ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/battle/moveEffects/pay_day_effect.asm/
PayDayEffect_: xor a ld hl, wcd6d ld [hli], a ld a, [H_WHOSETURN] and a ld a, [wBattleMonLevel] jr z, .payDayEffect ld a, [wEnemyMonLevel] .payDayEffect ; level * 2 add a ld [H_DIVIDEND + 3], a xor a ld [H_DIVIDEND], a ld [H_DIVIDEND + 1], a ld [H_DIVIDEND + 2], a ; convert to BCD ld a, 100 ld [H_DIVISOR], a ld b, $4 call Divide ld a, [H_QUOTIENT + 3] ld [hli], a ld a, [H_REMAINDER] ld [H_DIVIDEND + 3], a ld a, 10 ld [H_DIVISOR], a ld b, $4 call Divide ld a, [H_QUOTIENT + 3] swap a ld b, a ld a, [H_REMAINDER] add b ld [hl], a ld de, wTotalPayDayMoney + 2 ld c, $3 predef AddBCDPredef ld hl, CoinsScatteredText jp PrintText CoinsScatteredText: TX_FAR _CoinsScatteredText db "@"