ref: 26658f1045a1e336a10039c0869eda27b34c6eb1
dir: /Game/src/audiolib/adlibfx.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** module: ADLIBFX.C author: James R. Dose date: April 1, 1994 Low level routines to support Adlib sound effects created by Muse. (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #include <dos.h> #include <stdlib.h> #include <conio.h> #include "dpmi.h" #include "task_man.h" #include "interrup.h" #include "al_midi.h" #include "adlibfx.h" #define TRUE ( 1 == 1 ) #define FALSE ( !TRUE ) static void ADLIBFX_SendOutput( int reg, int data ); static void ADLIBFX_Service( task *Task ); static long ADLIBFX_LengthLeft; static int ADLIBFX_Block; static ALSound *ADLIBFX_Sound = NULL; static char *ADLIBFX_SoundPtr = NULL; static int ADLIBFX_Priority; static unsigned long ADLIBFX_CallBackVal; static void ( *ADLIBFX_CallBackFunc )( unsigned long ) = NULL; static int ADLIBFX_SoundVolume; static int ADLIBFX_TotalVolume = ADLIBFX_MaxVolume; static task *ADLIBFX_ServiceTask = NULL; static int ADLIBFX_VoiceHandle = ADLIBFX_MinVoiceHandle; int ADLIBFX_Installed = FALSE; int ADLIBFX_ErrorCode = ADLIBFX_Ok; #define ADLIBFX_SetErrorCode( status ) \ ADLIBFX_ErrorCode = ( status ); /*--------------------------------------------------------------------- Function: ADLIBFX_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error. ---------------------------------------------------------------------*/ char *ADLIBFX_ErrorString ( int ErrorNumber ) { char *ErrorString; switch( ErrorNumber ) { case ADLIBFX_Warning : case ADLIBFX_Error : ErrorString = ADLIBFX_ErrorString( ADLIBFX_ErrorCode ); break; case ADLIBFX_Ok : ErrorString = "Adlib FX ok."; break; case ADLIBFX_NoVoices : ErrorString = "No free voices available in Adlib FX."; break; case ADLIBFX_VoiceNotFound : ErrorString = "No voice with matching handle found."; break; case ADLIBFX_DPMI_Error : ErrorString = "DPMI Error in AdlibFX."; break; default : ErrorString = "Unknown Adlib FX error code."; break; } return( ErrorString ); } /********************************************************************** Memory locked functions: **********************************************************************/ #define ADLIBFX_LockStart ADLIBFX_SendOutput /*--------------------------------------------------------------------- Function: ADLIBFX_SendOutput Writes a byte of data to the specified register on the Adlib card. ---------------------------------------------------------------------*/ static void ADLIBFX_SendOutput ( int reg, int data ) { int i; int adlib_port = 0x388; unsigned flags; flags = DisableInterrupts(); outp( adlib_port, reg ); for( i = 6; i ; i-- ) { inp( adlib_port ); } outp( adlib_port + 1, data ); for( i = 35; i ; i-- ) { inp( adlib_port ); } RestoreInterrupts( flags ); } /*--------------------------------------------------------------------- Function: ADLIBFX_Stop Halts playback of the currently playing sound effect. ---------------------------------------------------------------------*/ int ADLIBFX_Stop ( int handle ) { unsigned flags; if ( ( handle != ADLIBFX_VoiceHandle ) || ( ADLIBFX_Sound == NULL ) ) { ADLIBFX_SetErrorCode( ADLIBFX_VoiceNotFound ); return( ADLIBFX_Warning ); } flags = DisableInterrupts(); ADLIBFX_SendOutput( 0xb0, 0 ); ADLIBFX_Sound = NULL; ADLIBFX_SoundPtr = NULL; ADLIBFX_LengthLeft = 0; ADLIBFX_Priority = 0; RestoreInterrupts( flags ); if ( ADLIBFX_CallBackFunc ) { ADLIBFX_CallBackFunc( ADLIBFX_CallBackVal ); } return( ADLIBFX_Ok ); } /*--------------------------------------------------------------------- Function: ADLIBFX_Service Task Manager routine to perform the playback of a sound effect. ---------------------------------------------------------------------*/ static void ADLIBFX_Service ( task *Task ) { int value; if ( ADLIBFX_SoundPtr ) { value = *ADLIBFX_SoundPtr++; if ( value != 0 ) { ADLIBFX_SendOutput( 0xa0, value ); ADLIBFX_SendOutput( 0xb0, ADLIBFX_Block ); } else { ADLIBFX_SendOutput( 0xb0, 0 ); } ADLIBFX_LengthLeft--; if ( ADLIBFX_LengthLeft <= 0 ) { ADLIBFX_Stop( ADLIBFX_VoiceHandle ); } } } /*--------------------------------------------------------------------- Function: ADLIBFX_SetVolume Sets the volume of the currently playing sound effect. ---------------------------------------------------------------------*/ int ADLIBFX_SetVolume ( int handle, int volume ) { unsigned flags; int carrierlevel; flags = DisableInterrupts(); if ( ( handle != ADLIBFX_VoiceHandle ) || ( ADLIBFX_Sound == NULL ) ) { RestoreInterrupts( flags ); ADLIBFX_SetErrorCode( ADLIBFX_VoiceNotFound ); return( ADLIBFX_Warning ); } volume = min( volume, ADLIBFX_MaxVolume ); volume = max( volume, 0 ); ADLIBFX_SoundVolume = volume; volume *= ADLIBFX_TotalVolume; volume /= ADLIBFX_MaxVolume; carrierlevel = ADLIBFX_Sound->cScale & 0x3f; carrierlevel ^= 0x3f; carrierlevel *= ( volume / 2 ) + 0x80; carrierlevel /= ADLIBFX_MaxVolume; carrierlevel ^= 0x3f; carrierlevel |= ADLIBFX_Sound->cScale & 0xc0; ADLIBFX_SendOutput( 0x43, carrierlevel ); RestoreInterrupts( flags ); return( ADLIBFX_Ok ); } /*--------------------------------------------------------------------- Function: ADLIBFX_SetTotalVolume Sets the total volume of the sound effect. ---------------------------------------------------------------------*/ int ADLIBFX_SetTotalVolume ( int volume ) { volume = max( volume, 0 ); volume = min( volume, ADLIBFX_MaxVolume ); ADLIBFX_TotalVolume = volume; ADLIBFX_SetVolume( ADLIBFX_VoiceHandle, ADLIBFX_SoundVolume ); return( ADLIBFX_Ok ); } /*--------------------------------------------------------------------- Function: ADLIBFX_GetTotalVolume Returns the total volume of the sound effect. ---------------------------------------------------------------------*/ int ADLIBFX_GetTotalVolume ( void ) { return( ADLIBFX_TotalVolume ); } /*--------------------------------------------------------------------- Function: ADLIBFX_VoiceAvailable Checks if a voice can be play at the specified priority. ---------------------------------------------------------------------*/ int ADLIBFX_VoiceAvailable ( int priority ) { if ( priority < ADLIBFX_Priority ) { return( FALSE ); } return( TRUE ); } /*--------------------------------------------------------------------- Function: ADLIBFX_Play Starts playback of a Muse sound effect. ---------------------------------------------------------------------*/ int ADLIBFX_Play ( ALSound *sound, int volume, int priority, unsigned long callbackval ) { unsigned flags; int carrierlevel; if ( priority < ADLIBFX_Priority ) { ADLIBFX_SetErrorCode( ADLIBFX_NoVoices ); return( ADLIBFX_Warning ); } ADLIBFX_Stop( ADLIBFX_VoiceHandle ); ADLIBFX_VoiceHandle++; if ( ADLIBFX_VoiceHandle < ADLIBFX_MinVoiceHandle ) { ADLIBFX_VoiceHandle = ADLIBFX_MinVoiceHandle; } flags = DisableInterrupts(); ADLIBFX_LengthLeft = sound->length; ADLIBFX_Priority = priority; ADLIBFX_Sound = sound; ADLIBFX_SoundPtr = &sound->data; ADLIBFX_CallBackVal = callbackval; ADLIBFX_Block = ( ( sound->block & 7 ) << 2 ) | 0x20; volume = min( volume, ADLIBFX_MaxVolume ); volume = max( volume, 0 ); ADLIBFX_SoundVolume = volume; volume *= ADLIBFX_TotalVolume; volume /= ADLIBFX_MaxVolume; carrierlevel = sound->cScale & 0x3f; carrierlevel ^= 0x3f; carrierlevel *= ( volume / 2 ) + 0x80; carrierlevel /= ADLIBFX_MaxVolume; carrierlevel ^= 0x3f; carrierlevel |= sound->cScale & 0xc0; ADLIBFX_SendOutput( 0x20, sound->mChar ); ADLIBFX_SendOutput( 0x40, sound->mScale ); ADLIBFX_SendOutput( 0x60, sound->mAttack ); ADLIBFX_SendOutput( 0x80, sound->mSus ); ADLIBFX_SendOutput( 0xe0, sound->mWave ); ADLIBFX_SendOutput( 0x23, sound->cChar ); ADLIBFX_SendOutput( 0x43, carrierlevel ); ADLIBFX_SendOutput( 0x63, sound->cAttack ); ADLIBFX_SendOutput( 0x83, sound->cSus ); ADLIBFX_SendOutput( 0xe3, sound->cWave ); ADLIBFX_SendOutput( 0xc0, 0 ); RestoreInterrupts( flags ); return( ADLIBFX_VoiceHandle ); } /*--------------------------------------------------------------------- Function: ADLIBFX_SoundPlaying Checks if a sound effect is currently playing. ---------------------------------------------------------------------*/ int ADLIBFX_SoundPlaying ( int handle ) { int status; status = FALSE; if ( ( handle == ADLIBFX_VoiceHandle ) && ( ADLIBFX_LengthLeft > 0 ) ) { status = TRUE; } return( status ); } /*--------------------------------------------------------------------- Function: ADLIBFX_LockEnd Used for determining the length of the functions to lock in memory. ---------------------------------------------------------------------*/ static void ADLIBFX_LockEnd ( void ) { } /*--------------------------------------------------------------------- Function: ADLIBFX_SetCallBack Set the function to call when a voice stops. ---------------------------------------------------------------------*/ void ADLIBFX_SetCallBack ( void ( *function )( unsigned long ) ) { ADLIBFX_CallBackFunc = function; } /*--------------------------------------------------------------------- Function: ADLIBFX_Init Initializes the sound effect engine. ---------------------------------------------------------------------*/ int ADLIBFX_Init ( void ) { int status; if ( ADLIBFX_Installed ) { ADLIBFX_Shutdown(); } status = DPMI_LockMemoryRegion( ADLIBFX_LockStart, ADLIBFX_LockEnd ); status |= DPMI_Lock( ADLIBFX_VoiceHandle ); status |= DPMI_Lock( ADLIBFX_Sound ); status |= DPMI_Lock( ADLIBFX_ErrorCode ); status |= DPMI_Lock( ADLIBFX_SoundPtr ); status |= DPMI_Lock( ADLIBFX_LengthLeft ); status |= DPMI_Lock( ADLIBFX_Priority ); status |= DPMI_Lock( ADLIBFX_CallBackFunc ); status |= DPMI_Lock( ADLIBFX_Block ); if ( status != DPMI_Ok ) { ADLIBFX_SetErrorCode( ADLIBFX_DPMI_Error ); return( ADLIBFX_Error ); } //JIM // AL_ReserveVoice( 0 ); ADLIBFX_Stop( ADLIBFX_VoiceHandle ); ADLIBFX_ServiceTask = TS_ScheduleTask( &ADLIBFX_Service, 140, 2, NULL ); TS_Dispatch(); ADLIBFX_Installed = TRUE; ADLIBFX_CallBackFunc = NULL; ADLIBFX_SetErrorCode( ADLIBFX_Ok ); return( ADLIBFX_Ok ); } /*--------------------------------------------------------------------- Function: ADLIBFX_Shutdown Ends the use of the sound effect engine. ---------------------------------------------------------------------*/ int ADLIBFX_Shutdown ( void ) { if ( ADLIBFX_Installed ) { ADLIBFX_Stop( ADLIBFX_VoiceHandle ); TS_Terminate( ADLIBFX_ServiceTask ); ADLIBFX_ServiceTask = NULL; //JIM // AL_ReleaseVoice( 0 ); ADLIBFX_Installed = FALSE; DPMI_UnlockMemoryRegion( ADLIBFX_LockStart, ADLIBFX_LockEnd ); DPMI_Unlock( ADLIBFX_VoiceHandle ); DPMI_Unlock( ADLIBFX_Sound ); DPMI_Unlock( ADLIBFX_ErrorCode ); DPMI_Unlock( ADLIBFX_SoundPtr ); DPMI_Unlock( ADLIBFX_LengthLeft ); DPMI_Unlock( ADLIBFX_Priority ); DPMI_Unlock( ADLIBFX_CallBackFunc ); DPMI_Unlock( ADLIBFX_Block ); } ADLIBFX_SetErrorCode( ADLIBFX_Ok ); return( ADLIBFX_Ok ); }