ref: 719fda79fbd7ca0bd9fa2e1d19251388a9f438f4
dir: /music/pokeredmusicdisasm/UnkCode.cpp/
#include <sstream>
#include "Call.h"
#include "Duty.h"
#include "Jump.h"
#include "Modulation.h"
#include "Note.h"
#include "Octave.h"
#include "Stop.h"
#include "Tempo.h"
#include "Velocity.h"
#include "Volume.h"
#include "UnkCode.h"
using namespace std;
UnkCode::UnkCode()
{
code = 0;
}
UnkCode::UnkCode(unsigned char* byte)
{
code = 0;
Parse(byte);
}
UnkCode::UnkCode(unsigned char code, bool)
{
SetCode(code);
}
// Getters / Setters
unsigned char UnkCode::GetCode()
{
return code;
}
void UnkCode::SetCode(unsigned char value)
{
code = value;
}
// Re-implemented
string UnkCode::GenAsm()
{
stringstream tmpAsmOut;
tmpAsmOut << "db $" << hex << (short)code;
return tmpAsmOut.str();
}
bool UnkCode::Parse(unsigned char* byte)
{
code = byte[0];
return true;
}
bool UnkCode::IsValid(unsigned char* byte)
{
return true;
}
unsigned int UnkCode::Arguments()
{
return 0;
}