoneyText: ; 743d (1:743d)
	db "MONEY@"

JapaneseMochimonoText: ; 7443 (1:7443)
	db "もちもの@"

JapaneseMainMenuText: ; 7448 (1:7448)
	db   "つづきから"
	next "さいしょから@"

BattleMenuText: ; 7455 (1:7455)
	db   "FIGHT ",$E1,$E2
	next "ITEM  RUN@"

SafariZoneBattleMenuText: ; 7468 (1:7468)
	db   "BALL×       BAIT"
	next "THROW ROCK  RUN@"

SwitchStatsCancelText: ; 7489 (1:7489)
	db   "SWITCH"
	next "STATS"
	next "CANCEL@"

JapaneseAhText: ; 749d (1:749d)
	db "アッ!@"

JapanesePokedexMenu: ; 74a1 (1:74a1)
	db   "データをみる"
	next "なきごえ"
	next "ぶんぷをみる"
	next "キャンセル@"

Func_74ba: ; 74ba (1:74ba)
	ld hl, $d730
	set 6, [hl]
	ld a, $f
	ld [$d125], a
	call DisplayTextBoxID
	FuncCoord 13, 1 ; $c3c1
	ld hl, Coord
	ld b, $1
	ld c, $6
	call ClearScreenArea
	FuncCoord 12, 1 ; $c3c0
	ld hl, Coord
	ld de, wPlayerMoney ; $d347
	ld c, $a3
	call PrintBCDNumber
	ld hl, $d730
	res 6, [hl]
	ret

CurrencyString: ; 74e2 (1:74e2)
	db "      ¥@"

Func_74ea: ; 74ea (1:74ea)
	ld a, [$d730]
	set 6, a
	ld [$d730], a
	xor a
	ld [$d12d], a
	ld a, $e
	ld [$d125], a
	call DisplayTextBoxID
	ld a, $3
	ld [wMenuWatchedKeys], a ; $cc29
	ld a, $2
	ld [wMaxMenuItem], a ; $cc28
	ld a, $1
	ld [wTopMenuItemY], a ; $cc24
	ld a, $1
	ld [wTopMenuItemX], a ; $cc25
	xor a
	ld [wCurrentMenuItem], a ; $cc26
	ld [wLastMenuItem], a ; $cc2a
	ld [$cc37], a
	ld a, [$d730]
	res 6, a
	ld [$d730], a
	call HandleMenuInput
	call PlaceUnfilledArrowMenuCursor
	bit 0, a
	jr nz, .asm_7539
	bit 1, a
	jr z, .asm_7539
	ld a, $2
	ld [$d12e], a
	jr .asm_754c
.asm_7539
	ld a, $1
	ld [$d12e], a
	ld a, [wCurrentMenuItem] ; $cc26
	ld [$d12d], a
	ld b, a
	ld a, [wMaxMenuItem] ; $cc28
	cp b
	jr z, .asm_754c
	ret
.asm_754c
	ld a, $2
	ld [$d12e], a
	ld a, [wCurrentMenuItem] ; $cc26
	ld [$d12d], a
	scf
	ret

DisplayYesNoTextBox: ; 7559 (1:7559)
	push hl
	ld a, [$d730]
	set 6, a
	ld [$d730], a
	xor a
	ld [$d12d], a
	ld [$d12e], a
	ld a, $3
	ld [wMenuWatchedKeys], a ; $cc29
	ld a, $1
	ld [wMaxMenuItem], a ; $cc28
	ld a, b
	ld [wTopMenuItemY], a ; $cc24
	ld a, c
	ld [wTopMenuItemX], a ; $cc25
	xor a
	ld [wLastMenuItem], a ; $cc2a
	ld [$cc37], a
	push hl
	ld hl, $d12c
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_758d
	inc a
.asm_758d
	ld [wCurrentMenuItem], a ; $cc26
	pop hl
	push hl
	push hl
	call Func_763e
	ld a, [$d12c]
	ld hl, MenuStrings ; $7671
	ld e, a
	ld d, $0
	ld a, $5
.loop
	add hl, de
	dec a
	jr nz, .loop
	ld a, [hli]
	ld c, a
	ld a, [hli]
	ld b, a
	ld e, l
	ld d, h
	pop hl
	push de
	ld a, [$d12c]
	cp $5
	jr nz, .asm_75b9
	call Func_5ab3
	jr .asm_75bc
.asm_75b9
	call TextBoxBorder
.asm_75bc
	call UpdateSprites
	pop hl
	ld a, [hli]
	and a
	ld bc, $16
	jr z, .asm_75ca
	ld bc, $2a
.asm_75ca
	ld a, [hli]
	ld e, a
	ld a, [hli]
	ld d, a
	pop hl
	add hl, bc
	call PlaceString
	ld hl, $d730
	res 6, [hl]
	ld a, [$d12c]
	cp $7
	jr nz, .asm_7603
	xor a
	ld [$d12c], a
	ld a, [wFlags_0xcd60]
	push af
	push hl
	ld hl, wFlags_0xcd60
	bit 5, [hl]
	set 5, [hl]
	pop hl
.asm_75f0
	call HandleMenuInput
	bit 1, a
	jr nz, .asm_75f0
	pop af
	pop hl
	ld [wFlags_0xcd60], a
	ld a, (SFX_02_40 - SFX_Headers_02) / 3
	call PlaySound
	jr .asm_760f
.asm_7603
	xor a
	ld [$d12c], a
	call HandleMenuInput
	pop hl
	bit 1, a
	jr nz, .asm_7627
.asm_760f
	ld a, [wCurrentMenuItem] ; $cc26
	ld [$d12d], a
	and a
	jr nz, .asm_7627
	ld a, $1
	ld [$d12e], a
	ld c, $f
	call DelayFrames
	call Func_7656
	and a
	ret
.asm_7627
	ld a, $1
	ld [wCurrentMenuItem], a ; $cc26
	ld [$d12d], a
	ld a, $2
	ld [$d12e], a
	ld c, $f
	call DelayFrames
	call Func_7656
	scf
	ret

Func_763e: ; 763e (1:763e)
	ld de, $cee9
	ld bc, $506
.asm_7644
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .asm_7644
	push bc
	ld bc, $e
	add hl, bc
	pop bc
	ld c, $6
	dec b
	jr nz, .asm_7644
	ret

Func_7656: ; 7656 (1:7656)
	ld de, $cee9
	ld bc, $506
.asm_765c
	ld a, [de]
	inc de
	ld [hli], a
	dec c
	jr nz, .asm_765c
	push bc
	ld bc, $e
	add hl, bc
	pop bc
	ld c, $6
	dec b
	jr nz, .asm_765c
	call UpdateSprites
	ret

MenuStrings: ; 7671 (1:7671)
	db 4,3,0
	dw .YesNoMenu
	db 6,3,0
	dw .NorthWestMenu
	db 6,3,0
	dw .SouthEastMenu
	db 6,3,0
	dw .YesNoMenu
	db 6,3,0
	dw .NorthEastMenu
	db 7,3,0
	dw .TradeCancelMenu
	db 7,4,1
	dw .HealCancelMenu
	db 4,3,0
	dw .NoYesMenu

.NoYesMenu ; 7699 (1:3699)
	db "NO",$4E,"YES@"
.YesNoMenu ; 76a0 (1:36a0)
	db "YES",$4E,"NO@"
.NorthWestMenu ; 76a7 (1:36a7)
	db "NORTH",$4E,"WEST@"
.SouthEastMenu ; 76b2 (1:36b2)
	db "SOUTH",$4E,"EAST@"
.NorthEastMenu ; 76bd (1:36bd)
	db "NORTH",$4E,"EAST@"
.TradeCancelMenu ; 76c8 (1:36c8)
	db "TRADE",$4E,"CANCEL@"
.HealCancelMenu ; 76d5 (1:36d5)
	db "HEAL",$4E,"CANCEL@"

Func_76e1: ; 76e1 (1:36e1)
	xor a
	ld hl, wWhichTrade ; $cd3d
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], $c
	call GetMonFieldMoves
	ld a, [$cd41]
	and a
	jr nz, .asm_770f
	FuncCoord 11, 11 ; $c487
	ld hl, Coord
	ld b, $5
	ld c, $7
	call TextBoxBorder
	call UpdateSprites
	ld a, $c
	ld [$fff7], a
	FuncCoord 13, 12 ; $c49d
	ld hl, Coord
	ld de, PokemonMenuEntries ; $77c2
	jp PlaceString
.asm_770f
	push af
	FuncCoord 0, 11 ; $c47c
	ld hl, Coord
	ld a, [$cd42]
	dec a
	ld e, a
	ld d, $0
	add hl, de
	ld b, $5
	ld a, $12
	sub e
	ld c, a
	pop af
	ld de, $ffd8
.asm_7725
	add hl, de
	inc b
	inc b
	dec a
	jr nz, .asm_7725
	ld de, $ffec
	add hl, de
	inc b
	call TextBoxBorder
	call UpdateSprites
	FuncCoord 0, 12 ; $c490
	ld hl, Coord
	ld a, [$cd42]
	inc a
	ld e, a
	ld d, $0
	add hl, de
	ld de, $ffd8
	ld a, [$cd41]
.asm_7747
	add hl, de
	dec a
	jr nz, .asm_7747
	xor a
	ld [$cd41], a
	ld de, wWhichTrade ; $cd3d
.asm_7752
	push hl
	ld hl, FieldMoveNames ; $778d
	ld a, [de]
	and a
	jr z, .asm_7776
	inc de
	ld b, a
.asm_775c
	dec b
	jr z, .asm_7766
.asm_775f
	ld a, [hli]
	cp $50
	jr nz, .asm_775f
	jr .asm_775c
.asm_7766
	ld b, h
	ld c, l
	pop hl
	push de
	ld d, b
	ld e, c
	call PlaceString
	ld bc, $28
	add hl, bc
	pop de
	jr .asm_7752
.asm_7776
	pop hl
	ld a, [$cd42]
	ld [$fff7], a
	FuncCoord 0, 12 ; $c490
	ld hl, Coord
	ld a, [$cd42]
	inc a
	ld e, a
	ld d, $0
	add hl, de
	ld de, PokemonMenuEntries ; $77c2
	jp PlaceString

FieldMoveNames: ; 778d (1:778d)
	db "CUT@"
	db "FLY@"
	db "@"
	db "SURF@"
	db "STRENGTH@"
	db "FLASH@"
	db "DIG@"
	db "TELEPORT@"
	db "SOFTBOILED@"

PokemonMenuEntries: ; 77c2 (1:77c2)
	db   "STATS"
	next "SWITCH"
	next "CANCEL@"

GetMonFieldMoves: ; 77d6 (1:77d6)
	ld a, [wWhichPokemon] ; $cf92
	ld hl, W_PARTYMON1_MOVE1 ; $d173
	ld bc, $2c
	call AddNTimes
	ld d, h
	ld e, l
	ld c, $5
	ld hl, wWhichTrade ; $cd3d
.asm_77e9
	push hl
.asm_77ea
	dec c
	jr z, .asm_7821
	ld a, [de] ; de is RAM address of move
	and a
	jr z, .asm_7821
	ld b, a
	inc de ; go to next move
	ld hl, FieldMoveDisplayData ; $7823
.asm_77f6
	ld a, [hli]
	cp $ff
	jr z, .asm_77ea
	cp b
	jr z, .asm_7802
	inc hl
	inc hl
	jr .asm_77f6
.asm_7802
	ld a, b
	ld [$cd43], a
	ld a, [hli]
	ld b, [hl]
	pop hl
	ld [hli], a
	ld a, [$cd41]
	inc a
	ld [$cd41], a
	ld a, [$cd42]
	cp b
	jr c, .asm_781b
	ld a, b
	ld [$cd42], a
.asm_781b
	ld a, [$cd43]
	ld b, a
	jr .asm_77e9
.asm_7821
	pop hl
	ret

; Format: [Move id], [list priority], [leftmost tile]
; Move id = id of move
; List priority = lower number means higher priority when field moves are displayed
;                 these priorities must be unique
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
;                 "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
FieldMoveDisplayData: ; 7823 (1:7823)
	db CUT, $01, $0C
	db FLY, $02, $0C
	db $B4, $03, $0C ; unused field move
	db SURF, $04, $0C
	db STRENGTH, $05, $0A
	db FLASH, $06, $0C
	db DIG, $07, $0C
	db TELEPORT, $08, $0A
	db SOFTBOILED, $09, $08
	db $ff ; list terminator


INCLUDE "engine/battle/1.asm"

INCLUDE "engine/menu/players_pc.asm"

_RemovePokemon: ; 7b68 (1:7b68)
	ld hl, W_NUMINPARTY ; $d163
	ld a, [$cf95]
	and a
	jr z, .asm_7b74
	ld hl, W_NUMINBOX ; $da80
.asm_7b74
	ld a, [hl]
	dec a
	ld [hli], a
	ld a, [wWhichPokemon] ; $cf92
	ld c, a
	ld b, $0
	add hl, bc
	ld e, l
	ld d, h
	inc de
.asm_7b81
	ld a, [de]
	inc de
	ld [hli], a
	inc a
	jr nz, .asm_7b81
	ld hl, W_PARTYMON1OT ; $d273
	ld d, $5
	ld a, [$cf95]
	and a
	jr z, .asm_7b97
	ld hl, W_BOXMON1OT
	ld d, $13
.asm_7b97
	ld a, [wWhichPokemon] ; $cf92
	call SkipFixedLengthTextEntries
	ld a, [wWhichPokemon] ; $cf92
	cp d
	jr nz, .asm_7ba6
	ld [hl], $ff
	ret
.asm_7ba6
	ld d, h
	ld e, l
	ld bc, $b
	add hl, bc
	ld bc, W_PARTYMON1NAME ; $d2b5
	ld a, [$cf95]
	and a
	jr z, .asm_7bb8
	ld bc, W_BOXMON1NAME
.asm_7bb8
	call CopyDataUntil
	ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
	ld bc, $2c
	ld a, [$cf95]
	and a
	jr z, .asm_7bcd
	ld hl, W_BOXMON1DATA
	ld bc, $21
.asm_7bcd
	ld a, [wWhichPokemon] ; $cf92
	call AddNTimes
	ld d, h
	ld e, l
	ld a, [$cf95]
	and a
	jr z, .asm_7be4
	ld bc, $21
	add hl, bc
	ld bc, W_BOXMON1OT
	jr .asm_7beb
.asm_7be4
	ld bc, $2c
	add hl, bc
	ld bc, W_PARTYMON1OT ; $d273
.asm_7beb
	call CopyDataUntil
	ld hl, W_PARTYMON1NAME ; $d2b5
	ld a, [$cf95]
	and a
	jr z, .asm_7bfa
	ld hl, W_BOXMON1NAME
.asm_7bfa
	ld bc, $b
	ld a, [wWhichPokemon] ; $cf92
	call AddNTimes
	ld d, h
	ld e, l
	ld bc, $b
	add hl, bc
	ld bc, wPokedexOwned ; $d2f7
	ld a, [$cf95]
	and a
	jr z, .asm_7c15
	ld bc, $dee2
.asm_7c15
	jp CopyDataUntil

Func_7c18: ; 7c18 (1:7c18)
	ld hl, $d730
	set 6, [hl]
	ld a, $3d
	call Predef
	ld hl, $d730
	res 6, [hl]
	call ReloadMapData
	ld c, $a
	call DelayFrames
	ld a, $3a
	call Predef
	ld a, [$d11e]
	dec a
	ld c, a
	ld b, $1
	ld hl, wPokedexSeen
	ld a, $10
	call Predef
	ld a, $1
	ld [$cc3c], a
	ret


SECTION "bank3",ROMX,BANK[$3]

_Joypad::
	ld a, [hJoyInput]
	cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset
	jp z, TrySoftReset
	ld b, a
	ld a, [hJoyHeldLast]
	ld e, a
	xor b
	ld d, a
	and e
	ld [hJoyReleased], a
	ld a, d
	and b
	ld [hJoyPressed], a
	ld a, b
	ld [hJoyHeldLast], a
	ld a, [$d730]
	bit 5, a
	jr nz, DiscardButtonPresses
	ld a, [hJoyHeldLast]
	ld [hJoyHeld], a
	ld a, [wJoyIgnore]
	and a
	ret z
	cpl
	ld b, a
	ld a, [hJoyHeld]
	and b
	ld [hJoyHeld], a
	ld a, [hJoyPressed]
	and b
	ld [hJoyPressed], a
	ret

DiscardButtonPresses:
	xor a
	ld [hJoyHeld], a
	ld [hJoyPressed], a
	ld [hJoyReleased], a
	ret

TrySoftReset:
	call DelayFrame
	; reset joypad (to make sure the
	; player is really trying to reset)
	ld a, $30
	ld [rJOYP], a
	ld hl, hSoftReset
	dec [hl]
	jp z, SoftReset
	jp Joypad

INCLUDE "data/map_songs.asm"

INCLUDE "data/map_header_banks.asm"

Func_c335: ; c335 (3:4335)
	ld a, $90
	ld [$ffb0], a
	ld [rWY], a ; $ff4a
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
	ld [$d13b], a
	ld [W_LONEATTACKNO], a ; $d05c
	ld [hJoyPressed], a
	ld [hJoyReleased], a
	ld [hJoyHeld], a
	ld [$cd6a], a
	ld [$d5a3], a
	ld hl, $d73f
	ld [hli], a
	ld [hl], a
	ld hl, wWhichTrade ; $cd3d
	ld bc, $1e
	call FillMemory
	ret

Func_c35f: ; c35f (3:435f)
	ld a, [$d3ae]
	and a
	ret z
	ld c, a
	ld hl, $d3af
.asm_c368
	ld a, [W_YCOORD] ; $d361
	cp [hl]
	jr nz, .asm_c383
	inc hl
	ld a, [W_XCOORD] ; $d362
	cp [hl]
	jr nz, .asm_c384
	inc hl
	ld a, [hli]
	ld [$d42f], a
	ld a, [hl]
	ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
	ld hl, $d736
	set 2, [hl]
	ret
.asm_c383
	inc hl
.asm_c384
	inc hl
	inc hl
	inc hl
	dec c
	jr nz, .asm_c368
	ret

CheckForceBikeOrSurf: ; c38b (3:438b)
	ld hl, $D732
	bit 5, [hl]
	ret nz
	ld hl, ForcedBikeOrSurfMaps
	ld a, [W_YCOORD]
	ld b, a
	ld a, [W_XCOORD]
	ld c, a
	ld a, [W_CURMAP]
	ld d, a
.loop
	ld a, [hli]
	cp $ff
	ret z ;if we reach FF then it's not part of the list
	cp d ;compare to current map
	jr nz, .incorrectMap
	ld a, [hli]
	cp b ;compare y-coord
	jr nz, .incorrectY
	ld a, [hli]
	cp c ;compare x-coord
	jr nz, .loop ; incorrect x-coord, check next item
	ld a, [W_CURMAP]
	cp SEAFOAM_ISLANDS_4
	ld a, $2
	ld [W_SEAFOAMISLANDS4CURSCRIPT], a
	jr z, .forceSurfing
	ld a, [W_CURMAP]
	cp SEAFOAM_ISLANDS_5
	ld a, $2
	ld [W_SEAFOAMISLANDS5CURSCRIPT], a
	jr z, .forceSurfing
	;force bike riding
	ld hl, $d732
	set 5, [hl]
	ld a, $1
	ld [$d700], a
	ld [$d11a], a
	jp ForceBikeOrSurf
.incorrectMap
	inc hl
.incorrectY
	inc hl
	jr .loop
.forceSurfing
	ld a, $2
	ld [$d700], a
	ld [$d11a], a
	jp ForceBikeOrSurf

INCLUDE "data/force_bike_surf.asm"

Func_c3ff: ; c3ff (3:43ff)
	push hl
	push de
	push bc
	ld a, [$c109]
	srl a
	ld c, a
	ld b, $0
	ld hl, PointerTable_c422 ; $4422
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [W_YCOORD] ; $d361
	ld b, a
	ld a, [W_XCOORD] ; $d362
	ld c, a
	ld de, .asm_c41e ; $441e
	push de
	jp [hl]
.asm_c41e
	pop bc
	pop de
	pop hl
	ret

PointerTable_c422: ; c422 (3:4422)
	dw .asm_c42a
	dw .asm_4434
	dw .asm_443A
	dw .asm_4440

.asm_c42a
	ld a, [W_CURMAPHEIGHT] ; $d368
	add a
	dec a
	cp b
	jr z, .setCarry
	jr .resetCarry

.asm_4434
	ld a, b
	and a
	jr z, .setCarry
	jr .resetCarry

.asm_443A
	ld a, c
	and a
	jr z, .setCarry
	jr .resetCarry

.asm_4440
	ld a, [W_CURMAPWIDTH] ; $d369
	add a
	dec a
	cp c
	jr z, .setCarry
	jr .resetCarry
.resetCarry
	and a
	ret
.setCarry
	scf
	ret

Func_c44e: ; c44e (3:444e)
	push hl
	push de
	push bc
	call Func_c589
	ld a, [W_CURMAP] ; $d35e
	cp SS_ANNE_5
	jr z, .ssAnne5
	ld a, [$c109]
	srl a
	ld c, a
	ld b, $0
	ld hl, .pointerTable_c477 ; $4477
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [$cfc6]
	ld de, $1
	call IsInArray
.asm_c473
	pop bc
	pop de
	pop hl
	ret

.pointerTable_c477: ; c477 (3:4477)
	dw .arrayData_c47f
	dw .arrayData_c487
	dw .arrayData_c48a
	dw .arrayData_c48d

.arrayData_c47f
	db $01,$12,$17,$3D,$04,$18,$33,$FF

.arrayData_c487
	db $01,$5C,$FF

.arrayData_c48a
	db $1A,$4B,$FF

.arrayData_c48d
	db $0F,$4E,$FF

.ssAnne5
	ld a, [$cfc6]
	cp $15
	jr nz, .asm_c49a
	scf
	jr .asm_c473
.asm_c49a
	and a
	jr .asm_c473

Func_c49d: ; c49d (3:449d)
	push hl
	push de
	push bc
	callba HandleDoors
	jr c, .asm_c4c8
	ld a, [W_CURMAPTILESET] ; $d367
	add a
	ld c, a
	ld b, $0
	ld hl, WarpTileIDPointers ; $44cc
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld de, $1
	FuncCoord 8, 9 ; $c45c
	ld a, [Coord]
	call IsInArray
	jr nc, .asm_c4c8
	ld hl, $d736
	res 2, [hl]
.asm_c4c8
	pop bc
	pop de
	pop hl
	ret

INCLUDE "data/warp_tile_ids.asm"

PrintSafariZoneSteps: ; c52f (3:452f)
	ld a, [W_CURMAP] ; $d35e
	cp SAFARI_ZONE_EAST
	ret c
	cp UNKNOWN_DUNGEON_2
	ret nc
	ld hl, wTileMap
	ld b, $3
	ld c, $7
	call TextBoxBorder
	FuncCoord 1, 1 ; $c3b5
	ld hl, Coord
	ld de, wSafariSteps ; $d70d
	ld bc, $203
	call PrintNumber
	FuncCoord 4, 1 ; $c3b8
	ld hl, Coord
	ld de, SafariSteps ; $4579
	call PlaceString
	FuncCoord 1, 3 ; $c3dd
	ld hl, Coord
	ld de, SafariBallText
	call PlaceString
	ld a, [W_NUMSAFARIBALLS] ; $da47
	cp $a
	jr nc, .asm_c56d
	FuncCoord 5, 3 ; $c3e1
	ld hl, Coord
	ld a, $7f
	ld [hl], a
.asm_c56d
	FuncCoord 6, 3 ; $c3e2
	ld hl, Coord
	ld de, W_NUMSAFARIBALLS ; $da47
	ld bc, $102
	jp PrintNumber

SafariSteps: ; c579 (3:4579)
	db "/500@"

SafariBallText: ; c57e (3:457e)
	db "BALL×× @"

Func_c586: ; c586 (3:4586)
	call GetPredefRegisters

Func_c589: ; c589 (3:4589)
	ld a, [W_YCOORD] ; $d361
	ld d, a
	ld a, [W_XCOORD] ; $d362
	ld e, a
	ld a, [$c109]
	and a
	jr nz, .asm_c59d
	FuncCoord 8, 11 ; $c484
	ld a, [Coord]
	inc d
	jr .asm_c5b9
.asm_c59d
	cp $4
	jr nz, .asm_c5a7
	FuncCoord 8, 7 ; $c434
	ld a, [Coord]
	dec d
	jr .asm_c5b9
.asm_c5a7
	cp $8
	jr nz, .asm_c5b1
	FuncCoord 6, 9 ; $c45a
	ld a, [Coord]
	dec e
	jr .asm_c5b9
.asm_c5b1
	cp $c
	jr nz, .asm_c5b9
	FuncCoord 10, 9 ; $c45e
	ld a, [Coord]
	inc e
.asm_c5b9
	ld c, a
	ld [$cfc6], a
	ret

Func_c5be: ; c5be (3:45be)
	xor a
	ld [$ffdb], a
	ld hl, W_YCOORD ; $d361
	ld a, [hli]
	ld d, a
	ld e, [hl]
	ld a, [$c109]
	and a
	jr nz, .asm_c5d8
	ld hl, $ffdb
	set 0, [hl]
	FuncCoord 8, 13 ; $c4ac
	ld a, [Coord]
	inc d
	jr .asm_c603
.asm_c5d8
	cp $4
	jr nz, .asm_c5e7
	ld hl, $ffdb
	set 1, [hl]
	FuncCoord 8, 5 ; $c40c
	ld a, [Coord]
	dec d
	jr .asm_c603
.asm_c5e7
	cp $8
	jr nz, .asm_c5f6
	ld hl, $ffdb
	set 2, [hl]
	FuncCoord 4, 9 ; $c458
	ld a, [Coord]
	dec e
	jr .asm_c603
.asm_c5f6
	cp $c
	jr nz, .asm_c603
	ld hl, $ffdb
	set 3, [hl]
	FuncCoord 12, 9 ; $c460
	ld a, [Coord]
	inc e
.asm_c603
	ld c, a
	ld [$d71c], a
	ld [$cfc6], a
	ret

Func_c60b: ; c60b (3:460b)
	call Func_c5be
	ld hl, $d530
	ld a, [hli]
	ld h, [hl]
	ld l, a
.asm_c614
	ld a, [hli]
	cp $ff
	jr z, .asm_c632
	cp c
	jr nz, .asm_c614
	ld hl, $c7e
	call Func_c44
	ld a, $ff
	jr c, .asm_c632
	ld a, [$d71c]
	cp $15
	ld a, $ff
	jr z, .asm_c632
	call Func_c636
.asm_c632
	ld [$d71c], a
	ret

Func_c636: ; c636 (3:4636)
	ld a, [$d718]
	dec a
	swap a
	ld d, $0
	ld e, a
	ld hl, $c214
	add hl, de
	ld a, [hli]
	ld [$ffdc], a
	ld a, [hl]
	ld [$ffdd], a
	ld a, [W_NUMSPRITES] ; $d4e1
	ld c, a
	ld de, $f
	ld hl, $c214
	ld a, [$ffdb]
	and $3
	jr z, .asm_c678
.asm_c659
	inc hl
	ld a, [$ffdd]
	cp [hl]
	jr nz, .asm_c672
	dec hl
	ld a, [hli]
	ld b, a
	ld a, [$ffdb]
	rrca
	jr c, .asm_c66c
	ld a, [$ffdc]
	dec a
	jr .asm_c66f
.asm_c66c
	ld a, [$ffdc]
	inc a
.asm_c66f
	cp b
	jr z, .asm_c697
.asm_c672
	dec c
	jr z, .asm_c69a
	add hl, de
	jr .asm_c659
.asm_c678
	ld a, [hli]
	ld b, a
	ld a, [$ffdc]
	cp b
	jr nz, .asm_c691
	ld b, [hl]
	ld a, [$ffdb]
	bit 2, a
	jr nz, .asm_c68b
	ld a, [$ffdd]
	inc a
	jr .asm_c68e
.asm_c68b
	ld a, [$ffdd]
	dec a
.asm_c68e
	cp b
	jr z, .asm_c697
.asm_c691
	dec c
	jr z, .asm_c69a
	add hl, de
	jr .asm_c678
.asm_c697
	ld a, $ff
	ret
.asm_c69a
	xor a
	ret

Func_c69c: ; c69c (3:469c)
	ld a, [$d730]
	add a
	jp c, .asm_c74f
	ld a, [W_NUMINPARTY] ; $d163
	and a
	jp z, .asm_c74f
	call Func_c8de
	ld a, [$d13b]
	and $3
	jp nz, .asm_c74f
	ld [wWhichPokemon], a ; $cf92
	ld hl, W_PARTYMON1_STATUS ; $d16f
	ld de, W_PARTYMON1 ; $d164
.asm_c6be
	ld a, [hl]
	and $8
	jr z, .asm_c6fd
	dec hl
	dec hl
	ld a, [hld]
	ld b, a
	ld a, [hli]
	or b
	jr z, .asm_c6fb
	ld a, [hl]
	dec a
	ld [hld], a
	inc a
	jr nz, .asm_c6d5
	dec [hl]
	inc hl
	jr .asm_c6fb
.asm_c6d5
	ld a, [hli]
	or [hl]
	jr nz, .asm_c6fb
	push hl
	inc hl
	inc hl
	ld [hl], a
	ld a, [de]
	ld [$d11e], a
	push de
	ld a, [wWhichPokemon] ; $cf92
	ld hl, W_PARTYMON1NAME ; $d2b5
	call GetPartyMonName
	xor a
	ld [wJoyIgnore], a
	call EnableAutoTextBoxDrawing
	ld a, $d0
	ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
	call DisplayTextID
	pop de
	pop hl
.asm_c6fb
	inc hl
	inc hl
.asm_c6fd
	inc de
	ld a, [de]
	inc a
	jr z, .asm_c70e
	ld bc, $2c
	add hl, bc
	push hl
	ld hl, wWhichPokemon ; $cf92
	inc [hl]
	pop hl
	jr .asm_c6be
.asm_c70e
	ld hl, W_PARTYMON1_STATUS ; $d16f
	ld a, [W_NUMINPARTY] ; $d163
	ld d, a
	ld e, $0
.asm_c717
	ld a, [hl]
	and $8
	or e
	ld e, a
	ld bc, $2c
	add hl, bc
	dec d
	jr nz, .asm_c717
	ld a, e
	and a
	jr z, .asm_c733
	ld b, $2
	ld a, $1f
	call Predef ; indirect jump to Func_480eb (480eb (12:40eb))
	ld a, (SFX_02_43 - SFX_Headers_02) / 3
	call PlaySound
.asm_c733
	ld a, $14
	call Predef ; indirect jump to AnyPlayerPokemonAliveCheck (3ca83 (f:4a83))
	ld a, d
	and a
	jr nz, .asm_c74f
	call EnableAutoTextBoxDrawing
	ld a, $d1
	ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
	call DisplayTextID
	ld hl, $d72e
	set 5, [hl]
	ld a, $ff
	jr .asm_c750
.asm_c74f
	xor a
.asm_c750
	ld [$d12d], a
	ret

Func_c754: ; c754 (3:4754)
	call GetPredefRegisters
	push hl
	ld d, $0
	ld a, [W_CURMAPTILESET] ; $d367
	add a
	add a
	ld b, a
	add a
	add b
	jr nc, .asm_c765
	inc d
.asm_c765
	ld e, a
	ld hl, Tilesets
	add hl, de
	ld de, $d52b
	ld c, $b
.asm_c76f
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .asm_c76f
	ld a, [hl]
	ld [$ffd7], a
	xor a
	ld [$ffd8], a
	pop hl
	ld a, [W_CURMAPTILESET] ; $d367
	push hl
	push de
	ld hl, DungeonTilesets ; $47b2
	ld de, $1
	call IsInArray
	pop de
	pop hl
	jr c, .asm_c797
	ld a, [W_CURMAPTILESET] ; $d367
	ld b, a
	ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
	cp b
	jr z, .asm_c7b1
.asm_c797
	ld a, [$d42f]
	cp $ff
	jr z, .asm_c7b1
	call LoadDestinationWarpPosition
	ld a, [W_YCOORD] ; $d361
	and $1
	ld [W_YBLOCKCOORD], a ; $d363
	ld a, [W_XCOORD] ; $d362
	and $1
	ld [W_XBLOCKCOORD], a ; $d364
.asm_c7b1
	ret

INCLUDE "data/dungeon_tilesets.asm"

INCLUDE "data/tileset_headers.asm"

Func_c8de: ; c8de (3:48de)
	ld a, [W_DAYCARE_IN_USE]
	and a
	ret z
	ld hl, $da6f
	inc [hl]
	ret nz
	dec hl
	inc [hl]
	ret nz
	dec hl
	inc [hl]
	ld a, [hl]
	cp $50
	ret c
	ld a, $50
	ld [hl], a
	ret

INCLUDE "data/hide_show_data.asm"

PrintUsedStrengthText: ; cd99 (3:4d99)
	ld hl, $d728
	set 0, [hl]
	ld hl, UsedStrengthText
	call PrintText
	ld hl, CanMoveBouldersText
	jp PrintText

UsedStrengthText: ; cdaa (3:4daa)
	TX_FAR _UsedStrengthText
	db $08 ; asm
	ld a, [$cf91]
	call PlayCry
	call Delay3
	jp TextScriptEnd

CanMoveBouldersText: ; cdbb (3:4dbb)
	TX_FAR _CanMoveBouldersText
	db "@"

CheckForForcedBikeSurf: ; cdc0 (3:4dc0)
	ld hl, $d728
	set 1, [hl]
	ld a, [$d732]
	bit 5, a
	jr nz, .asm_cdec
	ld a, [W_CURMAP] ; $d35e
	cp SEAFOAM_ISLANDS_5
	ret nz
	ld a, [$d881]
	and $3
	cp $3
	ret z
	ld hl, CoordsData_cdf7 ; $4df7
	call ArePlayerCoordsInArray
	ret nc
	ld hl, $d728
	res 1, [hl]
	ld hl, CurrentTooFastText
	jp PrintText
.asm_cdec
	ld hl, $d728
	res 1, [hl]
	ld hl, CyclingIsFunText
	jp PrintText

CoordsData_cdf7: ; cdf7 (3:4df7)
	db $0B,$07,$FF

CurrentTooFastText: ; cdfa (3:4dfa)
	TX_FAR _CurrentTooFastText
	db "@"

CyclingIsFunText: ; cdff (3:4dff)
	TX_FAR _CyclingIsFunText
	db "@"

; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_: ; ce04 (3:4e04)
	ld a,[$cf96] ; a = item quantity
	push af
	push bc
	push de
	push hl
	push hl
	ld d,50 ; PC box can hold 50 items
	ld a,wNumBagItems & $FF
	cp l
	jr nz,.checkIfInventoryFull
	ld a,wNumBagItems >> 8
	cp h
	jr nz,.checkIfInventoryFull
; if the destination is the bag
	ld d,20 ; bag can hold 20 items
.checkIfInventoryFull
	ld a,[hl]
	sub d
	ld d,a
	ld a,[hli]
	and a
	jr z,.addNewItem
.loop
	ld a,[hli]
	ld b,a ; b = ID of current item in table
	ld a,[$cf91] ; a = ID of item being added
	cp b ; does the current item in the table match the item being added?
	jp z,.increaseItemQuantity ; if so, increase the item's quantity
	inc hl
	ld a,[hl]
	cp a,$ff ; is it the end of the table?
	jr nz,.loop
.addNewItem ; add an item not yet in the inventory
	pop hl
	ld a,d
	and a ; is there room for a new item slot?
	jr z,.done
; if there is room
	inc [hl] ; increment the number of items in the inventory
	ld a,[hl] ; the number of items will be the index of the new item
	add a
	dec a
	ld c,a
	ld b,0
	add hl,bc ; hl = address to store the item
	ld a,[$cf91]
	ld [hli],a ; store item ID
	ld a,[$cf96]
	ld [hli],a ; store item quantity
	ld [hl],$ff ; store terminator
	jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
	ld a,[$cf96]
	ld b,a ; b = quantity to add
	ld a,[hl] ; a = existing item quantity
	add b ; a = new item quantity
	cp a,100
	jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
	sub a,99
	ld [$cf96],a ; a = amount left over (to put in the new slot)
	ld a,d
	and a ; is there room for a new item slot?
	jr z,.increaseItemQuantityFailed
; if so, store 99 in the current slot and store the rest in a new slot
	ld a,99
	ld [hli],a
	jp .loop
.increaseItemQuantityFailed
	pop hl
	and a
	jr .done
.storeNewQuantity
	ld [hl],a
	pop hl
.success
	scf
.done
	pop hl
	pop de
	pop bc
	pop bc
	ld a,b
	ld [$cf96],a ; restore the initial value from when the function was called
	ret

; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory_: ; ce74 (3:4e74)
	push hl
	inc hl
	ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
	sla a
	add l
	ld l,a
	jr nc,.noCarry
	inc h
.noCarry
	inc hl
	ld a,[$cf96] ; quantity being removed
	ld e,a
	ld a,[hl] ; a = current quantity
	sub e
	ld [hld],a ; store new quantity
	ld [$cf97],a
	and a
	jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp
	ld e,l
	ld d,h
	inc de
	inc de ; de = address of the slot following the emptied one
.loop ; loop to move up the following slots
	ld a,[de]
	inc de
	ld [hli],a
	cp a,$ff
	jr nz,.loop
; update menu info
	xor a
	ld [wListScrollOffset],a
	ld [wCurrentMenuItem],a
	ld [$cc2c],a
	ld [$d07e],a
	pop hl
	ld a,[hl] ; a = number of items in inventory
	dec a ; decrement the number of items
	ld [hl],a ; store new number of items
	ld [$d12a],a
	cp a,2
	jr c,.done
	ld [wMaxMenuItem],a
	jr .done
.skipMovingUpSlots
	pop hl
.done
	ret

; wild pokemon data: from 4EB8 to 55C7

LoadWildData: ; ceb8 (3:4eb8)
	ld hl,WildDataPointers
	ld a,[W_CURMAP]

	; get wild data for current map
	ld c,a
	ld b,0
	add hl,bc
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a       ; hl now points to wild data for current map
	ld a,[hli]
	ld [W_GRASSRATE],a
	and a
	jr z,.NoGrassData ; if no grass data, skip to surfing data
	push hl
	ld de,W_GRASSMONS ; otherwise, load grass data
	ld bc,$0014
	call CopyData
	pop hl
	ld bc,$0014
	add hl,bc
.NoGrassData
	ld a,[hli]
	ld [W_WATERRATE],a
	and a
	ret z        ; if no water data, we're done
	ld de,W_WATERMONS  ; otherwise, load surfing data
	ld bc,$0014
	jp CopyData

INCLUDE "data/wild_mons.asm"

INCLUDE "engine/items/items.asm"

DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.

; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.

; Tile ids for face/badge graphics.
	ld de, $cd3f
	ld hl, .FaceBadgeTiles
	ld bc, 8
	call CopyData

; Booleans for each badge.
	ld hl, $cd49
	ld bc, 8
	xor a
	call FillMemory

; Alter these based on owned badges.
	ld de, $cd49
	ld hl, $cd3f
	ld a, [W_OBTAINEDBADGES]
	ld b, a
	ld c, 8
.CheckBadge
	srl b
	jr nc, .NextBadge
	ld a, [hl]
	add 4 ; Badge graphics are after each face
	ld [hl], a
	ld a, 1
	ld [de], a
.NextBadge
	inc hl
	inc de
	dec c
	jr nz, .CheckBadge

; Draw two rows of badges.
	ld hl, $cd3d
	ld a, $d8 ; [1]
	ld [hli], a
	ld [hl], $60 ; First name

	FuncCoord 2, 11
	ld hl, Coord
	ld de, $cd49
	call .DrawBadgeRow

	FuncCoord 2, 14
	ld hl, Coord
	ld de, $cd49 + 4
;	call .DrawBadgeRow
;	ret

.DrawBadgeRow ; ea4c (3:6a4c)
; Draw 4 badges.

	ld c, 4
.DrawBadge
	push de
	push hl

; Badge no.
	ld a, [$cd3d]
	ld [hli], a
	inc a
	ld [$cd3d], a

; Names aren't printed if the badge is owned.
	ld a, [de]
	and a
	ld a, [$cd3e]
	jr nz, .SkipName
	call .PlaceTiles
	jr .PlaceBadge

.SkipName
	inc a
	inc a
	inc hl

.PlaceBadge
	ld [$cd3e], a
	ld de, 20 - 1
	add hl, de
	ld a, [$cd3f]
	call .PlaceTiles
	add hl, de
	call .PlaceTiles

; Shift badge array back one byte.
	push bc
	ld hl, $cd3f + 1
	ld de, $cd3f
	ld bc, 8
	call CopyData
	pop bc

	pop hl
	ld de, 4
	add hl, de

	pop de
	inc de
	dec c
	jr nz, .DrawBadge
	ret

.PlaceTiles
	ld [hli], a
	inc a
	ld [hl], a
	inc a
	ret

.FaceBadgeTiles
	db $20, $28, $30, $38, $40, $48, $50, $58

GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
	INCBIN "gfx/badges.w16.2bpp"

Func_ee9e: ; ee9e (3:6e9e)
	call GetPredefRegisters
	ld hl, $c6e8
	ld a, [W_CURMAPWIDTH] ; $d369
	add $6
	ld e, a
	ld d, $0
	add hl, de
	add hl, de
	add hl, de
	ld e, $3
	add hl, de
	ld e, a
	ld a, b
	and a
	jr z, .asm_eebb
.asm_eeb7
	add hl, de
	dec b
	jr nz, .asm_eeb7
.asm_eebb
	add hl, bc
	ld a, [$d09f]
	ld [hl], a
	ld a, [$d35f]
	ld c, a
	ld a, [$d360]
	ld b, a
	call Func_ef4e
	ret c
	push hl
	ld l, e
	ld h, $0
	ld e, $6
	ld d, h
	add hl, hl
	add hl, hl
	add hl, de
	add hl, bc
	pop bc
	call Func_ef4e
	ret c

Func_eedc: ; eedc (3:6edc)
	ld a, [W_ISINBATTLE] ; $d057
	inc a
	ret z
	ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba
	push af
	ld a, [$ffd7]
	push af
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
	ld [$ffd7], a
	call LoadCurrentMapView
	call GoPAL_SET_CF1C
	ld hl, $d526
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld de, $ffc0
	add hl, de
	ld a, h
	and $3
	or $98
	ld a, l
	ld [$cee9], a
	ld a, h
	ld [$ceea], a
	ld a, $2
	ld [$ffbe], a
	ld c, $9
.asm_ef0f
	push bc
	push hl
	push hl
	ld hl, $c378
	ld de, $14
	ld a, [$ffbe]
.asm_ef1a
	add hl, de
	dec a
	jr nz, .asm_ef1a
	call ScheduleRowRedrawHelper
	pop hl
	ld de, $20
	ld a, [$ffbe]
	ld c, a
.asm_ef28
	add hl, de
	ld a, h
	and $3
	or $98
	dec c
	jr nz, .asm_ef28
	ld [$ffd2], a
	ld a, l
	ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1
	ld a, $2
	ld [H_SCREENEDGEREDRAW], a ; $ffd0
	call DelayFrame
	ld hl, $ffbe
	inc [hl]
	inc [hl]
	pop hl
	pop bc
	dec c
	jr nz, .asm_ef0f
	pop af
	ld [$ffd7], a
	pop af
	ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
	ret

Func_ef4e: ; ef4e (3:6f4e)
	ld a, h
	sub b
	ret nz
	ld a, l
	sub c
	ret

INCLUDE "engine/overworld/cut.asm"

Func_f113: ; f113 (3:7113)
	ld a, [W_CURMAP] ; $d35e
	cp ROUTE_1
	jr nc, .notInTown
	ld c, a
	ld b, $1
	ld hl, W_TOWNVISITEDFLAG   ; mark town as visited (for flying)
	ld a, $10 ; FlagActionPredef
	call Predef
.notInTown
	ld hl, MapHSPointers
	ld a, [W_CURMAP] ; $d35e
	ld b, $0
	ld c, a
	add hl, bc
	add hl, bc
	ld a, [hli]                ; load missable objects pointer in hl
	ld h, [hl]

Func_f132: ; f132 (3:7132)
	ld l, a
	push hl
	ld de, MapHS00             ; calculate difference between out pointer and the base pointer
	ld a, l
	sub e
	jr nc, .asm_f13c
	dec h
.asm_f13c
	ld l, a
	ld a, h
	sub d
	ld h, a
	ld a, h
	ld [H_DIVIDEND], a
	ld a, l
	ld [H_DIVIDEND+1], a
	xor a
	ld [H_DIVIDEND+2], a
	ld [H_DIVIDEND+3], a
	ld a, $3
	ld [H_DIVISOR], a
	ld b, $2
	call Divide                ; divide difference by 3, resulting in the global offset (number of missable items before ours)
	ld a, [W_CURMAP] ; $d35e
	ld b, a
	ld a, [H_DIVIDEND+3]
	ld c, a                    ; store global offset in c
	ld de, W_MISSABLEOBJECTLIST
	pop hl
.writeMissableObjectsListLoop
	ld a, [hli]
	cp $ff
	jr z, .done     ; end of list
	cp b
	jr nz, .done    ; not for current map anymore
	ld a, [hli]
	inc hl
	ld [de], a                 ; write (map-local) sprite ID
	inc de
	ld a, c
	inc c
	ld [de], a                 ; write (global) missable object index
	inc de
	jr .writeMissableObjectsListLoop
.done
	ld a, $ff
	ld [de], a                 ; write sentinel
	ret

InitializeMissableObjectsFlags: ; f175 (3:7175)
	ld hl, W_MISSABLEOBJECTFLAGS
	ld bc, $20
	xor a
	call FillMemory ; clear missable objects flags
	ld hl, MapHS00
	xor a
	ld [$d048], a
.missableObjectsLoop
	ld a, [hli]
	cp $ff          ; end of list
	ret z
	push hl
	inc hl
	ld a, [hl]
	cp Hide
	jr nz, .asm_f19d
	ld hl, W_MISSABLEOBJECTFLAGS
	ld a, [$d048]
	ld c, a
	ld b, $1
	call MissableObjectFlagAction ; set flag iff Item is hidden
.asm_f19d
	ld hl, $d048
	inc [hl]
	pop hl
	inc hl
	inc hl
	jr .missableObjectsLoop

; tests if current sprite is a missable object that is hidden/has been removed
IsMissableObjectHidden: ; f1a6 (3:71a6)
	ld a, [H_CURRENTSPRITEOFFSET]
	swap a
	ld b, a
	ld hl, W_MISSABLEOBJECTLIST
.loop
	ld a, [hli]
	cp $ff
	jr z, .notHidden ; not missable -> not hidden
	cp b
	ld a, [hli]
	jr nz, .loop
	ld c, a
	ld b, $2
	ld hl, W_MISSABLEOBJECTFLAGS
	call MissableObjectFlagAction
	ld a, c
	and a
	jr nz, .hidden
.notHidden
	xor a
.hidden
	ld [$ffe5], a
	ret

; adds missable object (items, leg. pokemon, etc.) to the map
; [$cc4d]: index of the missable object to be added (global index)
AddMissableObject: ; f1c8 (3:71c8)
	ld hl, W_MISSABLEOBJECTFLAGS
	ld a, [$cc4d]
	ld c, a
	ld b, $0
	call MissableObjectFlagAction   ; reset "removed" flag
	jp UpdateSprites

; removes missable object (items, leg. pokemon, etc.) from the map
; [$cc4d]: index of the missable object to be removed (global index)
RemoveMissableObject: ; f1d7 (3:71d7)
	ld hl, W_MISSABLEOBJECTFLAGS
	ld a, [$cc4d]
	ld c, a
	ld b, $1
	call MissableObjectFlagAction   ; set "removed" flag
	jp UpdateSprites

MissableObjectFlagAction:
; identical to FlagAction

	push hl
	push de
	push bc

	; bit
	ld a, c
	ld d, a
	and 7
	ld e, a

	; byte
	ld a, d
	srl a
	srl a
	srl a
	add l
	ld l, a
	jr nc, .ok
	inc h
.ok

	; d = 1 << e (bitmask)
	inc e
	ld d, 1
.shift
	dec e
	jr z, .shifted
	sla d
	jr .shift
.shifted

	ld a, b
	and a
	jr z, .reset
	cp 2
	jr z, .read

.set
	ld a, [hl]
	ld b, a
	ld a, d
	or b
	ld [hl], a
	jr .done

.reset
	ld a, [hl]
	ld b, a
	ld a, d
	xor $ff
	and b
	ld [hl], a
	jr .done

.read
	ld a, [hl]
	ld b, a
	ld a, d
	and b

.done
	pop bc
	pop de
	pop hl
	ld c, a
	ret

Func_f225: ; f225 (3:7225)
	ld a, [$d728]
	bit 0, a
	ret z
	ld a, [wFlags_0xcd60]
	bit 1, a
	ret nz
	xor a
	ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
	call IsSpriteInFrontOfPlayer
	ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
	ld [$d718], a
	and a
	jp z, Func_f2dd
	ld hl, $c101
	ld d, $0
	ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
	swap a
	ld e, a
	add hl, de
	res 7, [hl]
	call GetSpriteMovementByte2Pointer
	ld a, [hl]
	cp $10
	jp nz, Func_f2dd
	ld hl, wFlags_0xcd60
	bit 6, [hl]
	set 6, [hl]
	ret z
	ld a, [hJoyHeld]
	and $f0
	ret z
	ld a, $5a
	call Predef ; indirect jump to Func_c60b (c60b (3:460b))
	ld a, [$d71c]
	and a
	jp nz, Func_f2dd
	ld a, [hJoyHeld]
	ld b, a
	ld a, [$c109]
	cp $4
	jr z, .asm_f289
	cp $8
	jr z, .asm_f291
	cp $c
	jr z, .asm_f299
	bit 7, b
	ret z
	ld de, MovementData_f2af
	jr .asm_f29f
.asm_f289
	bit 6, b
	ret z
	ld de, MovementData_f2ad
	jr .asm_f29f
.asm_f291
	bit 5, b
	ret z
	ld de, MovementData_f2b1
	jr .asm_f29f
.asm_f299
	bit 4, b
	ret z
	ld de, MovementData_f2b3
.asm_f29f
	call MoveSprite
	ld a, (SFX_02_53 - SFX_Headers_02) / 3
	call PlaySound
	ld hl, wFlags_0xcd60
	set 1, [hl]
	ret

MovementData_f2ad: ; f2ad (3:72ad)
	db $40,$FF

MovementData_f2af: ; f2af (3:72af)
	db $00,$FF

MovementData_f2b1: ; f2b1 (3:72b1)
	db $80,$FF

MovementData_f2b3: ; f2b3 (3:72b3)
	db $C0,$FF

Func_f2b5: ; f2b5 (3:72b5)
	ld a, [$d730]
	bit 0, a
	ret nz
	callab Func_79f54
	call DiscardButtonPresses
	ld [wJoyIgnore], a
	call Func_f2dd
	set 7, [hl]
	ld a, [$d718]
	ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
	call GetSpriteMovementByte2Pointer
	ld [hl], $10
	ld a, (SFX_02_56 - SFX_Headers_02) / 3
	jp PlaySound

Func_f2dd: ; f2dd (3:72dd)
	ld hl, wFlags_0xcd60
	res 1, [hl]
	res 6, [hl]
	ret

_AddPokemonToParty: ; f2e5 (3:72e5)
	ld de, W_NUMINPARTY ; $d163
	ld a, [$cc49]
	and $f
	jr z, .asm_f2f2
	ld de, wEnemyPartyCount ; $d89c
.asm_f2f2
	ld a, [de]
	inc a
	cp $7
	ret nc
	ld [de], a
	ld a, [de]
	ld [$ffe4], a
	add e
	ld e, a
	jr nc, .asm_f300
	inc d
.asm_f300
	ld a, [$cf91]
	ld [de], a
	inc de
	ld a, $ff
	ld [de], a
	ld hl, W_PARTYMON1OT ; $d273
	ld a, [$cc49]
	and $f
	jr z, .asm_f315
	ld hl, W_ENEMYMON1OT
.asm_f315
	ld a, [$ffe4]
	dec a
	call SkipFixedLengthTextEntries
	ld d, h
	ld e, l
	ld hl, W_PLAYERNAME ; $d158
	ld bc, $b
	call CopyData
	ld a, [$cc49]
	and a
	jr nz, .asm_f33f
	ld hl, W_PARTYMON1NAME ; $d2b5
	ld a, [$ffe4]
	dec a
	call SkipFixedLengthTextEntries
	ld a, $2
	ld [$d07d], a
	ld a, $4e
	call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
.asm_f33f
	ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
	ld a, [$cc49]
	and $f
	jr z, .asm_f34c
	ld hl, wEnemyMons ; $d8a4
.asm_f34c
	ld a, [$ffe4]
	dec a
	ld bc, $2c
	call AddNTimes
	ld e, l
	ld d, h
	push hl
	ld a, [$cf91]
	ld [$d0b5], a
	call GetMonHeader
	ld hl, W_MONHEADER
	ld a, [hli]
	ld [de], a
	inc de
	pop hl
	push hl
	ld a, [$cc49]
	and $f
	ld a, $98     ; set enemy trainer mon IVs to fixed average values
	ld b, $88
	jr nz, .writeFreshMonData
	ld a, [$cf91]
	ld [$d11e], a
	push de
	ld a, $3a
	call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
	pop de
	ld a, [$d11e]
	dec a
	ld c, a
	ld b, $2
	ld hl, wPokedexOwned ; $d2f7
	call FlagAction
	ld a, c
	ld [$d153], a
	ld a, [$d11e]
	dec a
	ld c, a
	ld b, $1
	push bc
	call FlagAction
	pop bc
	ld hl, wPokedexSeen ; $d30a
	call FlagAction
	pop hl
	push hl
	ld a, [W_ISINBATTLE] ; $d057
	and a
	jr nz, .copyEnemyMonData
	call Random ; generate random IVs
	ld b, a
	call Random
.writeFreshMonData ; f3b3
	push bc
	ld bc, $1b
	add hl, bc
	pop bc
	ld [hli], a
	ld [hl], b         ; write IVs
	ld bc, $fff4
	add hl, bc
	ld a, $1
	ld c, a
	xor a
	ld b, a
	call CalcStat      ; calc HP stat (set cur Hp to max HP)
	ld a, [H_MULTIPLICAND+1]
	ld [de], a
	inc de
	ld a, [H_MULTIPLICAND+2]
	ld [de], a
	inc de
	xor a
	ld [de], a         ; level (?)
	inc de
	ld [de], a         ; status ailments
	inc de
	jr .copyMonTypesAndMoves
.copyEnemyMonData
	ld bc, $1b
	add hl, bc
	ld a, [W_ENEMYMONATKDEFIV] ; copy IVs from cur enemy mon
	ld [hli], a
	ld a, [W_ENEMYMONSPDSPCIV]
	ld [hl], a
	ld a, [W_ENEMYMONCURHP]    ; copy HP from cur enemy mon
	ld [de], a
	inc de
	ld a, [W_ENEMYMONCURHP+1]
	ld [de], a
	inc de
	xor a
	ld [de], a                 ; level (?)
	inc de
	ld a, [W_ENEMYMONSTATUS]   ; copy status ailments from cur enemy mon
	ld [de], a
	inc de
.copyMonTypesAndMoves
	ld hl, W_MONHTYPES
	ld a, [hli]       ; type 1
	ld [de], a
	inc de
	ld a, [hli]       ; type 2
	ld [de], a
	inc de
	ld a, [hli]       ; unused (?)
	ld [de], a
	ld hl, W_MONHMOVES
	ld a, [hli]
	inc de
	push de
	ld [de], a
	ld a, [hli]
	inc de
	ld [de], a
	ld a, [hli]
	inc de
	ld [de], a
	ld a, [hli]
	inc de
	ld [de], a
	push de
	dec de
	dec de
	dec de
	xor a
	ld [$cee9], a
	ld a, $3e
	call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
	pop de
	ld a, [wPlayerID]  ; set trainer ID to player ID
	inc de
	ld [de], a
	ld a, [wPlayerID + 1]
	inc de
	ld [de], a
	push de
	ld a, [W_CURENEMYLVL]
	ld d, a
	callab CalcExperience
	pop de
	inc de
	ld a, [H_MULTIPLICAND] ; write experience
	ld [de], a
	inc de
	ld a, [H_MULTIPLICAND+1]
	ld [de], a
	inc de
	ld a, [H_MULTIPLICAND+2]
	ld [de], a
	xor a
	ld b, $a
.writeEVsLoop              ; set all EVs to 0
	inc de
	ld [de], a
	dec b
	jr nz, .writeEVsLoop
	inc de
	inc de
	pop hl
	call AddPokemonToParty_WriteMovePP
	inc de
	ld a, [W_CURENEMYLVL] ; $d127
	ld [de], a
	inc de
	ld a, [W_ISINBATTLE] ; $d057
	dec a
	jr nz, .calcFreshStats
	ld hl, W_ENEMYMONMAXHP ; $cff4
	ld bc, $a
	call CopyData          ; copy stats of cur enemy mon
	pop hl
	jr .done
.calcFreshStats
	pop hl
	ld bc, $10
	add hl, bc
	ld b, $0
	call CalcStats         ; calculate fresh set of stats
.done
	scf
	ret

LoadMovePPs: ; f473 (3:7473)
	call GetPredefRegisters
	; fallthrough
AddPokemonToParty_WriteMovePP: ; f476 (3:7476)
	ld b, $4
.pploop
	ld a, [hli]     ; read move ID
	and a
	jr z, .empty
	dec a
	push hl
	push de
	push bc
	ld hl, Moves
	ld bc, $6
	call AddNTimes
	ld de, $cd6d
	ld a, BANK(Moves)
	call FarCopyData
	pop bc
	pop de
	pop hl
	ld a, [$cd72] ; sixth move byte = pp
.empty
	inc de
	ld [de], a
	dec b
	jr nz, .pploop ; there are still moves to read
	ret

; adds enemy mon [$cf91] (at position [$cf92] in enemy list) to own party
; used in the cable club trade center
_AddEnemyMonToPlayerParty: ; f49d (3:749d)
	ld hl, W_NUMINPARTY
	ld a, [hl]
	cp $6
	scf
	ret z            ; party full, return failure
	inc a
	ld [hl], a       ; add 1 to party members
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [$cf91]
	ld [hli], a      ; add mon as last list entry
	ld [hl], $ff     ; write new sentinel
	ld hl, W_PARTYMON1DATA
	ld a, [W_NUMINPARTY]
	dec a
	ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
	call AddNTimes
	ld e, l
	ld d, h
	ld hl, $cf98
	call CopyData    ; write new mon's data (from $cf98)
	ld hl, W_PARTYMON1OT
	ld a, [W_NUMINPARTY]
	dec a
	call SkipFixedLengthTextEntries
	ld d, h
	ld e, l
	ld hl, W_ENEMYMON1OT
	ld a, [wWhichPokemon]
	call SkipFixedLengthTextEntries
	ld bc, $000b
	call CopyData    ; write new mon's OT name (from an enemy mon)
	ld hl, W_PARTYMON1NAME
	ld a, [W_NUMINPARTY]
	dec a
	call SkipFixedLengthTextEntries
	ld d, h
	ld e, l
	ld hl, W_ENEMYMON1NAME
	ld a, [wWhichPokemon]
	call SkipFixedLengthTextEntries
	ld bc, $000b
	call CopyData    ; write new mon's nickname (from an enemy mon)
	ld a, [$cf91]
	ld [$d11e], a
	ld a, $3a
	call Predef
	ld a, [$d11e]
	dec a
	ld c, a
	ld b, $1
	ld hl, wPokedexOwned
	push bc
	call FlagAction ; add to owned pokemon
	pop bc
	ld hl, wPokedexSeen
	call FlagAction ; add to seen pokemon
	and a
	ret                  ; return success

Func_f51e: ; f51e (3:751e)
	ld a, [$cf95]
	and a
	jr z, .checkPartyMonSlots
	cp $2
	jr z, .checkPartyMonSlots
	cp $3
	ld hl, W_DAYCAREMONDATA
	jr z, .asm_f575
	ld hl, W_NUMINBOX ; $da80
	ld a, [hl]
	cp $14
	jr nz, .partyOrBoxNotFull
	jr .boxFull
.checkPartyMonSlots
	ld hl, W_NUMINPARTY ; $d163
	ld a, [hl]
	cp $6
	jr nz, .partyOrBoxNotFull
.boxFull
	scf
	ret
.partyOrBoxNotFull
	inc a
	ld [hl], a           ; increment number of mons in party/box
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [$cf95]
	cp $2
	ld a, [W_DAYCAREMONDATA]
	jr z, .asm_f556
	ld a, [$cf91]
.asm_f556
	ld [hli], a          ; write new mon ID
	ld [hl], $ff         ; write new sentinel
	ld a, [$cf95]
	dec a
	ld hl, W_PARTYMON1DATA ; $d16b
	ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
	ld a, [W_NUMINPARTY] ; $d163
	jr nz, .skipToNewMonEntry
	ld hl, W_BOXMON1DATA
	ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
	ld a, [W_NUMINBOX] ; $da80
.skipToNewMonEntry
	dec a
	call AddNTimes
.asm_f575
	push hl
	ld e, l
	ld d, h
	ld a, [$cf95]
	and a
	ld hl, W_BOXMON1DATA
	ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
	jr z, .asm_f591
	cp $2
	ld hl, W_DAYCAREMONDATA
	jr z, .asm_f597
	ld hl, W_PARTYMON1DATA ; $d16b
	ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
.asm_f591
	ld a, [wWhichPokemon] ; $cf92
	call AddNTimes
.asm_f597
	push hl
	push de
	ld bc, $21
	call CopyData
	pop de
	pop hl
	ld a, [$cf95]
	and a
	jr z, .asm_f5b4
	cp $2
	jr z, .asm_f5b4
	ld bc, $21
	add hl, bc
	ld a, [hl]
	inc de
	inc de
	inc de
	ld [de], a
.asm_f5b4
	ld a, [$cf95]
	cp $3
	ld de, W_DAYCAREMONOT
	jr z, .asm_f5d3
	dec a
	ld hl, W_PARTYMON1OT ; $d273
	ld a, [W_NUMINPARTY] ; $d163
	jr nz, .asm_f5cd
	ld hl, W_BOXMON1OT
	ld a, [W_NUMINBOX] ; $da80
.asm_f5cd
	dec a
	call SkipFixedLengthTextEntries
	ld d, h
	ld e, l
.asm_f5d3
	ld hl, W_BOXMON1OT
	ld a, [$cf95]
	and a
	jr z, .asm_f5e6
	ld hl, W_DAYCAREMONOT
	cp $2
	jr z, .asm_f5ec
	ld hl, W_PARTYMON1OT ; $d273
.asm_f5e6
	ld a, [wWhichPokemon] ; $cf92
	call SkipFixedLengthTextEntries
.asm_f5ec
	ld bc, $b
	call CopyData
	ld a, [$cf95]
	cp $3
	ld de, W_DAYCAREMONNAME
	jr z, .asm_f611
	dec a
	ld hl, W_PARTYMON1NAME ; $d2b5
	ld a, [W_NUMINPARTY] ; $d163
	jr nz, .asm_f60b
	ld hl, W_BOXMON1NAME
	ld a, [W_NUMINBOX] ; $da80
.asm_f60b
	dec a
	call SkipFixedLengthTextEntries
	ld d, h
	ld e, l
.asm_f611
	ld hl, W_BOXMON1NAME
	ld a, [$cf95]
	and a
	jr z, .asm_f624
	ld hl, W_DAYCAREMONNAME
	cp $2
	jr z, .asm_f62a
	ld hl, W_PARTYMON1NAME ; $d2b5
.asm_f624
	ld a, [wWhichPokemon] ; $cf92
	call SkipFixedLengthTextEntries
.asm_f62a
	ld bc, $b
	call CopyData
	pop hl
	ld a, [$cf95]
	cp $1
	jr z, .asm_f664
	cp $3
	jr z, .asm_f664
	push hl
	srl a
	add $2
	ld [$cc49], a
	call LoadMonData
	callba Func_58f43
	ld a, d
	ld [W_CURENEMYLVL], a ; $d127
	pop hl
	ld bc, $21
	add hl, bc
	ld [hli], a
	ld d, h
	ld e, l
	ld bc, $ffee
	add hl, bc
	ld b, $1
	call CalcStats
.asm_f664
	and a
	ret


FlagActionPredef:
	call GetPredefRegisters

FlagAction:
; Perform action b on bit c
; in the bitfield at hl.
;  0: reset
;  1: set
;  2: read
; Return the result in c.

	push hl
	push de
	push bc

	; bit
	ld a, c
	ld d, a
	and 7
	ld e, a

	; byte
	ld a, d
	srl a
	srl a
	srl a
	add l
	ld l, a
	jr nc, .ok
	inc h
.ok

	; d = 1 << e (bitmask)
	inc e
	ld d, 1
.shift
	dec e
	jr z, .shifted
	sla d
	jr .shift
.shifted

	ld a, b
	and a
	jr z, .reset
	cp 2
	jr z, .read

.set
	ld b, [hl]
	ld a, d
	or b
	ld [hl], a
	jr .done

.reset
	ld b, [hl]
	ld a, d
	xor $ff
	and b
	ld [hl], a
	jr .done

.read
	ld b, [hl]
	ld a, d
	and b
.done
	pop bc
	pop de
	pop hl
	ld c, a
	ret


HealParty:
; Restore HP and PP.

	ld hl, W_PARTYMON1
	ld de, W_PARTYMON1_HP
.healmon
	ld a, [hli]
	cp $ff
	jr z, .done

	push hl
	push de

	ld hl, $0003 ; status
	add hl, de
	xor a
	ld [hl], a

	push de
	ld b, $4 ; A Pokémon has 4 moves
.pp
	ld hl, $0007 ; moves
	add hl, de

	ld a, [hl]
	and a
	jr z, .nextmove

	dec a
	ld hl, $001c ; pp
	add hl, de

	push hl
	push de
	push bc

	ld hl, Moves
	ld bc, $0006
	call AddNTimes
	ld de, $cd6d
	ld a, BANK(Moves)
	call FarCopyData
	ld a, [$cd72] ; default pp

	pop bc
	pop de
	pop hl

	inc de
	push bc
	ld b, a
	ld a, [hl]
	and $c0
	add b
	ld [hl], a
	pop bc

.nextmove
	dec b
	jr nz, .pp
	pop de

	ld hl, $0021 ; max hp - cur hp
	add hl, de
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [hl]
	ld [de], a

	pop de
	pop hl

	push hl
	ld bc, $002c ; next mon
	ld h, d
	ld l, e
	add hl, bc
	ld d, h
	ld e, l
	pop hl
	jr .healmon

.done
	xor a
	ld [wWhichPokemon], a
	ld [$d11e], a

	ld a, [W_NUMINPARTY]
	ld b, a
.ppup
	push bc
	call RestoreBonusPP
	pop bc
	ld hl, wWhichPokemon
	inc [hl]
	dec b
	jr nz, .ppup
	ret


DivideBCDPredef::
	call GetPredefRegisters

DivideBCD::
	xor a
	ld [$ffa5], a
	ld [$ffa6], a
	ld [$ffa7], a
	ld d, $1
.asm_f72a
	ld a, [$ffa2]
	and $f0
	jr nz, .asm_f75b
	inc d
	ld a, [$ffa2]
	swap a
	and $f0
	ld b, a
	ld a, [$ffa3]
	swap a
	ld [$ffa3], a
	and $f
	or b
	ld [$ffa2], a
	ld a, [$ffa3]
	and $f0
	ld b, a
	ld a, [$ffa4]
	swap a
	ld [$ffa4], a
	and $f
	or b
	ld [$ffa3], a
	ld a, [$ffa4]
	and $f0
	ld [$ffa4], a
	jr .asm_f72a
.asm_f75b
	push de
	push de
	call Func_f800
	pop de
	ld a, b
	swap a
	and $f0
	ld [$ffa5], a
	dec d
	jr z, .asm_f7bc
	push de
	call Func_f7d7
	call Func_f800
	pop de
	ld a, [$ffa5]
	or b
	ld [$ffa5], a
	dec d
	jr z, .asm_f7bc
	push de
	call Func_f7d7
	call Func_f800
	pop de
	ld a, b
	swap a
	and $f0
	ld [$ffa6], a
	dec d
	jr z, .asm_f7bc
	push de
	call Func_f7d7
	call Func_f800
	pop de
	ld a, [$ffa6]
	or b
	ld [$ffa6], a
	dec d
	jr z, .asm_f7bc
	push de
	call Func_f7d7
	call Func_f800
	pop de
	ld a, b
	swap a
	and $f0
	ld [$ffa7], a
	dec d
	jr z, .asm_f7bc
	push de
	call Func_f7d7
	call Func_f800
	pop de
	ld a, [$ffa7]
	or b
	ld [$ffa7], a
.asm_f7bc
	ld a, [$ffa5]
	ld [$ffa2], a
	ld a, [$ffa6]
	ld [$ffa3], a
	ld a, [$ffa7]
	ld [$ffa4], a
	pop de
	ld a, $6
	sub d
	and a
	ret z
.asm_f7ce
	push af
	call Func_f7d7
	pop af
	dec a
	jr nz, .asm_f7ce
	ret

Func_f7d7: ; f7d7 (3:77d7)
	ld a, [$ffa4]
	swap a
	and $f
	ld b, a
	ld a, [$ffa3]
	swap a
	ld [$ffa3], a
	and $f0
	or b
	ld [$ffa4], a
	ld a, [$ffa3]
	and $f
	ld b, a
	ld a, [$ffa2]
	swap a
	ld [$ffa2], a
	and $f0
	or b
	ld [$ffa3], a
	ld a, [$ffa2]
	and $f
	ld [$ffa2], a
	ret

Func_f800: ; f800 (3:7800)
	ld bc, $3
.asm_f803
	ld de, $ff9f
	ld hl, $ffa2
	push bc
	call StringCmp
	pop bc
	ret c
	inc b
	ld de, $ffa1
	ld hl, $ffa4
	push bc
	call SubtractBCD
	pop bc
	jr .asm_f803


AddBCDPredef::
	call GetPredefRegisters

AddBCD::
	and a
	ld b, c
.add
	ld a, [de]
	adc [hl]
	daa
	ld [de], a
	dec de
	dec hl
	dec c
	jr nz, .add
	jr nc, .done
	ld a, $99
	inc de
.fill
	ld [de], a
	inc de
	dec b
	jr nz, .fill
.done
	ret


SubtractBCDPredef::
	call GetPredefRegisters

SubtractBCD::
	and a
	ld b, c
.sub
	ld a, [de]
	sbc [hl]
	daa
	ld [de], a
	dec de
	dec hl
	dec c
	jr nz, .sub
	jr nc, .done
	ld a, $00
	inc de
.fill
	ld [de], a
	inc de
	dec b
	jr nz, .fill
	scf
.done
	ret


InitializePlayerData:

	call Random
	ld a, [hRandomSub]
	ld [wPlayerID], a

	call Random
	ld a, [hRandomAdd]
	ld [wPlayerID + 1], a

	ld a, $ff
	ld [$d71b], a                 ; XXX what's this?

	ld hl, W_NUMINPARTY
	call InitializeEmptyList
	ld hl, W_NUMINBOX
	call InitializeEmptyList
	ld hl, wNumBagItems
	call InitializeEmptyList
	ld hl, wNumBoxItems
	call InitializeEmptyList

START_MONEY EQU $3000
	ld hl, wPlayerMoney + 1
	ld a, START_MONEY / $100
	ld [hld], a
	xor a
	ld [hli], a
	inc hl
	ld [hl], a

	ld [$cc49], a

	ld hl, W_OBTAINEDBADGES
	ld [hli], a

	ld [hl], a

	ld hl, wPlayerCoins
	ld [hli], a
	ld [hl], a

	ld hl, W_GAMEPROGRESSFLAGS
	ld bc, $c8
	call FillMemory ; clear all game progress flags

	jp InitializeMissableObjectsFlags

InitializeEmptyList:
	xor a ; count
	ld [hli], a
	dec a ; terminator
	ld [hl], a
	ret


IsItemInBag_: ; f8a5 (3:78a5)
	call GetPredefRegisters
	ld hl, wNumBagItems ; $d31d
.asm_f8ab
	inc hl
	ld a, [hli]
	cp $ff
	jr z, .asm_f8b7
	cp b
	jr nz, .asm_f8ab
	ld a, [hl]
	ld b, a
	ret
.asm_f8b7
	ld b, $0
	ret

Func_f8ba: ; f8ba (3:78ba)
	xor a
	ld hl, $ff97
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ld hl, $cc97
	ld de, $0

Func_f8c8: ; f8c8 (3:78c8)
	ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
	ld b, a
	ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
	call CalcDifference
	ld d, a
	and a
	jr nz, .asm_f8da
	ld a, [$ff98]
	set 0, a
	ld [$ff98], a
.asm_f8da
	ld a, [$ff9a]
	ld b, a
	ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
	call CalcDifference
	ld e, a
	and a
	jr nz, .asm_f8ec
	ld a, [$ff98]
	set 1, a
	ld [$ff98], a
.asm_f8ec
	ld a, [$ff98]
	cp $3
	jr z, .asm_f926
	ld a, e
	cp d
	jr c, .asm_f90a
	ld a, [$ff9d]
	bit 1, a
	jr nz, .asm_f900
	ld d, $c0
	jr .asm_f902
.asm_f900
	ld d, $80
.asm_f902
	ld a, [$ff9a]
	add $1
	ld [$ff9a], a
	jr .asm_f91c
.asm_f90a
	ld a, [$ff9d]
	bit 0, a
	jr nz, .asm_f914
	ld d, $0
	jr .asm_f916
.asm_f914
	ld d, $40
.asm_f916
	ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
	add $1
	ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
.asm_f91c
	ld a, d
	ld [hli], a
	ld a, [$ff97]
	inc a
	ld [$ff97], a
	jp Func_f8c8
.asm_f926
	ld [hl], $ff
	ret

Func_f929: ; f929 (3:7929)
	xor a
	ld [$ff9d], a
	ld a, [$c104]
	ld d, a
	ld a, [$c106]
	ld e, a
	ld hl, wSpriteStateData1
	ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
	add l
	add $4
	ld l, a
	jr nc, .asm_f940
	inc h
.asm_f940
	ld a, d
	ld b, a
	ld a, [hli]
	call CalcDifference
	jr nc, .asm_f953
	push hl
	ld hl, $ff9d
	bit 0, [hl]
	set 0, [hl]
	pop hl
	jr .asm_f95c
.asm_f953
	push hl
	ld hl, $ff9d
	bit 0, [hl]
	res 0, [hl]
	pop hl
.asm_f95c
	push hl
	ld hl, $ffe5
	ld [hli], a
	ld a, $10
	ld [hli], a
	call Func_366b
	ld a, [hl]
	ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
	pop hl
	inc hl
	ld b, e
	ld a, [hl]
	call CalcDifference
	jr nc, .asm_f97e
	push hl
	ld hl, $ff9d
	bit 1, [hl]
	set 1, [hl]
	pop hl
	jr .asm_f987
.asm_f97e
	push hl
	ld hl, $ff9d
	bit 1, [hl]
	res 1, [hl]
	pop hl
.asm_f987
	ld [$ffe5], a
	ld a, $10
	ld [$ffe6], a
	call Func_366b
	ld a, [$ffe7]
	ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
	ld a, [$ff9b]
	and a
	ret z
	ld a, [$ff9d]
	cpl
	and $3
	ld [$ff9d], a
	ret

Func_f9a0: ; f9a0 (3:79a0)
	ld a, [$ff95]
	ld [$cd37], a
	dec a
	ld de, $ccd3
	ld hl, $cc97
	add l
	ld l, a
	jr nc, .asm_f9b1
	inc h
.asm_f9b1
	ld a, [hld]
	call Func_f9bf
	ld [de], a
	inc de
	ld a, [$ff95]
	dec a
	ld [$ff95], a
	jr nz, .asm_f9b1
	ret

Func_f9bf: ; f9bf (3:79bf)
	push hl
	ld b, a
	ld hl, DataTable_f9d2
.asm_f9c4
	ld a, [hli]
	cp $ff
	jr z, .asm_f9d0
	cp b
	jr z, .asm_f9cf
	inc hl
	jr .asm_f9c4
.asm_f9cf
	ld a, [hl]
.asm_f9d0
	pop hl
	ret

DataTable_f9d2: ; f9d2 (3:79d2)
	db $40, $40, $00, $80, $80, $20, $c0, $10, $ff

Func_f9db: ; f9db (3:79db)
	ret

INCLUDE "engine/hp_bar.asm"

INCLUDE "engine/hidden_object_functions3.asm"


SECTION "bank4",ROMX,BANK[$4]

OakAideSprite:         INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite:          INCBIN "gfx/sprites/rocker.2bpp"
SwimmerSprite:         INCBIN "gfx/sprites/swimmer.2bpp"
WhitePlayerSprite:     INCBIN "gfx/sprites/white_player.2bpp"
GymHelperSprite:       INCBIN "gfx/sprites/gym_helper.2bpp"
OldPersonSprite:       INCBIN "gfx/sprites/old_person.2bpp"
MartGuySprite:         INCBIN "gfx/sprites/mart_guy.2bpp"
FisherSprite:          INCBIN "gfx/sprites/fisher.2bpp"
OldMediumWomanSprite:  INCBIN "gfx/sprites/old_medium_woman.2bpp"
NurseSprite:           INCBIN "gfx/sprites/nurse.2bpp"
CableClubWomanSprite:  INCBIN "gfx/sprites/cable_club_woman.2bpp"
MrMasterballSprite:    INCBIN "gfx/sprites/mr_masterball.2bpp"
LaprasGiverSprite:     INCBIN "gfx/sprites/lapras_giver.2bpp"
WardenSprite:          INCBIN "gfx/sprites/warden.2bpp"
SsCaptainSprite:       INCBIN "gfx/sprites/ss_captain.2bpp"
Fisher2Sprite:         INCBIN "gfx/sprites/fisher2.2bpp"
BlackbeltSprite:       INCBIN "gfx/sprites/blackbelt.2bpp"
GuardSprite:           INCBIN "gfx/sprites/guard.2bpp"
BallSprite:            INCBIN "gfx/sprites/ball.2bpp"
OmanyteSprite:         INCBIN "gfx/sprites/omanyte.2bpp"
BoulderSprite:         INCBIN "gfx/sprites/boulder.2bpp"
PaperSheetSprite:      INCBIN "gfx/sprites/paper_sheet.2bpp"
BookMapDexSprite:      INCBIN "gfx/sprites/book_map_dex.2bpp"
ClipboardSprite:       INCBIN "gfx/sprites/clipboard.2bpp"
SnorlaxSprite:         INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite:        INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite:     INCBIN "gfx/sprites/lying_old_man.2bpp"

PokemonLogoGraphics:            INCBIN "gfx/pokemon_logo.w128.2bpp"
FontGraphics:                   INCBIN "gfx/font.w128.1bpp"
ABTiles:                        INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics:         INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1:                INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2:                INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3:                INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics:  INCBIN "gfx/copyright.h8.2bpp"
GamefreakLogoGraphics:          INCBIN "gfx/gamefreak.h8.2bpp"
TextBoxGraphics:                INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics:            INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics:           INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics:   INCBIN "gfx/player_title.2bpp"

INCLUDE "engine/battle/4.asm"
INCLUDE "engine/menu/status_screen.asm"
INCLUDE "engine/menu/party_menu.asm"

RedPicFront:: INCBIN "pic/trainer/red.pic"
ShrinkPic1::  INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2::  INCBIN "pic/trainer/shrink2.pic"

INCLUDE "engine/turn_sprite.asm"

INCLUDE "engine/menu/start_sub_menus.asm"

INCLUDE "engine/items/tms.asm"

INCLUDE "engine/battle/4_2.asm"

INCLUDE "engine/random.asm"


SECTION "bank5",ROMX,BANK[$5]

RedCyclingSprite:     INCBIN "gfx/sprites/cycling.2bpp"
RedSprite:            INCBIN "gfx/sprites/red.2bpp"
BlueSprite:           INCBIN "gfx/sprites/blue.2bpp"
OakSprite:            INCBIN "gfx/sprites/oak.2bpp"
BugCatcherSprite:     INCBIN "gfx/sprites/bug_catcher.2bpp"
SlowbroSprite:        INCBIN "gfx/sprites/slowbro.2bpp"
LassSprite:           INCBIN "gfx/sprites/lass.2bpp"
BlackHairBoy1Sprite:  INCBIN "gfx/sprites/black_hair_boy_1.2bpp"
LittleGirlSprite:     INCBIN "gfx/sprites/little_girl.2bpp"
BirdSprite:           INCBIN "gfx/sprites/bird.2bpp"
FatBaldGuySprite:     INCBIN "gfx/sprites/fat_bald_guy.2bpp"
GamblerSprite:        INCBIN "gfx/sprites/gambler.2bpp"
BlackHairBoy2Sprite:  INCBIN "gfx/sprites/black_hair_boy_2.2bpp"
GirlSprite:           INCBIN "gfx/sprites/girl.2bpp"
HikerSprite:          INCBIN "gfx/sprites/hiker.2bpp"
FoulardWomanSprite:   INCBIN "gfx/sprites/foulard_woman.2bpp"
GentlemanSprite:      INCBIN "gfx/sprites/gentleman.2bpp"
DaisySprite:          INCBIN "gfx/sprites/daisy.2bpp"
BikerSprite:          INCBIN "gfx/sprites/biker.2bpp"
SailorSprite:         INCBIN "gfx/sprites/sailor.2bpp"
CookSprite:           INCBIN "gfx/sprites/cook.2bpp"
BikeShopGuySprite:    INCBIN "gfx/sprites/bike_shop_guy.2bpp"
MrFujiSprite:         INCBIN "gfx/sprites/mr_fuji.2bpp"
GiovanniSprite:       INCBIN "gfx/sprites/giovanni.2bpp"
RocketSprite:         INCBIN "gfx/sprites/rocket.2bpp"
MediumSprite:         INCBIN "gfx/sprites/medium.2bpp"
WaiterSprite:         INCBIN "gfx/sprites/waiter.2bpp"
ErikaSprite:          INCBIN "gfx/sprites/erika.2bpp"
MomGeishaSprite:      INCBIN "gfx/sprites/mom_geisha.2bpp"
BrunetteGirlSprite:   INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite:          INCBIN "gfx/sprites/lance.2bpp"
MomSprite:            INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite:     INCBIN "gfx/sprites/balding_guy.2bpp"
YoungBoySprite:       INCBIN "gfx/sprites/young_boy.2bpp"
GameboyKidSprite:     INCBIN "gfx/sprites/gameboy_kid.2bpp"
ClefairySprite:       INCBIN "gfx/sprites/clefairy.2bpp"
AgathaSprite:         INCBIN "gfx/sprites/agatha.2bpp"
BrunoSprite:          INCBIN "gfx/sprites/bruno.2bpp"
LoreleiSprite:        INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite:           INCBIN "gfx/sprites/seel.2bpp"

INCLUDE "engine/load_pokedex_tiles.asm"

INCLUDE "engine/overworld/map_sprites.asm"
INCLUDE "engine/overworld/emotion_bubbles.asm"

INCLUDE "engine/evolve_trade.asm"

INCLUDE "engine/battle/5.asm"

INCLUDE "engine/menu/pc.asm"


SECTION "bank6",ROMX,BANK[$6]

INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
CeladonCityBlocks: INCBIN "maps/celadoncity.blk"

INCLUDE "data/mapHeaders/pallettown.asm"
INCLUDE "data/mapObjects/pallettown.asm"
PalletTownBlocks: INCBIN "maps/pallettown.blk"

INCLUDE "data/mapHeaders/viridiancity.asm"
INCLUDE "data/mapObjects/viridiancity.asm"
ViridianCityBlocks: INCBIN "maps/viridiancity.blk"

INCLUDE "data/mapHeaders/pewtercity.asm"
INCLUDE "data/mapObjects/pewtercity.asm"
PewterCityBlocks: INCBIN "maps/pewtercity.blk"

INCLUDE "data/mapHeaders/ceruleancity.asm"
INCLUDE "data/mapObjects/ceruleancity.asm"
CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk"

INCLUDE "data/mapHeaders/vermilioncity.asm"
INCLUDE "data/mapObjects/vermilioncity.asm"
VermilionCityBlocks: INCBIN "maps/vermilioncity.blk"

INCLUDE "data/mapHeaders/fuchsiacity.asm"
INCLUDE "data/mapObjects/fuchsiacity.asm"
FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk"

INCLUDE "engine/play_time.asm"

INCLUDE "scripts/pallettown.asm"
INCLUDE "scripts/viridiancity.asm"
INCLUDE "scripts/pewtercity.asm"
INCLUDE "scripts/ceruleancity.asm"
INCLUDE "scripts/vermilioncity.asm"
INCLUDE "scripts/celadoncity.asm"
INCLUDE "scripts/fuchsiacity.asm"

INCLUDE "data/mapHeaders/blueshouse.asm"
INCLUDE "scripts/blueshouse.asm"
INCLUDE "data/mapObjects/blueshouse.asm"
BluesHouseBlocks: INCBIN "maps/blueshouse.blk"

INCLUDE "data/mapHeaders/vermilionhouse3.asm"
INCLUDE "scripts/vermilionhouse3.asm"
INCLUDE "data/mapObjects/vermilionhouse3.asm"
VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk"

INCLUDE "data/mapHeaders/indigoplateaulobby.asm"
INCLUDE "scripts/indigoplateaulobby.asm"
INCLUDE "data/mapObjects/indigoplateaulobby.asm"
IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk"

INCLUDE "data/mapHeaders/silphco4.asm"
INCLUDE "scripts/silphco4.asm"
INCLUDE "data/mapObjects/silphco4.asm"
SilphCo4Blocks: INCBIN "maps/silphco4.blk"

INCLUDE "data/mapHeaders/silphco5.asm"
INCLUDE "scripts/silphco5.asm"
INCLUDE "data/mapObjects/silphco5.asm"
SilphCo5Blocks: INCBIN "maps/silphco5.blk"

INCLUDE "data/mapHeaders/silphco6.asm"
INCLUDE "scripts/silphco6.asm"
INCLUDE "data/mapObjects/silphco6.asm"
SilphCo6Blocks: INCBIN "maps/silphco6.blk"

INCLUDE "engine/overworld/npc_movement.asm"
INCLUDE "engine/overworld/doors.asm"
INCLUDE "engine/overworld/ledges.asm"


SECTION "bank7",ROMX,BANK[$7]

INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk"

INCLUDE "data/mapHeaders/route1.asm"
INCLUDE "data/mapObjects/route1.asm"
Route1Blocks: INCBIN "maps/route1.blk"

UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk"

OaksLabBlocks: INCBIN "maps/oakslab.blk"

Route16HouseBlocks:
Route2HouseBlocks:
SaffronHouse1Blocks:
SaffronHouse2Blocks:
VermilionHouse1Blocks:
NameRaterBlocks:
LavenderHouse1Blocks:
LavenderHouse2Blocks:
CeruleanHouse1Blocks:
PewterHouse1Blocks:
PewterHouse2Blocks:
ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk"

CeladonMansion5Blocks:
SchoolBlocks: INCBIN "maps/school.blk"

CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk"

DiglettsCaveEntranceRoute11Blocks:
DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk"

INCLUDE "text/monster_names.asm"

INCLUDE "engine/clear_save.asm"

INCLUDE "engine/predefs7.asm"

INCLUDE "scripts/cinnabarisland.asm"

INCLUDE "scripts/route1.asm"

INCLUDE "data/mapHeaders/oakslab.asm"
INCLUDE "scripts/oakslab.asm"
INCLUDE "data/mapObjects/oakslab.asm"

INCLUDE "data/mapHeaders/viridianmart.asm"
INCLUDE "scripts/viridianmart.asm"
INCLUDE "data/mapObjects/viridianmart.asm"
ViridianMartBlocks: INCBIN "maps/viridianmart.blk"

INCLUDE "data/mapHeaders/school.asm"
INCLUDE "scripts/school.asm"
INCLUDE "data/mapObjects/school.asm"

INCLUDE "data/mapHeaders/viridianhouse.asm"
INCLUDE "scripts/viridianhouse.asm"
INCLUDE "data/mapObjects/viridianhouse.asm"

INCLUDE "data/mapHeaders/pewterhouse1.asm"
INCLUDE "scripts/pewterhouse1.asm"
INCLUDE "data/mapObjects/pewterhouse1.asm"

INCLUDE "data/mapHeaders/pewterhouse2.asm"
INCLUDE "scripts/pewterhouse2.asm"
INCLUDE "data/mapObjects/pewterhouse2.asm"

INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm"
INCLUDE "scripts/ceruleanhousetrashed.asm"
INCLUDE "data/mapObjects/ceruleanhousetrashed.asm"

INCLUDE "data/mapHeaders/ceruleanhouse1.asm"
INCLUDE "scripts/ceruleanhouse1.asm"
INCLUDE "data/mapObjects/ceruleanhouse1.asm"

INCLUDE "data/mapHeaders/bikeshop.asm"
INCLUDE "scripts/bikeshop.asm"
INCLUDE "data/mapObjects/bikeshop.asm"
BikeShopBlocks: INCBIN "maps/bikeshop.blk"

INCLUDE "data/mapHeaders/lavenderhouse1.asm"
INCLUDE "scripts/lavenderhouse1.asm"
INCLUDE "data/mapObjects/lavenderhouse1.asm"

INCLUDE "data/mapHeaders/lavenderhouse2.asm"
INCLUDE "scripts/lavenderhouse2.asm"
INCLUDE "data/mapObjects/lavenderhouse2.asm"

INCLUDE "data/mapHeaders/namerater.asm"
INCLUDE "scripts/namerater.asm"
INCLUDE "data/mapObjects/namerater.asm"

INCLUDE "data/mapHeaders/vermilionhouse1.asm"
INCLUDE "scripts/vermilionhouse1.asm"
INCLUDE "data/mapObjects/vermilionhouse1.asm"

INCLUDE "data/mapHeaders/vermiliondock.asm"
INCLUDE "scripts/vermiliondock.asm"
INCLUDE "data/mapObjects/vermiliondock.asm"
VermilionDockBlocks: INCBIN "maps/vermiliondock.blk"

INCLUDE "data/mapHeaders/celadonmansion5.asm"
INCLUDE "scripts/celadonmansion5.asm"
INCLUDE "data/mapObjects/celadonmansion5.asm"

INCLUDE "data/mapHeaders/fuchsiamart.asm"
INCLUDE "scripts/fuchsiamart.asm"
INCLUDE "data/mapObjects/fuchsiamart.asm"
FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk"

INCLUDE "data/mapHeaders/saffronhouse1.asm"
INCLUDE "scripts/saffronhouse1.asm"
INCLUDE "data/mapObjects/saffronhouse1.asm"

INCLUDE "data/mapHeaders/saffronhouse2.asm"
INCLUDE "scripts/saffronhouse2.asm"
INCLUDE "data/mapObjects/saffronhouse2.asm"

INCLUDE "data/mapHeaders/diglettscaveroute2.asm"
INCLUDE "scripts/diglettscaveroute2.asm"
INCLUDE "data/mapObjects/diglettscaveroute2.asm"

INCLUDE "data/mapHeaders/route2house.asm"
INCLUDE "scripts/route2house.asm"
INCLUDE "data/mapObjects/route2house.asm"

INCLUDE "data/mapHeaders/route5gate.asm"
INCLUDE "scripts/route5gate.asm"
INCLUDE "data/mapObjects/route5gate.asm"
Route5GateBlocks: INCBIN "maps/route5gate.blk"

INCLUDE "data/mapHeaders/route6gate.asm"
INCLUDE "scripts/route6gate.asm"
INCLUDE "data/mapObjects/route6gate.asm"
Route6GateBlocks: INCBIN "maps/route6gate.blk"

INCLUDE "data/mapHeaders/route7gate.asm"
INCLUDE "scripts/route7gate.asm"
INCLUDE "data/mapObjects/route7gate.asm"
Route7GateBlocks: INCBIN "maps/route7gate.blk"

INCLUDE "data/mapHeaders/route8gate.asm"
INCLUDE "scripts/route8gate.asm"
INCLUDE "data/mapObjects/route8gate.asm"
Route8GateBlocks: INCBIN "maps/route8gate.blk"

INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm"
INCLUDE "scripts/undergroundpathentranceroute8.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm"

INCLUDE "data/mapHeaders/powerplant.asm"
INCLUDE "scripts/powerplant.asm"
INCLUDE "data/mapObjects/powerplant.asm"
PowerPlantBlocks: INCBIN "maps/powerplant.blk"

INCLUDE "data/mapHeaders/diglettscaveroute11.asm"
INCLUDE "scripts/diglettscaveroute11.asm"
INCLUDE "data/mapObjects/diglettscaveroute11.asm"

INCLUDE "data/mapHeaders/route16house.asm"
INCLUDE "scripts/route16house.asm"
INCLUDE "data/mapObjects/route16house.asm"

INCLUDE "data/mapHeaders/route22gate.asm"
INCLUDE "scripts/route22gate.asm"
INCLUDE "data/mapObjects/route22gate.asm"
Route22GateBlocks: INCBIN "maps/route22gate.blk"

INCLUDE "data/mapHeaders/billshouse.asm"
INCLUDE "scripts/billshouse.asm"
INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: INCBIN "maps/billshouse.blk"

INCLUDE "engine/menu/oaks_pc.asm"

INCLUDE "engine/hidden_object_functions7.asm"


SECTION "bank9",ROMX,BANK[$9]

RhydonPicFront::      INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack::       INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront::  INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack::   INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront::    INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack::     INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront::    INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack::     INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront::     INCBIN "pic/bmon/spearow.pic"
SpearowPicBack::      INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront::     INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack::      INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront::    INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack::     INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront::     INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack::      INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront::     INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack::      INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront::   INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack::    INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront::   INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack::    INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront::   INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack::    INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront::      INCBIN "pic/bmon/grimer.pic"
GrimerPicBack::       INCBIN "pic/monback/grimerb.pic"
GengarPicFront::      INCBIN "pic/bmon/gengar.pic"
GengarPicBack::       INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront::    INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack::     INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront::   INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack::    INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront::      INCBIN "pic/bmon/cubone.pic"
CubonePicBack::       INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront::     INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack::      INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront::      INCBIN "pic/bmon/lapras.pic"
LaprasPicBack::       INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront::    INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack::     INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront::    INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack::     INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront::    INCBIN "pic/bmon/shellder.pic"
ShellderPicBack::     INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront::   INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack::    INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront::      INCBIN "pic/bmon/gastly.pic"
GastlyPicBack::       INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront::     INCBIN "pic/bmon/scyther.pic"
ScytherPicBack::      INCBIN "pic/monback/scytherb.pic"
StaryuPicFront::      INCBIN "pic/bmon/staryu.pic"
StaryuPicBack::       INCBIN "pic/monback/staryub.pic"
BlastoisePicFront::   INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack::    INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront::      INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack::       INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront::     INCBIN "pic/bmon/tangela.pic"
TangelaPicBack::      INCBIN "pic/monback/tangelab.pic"

INCLUDE "engine/battle/9.asm"


SECTION "bankA",ROMX,BANK[$A]

GrowlithePicFront::   INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack::    INCBIN "pic/monback/growlitheb.pic"
OnixPicFront::        INCBIN "pic/bmon/onix.pic"
OnixPicBack::         INCBIN "pic/monback/onixb.pic"
FearowPicFront::      INCBIN "pic/bmon/fearow.pic"
FearowPicBack::       INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront::      INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack::       INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront::    INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack::     INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront::     INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack::      INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront::    INCBIN "pic/bmon/graveler.pic"
GravelerPicBack::     INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront::     INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack::      INCBIN "pic/monback/chanseyb.pic"
MachokePicFront::     INCBIN "pic/bmon/machoke.pic"
MachokePicBack::      INCBIN "pic/monback/machokeb.pic"
MrMimePicFront::      INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack::       INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront::   INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack::    INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront::  INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack::   INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront::       INCBIN "pic/bmon/arbok.pic"
ArbokPicBack::        INCBIN "pic/monback/arbokb.pic"
ParasectPicFront::    INCBIN "pic/bmon/parasect.pic"
ParasectPicBack::     INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront::     INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack::      INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront::     INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack::      INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront::       INCBIN "pic/bmon/golem.pic"
GolemPicBack::        INCBIN "pic/monback/golemb.pic"
MagmarPicFront::      INCBIN "pic/bmon/magmar.pic"
MagmarPicBack::       INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront::  INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack::   INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront::    INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack::     INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront::     INCBIN "pic/bmon/koffing.pic"
KoffingPicBack::      INCBIN "pic/monback/koffingb.pic"
MankeyPicFront::      INCBIN "pic/bmon/mankey.pic"
MankeyPicBack::       INCBIN "pic/monback/mankeyb.pic"
SeelPicFront::        INCBIN "pic/bmon/seel.pic"
SeelPicBack::         INCBIN "pic/monback/seelb.pic"
DiglettPicFront::     INCBIN "pic/bmon/diglett.pic"
DiglettPicBack::      INCBIN "pic/monback/diglettb.pic"
TaurosPicFront::      INCBIN "pic/bmon/tauros.pic"
TaurosPicBack::       INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront::   INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack::    INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront::     INCBIN "pic/bmon/venonat.pic"
VenonatPicBack::      INCBIN "pic/monback/venonatb.pic"
DragonitePicFront::   INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack::    INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront::       INCBIN "pic/bmon/doduo.pic"
DoduoPicBack::        INCBIN "pic/monback/doduob.pic"
PoliwagPicFront::     INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack::      INCBIN "pic/monback/poliwagb.pic"
JynxPicFront::        INCBIN "pic/bmon/jynx.pic"
JynxPicBack::         INCBIN "pic/monback/jynxb.pic"
MoltresPicFront::     INCBIN "pic/bmon/moltres.pic"
MoltresPicBack::      INCBIN "pic/monback/moltresb.pic"

INCLUDE "engine/battle/a.asm"


SECTION "bankB",ROMX,BANK[$B]

ArticunoPicFront::    INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack::     INCBIN "pic/monback/articunob.pic"
ZapdosPicFront::      INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack::       INCBIN "pic/monback/zapdosb.pic"
DittoPicFront::       INCBIN "pic/bmon/ditto.pic"
DittoPicBack::        INCBIN "pic/monback/dittob.pic"
MeowthPicFront::      INCBIN "pic/bmon/meowth.pic"
MeowthPicBack::       INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront::      INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack::       INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront::      INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack::       INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront::   INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack::    INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront::     INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack::      INCBIN "pic/monback/pikachub.pic"
RaichuPicFront::      INCBIN "pic/bmon/raichu.pic"
RaichuPicBack::       INCBIN "pic/monback/raichub.pic"
DratiniPicFront::     INCBIN "pic/bmon/dratini.pic"
DratiniPicBack::      INCBIN "pic/monback/dratinib.pic"
DragonairPicFront::   INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack::    INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront::      INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack::       INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront::    INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack::     INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront::      INCBIN "pic/bmon/horsea.pic"
HorseaPicBack::       INCBIN "pic/monback/horseab.pic"
SeadraPicFront::      INCBIN "pic/bmon/seadra.pic"
SeadraPicBack::       INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront::   INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack::    INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront::   INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack::    INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront::     INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack::      INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront::     INCBIN "pic/bmon/omastar.pic"
OmastarPicBack::      INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront::  INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack::   INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront::  INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack::   INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront::       INCBIN "pic/bmon/eevee.pic"
EeveePicBack::        INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront::     INCBIN "pic/bmon/flareon.pic"
FlareonPicBack::      INCBIN "pic/monback/flareonb.pic"
JolteonPicFront::     INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack::      INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront::    INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack::     INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront::      INCBIN "pic/bmon/machop.pic"
MachopPicBack::       INCBIN "pic/monback/machopb.pic"
ZubatPicFront::       INCBIN "pic/bmon/zubat.pic"
ZubatPicBack::        INCBIN "pic/monback/zubatb.pic"
EkansPicFront::       INCBIN "pic/bmon/ekans.pic"
EkansPicBack::        INCBIN "pic/monback/ekansb.pic"
ParasPicFront::       INCBIN "pic/bmon/paras.pic"
ParasPicBack::        INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront::   INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack::    INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront::   INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack::    INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront::      INCBIN "pic/bmon/weedle.pic"
WeedlePicBack::       INCBIN "pic/monback/weedleb.pic"
KakunaPicFront::      INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack::       INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront::    INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack::     INCBIN "pic/monback/beedrillb.pic"

FossilKabutopsPic::   INCBIN "pic/bmon/fossilkabutops.pic"

INCLUDE "engine/battle/b.asm"

TrainerInfoTextBoxTileGraphics:  INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames:                INCBIN "gfx/blank_leader_names.2bpp"
CircleTile:                      INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics:        INCBIN "gfx/badge_numbers.2bpp"

INCLUDE "engine/items/tmhm.asm"
INCLUDE "engine/battle/b_2.asm"
INCLUDE "engine/game_corner_slots2.asm"


SECTION "bankC",ROMX,BANK[$C]

DodrioPicFront::       INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack::        INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront::     INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack::      INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront::      INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack::       INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront::     INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack::      INCBIN "pic/monback/venomothb.pic"
DewgongPicFront::      INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack::       INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront::     INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack::      INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront::      INCBIN "pic/bmon/metapod.pic"
MetapodPicBack::       INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront::   INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack::    INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront::      INCBIN "pic/bmon/machamp.pic"
MachampPicBack::       INCBIN "pic/monback/machampb.pic"
GolduckPicFront::      INCBIN "pic/bmon/golduck.pic"
GolduckPicBack::       INCBIN "pic/monback/golduckb.pic"
HypnoPicFront::        INCBIN "pic/bmon/hypno.pic"
HypnoPicBack::         INCBIN "pic/monback/hypnob.pic"
GolbatPicFront::       INCBIN "pic/bmon/golbat.pic"
GolbatPicBack::        INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront::       INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack::        INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront::      INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack::       INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront::     INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack::      INCBIN "pic/monback/magikarpb.pic"
MukPicFront::          INCBIN "pic/bmon/muk.pic"
MukPicBack::           INCBIN "pic/monback/mukb.pic"
KinglerPicFront::      INCBIN "pic/bmon/kingler.pic"
KinglerPicBack::       INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront::     INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack::      INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront::    INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack::     INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront::     INCBIN "pic/bmon/clefable.pic"
ClefablePicBack::      INCBIN "pic/monback/clefableb.pic"
WeezingPicFront::      INCBIN "pic/bmon/weezing.pic"
WeezingPicBack::       INCBIN "pic/monback/weezingb.pic"
PersianPicFront::      INCBIN "pic/bmon/persian.pic"
PersianPicBack::       INCBIN "pic/monback/persianb.pic"
MarowakPicFront::      INCBIN "pic/bmon/marowak.pic"
MarowakPicBack::       INCBIN "pic/monback/marowakb.pic"
HaunterPicFront::      INCBIN "pic/bmon/haunter.pic"
HaunterPicBack::       INCBIN "pic/monback/haunterb.pic"
AbraPicFront::         INCBIN "pic/bmon/abra.pic"
AbraPicBack::          INCBIN "pic/monback/abrab.pic"
AlakazamPicFront::     INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack::      INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront::    INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack::     INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront::      INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack::       INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront::      INCBIN "pic/bmon/starmie.pic"
StarmiePicBack::       INCBIN "pic/monback/starmieb.pic"

RedPicBack::           INCBIN "pic/trainer/redb.pic"
OldManPic::            INCBIN "pic/trainer/oldman.pic"

INCLUDE "engine/battle/c.asm"


SECTION "bankD",ROMX,BANK[$D]

BulbasaurPicFront::    INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack::     INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront::     INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack::      INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront::   INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack::    INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront::      INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack::       INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront::      INCBIN "pic/bmon/seaking.pic"
SeakingPicBack::       INCBIN "pic/monback/seakingb.pic"
PonytaPicFront::       INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront::     INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack::        INCBIN "pic/monback/ponytab.pic"
RapidashPicBack::      INCBIN "pic/monback/rapidashb.pic"
RattataPicFront::      INCBIN "pic/bmon/rattata.pic"
RattataPicBack::       INCBIN "pic/monback/rattatab.pic"
RaticatePicFront::     INCBIN "pic/bmon/raticate.pic"
RaticatePicBack::      INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront::     INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack::      INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront::     INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack::      INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront::      INCBIN "pic/bmon/geodude.pic"
GeodudePicBack::       INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront::      INCBIN "pic/bmon/porygon.pic"
PorygonPicBack::       INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront::   INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack::    INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront::    INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack::     INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront::   INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack::    INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront::     INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack::      INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront::   INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack::    INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront::    INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack::     INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront::    INCBIN "pic/bmon/charizard.pic"
CharizardPicBack::     INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic::  INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic::             INCBIN "pic/other/ghost.pic"
OddishPicFront::       INCBIN "pic/bmon/oddish.pic"
OddishPicBack::        INCBIN "pic/monback/oddishb.pic"
GloomPicFront::        INCBIN "pic/bmon/gloom.pic"
GloomPicBack::         INCBIN "pic/monback/gloomb.pic"
VileplumePicFront::    INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack::     INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront::   INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack::    INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront::   INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack::    INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront::   INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack::    INCBIN "pic/monback/victreebelb.pic"

INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/d.asm"
INCLUDE "engine/slot_machine.asm"
INCLUDE "engine/overworld/pewter_guys.asm"
INCLUDE "engine/multiply_divide.asm"
INCLUDE "engine/game_corner_slots.asm"


SECTION "bankE",ROMX,BANK[$E]

INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
INCLUDE "engine/battle/e.asm"

TradingAnimationGraphics:
	INCBIN "gfx/game_boy.norepeat.2bpp"
	INCBIN "gfx/link_cable.2bpp"

TradingAnimationGraphics2:
; Pokeball traveling through the link cable.
	INCBIN "gfx/trade2.2bpp"

INCLUDE "engine/evos_moves.asm"
INCLUDE "engine/battle/e_2.asm"


SECTION "bankF",ROMX,BANK[$F]

INCLUDE "engine/battle/core.asm"


SECTION "bank10",ROMX,BANK[$10]

INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/trade.asm"
INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"


SECTION "bank11",ROMX,BANK[$11]

INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
LavenderTownBlocks: INCBIN "maps/lavendertown.blk"

ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk"

SafariZoneRestHouse1Blocks:
SafariZoneRestHouse2Blocks:
SafariZoneRestHouse3Blocks:
SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk"

INCLUDE "scripts/lavendertown.asm"

INCLUDE "engine/pokedex_rating.asm"

INCLUDE "data/mapHeaders/viridianpokecenter.asm"
INCLUDE "scripts/viridianpokecenter.asm"
INCLUDE "data/mapObjects/viridianpokecenter.asm"

INCLUDE "data/mapHeaders/mansion1.asm"
INCLUDE "scripts/mansion1.asm"
INCLUDE "data/mapObjects/mansion1.asm"
Mansion1Blocks: INCBIN "maps/mansion1.blk"

INCLUDE "data/mapHeaders/rocktunnel1.asm"
INCLUDE "scripts/rocktunnel1.asm"
INCLUDE "data/mapObjects/rocktunnel1.asm"
RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk"

INCLUDE "data/mapHeaders/seafoamislands1.asm"
INCLUDE "scripts/seafoamislands1.asm"
INCLUDE "data/mapObjects/seafoamislands1.asm"
SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk"

INCLUDE "data/mapHeaders/ssanne3.asm"
INCLUDE "scripts/ssanne3.asm"
INCLUDE "data/mapObjects/ssanne3.asm"
SSAnne3Blocks: INCBIN "maps/ssanne3.blk"

INCLUDE "data/mapHeaders/victoryroad3.asm"
INCLUDE "scripts/victoryroad3.asm"
INCLUDE "data/mapObjects/victoryroad3.asm"
VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk"

INCLUDE "data/mapHeaders/rockethideout1.asm"
INCLUDE "scripts/rockethideout1.asm"
INCLUDE "data/mapObjects/rockethideout1.asm"
RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk"

INCLUDE "data/mapHeaders/rockethideout2.asm"
INCLUDE "scripts/rockethideout2.asm"
INCLUDE "data/mapObjects/rockethideout2.asm"
RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk"

INCLUDE "data/mapHeaders/rockethideout3.asm"
INCLUDE "scripts/rockethideout3.asm"
INCLUDE "data/mapObjects/rockethideout3.asm"
RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk"

INCLUDE "data/mapHeaders/rockethideout4.asm"
INCLUDE "scripts/rockethideout4.asm"
INCLUDE "data/mapObjects/rockethideout4.asm"
RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk"

INCLUDE "data/mapHeaders/rockethideoutelevator.asm"
INCLUDE "scripts/rockethideoutelevator.asm"
INCLUDE "data/mapObjects/rockethideoutelevator.asm"
RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk"

INCLUDE "data/mapHeaders/silphcoelevator.asm"
INCLUDE "scripts/silphcoelevator.asm"
INCLUDE "data/mapObjects/silphcoelevator.asm"
SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk"

INCLUDE "data/mapHeaders/safarizoneeast.asm"
INCLUDE "scripts/safarizoneeast.asm"
INCLUDE "data/mapObjects/safarizoneeast.asm"
SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk"

INCLUDE "data/mapHeaders/safarizonenorth.asm"
INCLUDE "scripts/safarizonenorth.asm"
INCLUDE "data/mapObjects/safarizonenorth.asm"
SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk"

INCLUDE "data/mapHeaders/safarizonecenter.asm"
INCLUDE "scripts/safarizonecenter.asm"
INCLUDE "data/mapObjects/safarizonecenter.asm"
SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk"

INCLUDE "data/mapHeaders/safarizoneresthouse1.asm"
INCLUDE "scripts/safarizoneresthouse1.asm"
INCLUDE "data/mapObjects/safarizoneresthouse1.asm"

INCLUDE "data/mapHeaders/safarizoneresthouse2.asm"
INCLUDE "scripts/safarizoneresthouse2.asm"
INCLUDE "data/mapObjects/safarizoneresthouse2.asm"

INCLUDE "data/mapHeaders/safarizoneresthouse3.asm"
INCLUDE "scripts/safarizoneresthouse3.asm"
INCLUDE "data/mapObjects/safarizoneresthouse3.asm"

INCLUDE "data/mapHeaders/safarizoneresthouse4.asm"
INCLUDE "scripts/safarizoneresthouse4.asm"
INCLUDE "data/mapObjects/safarizoneresthouse4.asm"

INCLUDE "data/mapHeaders/unknowndungeon2.asm"
INCLUDE "scripts/unknowndungeon2.asm"
INCLUDE "data/mapObjects/unknowndungeon2.asm"
UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk"

INCLUDE "data/mapHeaders/unknowndungeon3.asm"
INCLUDE "scripts/unknowndungeon3.asm"
INCLUDE "data/mapObjects/unknowndungeon3.asm"
UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk"

INCLUDE "data/mapHeaders/rocktunnel2.asm"
INCLUDE "scripts/rocktunnel2.asm"
INCLUDE "data/mapObjects/rocktunnel2.asm"
RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk"

INCLUDE "data/mapHeaders/seafoamislands2.asm"
INCLUDE "scripts/seafoamislands2.asm"
INCLUDE "data/mapObjects/seafoamislands2.asm"
SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk"

INCLUDE "data/mapHeaders/seafoamislands3.asm"
INCLUDE "scripts/seafoamislands3.asm"
INCLUDE "data/mapObjects/seafoamislands3.asm"
SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk"

INCLUDE "data/mapHeaders/seafoamislands4.asm"
INCLUDE "scripts/seafoamislands4.asm"
INCLUDE "data/mapObjects/seafoamislands4.asm"
SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk"

INCLUDE "data/mapHeaders/seafoamislands5.asm"
INCLUDE "scripts/seafoamislands5.asm"
INCLUDE "data/mapObjects/seafoamislands5.asm"
SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk"

INCLUDE "engine/overworld/hidden_objects.asm"


SECTION "bank12",ROMX,BANK[$12]

INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
Route7Blocks: INCBIN "maps/route7.blk"

CeladonPokecenterBlocks:
RockTunnelPokecenterBlocks:
MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk"

Route18GateBlocks:
Route15GateBlocks:
Route11GateBlocks: INCBIN "maps/route11gate.blk"

Route18GateUpstairsBlocks:
Route16GateUpstairsBlocks:
Route12GateUpstairsBlocks:
Route15GateUpstairsBlocks:
Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk"

INCLUDE "engine/predefs12.asm"

INCLUDE "scripts/route7.asm"

INCLUDE "data/mapHeaders/redshouse1f.asm"
INCLUDE "scripts/redshouse1f.asm"
INCLUDE "data/mapObjects/redshouse1f.asm"
RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk"

INCLUDE "data/mapHeaders/celadonmart3.asm"
INCLUDE "scripts/celadonmart3.asm"
INCLUDE "data/mapObjects/celadonmart3.asm"
CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk"

INCLUDE "data/mapHeaders/celadonmart4.asm"
INCLUDE "scripts/celadonmart4.asm"
INCLUDE "data/mapObjects/celadonmart4.asm"
CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk"

INCLUDE "data/mapHeaders/celadonmartroof.asm"
INCLUDE "scripts/celadonmartroof.asm"
INCLUDE "data/mapObjects/celadonmartroof.asm"
CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk"

INCLUDE "data/mapHeaders/celadonmartelevator.asm"
INCLUDE "scripts/celadonmartelevator.asm"
INCLUDE "data/mapObjects/celadonmartelevator.asm"
CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk"

INCLUDE "data/mapHeaders/celadonmansion1.asm"
INCLUDE "scripts/celadonmansion1.asm"
INCLUDE "data/mapObjects/celadonmansion1.asm"
CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk"

INCLUDE "data/mapHeaders/celadonmansion2.asm"
INCLUDE "scripts/celadonmansion2.asm"
INCLUDE "data/mapObjects/celadonmansion2.asm"
CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk"

INCLUDE "data/mapHeaders/celadonmansion3.asm"
INCLUDE "scripts/celadonmansion3.asm"
INCLUDE "data/mapObjects/celadonmansion3.asm"
CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk"

INCLUDE "data/mapHeaders/celadonmansion4.asm"
INCLUDE "scripts/celadonmansion4.asm"
INCLUDE "data/mapObjects/celadonmansion4.asm"
CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk"

INCLUDE "data/mapHeaders/celadonpokecenter.asm"
INCLUDE "scripts/celadonpokecenter.asm"
INCLUDE "data/mapObjects/celadonpokecenter.asm"

INCLUDE "data/mapHeaders/celadongym.asm"
INCLUDE "scripts/celadongym.asm"
INCLUDE "data/mapObjects/celadongym.asm"
CeladonGymBlocks: INCBIN "maps/celadongym.blk"

INCLUDE "data/mapHeaders/celadongamecorner.asm"
INCLUDE "scripts/celadongamecorner.asm"
INCLUDE "data/mapObjects/celadongamecorner.asm"
CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk"

INCLUDE "data/mapHeaders/celadonmart5.asm"
INCLUDE "scripts/celadonmart5.asm"
INCLUDE "data/mapObjects/celadonmart5.asm"
CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk"

INCLUDE "data/mapHeaders/celadonprizeroom.asm"
INCLUDE "scripts/celadonprizeroom.asm"
INCLUDE "data/mapObjects/celadonprizeroom.asm"
CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk"

INCLUDE "data/mapHeaders/celadondiner.asm"
INCLUDE "scripts/celadondiner.asm"
INCLUDE "data/mapObjects/celadondiner.asm"
CeladonDinerBlocks: INCBIN "maps/celadondiner.blk"

INCLUDE "data/mapHeaders/celadonhouse.asm"
INCLUDE "scripts/celadonhouse.asm"
INCLUDE "data/mapObjects/celadonhouse.asm"
CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk"

INCLUDE "data/mapHeaders/celadonhotel.asm"
INCLUDE "scripts/celadonhotel.asm"
INCLUDE "data/mapObjects/celadonhotel.asm"
CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk"

INCLUDE "data/mapHeaders/mtmoonpokecenter.asm"
INCLUDE "scripts/mtmoonpokecenter.asm"
INCLUDE "data/mapObjects/mtmoonpokecenter.asm"

INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm"
INCLUDE "scripts/rocktunnelpokecenter.asm"
INCLUDE "data/mapObjects/rocktunnelpokecenter.asm"

INCLUDE "data/mapHeaders/route11gate.asm"
INCLUDE "scripts/route11gate.asm"
INCLUDE "data/mapObjects/route11gate.asm"

INCLUDE "data/mapHeaders/route11gateupstairs.asm"
INCLUDE "scripts/route11gateupstairs.asm"
INCLUDE "data/mapObjects/route11gateupstairs.asm"

INCLUDE "data/mapHeaders/route12gate.asm"
INCLUDE "scripts/route12gate.asm"
INCLUDE "data/mapObjects/route12gate.asm"
Route12GateBlocks: INCBIN "maps/route12gate.blk"

INCLUDE "data/mapHeaders/route12gateupstairs.asm"
INCLUDE "scripts/route12gateupstairs.asm"
INCLUDE "data/mapObjects/route12gateupstairs.asm"

INCLUDE "data/mapHeaders/route15gate.asm"
INCLUDE "scripts/route15gate.asm"
INCLUDE "data/mapObjects/route15gate.asm"

INCLUDE "data/mapHeaders/route15gateupstairs.asm"
INCLUDE "scripts/route15gateupstairs.asm"
INCLUDE "data/mapObjects/route15gateupstairs.asm"

INCLUDE "data/mapHeaders/route16gate.asm"
INCLUDE "scripts/route16gate.asm"
INCLUDE "data/mapObjects/route16gate.asm"
Route16GateBlocks: INCBIN "maps/route16gate.blk"

INCLUDE "data/mapHeaders/route16gateupstairs.asm"
INCLUDE "scripts/route16gateupstairs.asm"
INCLUDE "data/mapObjects/route16gateupstairs.asm"

INCLUDE "data/mapHeaders/route18gate.asm"
INCLUDE "scripts/route18gate.asm"
INCLUDE "data/mapObjects/route18gate.asm"

INCLUDE "data/mapHeaders/route18gateupstairs.asm"
INCLUDE "scripts/route18gateupstairs.asm"
INCLUDE "data/mapObjects/route18gateupstairs.asm"

INCLUDE "data/mapHeaders/mtmoon1.asm"
INCLUDE "scripts/mtmoon1.asm"
INCLUDE "data/mapObjects/mtmoon1.asm"
MtMoon1Blocks: INCBIN "maps/mtmoon1.blk"

INCLUDE "data/mapHeaders/mtmoon3.asm"
INCLUDE "scripts/mtmoon3.asm"
INCLUDE "data/mapObjects/mtmoon3.asm"
MtMoon3Blocks: INCBIN "maps/mtmoon3.blk"

INCLUDE "data/mapHeaders/safarizonewest.asm"
INCLUDE "scripts/safarizonewest.asm"
INCLUDE "data/mapObjects/safarizonewest.asm"
SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk"

INCLUDE "data/mapHeaders/safarizonesecrethouse.asm"
INCLUDE "scripts/safarizonesecrethouse.asm"
INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk"


SECTION "bank13",ROMX,BANK[$13]

TrainerPics::
YoungsterPic::     INCBIN "pic/trainer/youngster.pic"
BugCatcherPic::    INCBIN "pic/trainer/bugcatcher.pic"
LassPic::          INCBIN "pic/trainer/lass.pic"
SailorPic::        INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic::    INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic::    INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic::    INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic::     INCBIN "pic/trainer/supernerd.pic"
HikerPic::         INCBIN "pic/trainer/hiker.pic"
BikerPic::         INCBIN "pic/trainer/biker.pic"
BurglarPic::       INCBIN "pic/trainer/burglar.pic"
EngineerPic::      INCBIN "pic/trainer/engineer.pic"
FisherPic::        INCBIN "pic/trainer/fisher.pic"
SwimmerPic::       INCBIN "pic/trainer/swimmer.pic"
CueBallPic::       INCBIN "pic/trainer/cueball.pic"
GamblerPic::       INCBIN "pic/trainer/gambler.pic"
BeautyPic::        INCBIN "pic/trainer/beauty.pic"
PsychicPic::       INCBIN "pic/trainer/psychic.pic"
RockerPic::        INCBIN "pic/trainer/rocker.pic"
JugglerPic::       INCBIN "pic/trainer/juggler.pic"
TamerPic::         INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic::    INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic::     INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic::        INCBIN "pic/trainer/rival1.pic"
ProfOakPic::       INCBIN "pic/trainer/prof.oak.pic"
ChiefPic::
ScientistPic::     INCBIN "pic/trainer/scientist.pic"
GiovanniPic::      INCBIN "pic/trainer/giovanni.pic"
RocketPic::        INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic::  INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic::  INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic::         INCBIN "pic/trainer/bruno.pic"
BrockPic::         INCBIN "pic/trainer/brock.pic"
MistyPic::         INCBIN "pic/trainer/misty.pic"
LtSurgePic::       INCBIN "pic/trainer/lt.surge.pic"
ErikaPic::         INCBIN "pic/trainer/erika.pic"
KogaPic::          INCBIN "pic/trainer/koga.pic"
BlainePic::        INCBIN "pic/trainer/blaine.pic"
SabrinaPic::       INCBIN "pic/trainer/sabrina.pic"
GentlemanPic::     INCBIN "pic/trainer/gentleman.pic"
Rival2Pic::        INCBIN "pic/trainer/rival2.pic"
Rival3Pic::        INCBIN "pic/trainer/rival3.pic"
LoreleiPic::       INCBIN "pic/trainer/lorelei.pic"
ChannelerPic::     INCBIN "pic/trainer/channeler.pic"
AgathaPic::        INCBIN "pic/trainer/agatha.pic"
LancePic::         INCBIN "pic/trainer/lance.pic"

INCLUDE "data/mapHeaders/battlecenterm.asm"
INCLUDE "scripts/battlecenterm.asm"
INCLUDE "data/mapObjects/battlecenterm.asm"
BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk"

INCLUDE "data/mapHeaders/tradecenterm.asm"
INCLUDE "scripts/tradecenterm.asm"
INCLUDE "data/mapObjects/tradecenterm.asm"
TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk"

INCLUDE "engine/give_pokemon.asm"

INCLUDE "engine/predefs.asm"


SECTION "bank14",ROMX,BANK[$14]

INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
Route22Blocks: INCBIN "maps/route22.blk"

INCLUDE "data/mapHeaders/route20.asm"
INCLUDE "data/mapObjects/route20.asm"
Route20Blocks: INCBIN "maps/route20.blk"

INCLUDE "data/mapHeaders/route23.asm"
INCLUDE "data/mapObjects/route23.asm"
Route23Blocks: INCBIN "maps/route23.blk"

INCLUDE "data/mapHeaders/route24.asm"
INCLUDE "data/mapObjects/route24.asm"
Route24Blocks: INCBIN "maps/route24.blk"

INCLUDE "data/mapHeaders/route25.asm"
INCLUDE "data/mapObjects/route25.asm"
Route25Blocks: INCBIN "maps/route25.blk"

INCLUDE "data/mapHeaders/indigoplateau.asm"
INCLUDE "scripts/indigoplateau.asm"
INCLUDE "data/mapObjects/indigoplateau.asm"
IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk"

INCLUDE "data/mapHeaders/saffroncity.asm"
INCLUDE "data/mapObjects/saffroncity.asm"
SaffronCityBlocks: INCBIN "maps/saffroncity.blk"
INCLUDE "scripts/saffroncity.asm"

INCLUDE "scripts/route20.asm"
INCLUDE "scripts/route22.asm"
INCLUDE "scripts/route23.asm"
INCLUDE "scripts/route24.asm"
INCLUDE "scripts/route25.asm"

INCLUDE "data/mapHeaders/victoryroad2.asm"
INCLUDE "scripts/victoryroad2.asm"
INCLUDE "data/mapObjects/victoryroad2.asm"
VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk"

INCLUDE "data/mapHeaders/mtmoon2.asm"
INCLUDE "scripts/mtmoon2.asm"
INCLUDE "data/mapObjects/mtmoon2.asm"
MtMoon2Blocks: INCBIN "maps/mtmoon2.blk"

INCLUDE "data/mapHeaders/silphco7.asm"
INCLUDE "scripts/silphco7.asm"
INCLUDE "data/mapObjects/silphco7.asm"
SilphCo7Blocks: INCBIN "maps/silphco7.blk"

INCLUDE "data/mapHeaders/mansion2.asm"
INCLUDE "scripts/mansion2.asm"
INCLUDE "data/mapObjects/mansion2.asm"
Mansion2Blocks: INCBIN "maps/mansion2.blk"

INCLUDE "data/mapHeaders/mansion3.asm"
INCLUDE "scripts/mansion3.asm"
INCLUDE "data/mapObjects/mansion3.asm"
Mansion3Blocks: INCBIN "maps/mansion3.blk"

INCLUDE "data/mapHeaders/mansion4.asm"
INCLUDE "scripts/mansion4.asm"
INCLUDE "data/mapObjects/mansion4.asm"
Mansion4Blocks: INCBIN "maps/mansion4.blk"

INCLUDE "engine/battle/14.asm"

INCLUDE "engine/overworld/card_key.asm"

INCLUDE "engine/menu/prize_menu.asm"

INCLUDE "engine/hidden_object_functions14.asm"


SECTION "bank15",ROMX,BANK[$15]

INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
Route2Blocks: INCBIN "maps/route2.blk"

INCLUDE "data/mapHeaders/route3.asm"
INCLUDE "data/mapObjects/route3.asm"
Route3Blocks: INCBIN "maps/route3.blk"

INCLUDE "data/mapHeaders/route4.asm"
INCLUDE "data/mapObjects/route4.asm"
Route4Blocks: INCBIN "maps/route4.blk"

INCLUDE "data/mapHeaders/route5.asm"
INCLUDE "data/mapObjects/route5.asm"
Route5Blocks: INCBIN "maps/route5.blk"

INCLUDE "data/mapHeaders/route9.asm"
INCLUDE "data/mapObjects/route9.asm"
Route9Blocks: INCBIN "maps/route9.blk"

INCLUDE "data/mapHeaders/route13.asm"
INCLUDE "data/mapObjects/route13.asm"
Route13Blocks: INCBIN "maps/route13.blk"

INCLUDE "data/mapHeaders/route14.asm"
INCLUDE "data/mapObjects/route14.asm"
Route14Blocks: INCBIN "maps/route14.blk"

INCLUDE "data/mapHeaders/route17.asm"
INCLUDE "data/mapObjects/route17.asm"
Route17Blocks: INCBIN "maps/route17.blk"

INCLUDE "data/mapHeaders/route19.asm"
INCLUDE "data/mapObjects/route19.asm"
Route19Blocks: INCBIN "maps/route19.blk"

INCLUDE "data/mapHeaders/route21.asm"
INCLUDE "data/mapObjects/route21.asm"
Route21Blocks: INCBIN "maps/route21.blk"

VermilionHouse2Blocks:
Route12HouseBlocks:
DayCareMBlocks: INCBIN "maps/daycarem.blk"

FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk"

INCLUDE "engine/battle/15.asm"

INCLUDE "scripts/route2.asm"
INCLUDE "scripts/route3.asm"
INCLUDE "scripts/route4.asm"
INCLUDE "scripts/route5.asm"
INCLUDE "scripts/route9.asm"
INCLUDE "scripts/route13.asm"
INCLUDE "scripts/route14.asm"
INCLUDE "scripts/route17.asm"
INCLUDE "scripts/route19.asm"
INCLUDE "scripts/route21.asm"

INCLUDE "data/mapHeaders/vermilionhouse2.asm"
INCLUDE "scripts/vermilionhouse2.asm"
INCLUDE "data/mapObjects/vermilionhouse2.asm"

INCLUDE "data/mapHeaders/celadonmart2.asm"
INCLUDE "scripts/celadonmart2.asm"
INCLUDE "data/mapObjects/celadonmart2.asm"
CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk"

INCLUDE "data/mapHeaders/fuchsiahouse3.asm"
INCLUDE "scripts/fuchsiahouse3.asm"
INCLUDE "data/mapObjects/fuchsiahouse3.asm"

INCLUDE "data/mapHeaders/daycarem.asm"
INCLUDE "scripts/daycarem.asm"
INCLUDE "data/mapObjects/daycarem.asm"

INCLUDE "data/mapHeaders/route12house.asm"
INCLUDE "scripts/route12house.asm"
INCLUDE "data/mapObjects/route12house.asm"

INCLUDE "data/mapHeaders/silphco8.asm"
INCLUDE "scripts/silphco8.asm"
INCLUDE "data/mapObjects/silphco8.asm"
SilphCo8Blocks: INCBIN "maps/silphco8.blk"

INCLUDE "engine/menu/diploma.asm"

INCLUDE "engine/overworld/trainers.asm"


SECTION "bank16",ROMX,BANK[$16]

INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
Route6Blocks: INCBIN "maps/route6.blk"

INCLUDE "data/mapHeaders/route8.asm"
INCLUDE "data/mapObjects/route8.asm"
Route8Blocks: INCBIN "maps/route8.blk"

INCLUDE "data/mapHeaders/route10.asm"
INCLUDE "data/mapObjects/route10.asm"
Route10Blocks: INCBIN "maps/route10.blk"

INCLUDE "data/mapHeaders/route11.asm"
INCLUDE "data/mapObjects/route11.asm"
Route11Blocks: INCBIN "maps/route11.blk"

INCLUDE "data/mapHeaders/route12.asm"
INCLUDE "data/mapObjects/route12.asm"
Route12Blocks: INCBIN "maps/route12.blk"

INCLUDE "data/mapHeaders/route15.asm"
INCLUDE "data/mapObjects/route15.asm"
Route15Blocks: INCBIN "maps/route15.blk"

INCLUDE "data/mapHeaders/route16.asm"
INCLUDE "data/mapObjects/route16.asm"
Route16Blocks: INCBIN "maps/route16.blk"

INCLUDE "data/mapHeaders/route18.asm"
INCLUDE "data/mapObjects/route18.asm"
Route18Blocks: INCBIN "maps/route18.blk"

	INCBIN "maps/unusedblocks58d7d.blk"

INCLUDE "engine/battle/16.asm"

INCLUDE "engine/experience.asm"

INCLUDE "engine/overworld/oaks_aide.asm"

INCLUDE "scripts/route6.asm"
INCLUDE "scripts/route8.asm"
INCLUDE "scripts/route10.asm"
INCLUDE "scripts/route11.asm"
INCLUDE "scripts/route12.asm"
INCLUDE "scripts/route15.asm"
INCLUDE "scripts/route16.asm"
INCLUDE "scripts/route18.asm"

INCLUDE "data/mapHeaders/fanclub.asm"
INCLUDE "scripts/fanclub.asm"
INCLUDE "data/mapObjects/fanclub.asm"
FanClubBlocks:
	INCBIN "maps/fanclub.blk"

INCLUDE "data/mapHeaders/silphco2.asm"
INCLUDE "scripts/silphco2.asm"
INCLUDE "data/mapObjects/silphco2.asm"
SilphCo2Blocks:
	INCBIN "maps/silphco2.blk"

INCLUDE "data/mapHeaders/silphco3.asm"
INCLUDE "scripts/silphco3.asm"
INCLUDE "data/mapObjects/silphco3.asm"
SilphCo3Blocks:
	INCBIN "maps/silphco3.blk"

INCLUDE "data/mapHeaders/silphco10.asm"
INCLUDE "scripts/silphco10.asm"
INCLUDE "data/mapObjects/silphco10.asm"
SilphCo10Blocks:
	INCBIN "maps/silphco10.blk"

INCLUDE "data/mapHeaders/lance.asm"
INCLUDE "scripts/lance.asm"
INCLUDE "data/mapObjects/lance.asm"
LanceBlocks:
	INCBIN "maps/lance.blk"

INCLUDE "data/mapHeaders/halloffameroom.asm"
INCLUDE "scripts/halloffameroom.asm"
INCLUDE "data/mapObjects/halloffameroom.asm"
HallofFameRoomBlocks:
	INCBIN "maps/halloffameroom.blk"

INCLUDE "engine/overworld/saffron_guards.asm"


SECTION "bank17",ROMX,BANK[$17]

SaffronMartBlocks:
LavenderMartBlocks:
CeruleanMartBlocks:
VermilionMartBlocks: INCBIN "maps/vermilionmart.blk"

CopycatsHouse2FBlocks:
RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk"

Museum1FBlocks: INCBIN "maps/museum1f.blk"

Museum2FBlocks: INCBIN "maps/museum2f.blk"

SaffronPokecenterBlocks:
VermilionPokecenterBlocks:
LavenderPokecenterBlocks:
PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk"

UndergroundPathEntranceRoute7Blocks:
UndergroundPathEntranceRoute7CopyBlocks:
UndergroundPathEntranceRoute6Blocks:
UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk"

Route2GateBlocks:
ViridianForestEntranceBlocks:
ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk"

INCLUDE "data/mapHeaders/redshouse2f.asm"
INCLUDE "scripts/redshouse2f.asm"
INCLUDE "data/mapObjects/redshouse2f.asm"

INCLUDE "engine/predefs17.asm"

INCLUDE "data/mapHeaders/museum1f.asm"
INCLUDE "scripts/museum1f.asm"
INCLUDE "data/mapObjects/museum1f.asm"

INCLUDE "data/mapHeaders/museum2f.asm"
INCLUDE "scripts/museum2f.asm"
INCLUDE "data/mapObjects/museum2f.asm"

INCLUDE "data/mapHeaders/pewtergym.asm"
INCLUDE "scripts/pewtergym.asm"
INCLUDE "data/mapObjects/pewtergym.asm"
PewterGymBlocks: INCBIN "maps/pewtergym.blk"

INCLUDE "data/mapHeaders/pewterpokecenter.asm"
INCLUDE "scripts/pewterpokecenter.asm"
INCLUDE "data/mapObjects/pewterpokecenter.asm"

INCLUDE "data/mapHeaders/ceruleanpokecenter.asm"
INCLUDE "scripts/ceruleanpokecenter.asm"
INCLUDE "data/mapObjects/ceruleanpokecenter.asm"
CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk"

INCLUDE "data/mapHeaders/ceruleangym.asm"
INCLUDE "scripts/ceruleangym.asm"
INCLUDE "data/mapObjects/ceruleangym.asm"
CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk"

INCLUDE "data/mapHeaders/ceruleanmart.asm"
INCLUDE "scripts/ceruleanmart.asm"
INCLUDE "data/mapObjects/ceruleanmart.asm"

INCLUDE "data/mapHeaders/lavenderpokecenter.asm"
INCLUDE "scripts/lavenderpokecenter.asm"
INCLUDE "data/mapObjects/lavenderpokecenter.asm"

INCLUDE "data/mapHeaders/lavendermart.asm"
INCLUDE "scripts/lavendermart.asm"
INCLUDE "data/mapObjects/lavendermart.asm"

INCLUDE "data/mapHeaders/vermilionpokecenter.asm"
INCLUDE "scripts/vermilionpokecenter.asm"
INCLUDE "data/mapObjects/vermilionpokecenter.asm"

INCLUDE "data/mapHeaders/vermilionmart.asm"
INCLUDE "scripts/vermilionmart.asm"
INCLUDE "data/mapObjects/vermilionmart.asm"

INCLUDE "data/mapHeaders/vermiliongym.asm"
INCLUDE "scripts/vermiliongym.asm"
INCLUDE "data/mapObjects/vermiliongym.asm"
VermilionGymBlocks: INCBIN "maps/vermiliongym.blk"

INCLUDE "data/mapHeaders/copycatshouse2f.asm"
INCLUDE "scripts/copycatshouse2f.asm"
INCLUDE "data/mapObjects/copycatshouse2f.asm"

INCLUDE "data/mapHeaders/fightingdojo.asm"
INCLUDE "scripts/fightingdojo.asm"
INCLUDE "data/mapObjects/fightingdojo.asm"
FightingDojoBlocks: INCBIN "maps/fightingdojo.blk"

INCLUDE "data/mapHeaders/saffrongym.asm"
INCLUDE "scripts/saffrongym.asm"
INCLUDE "data/mapObjects/saffrongym.asm"
SaffronGymBlocks: INCBIN "maps/saffrongym.blk"

INCLUDE "data/mapHeaders/saffronmart.asm"
INCLUDE "scripts/saffronmart.asm"
INCLUDE "data/mapObjects/saffronmart.asm"

INCLUDE "data/mapHeaders/silphco1.asm"
INCLUDE "scripts/silphco1.asm"
INCLUDE "data/mapObjects/silphco1.asm"
SilphCo1Blocks: INCBIN "maps/silphco1.blk"

INCLUDE "data/mapHeaders/saffronpokecenter.asm"
INCLUDE "scripts/saffronpokecenter.asm"
INCLUDE "data/mapObjects/saffronpokecenter.asm"

INCLUDE "data/mapHeaders/viridianforestexit.asm"
INCLUDE "scripts/viridianforestexit.asm"
INCLUDE "data/mapObjects/viridianforestexit.asm"

INCLUDE "data/mapHeaders/route2gate.asm"
INCLUDE "scripts/route2gate.asm"
INCLUDE "data/mapObjects/route2gate.asm"

INCLUDE "data/mapHeaders/viridianforestentrance.asm"
INCLUDE "scripts/viridianforestentrance.asm"
INCLUDE "data/mapObjects/viridianforestentrance.asm"

INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm"
INCLUDE "scripts/undergroundpathentranceroute5.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm"

INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm"
INCLUDE "scripts/undergroundpathentranceroute6.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm"

INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm"
INCLUDE "scripts/undergroundpathentranceroute7.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm"

INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm"
INCLUDE "scripts/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm"

INCLUDE "data/mapHeaders/silphco9.asm"
INCLUDE "scripts/silphco9.asm"
INCLUDE "data/mapObjects/silphco9.asm"
SilphCo9Blocks: INCBIN "maps/silphco9.blk"

INCLUDE "data/mapHeaders/victoryroad1.asm"
INCLUDE "scripts/victoryroad1.asm"
INCLUDE "data/mapObjects/victoryroad1.asm"
VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk"

INCLUDE "engine/predefs17_2.asm"

INCLUDE "engine/hidden_object_functions17.asm"


SECTION "bank18",ROMX,BANK[$18]

ViridianForestBlocks:    INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk"
UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk"

	INCBIN "maps/unusedblocks60258.blk"

SSAnne10Blocks:
SSAnne9Blocks: INCBIN "maps/ssanne9.blk"

INCLUDE "data/mapHeaders/pokemontower1.asm"
INCLUDE "scripts/pokemontower1.asm"
INCLUDE "data/mapObjects/pokemontower1.asm"
PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk"

INCLUDE "data/mapHeaders/pokemontower2.asm"
INCLUDE "scripts/pokemontower2.asm"
INCLUDE "data/mapObjects/pokemontower2.asm"
PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk"

INCLUDE "data/mapHeaders/pokemontower3.asm"
INCLUDE "scripts/pokemontower3.asm"
INCLUDE "data/mapObjects/pokemontower3.asm"
PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk"

INCLUDE "data/mapHeaders/pokemontower4.asm"
INCLUDE "scripts/pokemontower4.asm"
INCLUDE "data/mapObjects/pokemontower4.asm"
PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk"

INCLUDE "data/mapHeaders/pokemontower5.asm"
INCLUDE "scripts/pokemontower5.asm"
INCLUDE "data/mapObjects/pokemontower5.asm"
PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk"

INCLUDE "data/mapHeaders/pokemontower6.asm"
INCLUDE "scripts/pokemontower6.asm"
INCLUDE "data/mapObjects/pokemontower6.asm"
PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk"

	INCBIN "maps/unusedblocks60cef.blk"

INCLUDE "data/mapHeaders/pokemontower7.asm"
INCLUDE "scripts/pokemontower7.asm"
INCLUDE "data/mapObjects/pokemontower7.asm"
PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk"

INCLUDE "data/mapHeaders/celadonmart1.asm"
INCLUDE "scripts/celadonmart1.asm"
INCLUDE "data/mapObjects/celadonmart1.asm"
CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk"

INCLUDE "engine/overworld/cinnabar_lab.asm"

INCLUDE "data/mapHeaders/viridianforest.asm"
INCLUDE "scripts/viridianforest.asm"
INCLUDE "data/mapObjects/viridianforest.asm"

INCLUDE "data/mapHeaders/ssanne1.asm"
INCLUDE "scripts/ssanne1.asm"
INCLUDE "data/mapObjects/ssanne1.asm"
SSAnne1Blocks: INCBIN "maps/ssanne1.blk"

INCLUDE "data/mapHeaders/ssanne2.asm"
INCLUDE "scripts/ssanne2.asm"
INCLUDE "data/mapObjects/ssanne2.asm"
SSAnne2Blocks: INCBIN "maps/ssanne2.blk"

INCLUDE "data/mapHeaders/ssanne4.asm"
INCLUDE "scripts/ssanne4.asm"
INCLUDE "data/mapObjects/ssanne4.asm"
SSAnne4Blocks: INCBIN "maps/ssanne4.blk"

INCLUDE "data/mapHeaders/ssanne5.asm"
INCLUDE "scripts/ssanne5.asm"
INCLUDE "data/mapObjects/ssanne5.asm"
SSAnne5Blocks: INCBIN "maps/ssanne5.blk"

INCLUDE "data/mapHeaders/ssanne6.asm"
INCLUDE "scripts/ssanne6.asm"
INCLUDE "data/mapObjects/ssanne6.asm"
SSAnne6Blocks: INCBIN "maps/ssanne6.blk"

INCLUDE "data/mapHeaders/ssanne7.asm"
INCLUDE "scripts/ssanne7.asm"
INCLUDE "data/mapObjects/ssanne7.asm"
SSAnne7Blocks: INCBIN "maps/ssanne7.blk"

INCLUDE "data/mapHeaders/ssanne8.asm"
INCLUDE "scripts/ssanne8.asm"
INCLUDE "data/mapObjects/ssanne8.asm"
SSAnne8Blocks: INCBIN "maps/ssanne8.blk"

INCLUDE "data/mapHeaders/ssanne9.asm"
INCLUDE "scripts/ssanne9.asm"
INCLUDE "data/mapObjects/ssanne9.asm"

INCLUDE "data/mapHeaders/ssanne10.asm"
INCLUDE "scripts/ssanne10.asm"
INCLUDE "data/mapObjects/ssanne10.asm"

INCLUDE "data/mapHeaders/undergroundpathns.asm"
INCLUDE "scripts/undergroundpathns.asm"
INCLUDE "data/mapObjects/undergroundpathns.asm"

INCLUDE "data/mapHeaders/undergroundpathwe.asm"
INCLUDE "scripts/undergroundpathwe.asm"
INCLUDE "data/mapObjects/undergroundpathwe.asm"

INCLUDE "data/mapHeaders/diglettscave.asm"
INCLUDE "scripts/diglettscave.asm"
INCLUDE "data/mapObjects/diglettscave.asm"
DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk"

INCLUDE "data/mapHeaders/silphco11.asm"
INCLUDE "scripts/silphco11.asm"
INCLUDE "data/mapObjects/silphco11.asm"
SilphCo11Blocks: INCBIN "maps/silphco11.blk"

INCLUDE "engine/hidden_object_functions18.asm"


SECTION "bank19",ROMX,BANK[$19]

Overworld_GFX:     INCBIN "gfx/tilesets/overworld.w128.t2.2bpp"
Overworld_Block:   INCBIN "gfx/blocksets/overworld.bst"

RedsHouse1_GFX:
RedsHouse2_GFX:    INCBIN "gfx/tilesets/reds_house.w128.t7.2bpp"
RedsHouse1_Block:
RedsHouse2_Block:  INCBIN "gfx/blocksets/reds_house.bst"

House_GFX:         INCBIN "gfx/tilesets/house.w128.t2.2bpp"
House_Block:       INCBIN "gfx/blocksets/house.bst"
Mansion_GFX:       INCBIN "gfx/tilesets/mansion.w128.t2.2bpp"
Mansion_Block:     INCBIN "gfx/blocksets/mansion.bst"
ShipPort_GFX:      INCBIN "gfx/tilesets/ship_port.w128.t2.2bpp"
ShipPort_Block:    INCBIN "gfx/blocksets/ship_port.bst"
Interior_GFX:      INCBIN "gfx/tilesets/interior.w128.t1.2bpp"
Interior_Block:    INCBIN "gfx/blocksets/interior.bst"
Plateau_GFX:       INCBIN "gfx/tilesets/plateau.w128.t10.2bpp"
Plateau_Block:     INCBIN "gfx/blocksets/plateau.bst"


SECTION "bank1A",ROMX,BANK[$1A]

INCLUDE "engine/battle/1a.asm"

Version_GFX:
IF _RED
	INCBIN "gfx/red/redgreenversion.h8.1bpp" ; 10 tiles
ENDC
IF _BLUE
	INCBIN "gfx/blue/blueversion.h8.1bpp" ; 8 tiles
ENDC

Dojo_GFX:
Gym_GFX:           INCBIN "gfx/tilesets/gym.w128.2bpp"
Dojo_Block:
Gym_Block:         INCBIN "gfx/blocksets/gym.bst"

Mart_GFX:
Pokecenter_GFX:    INCBIN "gfx/tilesets/pokecenter.w128.2bpp"
Mart_Block:
Pokecenter_Block:  INCBIN "gfx/blocksets/pokecenter.bst"

ForestGate_GFX:
Museum_GFX:
Gate_GFX:          INCBIN "gfx/tilesets/gate.w128.t1.2bpp"
ForestGate_Block:
Museum_Block:
Gate_Block:        INCBIN "gfx/blocksets/gate.bst"

Forest_GFX:        INCBIN "gfx/tilesets/forest.w128.2bpp"
Forest_Block:      INCBIN "gfx/blocksets/forest.bst"
Facility_GFX:      INCBIN "gfx/tilesets/facility.w128.2bpp"
Facility_Block:    INCBIN "gfx/blocksets/facility.bst"


SECTION "bank1B",ROMX,BANK[$1B]

Cemetery_GFX:      INCBIN "gfx/tilesets/cemetery.w128.t4.2bpp"
Cemetery_Block:    INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX:        INCBIN "gfx/tilesets/cavern.w128.t14.2bpp"
Cavern_Block:      INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX:         INCBIN "gfx/tilesets/lobby.w128.t2.2bpp"
Lobby_Block:       INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX:          INCBIN "gfx/tilesets/ship.w128.t6.2bpp"
Ship_Block:        INCBIN "gfx/blocksets/ship.bst"
Lab_GFX:           INCBIN "gfx/tilesets/lab.w128.t4.2bpp"
Lab_Block:         INCBIN "gfx/blocksets/lab.bst"
Club_GFX:          INCBIN "gfx/tilesets/club.w128.t5.2bpp"
Club_Block:        INCBIN "gfx/blocksets/club.bst"
Underground_GFX:   INCBIN "gfx/tilesets/underground.w128.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"


SECTION "bank1C",ROMX,BANK[$1C]

INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
INCLUDE "engine/overworld/healing_machine.asm"
INCLUDE "engine/overworld/player_animations.asm"
INCLUDE "engine/battle/1c.asm"
INCLUDE "engine/town_map.asm"
INCLUDE "engine/mon_party_sprites.asm"
INCLUDE "engine/in_game_trades.asm"
INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"


SECTION "bank1D",ROMX,BANK[$1D]

CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk"

CinnabarMartBlocks:
PewterMartBlocks: INCBIN "maps/pewtermart.blk"

FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk"

CinnabarPokecenterBlocks:
FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk"

CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk"

INCLUDE "engine/HoF_room_pc.asm"

INCLUDE "engine/status_ailments.asm"

INCLUDE "engine/items/itemfinder.asm"

INCLUDE "scripts/ceruleancity2.asm"

INCLUDE "data/mapHeaders/viridiangym.asm"
INCLUDE "scripts/viridiangym.asm"
INCLUDE "data/mapObjects/viridiangym.asm"
ViridianGymBlocks: INCBIN "maps/viridiangym.blk"

INCLUDE "data/mapHeaders/pewtermart.asm"
INCLUDE "scripts/pewtermart.asm"
INCLUDE "data/mapObjects/pewtermart.asm"

INCLUDE "data/mapHeaders/unknowndungeon1.asm"
INCLUDE "scripts/unknowndungeon1.asm"
INCLUDE "data/mapObjects/unknowndungeon1.asm"
UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk"

INCLUDE "data/mapHeaders/ceruleanhouse2.asm"
INCLUDE "scripts/ceruleanhouse2.asm"
INCLUDE "data/mapObjects/ceruleanhouse2.asm"

INCLUDE "engine/menu/vending_machine.asm"

INCLUDE "data/mapHeaders/fuchsiahouse1.asm"
INCLUDE "scripts/fuchsiahouse1.asm"
INCLUDE "data/mapObjects/fuchsiahouse1.asm"

INCLUDE "data/mapHeaders/fuchsiapokecenter.asm"
INCLUDE "scripts/fuchsiapokecenter.asm"
INCLUDE "data/mapObjects/fuchsiapokecenter.asm"

INCLUDE "data/mapHeaders/fuchsiahouse2.asm"
INCLUDE "scripts/fuchsiahouse2.asm"
INCLUDE "data/mapObjects/fuchsiahouse2.asm"
FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk"

INCLUDE "data/mapHeaders/safarizoneentrance.asm"
INCLUDE "scripts/safarizoneentrance.asm"
INCLUDE "data/mapObjects/safarizoneentrance.asm"
SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk"

INCLUDE "data/mapHeaders/fuchsiagym.asm"
INCLUDE "scripts/fuchsiagym.asm"
INCLUDE "data/mapObjects/fuchsiagym.asm"
FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk"

INCLUDE "data/mapHeaders/fuchsiameetingroom.asm"
INCLUDE "scripts/fuchsiameetingroom.asm"
INCLUDE "data/mapObjects/fuchsiameetingroom.asm"
FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk"

INCLUDE "data/mapHeaders/cinnabargym.asm"
INCLUDE "scripts/cinnabargym.asm"
INCLUDE "data/mapObjects/cinnabargym.asm"
CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk"

INCLUDE "data/mapHeaders/lab1.asm"
INCLUDE "scripts/lab1.asm"
INCLUDE "data/mapObjects/lab1.asm"
Lab1Blocks: INCBIN "maps/lab1.blk"

INCLUDE "data/mapHeaders/lab2.asm"
INCLUDE "scripts/lab2.asm"
INCLUDE "data/mapObjects/lab2.asm"
Lab2Blocks: INCBIN "maps/lab2.blk"

INCLUDE "data/mapHeaders/lab3.asm"
INCLUDE "scripts/lab3.asm"
INCLUDE "data/mapObjects/lab3.asm"
Lab3Blocks: INCBIN "maps/lab3.blk"

INCLUDE "data/mapHeaders/lab4.asm"
INCLUDE "scripts/lab4.asm"
INCLUDE "data/mapObjects/lab4.asm"
Lab4Blocks: INCBIN "maps/lab4.blk"

INCLUDE "data/mapHeaders/cinnabarpokecenter.asm"
INCLUDE "scripts/cinnabarpokecenter.asm"
INCLUDE "data/mapObjects/cinnabarpokecenter.asm"

INCLUDE "data/mapHeaders/cinnabarmart.asm"
INCLUDE "scripts/cinnabarmart.asm"
INCLUDE "data/mapObjects/cinnabarmart.asm"

INCLUDE "data/mapHeaders/copycatshouse1f.asm"
INCLUDE "scripts/copycatshouse1f.asm"
INCLUDE "data/mapObjects/copycatshouse1f.asm"

INCLUDE "data/mapHeaders/gary.asm"
INCLUDE "scripts/gary.asm"
INCLUDE "data/mapObjects/gary.asm"
GaryBlocks: INCBIN "maps/gary.blk"

INCLUDE "data/mapHeaders/lorelei.asm"
INCLUDE "scripts/lorelei.asm"
INCLUDE "data/mapObjects/lorelei.asm"
LoreleiBlocks: INCBIN "maps/lorelei.blk"

INCLUDE "data/mapHeaders/bruno.asm"
INCLUDE "scripts/bruno.asm"
INCLUDE "data/mapObjects/bruno.asm"
BrunoBlocks: INCBIN "maps/bruno.blk"

INCLUDE "data/mapHeaders/agatha.asm"
INCLUDE "scripts/agatha.asm"
INCLUDE "data/mapObjects/agatha.asm"
AgathaBlocks: INCBIN "maps/agatha.blk"

INCLUDE "engine/menu/league_pc.asm"

INCLUDE "engine/overworld/hidden_items.asm"


SECTION "bank1E",ROMX,BANK[$1E]

INCLUDE "engine/battle/animations.asm"

INCLUDE "engine/overworld/cut2.asm"

INCLUDE "engine/overworld/ssanne.asm"

RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack:  INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide:  INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles:   INCBIN "gfx/red_fishingrod_tiles.2bpp"

INCLUDE "data/animations.asm"

INCLUDE "engine/evolution.asm"

INCLUDE "engine/overworld/elevator.asm"

INCLUDE "engine/items/tm_prices.asm"