ref: 695757abe50e8c189d14da666809119e37a9ed28
dir: /engine/battle/moveEffects/focus_energy_effect.asm/
FocusEnergyEffect_: ; 27f86 (9:7f86) ld hl, W_PLAYERBATTSTATUS2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, W_ENEMYBATTSTATUS2 .notEnemy bit GettingPumped, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GettingPumped, [hl] ; mon is now using focus energy callab PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, $32 call DelayFrames ld hl, PrintButItFailedText_ ld b, BANK(PrintButItFailedText_) jp Bankswitch GettingPumpedText: ; 27fb3 (9:7fb3) db $0a TX_FAR _GettingPumpedText db "@"