ref: e4b1f02d15943e86a108e362320db3aca34ce5ef
dir: /Game/src/soundefs.h/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint32_t with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #pragma once #include "names.h" // These tile positions are reserved! #define RESERVEDSLOT1 6132 #define RESERVEDSLOT2 6133 #define RESERVEDSLOT3 6134 #define RESERVEDSLOT4 6135 #define RESERVEDSLOT5 6136 #define RESERVEDSLOT6 6137 #define RESERVEDSLOT7 6138 #define RESERVEDSLOT8 6139 #define RESERVEDSLOT9 6140 #define RESERVEDSLOT10 6141 #define RESERVEDSLOT11 6142 #define RESERVEDSLOT12 6143 // Defines weapon, not to be used with the 'shoot' keyword. #define KNEE_WEAPON 0 #define PISTOL_WEAPON 1 #define SHOTGUN_WEAPON 2 #define CHAINGUN_WEAPON 3 #define RPG_WEAPON 4 #define HANDBOMB_WEAPON 5 #define SHRINKER_WEAPON 6 #define DEVISTATOR_WEAPON 7 #define TRIPBOMB_WEAPON 8 #define FREEZE_WEAPON 9 #define HANDREMOTE_WEAPON 10 #define GROW_WEAPON 11 // Defines the motion characteristics of an actor #define faceplayer 1 #define geth 2 #define getv 4 #define randomangle 8 #define faceplayerslow 16 #define spin 32 #define faceplayersmart 64 #define fleeenemy 128 #define jumptoplayer 257 #define seekplayer 512 #define furthestdir 1024 #define dodgebullet 4096 // Some misc #defines #define NO 0 #define YES 1 // Defines for 'useractor' keyword #define notenemy 0 #define enemy 1 #define enemystayput 2 // Player Actions. #define pstanding 1 #define pwalking 2 #define prunning 4 #define pducking 8 #define pfalling 16 #define pjumping 32 #define phigher 64 #define pwalkingback 128 #define prunningback 256 #define pkicking 512 #define pshrunk 1024 #define pjetpack 2048 #define ponsteroids 4096 #define ponground 8192 #define palive 16384 #define pdead 32768 #define pfacing 65536 #define GET_STEROIDS 0 #define GET_SHIELD 1 #define GET_SCUBA 2 #define GET_HOLODUKE 3 #define GET_JETPACK 4 #define GET_ACCESS 6 #define GET_HEATS 7 #define GET_FIRSTAID 9 #define GET_BOOTS 10 #define KICK_HIT 0 #define PISTOL_RICOCHET 1 #define PISTOL_BODYHIT 2 #define PISTOL_FIRE 3 #define EJECT_CLIP 4 #define INSERT_CLIP 5 #define CHAINGUN_FIRE 6 #define RPG_SHOOT 7 #define POOLBALLHIT 8 #define RPG_EXPLODE 9 #define CAT_FIRE 10 #define SHRINKER_FIRE 11 #define ACTOR_SHRINKING 12 #define PIPEBOMB_BOUNCE 13 #define PIPEBOMB_EXPLODE 14 #define LASERTRIP_ONWALL 15 #define LASERTRIP_ARMING 16 #define LASERTRIP_EXPLODE 17 #define VENT_BUST 18 #define GLASS_BREAKING 19 #define GLASS_HEAVYBREAK 20 #define SHORT_CIRCUIT 21 #define ITEM_SPLASH 22 #define DUKE_BREATHING 23 #define DUKE_EXHALING 24 #define DUKE_GASP 25 #define SLIM_RECOG 26 // #define ENDSEQVOL3SND1 27 #define DUKE_URINATE 28 #define ENDSEQVOL3SND2 29 #define ENDSEQVOL3SND3 30 #define DUKE_PASSWIND 32 #define DUKE_CRACK 33 #define SLIM_ATTACK 34 #define SOMETHINGHITFORCE 35 #define DUKE_DRINKING 36 #define DUKE_KILLED1 37 #define DUKE_GRUNT 38 #define DUKE_HARTBEAT 39 #define DUKE_ONWATER 40 #define DUKE_DEAD 41 #define DUKE_LAND 42 #define DUKE_WALKINDUCTS 43 #define DUKE_GLAD 44 #define DUKE_YES 45 #define DUKE_HEHE 46 #define DUKE_SHUCKS 47 #define DUKE_UNDERWATER 48 #define DUKE_JETPACK_ON 49 #define DUKE_JETPACK_IDLE 50 #define DUKE_JETPACK_OFF 51 #define LIZTROOP_GROWL 52 #define LIZTROOP_TALK1 53 #define LIZTROOP_TALK2 54 #define LIZTROOP_TALK3 55 #define DUKETALKTOBOSS 56 #define LIZCAPT_GROWL 57 #define LIZCAPT_TALK1 58 #define LIZCAPT_TALK2 59 #define LIZCAPT_TALK3 60 #define LIZARD_BEG 61 #define LIZARD_PAIN 62 #define LIZARD_DEATH 63 #define LIZARD_SPIT 64 #define DRONE1_HISSRATTLE 65 #define DRONE1_HISSSCREECH 66 #define DUKE_TIP2 67 #define FLESH_BURNING 68 #define SQUISHED 69 #define TELEPORTER 70 #define ELEVATOR_ON 71 #define DUKE_KILLED3 72 #define ELEVATOR_OFF 73 #define DOOR_OPERATE1 74 #define SUBWAY 75 #define SWITCH_ON 76 #define FAN 77 #define DUKE_GETWEAPON3 78 #define FLUSH_TOILET 79 #define HOVER_CRAFT 80 #define EARTHQUAKE 81 #define INTRUDER_ALERT 82 #define END_OF_LEVEL_WARN 83 #define ENGINE_OPERATING 84 #define REACTOR_ON 85 #define COMPUTER_AMBIENCE 86 #define GEARS_GRINDING 87 #define BUBBLE_AMBIENCE 88 #define MACHINE_AMBIENCE 89 #define SEWER_AMBIENCE 90 #define WIND_AMBIENCE 91 #define SOMETHING_DRIPPING 92 #define STEAM_HISSING 93 #define THEATER_BREATH 94 #define BAR_MUSIC 95 #define BOS1_ROAM 96 #define BOS1_RECOG 97 #define BOS1_ATTACK1 98 #define BOS1_PAIN 99 #define BOS1_DYING 100 #define BOS2_ROAM 101 #define BOS2_RECOG 102 #define BOS2_ATTACK 103 #define BOS2_PAIN 104 #define BOS2_DYING 105 #define GETATOMICHEALTH 106 #define DUKE_GETWEAPON2 107 #define BOS3_DYING 108 #define SHOTGUN_FIRE 109 #define PRED_ROAM 110 #define PRED_RECOG 111 #define PRED_ATTACK 112 #define PRED_PAIN 113 #define PRED_DYING 114 #define CAPT_ROAM 115 #define CAPT_ATTACK 116 #define CAPT_RECOG 117 #define CAPT_PAIN 118 #define CAPT_DYING 119 #define PIG_ROAM 120 #define PIG_RECOG 121 #define PIG_ATTACK 122 #define PIG_PAIN 123 #define PIG_DYING 124 #define RECO_ROAM 125 #define RECO_RECOG 126 #define RECO_ATTACK 127 #define RECO_PAIN 128 #define RECO_DYING 129 #define DRON_ROAM 130 #define DRON_RECOG 131 #define DRON_ATTACK1 132 #define DRON_PAIN 133 #define DRON_DYING 134 #define COMM_ROAM 135 #define COMM_RECOG 136 #define COMM_ATTACK 137 #define COMM_PAIN 138 #define COMM_DYING 139 #define OCTA_ROAM 140 #define OCTA_RECOG 141 #define OCTA_ATTACK1 142 #define OCTA_PAIN 143 #define OCTA_DYING 144 #define TURR_ROAM 145 #define TURR_RECOG 146 #define TURR_ATTACK 147 #define DUMPSTER_MOVE 148 #define SLIM_DYING 149 #define BOS3_ROAM 150 #define BOS3_RECOG 151 #define BOS3_ATTACK1 152 #define BOS3_PAIN 153 #define BOS1_ATTACK2 154 #define COMM_SPIN 155 #define BOS1_WALK 156 #define DRON_ATTACK2 157 #define THUD 158 #define OCTA_ATTACK2 159 #define WIERDSHOT_FLY 160 #define TURR_PAIN 161 #define TURR_DYING 162 #define SLIM_ROAM 163 #define LADY_SCREAM 164 #define DOOR_OPERATE2 165 #define DOOR_OPERATE3 166 #define DOOR_OPERATE4 167 #define BORNTOBEWILDSND 168 #define SHOTGUN_COCK 169 #define GENERIC_AMBIENCE1 170 #define GENERIC_AMBIENCE2 171 #define GENERIC_AMBIENCE3 172 #define GENERIC_AMBIENCE4 173 #define GENERIC_AMBIENCE5 174 #define GENERIC_AMBIENCE6 175 #define BOS3_ATTACK2 176 #define GENERIC_AMBIENCE17 177 #define GENERIC_AMBIENCE18 178 #define GENERIC_AMBIENCE19 179 #define GENERIC_AMBIENCE20 180 #define GENERIC_AMBIENCE21 181 #define GENERIC_AMBIENCE22 182 #define SECRETLEVELSND 183 #define GENERIC_AMBIENCE8 184 #define GENERIC_AMBIENCE9 185 #define GENERIC_AMBIENCE10 186 #define GENERIC_AMBIENCE11 187 #define GENERIC_AMBIENCE12 188 #define GENERIC_AMBIENCE13 189 #define GENERIC_AMBIENCE14 190 #define GENERIC_AMBIENCE15 192 #define GENERIC_AMBIENCE16 193 #define FIRE_CRACKLE 194 #define BONUS_SPEECH1 195 #define BONUS_SPEECH2 196 #define BONUS_SPEECH3 197 #define PIG_CAPTURE_DUKE 198 #define BONUS_SPEECH4 199 #define DUKE_LAND_HURT 200 #define DUKE_HIT_STRIPPER1 201 #define DUKE_TIP1 202 #define DUKE_KILLED2 203 #define PRED_ROAM2 204 #define PIG_ROAM2 205 #define DUKE_GETWEAPON1 206 #define DUKE_SEARCH2 207 #define DUKE_CRACK2 208 #define DUKE_SEARCH 209 #define DUKE_GET 210 #define DUKE_LONGTERM_PAIN 211 #define MONITOR_ACTIVE 212 #define NITEVISION_ONOFF 213 #define DUKE_HIT_STRIPPER2 214 #define DUKE_CRACK_FIRST 215 #define DUKE_USEMEDKIT 216 #define DUKE_TAKEPILLS 217 #define DUKE_PISSRELIEF 218 #define SELECT_WEAPON 219 #define WATER_GURGLE 220 #define DUKE_GETWEAPON4 221 #define JIBBED_ACTOR1 222 #define JIBBED_ACTOR2 223 #define JIBBED_ACTOR3 224 #define JIBBED_ACTOR4 225 #define JIBBED_ACTOR5 226 #define JIBBED_ACTOR6 227 #define JIBBED_ACTOR7 228 #define DUKE_GOTHEALTHATLOW 229 #define BOSSTALKTODUKE 230 #define WAR_AMBIENCE1 231 #define WAR_AMBIENCE2 232 #define WAR_AMBIENCE3 233 #define WAR_AMBIENCE4 234 #define WAR_AMBIENCE5 235 #define WAR_AMBIENCE6 236 #define WAR_AMBIENCE7 237 #define WAR_AMBIENCE8 238 #define WAR_AMBIENCE9 239 #define WAR_AMBIENCE10 240 #define ALIEN_TALK1 241 #define ALIEN_TALK2 242 #define EXITMENUSOUND 243 #define FLY_BY 244 #define DUKE_SCREAM 245 #define SHRINKER_HIT 246 #define RATTY 247 #define INTO_MENU 248 #define BONUSMUSIC 249 #define DUKE_BOOBY 250 #define DUKE_TALKTOBOSSFALL 251 #define DUKE_LOOKINTOMIRROR 252 #define PIG_ROAM3 253 #define KILLME 254 #define DRON_JETSND 255 #define SPACE_DOOR1 256 #define SPACE_DOOR2 257 #define SPACE_DOOR3 258 #define SPACE_DOOR4 259 #define SPACE_DOOR5 260 #define ALIEN_ELEVATOR1 261 #define VAULT_DOOR 262 #define JIBBED_ACTOR13 263 #define DUKE_GETWEAPON6 264 #define JIBBED_ACTOR8 265 #define JIBBED_ACTOR9 266 #define JIBBED_ACTOR10 267 #define JIBBED_ACTOR11 268 #define JIBBED_ACTOR12 269 #define DUKE_KILLED4 270 #define DUKE_KILLED5 271 #define ALIEN_SWITCH1 272 #define DUKE_STEPONFECES 273 #define DUKE_LONGTERM_PAIN2 274 #define DUKE_LONGTERM_PAIN3 275 #define DUKE_LONGTERM_PAIN4 276 #define COMPANB2 277 #define KTIT 278 #define HELICOP_IDLE 279 #define STEPNIT 280 #define SPACE_AMBIENCE1 281 #define SPACE_AMBIENCE2 282 #define SLIM_HATCH 283 #define RIPHEADNECK 284 #define FOUNDJONES 285 #define ALIEN_DOOR1 286 #define ALIEN_DOOR2 287 #define ENDSEQVOL3SND4 288 #define ENDSEQVOL3SND5 289 #define ENDSEQVOL3SND6 290 #define ENDSEQVOL3SND7 291 #define ENDSEQVOL3SND8 292 #define ENDSEQVOL3SND9 293 #define WHIPYOURASS 294 #define ENDSEQVOL2SND1 295 #define ENDSEQVOL2SND2 296 #define ENDSEQVOL2SND3 297 #define ENDSEQVOL2SND4 298 #define ENDSEQVOL2SND5 299 #define ENDSEQVOL2SND6 300 #define ENDSEQVOL2SND7 301 #define GENERIC_AMBIENCE23 302 #define SOMETHINGFROZE 303 #define DUKE_LONGTERM_PAIN5 304 #define DUKE_LONGTERM_PAIN6 305 #define DUKE_LONGTERM_PAIN7 306 #define DUKE_LONGTERM_PAIN8 307 #define WIND_REPEAT 308 #define MYENEMY_ROAM 309 #define MYENEMY_HURT 310 #define MYENEMY_DEAD 311 #define MYENEMY_SHOOT 312 #define STORE_MUSIC 313 #define STORE_MUSIC_BROKE 314 #define ACTOR_GROWING 315 #define NEWBEAST_ROAM 316 #define NEWBEAST_RECOG 317 #define NEWBEAST_ATTACK 318 #define NEWBEAST_PAIN 319 #define NEWBEAST_DYING 320 #define NEWBEAST_SPIT 321 #define VOL4_1 322 #define SUPERMARKET 323 #define MOUSEANNOY 324 #define BOOKEM 325 #define SUPERMARKETCRY 326 #define DESTRUCT 327 #define EATFOOD 328 #define MAKEMYDAY 329 #define WITNESSSTAND 330 #define VACATIONSPEECH 331 #define YIPPEE1 332 #define YOHOO1 333 #define YOHOO2 334 #define DOLPHINSND 335 #define TOUGHGALSND1 336 #define TOUGHGALSND2 337 #define TOUGHGALSND3 338 #define TOUGHGALSND4 339 #define TANK_ROAM 340 #define BOS4_ROAM 341 #define BOS4_RECOG 342 #define BOS4_ATTACK 343 #define BOS4_PAIN 344 #define BOS4_DYING 345 #define NEWBEAST_ATTACKMISS 346 #define VOL4_2 347 #define COOKINGDEEPFRIER 348 #define WHINING_DOG 349 #define DEAD_DOG 350 #define LIGHTNING_SLAP 351 #define THUNDER 352 #define HAPPYMOUSESND1 353 #define HAPPYMOUSESND2 354 #define HAPPYMOUSESND3 355 #define HAPPYMOUSESND4 356 #define ALARM 357 #define RAIN 358 #define DTAG_GREENRUN 359 #define DTAG_BROWNRUN 360 #define DTAG_GREENSCORE 361 #define DTAG_BROWNSCORE 362 #define INTRO4_1 363 #define INTRO4_2 364 #define INTRO4_3 365 #define INTRO4_4 366 #define INTRO4_5 367 #define INTRO4_6 368 #define SCREECH 369 #define BOSS4_DEADSPEECH 370 #define BOSS4_FIRSTSEE 371 #define PARTY_SPEECH 372 #define POSTAL_SPEECH 373 #define TGSPEECH 374 #define DOGROOMSPEECH 375 #define SMACKED 376 #define MDEVSPEECH 377 #define AREA51SPEECH 378 #define JEEPSOUND 379 #define BIGDOORSLAM 380 #define BOS4_LAY 381 #define WAVESOUND 382 #define ILLBEBACK 383 #define VOL4ENDSND1 384 #define VOL4ENDSND2 385 #define EXPANDERHIT 386 #define SNAKESPEECH 387 #define EXPANDERSHOOT 388 #define GETBACKTOWORK 389 #define JIBBED_ACTOR14 390 #define JIBBED_ACTOR15 391 #define INTRO4_B 392 #define BIGBANG 393 #define SMACKIT 394 #define BELLSND 395 // MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 )