shithub: pokered

ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/battle/moveEffects/pay_day_effect.asm/

View raw version
PayDayEffect_:
	xor a
	ld hl, wcd6d
	ld [hli], a
	ld a, [H_WHOSETURN]
	and a
	ld a, [wBattleMonLevel]
	jr z, .payDayEffect
	ld a, [wEnemyMonLevel]
.payDayEffect
; level * 2
	add a
	ld [H_DIVIDEND + 3], a
	xor a
	ld [H_DIVIDEND], a
	ld [H_DIVIDEND + 1], a
	ld [H_DIVIDEND + 2], a
; convert to BCD
	ld a, 100
	ld [H_DIVISOR], a
	ld b, $4
	call Divide
	ld a, [H_QUOTIENT + 3]
	ld [hli], a
	ld a, [H_REMAINDER]
	ld [H_DIVIDEND + 3], a
	ld a, 10
	ld [H_DIVISOR], a
	ld b, $4
	call Divide
	ld a, [H_QUOTIENT + 3]
	swap a
	ld b, a
	ld a, [H_REMAINDER]
	add b
	ld [hl], a
	ld de, wTotalPayDayMoney + 2
	ld c, $3
	predef AddBCDPredef
	ld hl, CoinsScatteredText
	jp PrintText

CoinsScatteredText:
	TX_FAR _CoinsScatteredText
	db "@"