ref: 07dd7056372288de7bb5b64f9416d741adb3b499
dir: /engine/menu/status_screen.asm/
DrawHP: ; 128ef (4:68ef) ; Draws the HP bar in the stats screen call GetPredefRegisters ld a, $1 jr DrawHP_ DrawHP2: ; 128f6 (4:68f6) ; Draws the HP bar in the party screen call GetPredefRegisters ld a, $2 DrawHP_: ; 128fb (4:68fb) ld [wHPBarType], a push hl ld a, [wLoadedMonHP] ld b, a ld a, [wLoadedMonHP + 1] ld c, a or b jr nz, .nonzeroHP xor a ld c, a ld e, a ld a, $6 ld d, a jp .drawHPBarAndPrintFraction .nonzeroHP ld a, [wLoadedMonMaxHP] ld d, a ld a, [wLoadedMonMaxHP + 1] ld e, a predef HPBarLength ld a, $6 ld d, a ld c, a .drawHPBarAndPrintFraction pop hl push de push hl push hl call DrawHPBar pop hl ld a, [hFlags_0xFFF6] bit 0, a jr z, .printFractionBelowBar ld bc, $9 ; right of bar jr .printFraction .printFractionBelowBar ld bc, SCREEN_WIDTH + 1 ; below bar .printFraction add hl, bc ld de, wLoadedMonHP ld bc, $203 call PrintNumber ld a, "/" ld [hli], a ld de, wLoadedMonMaxHP ld bc, $203 call PrintNumber pop hl pop de ret ; Predef 0x37 StatusScreen: ; 12953 (4:6953) call LoadMonData ld a, [wcc49] cp $2 ; 2 means we're in a PC box jr c, .DontRecalculate ld a, [wLoadedMonBoxLevel] ld [wLoadedMonLevel], a ld [W_CURENEMYLVL], a ld hl, wLoadedMonHPExp - 1 ld de, wLoadedMonStats ld b, $1 call CalcStats ; Recalculate stats .DontRecalculate ld hl, wd72c set 1, [hl] ld a, $33 ld [$ff24], a ; Reduce the volume call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites call LoadHpBarAndStatusTilePatterns ld de, BattleHudTiles1 ; source ld hl, vChars2 + $6d0 ; dest ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8 call CopyVideoDataDouble ; ·│ :L and halfarrow line end ld de, BattleHudTiles2 ld hl, vChars2 + $780 ld bc, (BANK(BattleHudTiles2) << 8) + $01 call CopyVideoDataDouble ; │ ld de, BattleHudTiles3 ld hl, vChars2 + $760 ld bc, (BANK(BattleHudTiles3) << 8) + $02 call CopyVideoDataDouble ; ─┘ ld de, PTile ld hl, vChars2 + $720 ld bc,(BANK(PTile) << 8 | $01) call CopyVideoDataDouble ; P (for PP), inline ld a, [hTilesetType] push af xor a ld [hTilesetType], a hlCoord 19, 1 ld bc, $060a call DrawLineBox ; Draws the box around name, HP and status ld de, $fffa add hl, de ld [hl], $f2 ; . after No ("." is a different one) dec hl ld [hl], "№" hlCoord 19, 9 ld bc, $0806 call DrawLineBox ; Draws the box around types, ID No. and OT hlCoord 10, 9 ld de, Type1Text call PlaceString ; "TYPE1/" hlCoord 11, 3 predef DrawHP ld hl, wcf25 call GetHealthBarColor ld b, $3 call GoPAL_SET ; SGB palette hlCoord 16, 6 ld de, wLoadedMonStatus call PrintStatusCondition jr nz, .StatusWritten hlCoord 16, 6 ld de, OKText call PlaceString ; "OK" .StatusWritten hlCoord 9, 6 ld de, StatusText call PlaceString ; "STATUS/" hlCoord 14, 2 call PrintLevel ; Pokémon level ld a, [W_MONHDEXNUM] ld [wd11e], a ld [wd0b5], a predef IndexToPokedex hlCoord 3, 7 ld de, wd11e ld bc, $8103 ; Zero-padded, 3 call PrintNumber ; Pokémon no. hlCoord 11, 10 predef PrintMonType ld hl, NamePointers2 call .asm_12a7e ld d, h ld e, l hlCoord 9, 1 call PlaceString ; Pokémon name ld hl, OTPointers call .asm_12a7e ld d, h ld e, l hlCoord 12, 16 call PlaceString ; OT hlCoord 12, 14 ld de, wLoadedMonOTID ld bc, $8205 ; 5 call PrintNumber ; ID Number ld d, $0 call PrintStatsBox call Delay3 call GBPalNormal hlCoord 1, 0 call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture ld a, [wcf91] call PlayCry ; play Pokémon cry call WaitForTextScrollButtonPress ; wait for button pop af ld [hTilesetType], a ret .asm_12a7e ; I don't know what this does, iterates over pointers? ld a, [wcc49] add a ld c, a ld b, $0 add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [wcc49] cp $3 ret z ld a, [wWhichPokemon] jp SkipFixedLengthTextEntries OTPointers: ; 12a95 (4:6a95) dw wPartyMonOT dw wEnemyMonOT dw wBoxMonOT dw W_DAYCAREMONOT NamePointers2: ; 12a9d (4:6a9d) dw wPartyMonNicks dw wEnemyMonNicks dw wBoxMonNicks dw W_DAYCAREMONNAME Type1Text: ; 12aa5 (4:6aa5) db "TYPE1/", $4e Type2Text: ; 12aac (4:6aac) db "TYPE2/", $4e IDNoText: ; 12ab3 (4:6ab3) db $73, "№", "/", $4e OTText: ; 12ab7 (4:6ab7) db "OT/", $4e, "@" StatusText: ; 12abc (4:6abc) db "STATUS/@" OKText: ; 12ac4 (4:6ac4) db "OK@" ; Draws a line starting from hl high b and wide c DrawLineBox: ; 0x12ac7 ld de, $0014 ; New line .PrintVerticalLine ld [hl], $78 ; │ add hl, de dec b jr nz, .PrintVerticalLine ld [hl], $77 ; ┘ dec hl .PrintHorizLine ld [hl], $76 ; ─ dec hl dec c jr nz, .PrintHorizLine ld [hl], $6f ; ← (halfarrow ending) ret PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile INCBIN "gfx/p_tile.1bpp" PrintStatsBox: ; 12ae4 (4:6ae4) ld a, d and a ; a is 0 from the status screen jr nz, .DifferentBox hlCoord 0, 8 ld b, $8 ld c, $8 call TextBoxBorder ; Draws the box hlCoord 1, 9 ; Start printing stats from here ld bc, $0019 ; Number offset jr .PrintStats .DifferentBox hlCoord 9, 2 ld b, $8 ld c, $9 call TextBoxBorder hlCoord 11, 3 ld bc, $0018 .PrintStats push bc push hl ld de, StatsText call PlaceString pop hl pop bc add hl, bc ld de, wLoadedMonAttack ld bc, $0203 ; three digits call PrintStat ld de, wLoadedMonDefense call PrintStat ld de, wLoadedMonSpeed call PrintStat ld de, wLoadedMonSpecial jp PrintNumber PrintStat push hl call PrintNumber pop hl ld de, SCREEN_WIDTH * 2 add hl, de ret StatsText: ; 12b3a (4:6b3a) db "ATTACK" next "DEFENSE" next "SPEED" next "SPECIAL@" StatusScreen2: ; 12b57 (4:6b57) ld a, [hTilesetType] push af xor a ld [hTilesetType], a ld [$ffba], a ld bc, $0005 ld hl, wMoves call FillMemory ld hl, wLoadedMonMoves ld de, wMoves ld bc, NUM_MOVES call CopyData callab FormatMovesString hlCoord 9, 2 ld bc, $050a call ClearScreenArea ; Clear under name hlCoord 19, 3 ld [hl], $78 hlCoord 0, 8 ld b, $8 ld c, $12 call TextBoxBorder ; Draw move container hlCoord 2, 9 ld de, wMovesString call PlaceString ; Print moves ld a, [wcd6c] inc a ld c, a ld a, $4 sub c ld b, a ; Number of moves ? hlCoord 11, 10 ld de, SCREEN_WIDTH * 2 ld a, $72 ; special P tile id call StatusScreen_PrintPP ; Print "PP" ld a, b and a jr z, .InitPP ld c, a ld a, "-" call StatusScreen_PrintPP ; Fill the rest with -- .InitPP ; 12bbb ld hl, wLoadedMonMoves deCoord 14, 10 ld b, $0 .PrintPP ; 12bc3 ld a, [hli] and a jr z, .PPDone push bc push hl push de ld hl, wCurrentMenuItem ld a, [hl] push af ld a, b ld [hl], a push hl callab GetMaxPP pop hl pop af ld [hl], a pop de pop hl push hl ld bc, $0014 add hl, bc ld a, [hl] and $3f ld [wcd71], a ld h, d ld l, e push hl ld de, wcd71 ld bc, $0102 call PrintNumber ld a, "/" ld [hli], a ld de, wd11e ld bc, $0102 call PrintNumber pop hl ld de, SCREEN_WIDTH * 2 add hl, de ld d, h ld e, l pop hl pop bc inc b ld a, b cp $4 jr nz, .PrintPP .PPDone hlCoord 9, 3 ld de, EXPPointsText call PlaceString ld a, [wLoadedMonLevel] ; level push af cp MAX_LEVEL jr z, .Level100 inc a ld [wLoadedMonLevel], a ; Increase temporarily if not 100 .Level100 hlCoord 14, 6 ld [hl], $70 ; 1-tile "to" inc hl inc hl call PrintLevel pop af ld [wLoadedMonLevel], a ld de, wLoadedMonExp hlCoord 12, 4 ld bc, $0307 call PrintNumber ; exp call .asm_12c86 ld de, wLoadedMonExp hlCoord 7, 6 ld bc, $0307 call PrintNumber hlCoord 9, 0 call StatusScreen_ClearName hlCoord 9, 1 call StatusScreen_ClearName ld a, [W_MONHDEXNUM] ld [wd11e], a call GetMonName hlCoord 9, 1 call PlaceString ld a, $1 ld [$ffba], a call Delay3 call WaitForTextScrollButtonPress ; wait for button pop af ld [hTilesetType], a ld hl, wd72c res 1, [hl] ld a, $77 ld [$ff24], a call GBPalWhiteOut jp ClearScreen .asm_12c86 ; This does some magic with lvl/exp? ld a, [wLoadedMonLevel] ; Load level cp MAX_LEVEL jr z, .asm_12ca7 ; If 100 inc a ld d, a callab CalcExperience ld hl, wLoadedMonExp + 2 ld a, [$ff98] sub [hl] ld [hld], a ld a, [$ff97] sbc [hl] ld [hld], a ld a, [$ff96] sbc [hl] ld [hld], a ret .asm_12ca7 ld hl, wLoadedMonExp xor a ld [hli], a ld [hli], a ld [hl], a ret EXPPointsText: ; 12caf (4:6caf) db "EXP POINTS", $4e LevelUpText: ; 12cba (4:6cba) db "LEVEL UP@" StatusScreen_ClearName: ; 12cc3 (4:6cc3) ld bc, 10 ld a, " " jp FillMemory StatusScreen_PrintPP: ; 12ccb (4:6ccb) ; print PP or -- c times, going down two rows each time ld [hli], a ld [hld], a add hl, de dec c jr nz, StatusScreen_PrintPP ret