ref: 655efea65ce66230dd62ce1a9bfcec22ba276f35
dir: /Game/src/gamedef.c/
//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "duke3d.h" #include "cache1d.h" extern short otherp; static short total_lines,line_number; static char checking_ifelse,parsing_state,*last_used_text; static short num_squigilly_brackets; static long last_used_size; static short g_i,g_p; static long g_x; static long *g_t; static spritetype *g_sp; #define NUMKEYWORDS 112 char *keyw[NUMKEYWORDS] = { "definelevelname", // 0 "actor", // 1 [#] "addammo", // 2 [#] "ifrnd", // 3 [C] "enda", // 4 [:] "ifcansee", // 5 [C] "ifhitweapon", // 6 [#] "action", // 7 [#] "ifpdistl", // 8 [#] "ifpdistg", // 9 [#] "else", // 10 [#] "strength", // 11 [#] "break", // 12 [#] "shoot", // 13 [#] "palfrom", // 14 [#] "sound", // 15 [filename.voc] "fall", // 16 [] "state", // 17 "ends", // 18 "define", // 19 "//", // 20 "ifai", // 21 "killit", // 22 "addweapon", // 23 "ai", // 24 "addphealth", // 25 "ifdead", // 26 "ifsquished", // 27 "sizeto", // 28 "{", // 29 "}", // 30 "spawn", // 31 "move", // 32 "ifwasweapon", // 33 "ifaction", // 34 "ifactioncount", // 35 "resetactioncount", // 36 "debris", // 37 "pstomp", // 38 "/*", // 39 "cstat", // 40 "ifmove", // 41 "resetplayer", // 42 "ifonwater", // 43 "ifinwater", // 44 "ifcanshoottarget", // 45 "ifcount", // 46 "resetcount", // 47 "addinventory", // 48 "ifactornotstayput",// 49 "hitradius", // 50 "ifp", // 51 "count", // 52 "ifactor", // 53 "music", // 54 "include", // 55 "ifstrength", // 56 "definesound", // 57 "guts", // 58 "ifspawnedby", // 59 "gamestartup", // 60 "wackplayer", // 61 "ifgapzl", // 62 "ifhitspace", // 63 "ifoutside", // 64 "ifmultiplayer", // 65 "operate", // 66 "ifinspace", // 67 "debug", // 68 "endofgame", // 69 "ifbulletnear", // 70 "ifrespawn", // 71 "iffloordistl", // 72 "ifceilingdistl", // 73 "spritepal", // 74 "ifpinventory", // 75 "betaname", // 76 "cactor", // 77 "ifphealthl", // 78 "definequote", // 79 "quote", // 80 "ifinouterspace", // 81 "ifnotmoving", // 82 "respawnhitag", // 83 "tip", // 84 "ifspritepal", // 85 "money", // 86 "soundonce", // 87 "addkills", // 88 "stopsound", // 89 "ifawayfromwall", // 90 "ifcanseetarget", // 91 "globalsound", // 92 "lotsofglass", // 93 "ifgotweaponce", // 94 "getlastpal", // 95 "pkick", // 96 "mikesnd", // 97 "useractor", // 98 "sizeat", // 99 "addstrength", // 100 [#] "cstator", // 101 "mail", // 102 "paper", // 103 "tossweapon", // 104 "sleeptime", // 105 "nullop", // 106 "definevolumename", // 107 "defineskillname", // 108 "ifnosounds", // 109 "clipdist", // 110 "ifangdiffl" // 111 }; short getincangle(short a,short na) { a &= 2047; na &= 2047; if(klabs(a-na) < 1024) return (na-a); else { if(na > 1024) na -= 2048; if(a > 1024) a -= 2048; na -= 2048; a -= 2048; return (na-a); } } char ispecial(char c) { if(c == 0x0a) { line_number++; return 1; } if(c == ' ' || c == 0x0d) return 1; return 0; } char isaltok(char c) { return ( isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.'); } void getglobalz(short i) { long hz,lz,zr; spritetype *s = &sprite[i]; if( s->statnum == 10 || s->statnum == 6 || s->statnum == 2 || s->statnum == 1 || s->statnum == 4) { if(s->statnum == 4) zr = 4L; else zr = 127L; getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,zr,CLIPMASK0); if( (lz&49152) == 49152 && (sprite[lz&(MAXSPRITES-1)].cstat&48) == 0 ) { lz &= (MAXSPRITES-1); if( badguy(&sprite[lz]) && sprite[lz].pal != 1) { if( s->statnum != 4 ) { hittype[i].dispicnum = -4; // No shadows on actors s->xvel = -256; ssp(i,CLIPMASK0); } } else if(sprite[lz].picnum == APLAYER && badguy(s) ) { hittype[i].dispicnum = -4; // No shadows on actors s->xvel = -256; ssp(i,CLIPMASK0); } else if(s->statnum == 4 && sprite[lz].picnum == APLAYER) if(s->owner == lz) { hittype[i].ceilingz = sector[s->sectnum].ceilingz; hittype[i].floorz = sector[s->sectnum].floorz; } } } else { hittype[i].ceilingz = sector[s->sectnum].ceilingz; hittype[i].floorz = sector[s->sectnum].floorz; } } void makeitfall(short i) { spritetype *s = &sprite[i]; long hz,lz,c; if( floorspace(s->sectnum) ) c = 0; else { if( ceilingspace(s->sectnum) || sector[s->sectnum].lotag == 2) c = gc/6; else c = gc; } if( ( s->statnum == 1 || s->statnum == 10 || s->statnum == 2 || s->statnum == 6 ) ) getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,127L,CLIPMASK0); else { hittype[i].ceilingz = sector[s->sectnum].ceilingz; hittype[i].floorz = sector[s->sectnum].floorz; } if( s->z < hittype[i].floorz-(FOURSLEIGHT) ) { if( sector[s->sectnum].lotag == 2 && s->zvel > 3122 ) s->zvel = 3144; if(s->zvel < 6144) s->zvel += c; else s->zvel = 6144; s->z += s->zvel; } if( s->z >= hittype[i].floorz-(FOURSLEIGHT) ) { s->z = hittype[i].floorz - FOURSLEIGHT; s->zvel = 0; } } void getlabel(void) { long i; while( isalnum(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; textptr++; if( *textptr == 0) return; } i = 0; while( ispecial(*textptr) == 0 ) label[(labelcnt<<6)+i++] = *(textptr++); label[(labelcnt<<6)+i] = 0; } long keyword(void) { long i; char *temptextptr; temptextptr = textptr; while( isaltok(*temptextptr) == 0 ) { temptextptr++; if( *temptextptr == 0 ) return 0; } i = 0; while( isaltok(*temptextptr) ) { tempbuf[i] = *(temptextptr++); i++; } tempbuf[i] = 0; for(i=0;i<NUMKEYWORDS;i++) if( strcmp( tempbuf,keyw[i]) == 0 ) return i; return -1; } long transword(void) //Returns its code # { long i, l; while( isaltok(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; if( *textptr == 0 ) return -1; textptr++; } l = 0; while( isaltok(*(textptr+l)) ) { tempbuf[l] = textptr[l]; l++; } tempbuf[l] = 0; for(i=0;i<NUMKEYWORDS;i++) { if( strcmp( tempbuf,keyw[i]) == 0 ) { *scriptptr = i; textptr += l; scriptptr++; return i; } } textptr += l; if( tempbuf[0] == '{' && tempbuf[1] != 0) printf(" * ERROR!(L%ld) Expecting a SPACE or CR between '{' and '%s'.\n",line_number,tempbuf+1); else if( tempbuf[0] == '}' && tempbuf[1] != 0) printf(" * ERROR!(L%ld) Expecting a SPACE or CR between '}' and '%s'.\n",line_number,tempbuf+1); else if( tempbuf[0] == '/' && tempbuf[1] == '/' && tempbuf[2] != 0 ) printf(" * ERROR!(L%ld) Expecting a SPACE between '//' and '%s'.\n",line_number,tempbuf+2); else if( tempbuf[0] == '/' && tempbuf[1] == '*' && tempbuf[2] != 0 ) printf(" * ERROR!(L%ld) Expecting a SPACE between '/*' and '%s'.\n",line_number,tempbuf+2); else if( tempbuf[0] == '*' && tempbuf[1] == '/' && tempbuf[2] != 0 ) printf(" * ERROR!(L%ld) Expecting a SPACE between '*/' and '%s'.\n",line_number,tempbuf+2); else printf(" * ERROR!(L%ld) Expecting key word, but found '%s'.\n",line_number,tempbuf); error++; return -1; } void transnum(void) { long i, l; while( isaltok(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; textptr++; if( *textptr == 0 ) return; } l = 0; while( isaltok(*(textptr+l)) ) { tempbuf[l] = textptr[l]; l++; } tempbuf[l] = 0; for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); textptr+=l; } for(i=0;i<labelcnt;i++) { if( strcmp(tempbuf,label+(i<<6)) == 0 ) { *scriptptr = labelcode[i]; scriptptr++; textptr += l; return; } } if( isdigit(*textptr) == 0 && *textptr != '-') { printf(" * ERROR!(L%ld) Parameter '%s' is undefined.\n",line_number,tempbuf); error++; textptr+=l; return; } *scriptptr = atol(textptr); scriptptr++; textptr += l; } char parsecommand(int readfromGRP) { long i, j, k, *tempscrptr; char done, *origtptr, temp_ifelse_check, tw; short temp_line_number; int fp; if( error > 12 || ( *textptr == '\0' ) || ( *(textptr+1) == '\0' ) ) return 1; tw = transword(); switch(tw) { default: case -1: return 0; //End case 39: //Rem endrem scriptptr--; j = line_number; do { textptr++; if(*textptr == 0x0a) line_number++; if( *textptr == 0 ) { printf(" * ERROR!(L%ld) Found '/*' with no '*/'.\n",j,label+(labelcnt<<6)); error++; return 0; } } while( *textptr != '*' || *(textptr+1) != '/' ); textptr+=2; return 0; case 17: if( parsing_actor == 0 && parsing_state == 0 ) { getlabel(); scriptptr--; labelcode[labelcnt] = (long) scriptptr; labelcnt++; parsing_state = 1; return 0; } getlabel(); for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); return 0; } for(j=0;j<labelcnt;j++) { if( strcmp(label+(j<<6),label+(labelcnt<<6)) == 0 ) { *scriptptr = labelcode[j]; break; } } if(j==labelcnt) { printf(" * ERROR!(L%ld) State '%s' not found.\n",line_number,label+(labelcnt<<6)); error++; } scriptptr++; return 0; case 15: case 92: case 87: case 89: case 93: transnum(); return 0; case 18: if( parsing_state == 0 ) { printf(" * ERROR!(L%ld) Found 'ends' with no 'state'.\n",line_number); error++; } // else { if( num_squigilly_brackets > 0 ) { printf(" * ERROR!(L%ld) Found more '{' than '}' before 'ends'.\n",line_number); error++; } if( num_squigilly_brackets < 0 ) { printf(" * ERROR!(L%ld) Found more '}' than '{' before 'ends'.\n",line_number); error++; } parsing_state = 0; } return 0; case 19: getlabel(); // Check to see it's already defined for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); return 0; } for(i=0;i<labelcnt;i++) { if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 ) { warning++; printf(" * WARNING.(L%ld) Duplicate definition '%s' ignored.\n",line_number,label+(labelcnt<<6)); break; } } transnum(); if(i == labelcnt) labelcode[labelcnt++] = *(scriptptr-1); scriptptr -= 2; return 0; case 14: for(j = 0;j < 4;j++) { if( keyword() == -1 ) transnum(); else break; } while(j < 4) { *scriptptr = 0; scriptptr++; j++; } return 0; case 32: if( parsing_actor || parsing_state ) { transnum(); j = 0; while(keyword() == -1) { transnum(); scriptptr--; j |= *scriptptr; } *scriptptr = j; scriptptr++; } else { scriptptr--; getlabel(); // Check to see it's already defined for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); return 0; } for(i=0;i<labelcnt;i++) if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 ) { warning++; printf(" * WARNING.(L%ld) Duplicate move '%s' ignored.\n",line_number,label+(labelcnt<<6)); break; } if(i == labelcnt) labelcode[labelcnt++] = (long) scriptptr; for(j=0;j<2;j++) { if(keyword() >= 0) break; transnum(); } for(k=j;k<2;k++) { *scriptptr = 0; scriptptr++; } } return 0; case 54: { scriptptr--; transnum(); // Volume Number (0/4) scriptptr--; k = *scriptptr-1; if(k >= 0) // if it's background music { i = 0; while(keyword() == -1) { while( isaltok(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; textptr++; if( *textptr == 0 ) break; } j = 0; while( isaltok(*(textptr+j)) ) { music_fn[k][i][j] = textptr[j]; j++; } music_fn[k][i][j] = '\0'; textptr += j; if(i > 9) break; i++; } } else { i = 0; while(keyword() == -1) { while( isaltok(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; textptr++; if( *textptr == 0 ) break; } j = 0; while( isaltok(*(textptr+j)) ) { env_music_fn[i][j] = textptr[j]; j++; } env_music_fn[i][j] = '\0'; textptr += j; if(i > 9) break; i++; } } } return 0; case 55: // include other con files. { char includedconfile[512]; scriptptr--; while( isaltok(*textptr) == 0 ) { if(*textptr == 0x0a) line_number++; textptr++; if( *textptr == 0 ) break; } j = 0; while( isaltok(*textptr) ) { tempbuf[j] = *(textptr++); j++; } tempbuf[j] = '\0'; // fix path for unix. (doesn't really matter...) FixFilePath(tempbuf); /* // Are we loading a TC? if(game_dir[0] != '\0') { // Yes sprintf(includedconfile, "%s\\%s", game_dir, tempbuf); } else { // No sprintf(includedconfile, "%s", tempbuf); } */ sprintf(includedconfile, "%s", tempbuf); fp = TCkopen4load(includedconfile,readfromGRP); if(fp <= 0) { error++; printf(" * ERROR!(ln%ld) Could not find '%s'.\n",line_number,label+(labelcnt<<6)); printf("ERROR: could not open (%s)\n", includedconfile); gameexit(""); return 0; } j = kfilelength(fp); printf("Including: '%s'.\n", includedconfile); temp_line_number = line_number; line_number = 1; temp_ifelse_check = checking_ifelse; checking_ifelse = 0; origtptr = textptr; textptr = last_used_text+last_used_size; *(textptr+j) = 0; kread(fp,(char *)textptr,j); kclose(fp); ud.conCRC[0] = crc32_update((char *)textptr, j, ud.conCRC[0]); do done = parsecommand(readfromGRP); while( done == 0 ); textptr = origtptr; total_lines += line_number; line_number = temp_line_number; checking_ifelse = temp_ifelse_check; return 0; } case 24: if( parsing_actor || parsing_state ) transnum(); else { scriptptr--; getlabel(); for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); return 0; } for(i=0;i<labelcnt;i++) if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 ) { warning++; printf(" * WARNING.(L%ld) Duplicate ai '%s' ignored.\n",line_number,label+(labelcnt<<6)); break; } if(i == labelcnt) labelcode[labelcnt++] = (long) scriptptr; for(j=0;j<3;j++) { if(keyword() >= 0) break; if(j == 2) { k = 0; while(keyword() == -1) { transnum(); scriptptr--; k |= *scriptptr; } *scriptptr = k; scriptptr++; return 0; } else transnum(); } for(k=j;k<3;k++) { *scriptptr = 0; scriptptr++; } } return 0; case 7: if( parsing_actor || parsing_state ) transnum(); else { scriptptr--; getlabel(); // Check to see it's already defined for(i=0;i<NUMKEYWORDS;i++) if( strcmp( label+(labelcnt<<6),keyw[i]) == 0 ) { error++; printf(" * ERROR!(L%ld) Symbol '%s' is a key word.\n",line_number,label+(labelcnt<<6)); return 0; } for(i=0;i<labelcnt;i++) if( strcmp(label+(labelcnt<<6),label+(i<<6)) == 0 ) { warning++; printf(" * WARNING.(L%ld) Duplicate action '%s' ignored.\n",line_number,label+(labelcnt<<6)); break; } if(i == labelcnt) labelcode[labelcnt++] = (long) scriptptr; for(j=0;j<5;j++) { if(keyword() >= 0) break; transnum(); } for(k=j;k<5;k++) { *scriptptr = 0; scriptptr++; } } return 0; case 1: if( parsing_state ) { printf(" * ERROR!(L%ld) Found 'actor' within 'state'.\n",line_number); error++; } if( parsing_actor ) { printf(" * ERROR!(L%ld) Found 'actor' within 'actor'.\n",line_number); error++; } num_squigilly_brackets = 0; scriptptr--; parsing_actor = scriptptr; transnum(); scriptptr--; actorscrptr[*scriptptr] = parsing_actor; for(j=0;j<4;j++) { *(parsing_actor+j) = 0; if(j == 3) { j = 0; while(keyword() == -1) { transnum(); scriptptr--; j |= *scriptptr; } *scriptptr = j; scriptptr++; break; } else { if(keyword() >= 0) { scriptptr += (4-j); break; } transnum(); *(parsing_actor+j) = *(scriptptr-1); } } checking_ifelse = 0; return 0; case 98: if( parsing_state ) { printf(" * ERROR!(L%ld) Found 'useritem' within 'state'.\n",line_number); error++; } if( parsing_actor ) { printf(" * ERROR!(L%ld) Found 'useritem' within 'actor'.\n",line_number); error++; } num_squigilly_brackets = 0; scriptptr--; parsing_actor = scriptptr; transnum(); scriptptr--; j = *scriptptr; transnum(); scriptptr--; actorscrptr[*scriptptr] = parsing_actor; actortype[*scriptptr] = j; for(j=0;j<4;j++) { *(parsing_actor+j) = 0; if(j == 3) { j = 0; while(keyword() == -1) { transnum(); scriptptr--; j |= *scriptptr; } *scriptptr = j; scriptptr++; break; } else { if(keyword() >= 0) { scriptptr += (4-j); break; } transnum(); *(parsing_actor+j) = *(scriptptr-1); } } checking_ifelse = 0; return 0; case 11: case 13: case 25: case 31: case 40: case 52: case 69: case 74: case 77: case 80: case 86: case 88: case 68: case 100: case 101: case 102: case 103: case 105: case 110: transnum(); return 0; case 2: case 23: case 28: case 99: case 37: case 48: case 58: transnum(); transnum(); break; case 50: transnum(); transnum(); transnum(); transnum(); transnum(); break; case 10: if( checking_ifelse ) { checking_ifelse--; tempscrptr = scriptptr; scriptptr++; //Leave a spot for the fail location parsecommand(readfromGRP); *tempscrptr = (long) scriptptr; } else { scriptptr--; error++; printf(" * ERROR!(L%ld) Found 'else' with no 'if'.\n",line_number); } return 0; case 75: transnum(); case 3: case 8: case 9: case 21: case 33: case 34: case 35: case 41: case 46: case 53: case 56: case 59: case 62: case 72: case 73: // case 74: case 78: case 85: case 94: case 111: transnum(); case 43: case 44: case 49: case 5: case 6: case 27: case 26: case 45: case 51: case 63: case 64: case 65: case 67: case 70: case 71: case 81: case 82: case 90: case 91: case 109: if(tw == 51) { j = 0; do { transnum(); scriptptr--; j |= *scriptptr; } while(keyword() == -1); *scriptptr = j; scriptptr++; } tempscrptr = scriptptr; scriptptr++; //Leave a spot for the fail location do { j = keyword(); if(j == 20 || j == 39) parsecommand(readfromGRP); } while(j == 20 || j == 39); parsecommand(readfromGRP); *tempscrptr = (long) scriptptr; checking_ifelse++; return 0; case 29: num_squigilly_brackets++; do done = parsecommand(readfromGRP); while( done == 0 ); return 0; case 30: num_squigilly_brackets--; if( num_squigilly_brackets < 0 ) { printf(" * ERROR!(L%ld) Found more '}' than '{'.\n",line_number); error++; } return 1; case 76: scriptptr--; j = 0; while( *textptr != 0x0a ) { betaname[j] = *textptr; j++; textptr++; } betaname[j] = 0; return 0; case 20: scriptptr--; //Negate the rem while( *textptr != 0x0a ) textptr++; // line_number++; return 0; case 107: scriptptr--; transnum(); scriptptr--; j = *scriptptr; while( *textptr == ' ' ) textptr++; i = 0; while( *textptr != 0x0a ) { volume_names[j][i] = toupper(*textptr); textptr++,i++; if(i >= 32) { printf(" * ERROR!(L%ld) Volume name exceeds character size limit of 32.\n",line_number); error++; while( *textptr != 0x0a ) textptr++; break; } } #ifdef PLATFORM_UNIX volume_names[j][i] = '\0'; #else volume_names[j][i-1] = '\0'; #endif return 0; case 108: scriptptr--; transnum(); scriptptr--; j = *scriptptr; while( *textptr == ' ' ) textptr++; i = 0; while( *textptr != 0x0a ) { skill_names[j][i] = toupper(*textptr); textptr++,i++; if(i >= 32) { printf(" * ERROR!(L%ld) Skill name exceeds character size limit of 32.\n",line_number); error++; while( *textptr != 0x0a ) textptr++; break; } } #ifdef PLATFORM_UNIX skill_names[j][i] = '\0'; #else skill_names[j][i-1] = '\0'; #endif return 0; case 0: scriptptr--; transnum(); scriptptr--; j = *scriptptr; transnum(); scriptptr--; k = *scriptptr; while( *textptr == ' ' ) textptr++; i = 0; while( *textptr != ' ' && *textptr != 0x0a ) { level_file_names[j*11+k][i] = *textptr; textptr++,i++; if(i > 127) { printf(" * ERROR!(L%ld) Level file name exceeds character size limit of 128.\n",line_number); error++; while( *textptr != ' ') textptr++; break; } } #ifdef PLATFORM_UNIX level_names[j*11+k][i] = '\0'; #else level_names[j*11+k][i-1] = '\0'; #endif while( *textptr == ' ' ) textptr++; partime[j*11+k] = (((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+ (((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26); textptr += 5; while( *textptr == ' ' ) textptr++; designertime[j*11+k] = (((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+ (((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26); textptr += 5; while( *textptr == ' ' ) textptr++; i = 0; while( *textptr != 0x0a ) { level_names[j*11+k][i] = toupper(*textptr); textptr++,i++; if(i >= 32) { printf(" * ERROR!(L%ld) Level name exceeds character size limit of 32.\n",line_number); error++; while( *textptr != 0x0a ) textptr++; break; } } #ifdef PLATFORM_UNIX level_names[j*11+k][i] = '\0'; #else level_names[j*11+k][i-1] = '\0'; #endif return 0; case 79: scriptptr--; transnum(); k = *(scriptptr-1); if(k >= NUMOFFIRSTTIMEACTIVE) { printf(" * ERROR!(L%ld) Quote amount exceeds limit of %ld characters.\n",line_number,NUMOFFIRSTTIMEACTIVE); error++; } scriptptr--; i = 0; while( *textptr == ' ' ) textptr++; while( *textptr != 0x0a ) { fta_quotes[k][i] = *textptr; textptr++,i++; if(i >= 64) { printf(" * ERROR!(L%ld) Quote exceeds character size limit of 64.\n",line_number); error++; while( *textptr != 0x0a ) textptr++; break; } } fta_quotes[k][i] = '\0'; return 0; case 57: scriptptr--; transnum(); k = *(scriptptr-1); if(k >= NUM_SOUNDS) { printf(" * ERROR!(L%ld) Exceeded sound limit of %ld.\n",line_number,NUM_SOUNDS); error++; } scriptptr--; i = 0; while( *textptr == ' ') textptr++; while( *textptr != ' ' ) { sounds[k][i] = *textptr; textptr++,i++; if(i >= 13) { puts(sounds[k]); printf(" * ERROR!(L%ld) Sound filename exceeded limit of 13 characters.\n",line_number); error++; while( *textptr != ' ' ) textptr++; break; } } sounds[k][i] = '\0'; transnum(); soundps[k] = *(scriptptr-1); scriptptr--; transnum(); soundpe[k] = *(scriptptr-1); scriptptr--; transnum(); soundpr[k] = *(scriptptr-1); scriptptr--; transnum(); soundm[k] = *(scriptptr-1); scriptptr--; transnum(); soundvo[k] = *(scriptptr-1); scriptptr--; return 0; case 4: if( parsing_actor == 0 ) { printf(" * ERROR!(L%ld) Found 'enda' without defining 'actor'.\n",line_number); error++; } // else { if( num_squigilly_brackets > 0 ) { printf(" * ERROR!(L%ld) Found more '{' than '}' before 'enda'.\n",line_number); error++; } parsing_actor = 0; } return 0; case 12: case 16: case 84: // case 21: case 22: //KILLIT case 36: case 38: case 42: case 47: case 61: case 66: case 83: case 95: case 96: case 97: case 104: case 106: return 0; case 60: { long params[30]; scriptptr--; for(j = 0; j < 30; j++) { transnum(); scriptptr--; params[j] = *scriptptr; if (j != 25) continue; // we try to guess if we are using 1.3/1.3d or 1.4/1.5 con files if (keyword() != -1) // Is the 26th variable set? If so then it's probably a 1.4/1.5 con file { break; } else { conVersion = 15; } } /* From Jonathon's code --mk v1.3d v1.5 DEFAULTVISIBILITY DEFAULTVISIBILITY GENERICIMPACTDAMAGE GENERICIMPACTDAMAGE MAXPLAYERHEALTH MAXPLAYERHEALTH STARTARMORHEALTH STARTARMORHEALTH RESPAWNACTORTIME RESPAWNACTORTIME RESPAWNITEMTIME RESPAWNITEMTIME RUNNINGSPEED RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS RPGBLASTRADIUS PIPEBOMBRADIUS PIPEBOMBRADIUS SHRINKERBLASTRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS TRIPBOMBBLASTRADIUS MORTERBLASTRADIUS MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS SEENINEBLASTRADIUS MAXPISTOLAMMO MAXPISTOLAMMO MAXSHOTGUNAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO MAXCHAINGUNAMMO MAXRPGAMMO MAXRPGAMMO MAXHANDBOMBAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO MAXSHRINKERAMMO MAXDEVISTATORAMMO MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO MAXFREEZEAMMO MAXGROWAMMO CAMERASDESTRUCTABLE CAMERASDESTRUCTABLE NUMFREEZEBOUNCES NUMFREEZEBOUNCES FREEZERHURTOWNER FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE */ // Used Jonathon Fowler's parser. Cool to make the code // robust to 1.3 con files --mk j = 0; ud.const_visibility = params[j++]; impact_damage = params[j++]; max_player_health = params[j++]; max_armour_amount = params[j++]; respawnactortime = params[j++]; respawnitemtime = params[j++]; dukefriction = params[j++]; if (conVersion == 15) gc = params[j++]; else gc = 176; // default (guess) when using 1.3d CONs rpgblastradius = params[j++]; pipebombblastradius = params[j++]; shrinkerblastradius = params[j++]; tripbombblastradius = params[j++]; morterblastradius = params[j++]; bouncemineblastradius = params[j++]; seenineblastradius = params[j++]; max_ammo_amount[PISTOL_WEAPON] = params[j++]; max_ammo_amount[SHOTGUN_WEAPON] = params[j++]; max_ammo_amount[CHAINGUN_WEAPON] = params[j++]; max_ammo_amount[RPG_WEAPON] = params[j++]; max_ammo_amount[HANDBOMB_WEAPON] = params[j++]; max_ammo_amount[SHRINKER_WEAPON] = params[j++]; max_ammo_amount[DEVISTATOR_WEAPON] = params[j++]; max_ammo_amount[TRIPBOMB_WEAPON] = params[j++]; max_ammo_amount[FREEZE_WEAPON] = params[j++]; if (conVersion == 15) max_ammo_amount[GROW_WEAPON] = params[j++]; else max_ammo_amount[GROW_WEAPON] = 50; // default (guess) when using 1.3d CONs camerashitable = params[j++]; numfreezebounces = params[j++]; freezerhurtowner = params[j++]; if (conVersion == 15) { spriteqamount = params[j++]; if(spriteqamount > 1024) spriteqamount = 1024; else if(spriteqamount < 0) spriteqamount = 0; lasermode = params[j++]; } else { // spriteqamount = 64 is the default lasermode = 0; // default (guess) when using 1.3d CONs } } return 0; } // end of switch(tw) return 0; } void passone(int readfromGRP) { while( parsecommand(readfromGRP) == 0 ); if( (error+warning) > 12) puts( " * ERROR! Too many warnings or errors."); } char *defaultcons[3] = { "GAME.CON", "USER.CON", "DEFS.CON" }; void copydefaultcons(void) { long i, fs, fpi; FILE *fpo; for(i=0;i<3;i++) { fpi = TCkopen4load(defaultcons[i],1); fpo = fopen( defaultcons[i],"wb"); if(fpi == 0) { // CTW - MODIFICATION // if(fpo == -1) fclose(fpo); if(fpo == NULL) fclose(fpo); // CTW END - MODIFICATION continue; } // CTW - MODIFICATION // if(fpo == -1) if(fpo == NULL) // CTW END - MODIFICATION { if(fpi == 0) kclose(fpi); continue; } fs = kfilelength(fpi); kread(fpi,&hittype[0],fs); fwrite(&hittype[0],fs,1,fpo); kclose(fpi); fclose(fpo); } } void loadefs(char *filenam, char *mptr, int readfromGRP) { int i; long fs,fp; char kbdKey; memset(script, 0, sizeof(script)); // FIX_00071: do not ask for internal default con if // external con or internal con is buggy fp = TCkopen4load(filenam,readfromGRP); if( fp <= 0 ) { Error(EXIT_SUCCESS, "ERROR: CON(%s) not found.\n", filenam); } else { printf("Compiling: '%s'.\n",filenam); fs = kfilelength(fp); last_used_text = textptr = (char *) mptr; last_used_size = fs; kread(fp,(char *)textptr,fs); kclose(fp); ud.conCRC[0]=0; ud.conCRC[0] = crc32_update((char *)textptr, fs, ud.conCRC[0]); } #ifdef PLATFORM_UNIX textptr[fs - 1] = 0; #else textptr[fs - 2] = 0; #endif clearbuf(actorscrptr,MAXSPRITES,0L); clearbufbyte(actortype,MAXSPRITES,0L); labelcnt = 0; scriptptr = script+1; warning = 0; error = 0; line_number = 1; total_lines = 0; passone(readfromGRP); //Tokenize *script = (long) scriptptr; if(warning|error) printf("Found %ld warning(s), %ld error(s).\n",warning,error); if(error) { Error(EXIT_SUCCESS, "ERROR in CON(%s)\n", filenam); } else { total_lines += line_number; printf("Code Size:%ld bytes(%ld labels).\n",(long)((scriptptr-script)<<2)-4,labelcnt); ud.conSize[0] = (long)(scriptptr-script)-1; // FIX_00062: Better support and identification for GRP and CON files for 1.3/1.3d/1.4/1.5 if( ud.conSize[0] == 16208 && labelcnt == 1794 && conVersion == 15) conVersion = 14; printf("Con version: Looks like v%d\n", conVersion); // FIX_00022: Automatically recognize the shareware grp (v1.3) + full version (1.3d) + // atomic (1.4/1.5 grp) and the con files version (either 1.3 or 1.4) (JonoF's idea) if(conVersion != 13 && (groupefil_crc32[0]==CRC_BASE_GRP_SHAREWARE_13 || groupefil_crc32[0]==CRC_BASE_GRP_FULL_13) && !groupefil_crc32[1]) { printf( "\nYou are trying to use a v1.3 Shareware/Full *.GRP with v1.4 or v1.5\n" "external *.CON files. You may run in troubles by doing so and/or get\n" "Out Of Synch errors. You can safely delete those files so xDuke will\n" "always use the GRP internal CON files.\n" "\nReload normal GRP internal *.CON files? (Y/N) : "); do kbdKey = getch() | ' '; while(kbdKey != 'y' && kbdKey != 'n'); printf("%c\n", kbdKey); if(kbdKey == 'y') { conVersion = 13; loadefs(filenam, mptr, 1); // force GRP con files } } else if(conVersion != 15 && groupefil_crc32[0]==CRC_BASE_GRP_ATOMIC_15 && !groupefil_crc32[1]) { printf( "\nYou are trying to use a v1.5 ATOMIC *.GRP with v1.4 or v1.3\n" "external *.CON files. You may run in troubles by doing so and/or get\n" "Out Of Synch errors. You can safely delete those files so xDuke will\n" "always use the GRP internal CON files.\n" "\nReload normal GRP internal *.CON files? (Y/N) : "); do kbdKey = getch() | ' '; while(kbdKey != 'y' && kbdKey != 'n'); printf("%c\n", kbdKey); if(kbdKey == 'y') { loadefs(filenam, mptr, 1); // force GRP con files } }else if(conVersion != 14 && groupefil_crc32[0]==CRC_BASE_GRP_PLUTONIUM_14 && !groupefil_crc32[1]) { printf( "\nYou are trying to use a v1.4 PLUTONIUM *.GRP with v1.3 or v1.5\n" "external *.CON files. You may run in troubles by doing so and/or get\n" "Out Of Synch errors. You can safely delete those files so xDuke will\n" "always use the GRP internal CON files.\n" "\nReload normal GRP internal *.CON files? (Y/N) : "); do kbdKey = getch() | ' '; while(kbdKey != 'y' && kbdKey != 'n'); printf("%c\n", kbdKey); if(kbdKey == 'y') { loadefs(filenam, mptr, 1); // force GRP con files } } } } char dodge(spritetype *s) { short i; long bx,by,mx,my,bxvect,byvect,mxvect,myvect,d; mx = s->x; my = s->y; mxvect = sintable[(s->ang+512)&2047]; myvect = sintable[s->ang&2047]; for(i=headspritestat[4];i>=0;i=nextspritestat[i]) //weapons list { if( OW == i || SECT != s->sectnum) continue; bx = SX-mx; by = SY-my; bxvect = sintable[(SA+512)&2047]; byvect = sintable[SA&2047]; if (mxvect*bx + myvect*by >= 0) if (bxvect*bx + byvect*by < 0) { d = bxvect*by - byvect*bx; if (klabs(d) < 65536*64) { s->ang -= 512+(TRAND&1024); return 1; } } } return 0; } short furthestangle(short i,short angs) { short j, hitsect,hitwall,hitspr,furthest_angle, angincs; long hx, hy, hz, d, greatestd; spritetype *s = &sprite[i]; greatestd = -(1<<30); angincs = 2048/angs; if(s->picnum != APLAYER) if( (g_t[0]&63) > 2 ) return( s->ang + 1024 ); for(j=s->ang;j<(2048+s->ang);j+=angincs) { hitscan(s->x, s->y, s->z-(8<<8), s->sectnum, sintable[(j+512)&2047], sintable[j&2047],0, &hitsect,&hitwall,&hitspr,&hx,&hy,&hz,CLIPMASK1); d = klabs(hx-s->x) + klabs(hy-s->y); if(d > greatestd) { greatestd = d; furthest_angle = j; } } return (furthest_angle&2047); } short furthestcanseepoint(short i,spritetype *ts,long *dax,long *day) { short j, hitsect,hitwall,hitspr, angincs, tempang; long hx, hy, hz, d, da;//, d, cd, ca,tempx,tempy,cx,cy; spritetype *s = &sprite[i]; if( (g_t[0]&63) ) return -1; if(ud.multimode < 2 && ud.player_skill < 3) angincs = 2048/2; else angincs = 2048/(1+(TRAND&1)); for(j=ts->ang;j<(2048+ts->ang);j+=(angincs-(TRAND&511))) { hitscan(ts->x, ts->y, ts->z-(16<<8), ts->sectnum, sintable[(j+512)&2047], sintable[j&2047],16384-(TRAND&32767), &hitsect,&hitwall,&hitspr,&hx,&hy,&hz,CLIPMASK1); d = klabs(hx-ts->x)+klabs(hy-ts->y); da = klabs(hx-s->x)+klabs(hy-s->y); if( d < da ) if(cansee(hx,hy,hz,hitsect,s->x,s->y,s->z-(16<<8),s->sectnum)) { *dax = hx; *day = hy; return hitsect; } } return -1; } void alterang(short a) { short aang, angdif, goalang,j; long ticselapsed, *moveptr; moveptr = (long *)g_t[1]; ticselapsed = (g_t[0])&31; aang = g_sp->ang; g_sp->xvel += (*moveptr-g_sp->xvel)/5; if(g_sp->zvel < 648) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)/5; if(a&seekplayer) { j = ps[g_p].holoduke_on; if(j >= 0 && cansee(sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum,g_sp->x,g_sp->y,g_sp->z,g_sp->sectnum) ) g_sp->owner = j; else g_sp->owner = ps[g_p].i; if(sprite[g_sp->owner].picnum == APLAYER) goalang = getangle(hittype[g_i].lastvx-g_sp->x,hittype[g_i].lastvy-g_sp->y); else goalang = getangle(sprite[g_sp->owner].x-g_sp->x,sprite[g_sp->owner].y-g_sp->y); if(g_sp->xvel && g_sp->picnum != DRONE) { angdif = getincangle(aang,goalang); if(ticselapsed < 2) { if( klabs(angdif) < 256) { j = 128-(TRAND&256); g_sp->ang += j; if( hits(g_i) < 844 ) g_sp->ang -= j; } } else if(ticselapsed > 18 && ticselapsed < 26) // choose { if(klabs(angdif>>2) < 128) g_sp->ang = goalang; else g_sp->ang += angdif>>2; } } else g_sp->ang = goalang; } if(ticselapsed < 1) { j = 2; if(a&furthestdir) { goalang = furthestangle(g_i,j); g_sp->ang = goalang; g_sp->owner = ps[g_p].i; } if(a&fleeenemy) { goalang = furthestangle(g_i,j); g_sp->ang = goalang; // += angdif; // = getincangle(aang,goalang)>>1; } } } void move() { long l, *moveptr; short j, a, goalang, angdif; long daxvel; a = g_sp->hitag; if(a == -1) a = 0; g_t[0]++; if(a&face_player) { if(ps[g_p].newowner >= 0) goalang = getangle(ps[g_p].oposx-g_sp->x,ps[g_p].oposy-g_sp->y); else goalang = getangle(ps[g_p].posx-g_sp->x,ps[g_p].posy-g_sp->y); angdif = getincangle(g_sp->ang,goalang)>>2; if(angdif > -8 && angdif < 0) angdif = 0; g_sp->ang += angdif; } if(a&spin) g_sp->ang += sintable[ ((g_t[0]<<3)&2047) ]>>6; if(a&face_player_slow) { if(ps[g_p].newowner >= 0) goalang = getangle(ps[g_p].oposx-g_sp->x,ps[g_p].oposy-g_sp->y); else goalang = getangle(ps[g_p].posx-g_sp->x,ps[g_p].posy-g_sp->y); angdif = ksgn(getincangle(g_sp->ang,goalang))<<5; if(angdif > -32 && angdif < 0) { angdif = 0; g_sp->ang = goalang; } g_sp->ang += angdif; } if((a&jumptoplayer) == jumptoplayer) { if(g_t[0] < 16) g_sp->zvel -= (sintable[(512+(g_t[0]<<4))&2047]>>5); } if(a&face_player_smart) { long newx,newy; newx = ps[g_p].posx+(ps[g_p].posxv/768); newy = ps[g_p].posy+(ps[g_p].posyv/768); goalang = getangle(newx-g_sp->x,newy-g_sp->y); angdif = getincangle(g_sp->ang,goalang)>>2; if(angdif > -8 && angdif < 0) angdif = 0; g_sp->ang += angdif; } if( g_t[1] == 0 || a == 0 ) { if( ( badguy(g_sp) && g_sp->extra <= 0 ) || (hittype[g_i].bposx != g_sp->x) || (hittype[g_i].bposy != g_sp->y) ) { hittype[g_i].bposx = g_sp->x; hittype[g_i].bposy = g_sp->y; setsprite(g_i,g_sp->x,g_sp->y,g_sp->z); } return; } moveptr = (long *)g_t[1]; if(a&geth) g_sp->xvel += (*moveptr-g_sp->xvel)>>1; if(a&getv) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)>>1; if(a&dodgebullet) dodge(g_sp); if(g_sp->picnum != APLAYER) alterang(a); if(g_sp->xvel > -6 && g_sp->xvel < 6 ) g_sp->xvel = 0; a = badguy(g_sp); if(g_sp->xvel || g_sp->zvel) { if(a && g_sp->picnum != ROTATEGUN) { if( (g_sp->picnum == DRONE || g_sp->picnum == COMMANDER) && g_sp->extra > 0) { if(g_sp->picnum == COMMANDER) { hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum,g_sp->x,g_sp->y); if( g_sp->z > (l-(8<<8)) ) { if( g_sp->z > (l-(8<<8)) ) g_sp->z = l-(8<<8); g_sp->zvel = 0; } hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); if( (g_sp->z-l) < (80<<8) ) { g_sp->z = l+(80<<8); g_sp->zvel = 0; } } else { if( g_sp->zvel > 0 ) { hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum,g_sp->x,g_sp->y); if( g_sp->z > (l-(30<<8)) ) g_sp->z = l-(30<<8); } else { hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); if( (g_sp->z-l) < (50<<8) ) { g_sp->z = l+(50<<8); g_sp->zvel = 0; } } } } else if(g_sp->picnum != ORGANTIC) { if(g_sp->zvel > 0 && hittype[g_i].floorz < g_sp->z) g_sp->z = hittype[g_i].floorz; if( g_sp->zvel < 0) { l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); if( (g_sp->z-l) < (66<<8) ) { g_sp->z = l+(66<<8); g_sp->zvel >>= 1; } } } } else if(g_sp->picnum == APLAYER) if( (g_sp->z-hittype[g_i].ceilingz) < (32<<8) ) g_sp->z = hittype[g_i].ceilingz+(32<<8); daxvel = g_sp->xvel; angdif = g_sp->ang; if( a && g_sp->picnum != ROTATEGUN ) { if( g_x < 960 && g_sp->xrepeat > 16 ) { daxvel = -(1024-g_x); angdif = getangle(ps[g_p].posx-g_sp->x,ps[g_p].posy-g_sp->y); if(g_x < 512) { ps[g_p].posxv = 0; ps[g_p].posyv = 0; } else { ps[g_p].posxv = mulscale(ps[g_p].posxv,dukefriction-0x2000,16); ps[g_p].posyv = mulscale(ps[g_p].posyv,dukefriction-0x2000,16); } } else if(g_sp->picnum != DRONE && g_sp->picnum != SHARK && g_sp->picnum != COMMANDER) { if( hittype[g_i].bposz != g_sp->z || ( ud.multimode < 2 && ud.player_skill < 2 ) ) { if( (g_t[0]&1) || ps[g_p].actorsqu == g_i ) return; else daxvel <<= 1; } else { if( (g_t[0]&3) || ps[g_p].actorsqu == g_i ) return; else daxvel <<= 2; } } } hittype[g_i].movflag = movesprite(g_i, (daxvel*(sintable[(angdif+512)&2047]))>>14, (daxvel*(sintable[angdif&2047]))>>14,g_sp->zvel,CLIPMASK0); } if( a ) { if (sector[g_sp->sectnum].ceilingstat&1) g_sp->shade += (sector[g_sp->sectnum].ceilingshade-g_sp->shade)>>1; else g_sp->shade += (sector[g_sp->sectnum].floorshade-g_sp->shade)>>1; if( sector[g_sp->sectnum].floorpicnum == MIRROR ) deletesprite(g_i); } } char parse(void); void parseifelse(long condition) { if( condition ) { insptr+=2; parse(); } else { insptr = (long *) *(insptr+1); if(*insptr == 10) { insptr+=2; parse(); } } } // long *it = 0x00589a04; char parse(void) { long j, l, s; if(killit_flag) return 1; // if(*it == 1668249134L) gameexit("\nERR"); switch(*insptr) { case 3: insptr++; parseifelse( rnd(*insptr)); break; case 45: if(g_x > 1024) { short temphit, sclip, angdif; if( badguy(g_sp) && g_sp->xrepeat > 56 ) { sclip = 3084; angdif = 48; } else { sclip = 768; angdif = 16; } j = hitasprite(g_i,&temphit); if(j == (1<<30)) { parseifelse(1); break; } if(j > sclip) { if(temphit >= 0 && sprite[temphit].picnum == g_sp->picnum) j = 0; else { g_sp->ang += angdif;j = hitasprite(g_i,&temphit);g_sp->ang -= angdif; if(j > sclip) { if(temphit >= 0 && sprite[temphit].picnum == g_sp->picnum) j = 0; else { g_sp->ang -= angdif;j = hitasprite(g_i,&temphit);g_sp->ang += angdif; if( j > 768 ) { if(temphit >= 0 && sprite[temphit].picnum == g_sp->picnum) j = 0; else j = 1; } else j = 0; } } else j = 0; } } else j = 0; } else j = 1; parseifelse(j); break; case 91: j = cansee(g_sp->x,g_sp->y,g_sp->z-((TRAND&41)<<8),g_sp->sectnum,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz/*-((TRAND&41)<<8)*/,sprite[ps[g_p].i].sectnum); parseifelse(j); if( j ) hittype[g_i].timetosleep = SLEEPTIME; break; case 49: parseifelse(hittype[g_i].actorstayput == -1); break; case 5: { spritetype *s; short sect; if(ps[g_p].holoduke_on >= 0) { s = &sprite[ps[g_p].holoduke_on]; j = cansee(g_sp->x,g_sp->y,g_sp->z-(TRAND&((32<<8)-1)),g_sp->sectnum, s->x,s->y,s->z,s->sectnum); if(j == 0) s = &sprite[ps[g_p].i]; } else s = &sprite[ps[g_p].i]; j = cansee(g_sp->x,g_sp->y,g_sp->z-(TRAND&((47<<8))),g_sp->sectnum, s->x,s->y,s->z-(24<<8),s->sectnum); if(j == 0) { if( ( klabs(hittype[g_i].lastvx-g_sp->x)+klabs(hittype[g_i].lastvy-g_sp->y) ) < ( klabs(hittype[g_i].lastvx-s->x)+klabs(hittype[g_i].lastvy-s->y) ) ) j = 0; if( j == 0 ) { j = furthestcanseepoint(g_i,s,&hittype[g_i].lastvx,&hittype[g_i].lastvy); if(j == -1) j = 0; else j = 1; } } else { hittype[g_i].lastvx = s->x; hittype[g_i].lastvy = s->y; } if( j == 1 && ( g_sp->statnum == 1 || g_sp->statnum == 6 ) ) hittype[g_i].timetosleep = SLEEPTIME; parseifelse(j == 1); break; } case 6: parseifelse(ifhitbyweapon(g_i) >= 0); break; case 27: parseifelse( ifsquished(g_i, g_p) == 1); break; case 26: { j = g_sp->extra; if(g_sp->picnum == APLAYER) j--; parseifelse(j < 0); } break; case 24: insptr++; g_t[5] = *insptr; g_t[4] = *(long *)(g_t[5]); // Action g_t[1] = *(long *)(g_t[5]+4); // move g_sp->hitag = *(long *)(g_t[5]+8); // Ai g_t[0] = g_t[2] = g_t[3] = 0; if(g_sp->hitag&random_angle) g_sp->ang = TRAND&2047; insptr++; break; case 7: insptr++; g_t[2] = 0; g_t[3] = 0; // FIX_00093: fixed crashbugs in multiplayer (mine/blimp) // This is the blimp bug. // *.con code 1.3 and 1.4 are buggy when you try to blow up the // blimp in multiplayer. duke3d_w32 /q2 /m /v3 /l9 // This is because the con code gives a timeout value of 2048 // as a action address instead of giving a real action address. // We simply counter this specific con code bug by resetting // the action address to 0 when we get an address "2048": g_t[4] = ((*insptr)==2048)?0:(*insptr); insptr++; break; case 8: insptr++; parseifelse(g_x < *insptr); if(g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0) hittype[g_i].timetosleep = SLEEPTIME; break; case 9: insptr++; parseifelse(g_x > *insptr); if(g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0) hittype[g_i].timetosleep = SLEEPTIME; break; case 10: insptr = (long *) *(insptr+1); break; case 100: insptr++; g_sp->extra += *insptr; insptr++; break; case 11: insptr++; g_sp->extra = *insptr; insptr++; break; case 94: insptr++; if(ud.coop >= 1 && ud.multimode > 1) { if(*insptr == 0) { for(j=0;j < ps[g_p].weapreccnt;j++) if( ps[g_p].weaprecs[j] == g_sp->picnum ) break; parseifelse(j < ps[g_p].weapreccnt && g_sp->owner == g_i); } else if(ps[g_p].weapreccnt < 16) { ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum; parseifelse(g_sp->owner == g_i); } } else parseifelse(0); break; case 95: insptr++; if(g_sp->picnum == APLAYER) g_sp->pal = ps[g_sp->yvel].palookup; else g_sp->pal = hittype[g_i].tempang; hittype[g_i].tempang = 0; break; case 104: insptr++; checkweapons(&ps[g_sp->yvel]); break; case 106: insptr++; break; case 97: insptr++; if(Sound[g_sp->yvel].num == 0) spritesound(g_sp->yvel,g_i); break; case 96: insptr++; if( ud.multimode > 1 && g_sp->picnum == APLAYER ) { if(ps[otherp].quick_kick == 0) ps[otherp].quick_kick = 14; } else if(g_sp->picnum != APLAYER && ps[g_p].quick_kick == 0) ps[g_p].quick_kick = 14; break; case 28: insptr++; j = ((*insptr)-g_sp->xrepeat)<<1; g_sp->xrepeat += ksgn(j); insptr++; if( ( g_sp->picnum == APLAYER && g_sp->yrepeat < 36 ) || *insptr < g_sp->yrepeat || ((g_sp->yrepeat*(tilesizy[g_sp->picnum]+8))<<2) < (hittype[g_i].floorz - hittype[g_i].ceilingz) ) { j = ((*insptr)-g_sp->yrepeat)<<1; if( klabs(j) ) g_sp->yrepeat += ksgn(j); } insptr++; break; case 99: insptr++; g_sp->xrepeat = (char) *insptr; insptr++; g_sp->yrepeat = (char) *insptr; insptr++; break; case 13: insptr++; shoot(g_i,(short)*insptr); insptr++; break; case 87: insptr++; if( Sound[*insptr].num == 0 ) spritesound((short) *insptr,g_i); insptr++; break; case 89: insptr++; if( Sound[*insptr].num > 0 ) stopsound((short)*insptr); insptr++; break; case 92: insptr++; if(g_p == screenpeek || ud.coop==1) spritesound((short) *insptr,ps[screenpeek].i); insptr++; break; case 15: insptr++; spritesound((short) *insptr,g_i); insptr++; break; case 84: insptr++; ps[g_p].tipincs = 26; break; case 16: insptr++; g_sp->xoffset = 0; g_sp->yoffset = 0; // if(!gotz) { long c; if( floorspace(g_sp->sectnum) ) c = 0; else { if( ceilingspace(g_sp->sectnum) || sector[g_sp->sectnum].lotag == 2) c = gc/6; else c = gc; } if( hittype[g_i].cgg <= 0 || (sector[g_sp->sectnum].floorstat&2) ) { getglobalz(g_i); hittype[g_i].cgg = 6; } else hittype[g_i].cgg --; if( g_sp->z < (hittype[g_i].floorz-FOURSLEIGHT) ) { g_sp->zvel += c; g_sp->z+=g_sp->zvel; if(g_sp->zvel > 6144) g_sp->zvel = 6144; } else { g_sp->z = hittype[g_i].floorz - FOURSLEIGHT; if( badguy(g_sp) || ( g_sp->picnum == APLAYER && g_sp->owner >= 0) ) { if( g_sp->zvel > 3084 && g_sp->extra <= 1) { if(g_sp->pal != 1 && g_sp->picnum != DRONE) { if(g_sp->picnum == APLAYER && g_sp->extra > 0) goto SKIPJIBS; guts(g_sp,JIBS6,15,g_p); spritesound(SQUISHED,g_i); spawn(g_i,BLOODPOOL); } SKIPJIBS: hittype[g_i].picnum = SHOTSPARK1; hittype[g_i].extra = 1; g_sp->zvel = 0; } else if(g_sp->zvel > 2048 && sector[g_sp->sectnum].lotag != 1) { j = g_sp->sectnum; pushmove(&g_sp->x,&g_sp->y,&g_sp->z,(short*)&j,128L,(4L<<8),(4L<<8),CLIPMASK0); if(j != g_sp->sectnum && j >= 0 && j < MAXSECTORS) changespritesect(g_i,j); spritesound(THUD,g_i); } } if(sector[g_sp->sectnum].lotag == 1) switch (g_sp->picnum) { case OCTABRAIN: case COMMANDER: case DRONE: break; default: g_sp->z += (24<<8); break; } else g_sp->zvel = 0; } } break; case 4: case 12: case 18: return 1; case 30: insptr++; return 1; case 2: insptr++; if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] ) { killit_flag = 2; break; } addammo( *insptr, &ps[g_p], *(insptr+1) ); if(ps[g_p].curr_weapon == KNEE_WEAPON) if( ps[g_p].gotweapon[*insptr] ) addweapon( &ps[g_p], *insptr ); insptr += 2; break; case 86: insptr++; lotsofmoney(g_sp,*insptr); insptr++; break; case 102: insptr++; lotsofmail(g_sp,*insptr); insptr++; break; case 105: insptr++; hittype[g_i].timetosleep = (short)*insptr; insptr++; break; case 103: insptr++; lotsofpaper(g_sp,*insptr); insptr++; break; case 88: insptr++; ps[g_p].actors_killed += *insptr; hittype[g_i].actorstayput = -1; insptr++; break; case 93: insptr++; spriteglass(g_i,*insptr); insptr++; break; case 22: insptr++; killit_flag = 1; break; case 23: insptr++; if( ps[g_p].gotweapon[*insptr] == 0 ) addweapon( &ps[g_p], *insptr ); else if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] ) { killit_flag = 2; break; } addammo( *insptr, &ps[g_p], *(insptr+1) ); if(ps[g_p].curr_weapon == KNEE_WEAPON) if( ps[g_p].gotweapon[*insptr] ) addweapon( &ps[g_p], *insptr ); insptr+=2; break; case 68: insptr++; printf("%ld\n",*insptr); insptr++; break; case 69: insptr++; ps[g_p].timebeforeexit = *insptr; ps[g_p].customexitsound = -1; ud.eog = 1; insptr++; break; case 25: insptr++; if(ps[g_p].newowner >= 0) { ps[g_p].newowner = -1; ps[g_p].posx = ps[g_p].oposx; ps[g_p].posy = ps[g_p].oposy; ps[g_p].posz = ps[g_p].oposz; ps[g_p].ang = ps[g_p].oang; updatesector(ps[g_p].posx,ps[g_p].posy,&ps[g_p].cursectnum); setpal(&ps[g_p]); j = headspritestat[1]; while(j >= 0) { if(sprite[j].picnum==CAMERA1) sprite[j].yvel = 0; j = nextspritestat[j]; } } j = sprite[ps[g_p].i].extra; if(g_sp->picnum != ATOMICHEALTH) { if( j > max_player_health && *insptr > 0 ) { insptr++; break; } else { if(j > 0) j += *insptr; if ( j > max_player_health && *insptr > 0 ) j = max_player_health; } } else { if( j > 0 ) j += *insptr; if ( j > (max_player_health<<1) ) j = (max_player_health<<1); } if(j < 0) j = 0; if(ud.god == 0) { if(*insptr > 0) { if( ( j - *insptr ) < (max_player_health>>2) && j >= (max_player_health>>2) ) spritesound(DUKE_GOTHEALTHATLOW,ps[g_p].i); ps[g_p].last_extra = j; } sprite[ps[g_p].i].extra = j; } insptr++; break; case 17: { long *tempscrptr; tempscrptr = insptr+2; insptr = (long *) *(insptr+1); while(1) if(parse()) break; insptr = tempscrptr; } break; case 29: insptr++; while(1) if(parse()) break; break; case 32: g_t[0]=0; insptr++; g_t[1] = *insptr; insptr++; g_sp->hitag = *insptr; insptr++; if(g_sp->hitag&random_angle) g_sp->ang = TRAND&2047; break; case 31: insptr++; if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) spawn(g_i,*insptr); insptr++; break; case 33: insptr++; parseifelse( hittype[g_i].picnum == *insptr); break; case 21: insptr++; parseifelse(g_t[5] == *insptr); break; case 34: insptr++; parseifelse(g_t[4] == *insptr); break; case 35: insptr++; parseifelse(g_t[2] >= *insptr); break; case 36: insptr++; g_t[2] = 0; break; case 37: { short dnum; insptr++; dnum = *insptr; insptr++; if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS) for(j=(*insptr)-1;j>=0;j--) { if(g_sp->picnum == BLIMP && dnum == SCRAP1) s = 0; else s = (TRAND%3); l = EGS(g_sp->sectnum, g_sp->x+(TRAND&255)-128,g_sp->y+(TRAND&255)-128,g_sp->z-(8<<8)-(TRAND&8191), dnum+s,g_sp->shade,32+(TRAND&15),32+(TRAND&15), TRAND&2047,(TRAND&127)+32, -(TRAND&2047),g_i,5); if(g_sp->picnum == BLIMP && dnum == SCRAP1) sprite[l].yvel = weaponsandammosprites[j%14]; else sprite[l].yvel = -1; sprite[l].pal = g_sp->pal; } insptr++; } break; case 52: insptr++; g_t[0] = (short) *insptr; insptr++; break; case 101: insptr++; g_sp->cstat |= (short)*insptr; insptr++; break; case 110: insptr++; g_sp->clipdist = (short) *insptr; insptr++; break; case 40: insptr++; g_sp->cstat = (short) *insptr; insptr++; break; case 41: insptr++; parseifelse(g_t[1] == *insptr); break; case 42: insptr++; if(ud.multimode < 2) { if( lastsavedpos >= 0 && ud.recstat != 2 ) { ps[g_p].gm = MODE_MENU; KB_ClearKeyDown(sc_Space); cmenu(15000); } else ps[g_p].gm = MODE_RESTART; killit_flag = 2; } else { pickrandomspot(g_p); g_sp->x = hittype[g_i].bposx = ps[g_p].bobposx = ps[g_p].oposx = ps[g_p].posx; g_sp->y = hittype[g_i].bposy = ps[g_p].bobposy = ps[g_p].oposy =ps[g_p].posy; g_sp->z = hittype[g_i].bposy = ps[g_p].oposz =ps[g_p].posz; updatesector(ps[g_p].posx,ps[g_p].posy,&ps[g_p].cursectnum); setsprite(ps[g_p].i,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+PHEIGHT); g_sp->cstat = 257; g_sp->shade = -12; g_sp->clipdist = 64; g_sp->xrepeat = 42; g_sp->yrepeat = 36; g_sp->owner = g_i; g_sp->xoffset = 0; g_sp->pal = ps[g_p].palookup; ps[g_p].last_extra = g_sp->extra = max_player_health; ps[g_p].wantweaponfire = -1; ps[g_p].horiz = 100; ps[g_p].on_crane = -1; ps[g_p].frag_ps = g_p; ps[g_p].horizoff = 0; ps[g_p].opyoff = 0; ps[g_p].wackedbyactor = -1; ps[g_p].shield_amount = max_armour_amount; ps[g_p].dead_flag = 0; ps[g_p].pals_time = 0; ps[g_p].footprintcount = 0; ps[g_p].weapreccnt = 0; ps[g_p].fta = 0; ps[g_p].ftq = 0; ps[g_p].posxv = ps[g_p].posyv = 0; ps[g_p].rotscrnang = 0; ps[g_p].falling_counter = 0; hittype[g_i].extra = -1; hittype[g_i].owner = g_i; hittype[g_i].cgg = 0; hittype[g_i].movflag = 0; hittype[g_i].tempang = 0; hittype[g_i].actorstayput = -1; hittype[g_i].dispicnum = 0; hittype[g_i].owner = ps[g_p].i; resetinventory(g_p); resetweapons(g_p); cameradist = 0; cameraclock = totalclock; } setpal(&ps[g_p]); break; case 43: parseifelse( klabs(g_sp->z-sector[g_sp->sectnum].floorz) < (32<<8) && sector[g_sp->sectnum].lotag == 1); break; case 44: parseifelse( sector[g_sp->sectnum].lotag == 2); break; case 46: insptr++; parseifelse(g_t[0] >= *insptr); break; case 53: insptr++; parseifelse(g_sp->picnum == *insptr); break; case 47: insptr++; g_t[0] = 0; break; case 48: insptr+=2; switch(*(insptr-1)) { case 0: ps[g_p].steroids_amount = *insptr; ps[g_p].inven_icon = 2; break; case 1: ps[g_p].shield_amount += *insptr;// 100; if(ps[g_p].shield_amount > max_player_health) ps[g_p].shield_amount = max_player_health; break; case 2: ps[g_p].scuba_amount = *insptr;// 1600; ps[g_p].inven_icon = 6; break; case 3: ps[g_p].holoduke_amount = *insptr;// 1600; ps[g_p].inven_icon = 3; break; case 4: ps[g_p].jetpack_amount = *insptr;// 1600; ps[g_p].inven_icon = 4; break; case 6: switch(g_sp->pal) { case 0: ps[g_p].got_access |= 1;break; case 21: ps[g_p].got_access |= 2;break; case 23: ps[g_p].got_access |= 4;break; } break; case 7: ps[g_p].heat_amount = *insptr; ps[g_p].inven_icon = 5; break; case 9: ps[g_p].inven_icon = 1; ps[g_p].firstaid_amount = *insptr; break; case 10: ps[g_p].inven_icon = 7; ps[g_p].boot_amount = *insptr; break; } insptr++; break; case 50: hitradius(g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5)); insptr+=6; break; case 51: { insptr++; l = *insptr; j = 0; s = g_sp->xvel; if( (l&8) && ps[g_p].on_ground && (sync[g_p].bits&2) ) j = 1; else if( (l&16) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].poszv > 2048 ) j = 1; else if( (l&32) && ps[g_p].jumping_counter > 348 ) j = 1; else if( (l&1) && s >= 0 && s < 8) j = 1; else if( (l&2) && s >= 8 && !(sync[g_p].bits&(1<<5)) ) j = 1; else if( (l&4) && s >= 8 && sync[g_p].bits&(1<<5) ) j = 1; else if( (l&64) && ps[g_p].posz < (g_sp->z-(48<<8)) ) j = 1; else if( (l&128) && s <= -8 && !(sync[g_p].bits&(1<<5)) ) j = 1; else if( (l&256) && s <= -8 && (sync[g_p].bits&(1<<5)) ) j = 1; else if( (l&512) && ( ps[g_p].quick_kick > 0 || ( ps[g_p].curr_weapon == KNEE_WEAPON && ps[g_p].kickback_pic > 0 ) ) ) j = 1; else if( (l&1024) && sprite[ps[g_p].i].xrepeat < 32 ) j = 1; else if( (l&2048) && ps[g_p].jetpack_on ) j = 1; else if( (l&4096) && ps[g_p].steroids_amount > 0 && ps[g_p].steroids_amount < 400 ) j = 1; else if( (l&8192) && ps[g_p].on_ground) j = 1; else if( (l&16384) && sprite[ps[g_p].i].xrepeat > 32 && sprite[ps[g_p].i].extra > 0 && ps[g_p].timebeforeexit == 0 ) j = 1; else if( (l&32768) && sprite[ps[g_p].i].extra <= 0) j = 1; else if( (l&65536L) ) { if(g_sp->picnum == APLAYER && ud.multimode > 1) j = getincangle(ps[otherp].ang,getangle(ps[g_p].posx-ps[otherp].posx,ps[g_p].posy-ps[otherp].posy)); else j = getincangle(ps[g_p].ang,getangle(g_sp->x-ps[g_p].posx,g_sp->y-ps[g_p].posy)); if( j > -128 && j < 128 ) j = 1; else j = 0; } parseifelse((long) j); } break; case 56: insptr++; parseifelse(g_sp->extra <= *insptr); break; case 58: insptr += 2; guts(g_sp,*(insptr-1),*insptr,g_p); insptr++; break; case 59: insptr++; // if(g_sp->owner >= 0 && sprite[g_sp->owner].picnum == *insptr) // parseifelse(1); // else parseifelse( hittype[g_i].picnum == *insptr); break; case 61: insptr++; forceplayerangle(&ps[g_p]); return 0; case 62: insptr++; parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) < *insptr); break; case 63: parseifelse( sync[g_p].bits&(1<<29)); break; case 64: parseifelse(sector[g_sp->sectnum].ceilingstat&1); break; case 65: parseifelse(ud.multimode > 1); break; case 66: insptr++; if( sector[g_sp->sectnum].lotag == 0 ) { neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1); if( neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag) ) if( (sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsector].ceilingz ) if( (sector[neartagsector].lotag&16384) == 0 ) if( (sector[neartagsector].lotag&32768) == 0 ) { j = headspritesect[neartagsector]; while(j >= 0) { if(sprite[j].picnum == ACTIVATOR) break; j = nextspritesect[j]; } if(j == -1) operatesectors(neartagsector,g_i); } } break; case 67: parseifelse(ceilingspace(g_sp->sectnum)); break; case 74: insptr++; if(g_sp->picnum != APLAYER) hittype[g_i].tempang = g_sp->pal; g_sp->pal = *insptr; insptr++; break; case 77: insptr++; g_sp->picnum = *insptr; insptr++; break; case 70: parseifelse( dodge(g_sp) == 1); break; case 71: if( badguy(g_sp) ) parseifelse( ud.respawn_monsters ); else if( inventory(g_sp) ) parseifelse( ud.respawn_inventory ); else parseifelse( ud.respawn_items ); break; case 72: insptr++; // getglobalz(g_i); parseifelse( (hittype[g_i].floorz - g_sp->z) <= ((*insptr)<<8)); break; case 73: insptr++; // getglobalz(g_i); parseifelse( ( g_sp->z - hittype[g_i].ceilingz ) <= ((*insptr)<<8)); break; case 14: insptr++; ps[g_p].pals_time = *insptr; insptr++; for(j=0;j<3;j++) { ps[g_p].pals[j] = *insptr; insptr++; } break; /* case 74: insptr++; getglobalz(g_i); parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) >= *insptr); break; */ case 78: insptr++; parseifelse( sprite[ps[g_p].i].extra < *insptr); break; case 75: { insptr++; j = 0; switch(*(insptr++)) { case 0:if( ps[g_p].steroids_amount != *insptr) j = 1; break; case 1:if(ps[g_p].shield_amount != max_player_health ) j = 1; break; case 2:if(ps[g_p].scuba_amount != *insptr) j = 1;break; case 3:if(ps[g_p].holoduke_amount != *insptr) j = 1;break; case 4:if(ps[g_p].jetpack_amount != *insptr) j = 1;break; case 6: switch(g_sp->pal) { case 0: if(ps[g_p].got_access&1) j = 1;break; case 21: if(ps[g_p].got_access&2) j = 1;break; case 23: if(ps[g_p].got_access&4) j = 1;break; } break; case 7:if(ps[g_p].heat_amount != *insptr) j = 1;break; case 9: if(ps[g_p].firstaid_amount != *insptr) j = 1;break; case 10: if(ps[g_p].boot_amount != *insptr) j = 1;break; } parseifelse(j); break; } case 38: insptr++; if( ps[g_p].knee_incs == 0 && sprite[ps[g_p].i].xrepeat >= 40 ) if( cansee(g_sp->x,g_sp->y,g_sp->z-(4<<8),g_sp->sectnum,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+(16<<8),sprite[ps[g_p].i].sectnum) ) { ps[g_p].knee_incs = 1; if(ps[g_p].weapon_pos == 0) ps[g_p].weapon_pos = -1; ps[g_p].actorsqu = g_i; } break; case 90: { short s1; s1 = g_sp->sectnum; j = 0; updatesector(g_sp->x+108,g_sp->y+108,&s1); if( s1 == g_sp->sectnum ) { updatesector(g_sp->x-108,g_sp->y-108,&s1); if( s1 == g_sp->sectnum ) { updatesector(g_sp->x+108,g_sp->y-108,&s1); if( s1 == g_sp->sectnum ) { updatesector(g_sp->x-108,g_sp->y+108,&s1); if( s1 == g_sp->sectnum ) j = 1; } } } parseifelse( j ); } break; case 80: insptr++; FTA(*insptr,&ps[g_p],0); insptr++; break; case 81: parseifelse( floorspace(g_sp->sectnum)); break; case 82: parseifelse( (hittype[g_i].movflag&49152) > 16384 ); break; case 83: insptr++; switch(g_sp->picnum) { case FEM1: case FEM2: case FEM3: case FEM4: case FEM5: case FEM6: case FEM7: case FEM8: case FEM9: case FEM10: case PODFEM1: case NAKED1: case STATUE: if(g_sp->yvel) operaterespawns(g_sp->yvel); break; default: if(g_sp->hitag >= 0) operaterespawns(g_sp->hitag); break; } break; case 85: insptr++; parseifelse( g_sp->pal == *insptr); break; case 111: insptr++; j = klabs(getincangle(ps[g_p].ang,g_sp->ang)); parseifelse( j <= *insptr); break; case 109: for(j=1;j<NUM_SOUNDS;j++) if( SoundOwner[j][0].i == g_i ) break; parseifelse( j == NUM_SOUNDS ); break; default: killit_flag = 1; break; } return 0; } void execute(short i,short p,long x) { char done; g_i = i; g_p = p; g_x = x; g_sp = &sprite[g_i]; g_t = &hittype[g_i].temp_data[0]; if( actorscrptr[g_sp->picnum] == 0 ) return; insptr = 4 + (actorscrptr[g_sp->picnum]); killit_flag = 0; if(g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS) { if(badguy(g_sp)) ps[g_p].actors_killed++; deletesprite(g_i); return; } if(g_t[4]) { g_sp->lotag += TICSPERFRAME; if(g_sp->lotag > *(long *)(g_t[4]+16) ) { g_t[2]++; g_sp->lotag = 0; g_t[3] += *(long *)( g_t[4]+12 ); } if( klabs(g_t[3]) >= klabs( *(long *)(g_t[4]+4) * *(long *)(g_t[4]+12) ) ) g_t[3] = 0; } do done = parse(); while( done == 0 ); if(killit_flag == 1) { if(ps[g_p].actorsqu == g_i) ps[g_p].actorsqu = -1; deletesprite(g_i); } else { move(); if( g_sp->statnum == 1) { if( badguy(g_sp) ) { if( g_sp->xrepeat > 60 ) return; if( ud.respawn_monsters == 1 && g_sp->extra <= 0 ) return; } else if( ud.respawn_items == 1 && (g_sp->cstat&32768) ) return; if(hittype[g_i].timetosleep > 1) hittype[g_i].timetosleep--; else if(hittype[g_i].timetosleep == 1) changespritestat(g_i,2); } else if(g_sp->statnum == 6) switch(g_sp->picnum) { case RUBBERCAN: case EXPLODINGBARREL: case WOODENHORSE: case HORSEONSIDE: case CANWITHSOMETHING: case FIREBARREL: case NUKEBARREL: case NUKEBARRELDENTED: case NUKEBARRELLEAKED: case TRIPBOMB: case EGG: if(hittype[g_i].timetosleep > 1) hittype[g_i].timetosleep--; else if(hittype[g_i].timetosleep == 1) changespritestat(g_i,2); break; } } } // "Duke 2000" // "Virchua Duke" // "Son of Death // "Cromium" // "Potent" // "Flotsom" // Volume One // "Duke is brain dead", // "BOOT TO THE HEAD" // Damage too duke // Weapons are computer cont. Only logical thinking // is disappearing. // " Flips! " // Flash on screen, inst. // "BUMS" // "JAIL"/"MENTAL WARD (Cop code for looney? T. asks Cop.)" // "GUTS OR GLORY" // ( Duke's Mission // Duke: "Looks like some kind of transporter...?" // Byte: "...YES" // Duke: "Waa, here goes nuthin'. " // (Duke puts r. arm in device) // Duke: AAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!! // (Duke's arm is seved.) // Byte: NO.NO.NO.NO.NO.NO.NO... // ( Byte directs duke to the nearest heat source) // (Shut Up Mode) // ( Duke Staggers, end of arm bleeding, usual oozing arm guts. ) // Byte: Left, Left, Left, Left, Right. // ( Duke, loozing consc, trips on broken pipe, ) // ( hits temple on edge of step. ) // ( Rats everywhere, byte pushing them away with weapon, // ( eventually covered, show usual groosums, Duke appears dead // ( Duke wakes up, in hospital, vision less blurry // ( Hospital doing brain scan, 1/3 cran. mass MISSING! // Doc: Hummm? ( Grabbing upper lip to "appear" smart. ) // Stand back boys // Schrapnel has busted my scull! // Now I'm insane, Mental ward, got to escape. // Search light everywhere. // (M)Mendor, The Tree Dweller. // (M)BashMan, The Destructor. // (M)Lash, The Scavenger. // (F)Mag, The Slut. // (F) // NRA OR SOMETHIN' // Duke Nukem // 5th Dimention // Pentagon Man! // I Hope your not stupid! // The 70's meet the future. // Dirty Harry style. 70's music with futuristic edge // The Instant De-Welder(tm) // I think I'm going to puke... // Badge attitude. // He's got a Badge(LA 3322), a Bulldog, a Bronco (beat up/bondoed). // Gfx: // Lite rail systems // A church. Large cross // Sniper Scope, // Really use the phone // The Boiler Room // The IRS, nuking other government buildings? // You wouldn't have a belt of booz, would ya? // Slow turning signes // More persise shooting/descructions // Faces, use phoneoms and its lookup. Talking, getting in fights. // Drug dealers, pimps, and all galore // Weapons, Anything lying around. // Trees to clime, burning trees. // Sledge Hammer, Sledge hammer with Spike // sancurary, get away from it all. // Goodlife = ( War + Greed ) / Peace // Monsterism (ACTION) // Global Hunter (RPG) // Slick a Wick (PUZZLE) // Roach Condo (FUNNY) // AntiProfit (RPG) // Pen Patrol (TD SIM) // 97.5 KPIG! - Wanker County // "Fauna" - Native Indiginouns Animal Life