ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/battle/moveEffects/haze_effect.asm/
HazeEffect_: ld a, $7 ; store 7 on every stat mod ld hl, wPlayerMonAttackMod call ResetStatMods ld hl, wEnemyMonAttackMod call ResetStatMods ; copy unmodified stats to battle stats ld hl, wPlayerMonUnmodifiedAttack ld de, wBattleMonAttack call ResetStats ld hl, wEnemyMonUnmodifiedAttack ld de, wEnemyMonAttack call ResetStats ; cure non-volatile status, but only for the target ld hl, wEnemyMonStatus ld de, wEnemySelectedMove ld a, [H_WHOSETURN] and a jr z, .cureStatuses ld hl, wBattleMonStatus dec de ; wPlayerSelectedMove .cureStatuses ld a, [hl] ld [hl], $0 and SLP | (1 << FRZ) jr z, .cureVolatileStatuses ; prevent the Pokemon from executing a move if it was asleep or frozen ld a, $ff ld [de], a .cureVolatileStatuses xor a ld [wPlayerDisabledMove], a ld [wEnemyDisabledMove], a ld hl, wPlayerDisabledMoveNumber ld [hli], a ld [hl], a ld hl, wPlayerBattleStatus1 call CureVolatileStatuses ld hl, wEnemyBattleStatus1 call CureVolatileStatuses ld hl, PlayCurrentMoveAnimation call CallBankF ld hl, StatusChangesEliminatedText jp PrintText CureVolatileStatuses: res Confused, [hl] inc hl ; BATTSTATUS2 ld a, [hl] ; clear UsingXAccuracy, ProtectedByMist, GettingPumped, and Seeded statuses and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded)) ld [hli], a ; BATTSTATUS3 ld a, [hl] and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses ld [hl], a ret ResetStatMods: ld b, $8 .loop ld [hli], a dec b jr nz, .loop ret ResetStats: ld b, $8 .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop ret StatusChangesEliminatedText: TX_FAR _StatusChangesEliminatedText db "@"