shithub: duke3d

ref: 50492913a5bc5186c79471e14e85ce513c271204
dir: /Game/src/audiolib/nomusic.c/

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#include "music.h"

char *MUSIC_ErrorString(int ErrorNumber)
{
	return "";
}

int MUSIC_Init(int SoundCard, int Address)
{
	return 0;
}

int MUSIC_Shutdown(void)
{
	return 0;
}

void MUSIC_SetMaxFMMidiChannel(int channel)
{
}

void MUSIC_SetVolume(int volume)
{
}

void MUSIC_SetMidiChannelVolume(int channel, int volume)
{
}

void MUSIC_ResetMidiChannelVolumes(void)
{
}

int MUSIC_GetVolume(void)
{
	return 0;
}

void MUSIC_SetLoopFlag(int loopflag)
{
}

int MUSIC_SongPlaying(void)
{
	return 0;
}

void MUSIC_Continue(void)
{
}

void MUSIC_Pause(void)
{
}

int MUSIC_StopSong(void)
{
	return 0;
}

int MUSIC_PlaySong(unsigned char *song, int loopflag)
{
	return 0;
}

void MUSIC_SetContext(int context)
{
}

int MUSIC_GetContext(void)
{
	return 0;
}

void MUSIC_SetSongTick(unsigned long PositionInTicks)
{
}

void MUSIC_SetSongTime(unsigned long milliseconds)
{
}

void MUSIC_SetSongPosition(int measure, int beat, int tick)
{
}

void MUSIC_GetSongPosition(songposition *pos)
{
}

void MUSIC_GetSongLength(songposition *pos)
{
}

int MUSIC_FadeVolume(int tovolume, int milliseconds)
{
	return 0;
}

int MUSIC_FadeActive(void)
{
	return 0;
}

void MUSIC_StopFade(void)
{
}

void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 ))
{
}

void MUSIC_RegisterTimbreBank(unsigned char *timbres)
{
}