ref: 26658f1045a1e336a10039c0869eda27b34c6eb1
dir: /Game/src/audiolib/_guswave.h/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /********************************************************************** file: _GUSWAVE.H author: James R. Dose date: March 23, 1994 Private header for GUSWAVE.C (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #ifndef ___GUSWAVE_H #define ___GUSWAVE_H #define TRUE ( 1 == 1 ) #define FALSE ( !TRUE ) #define LOADDS _loadds #define VOC_8BIT 0x0 #define VOC_CT4_ADPCM 0x1 #define VOC_CT3_ADPCM 0x2 #define VOC_CT2_ADPCM 0x3 #define VOC_16BIT 0x4 #define VOC_ALAW 0x6 #define VOC_MULAW 0x7 #define VOC_CREATIVE_ADPCM 0x200 #define MAX_BLOCK_LENGTH 0x8000 #define GF1BSIZE 896L /* size of buffer per wav on GUS */ //#define GF1BSIZE 512L /* size of buffer per wav on GUS */ //#define VOICES 8 /* maximum amount of concurrent wav files */ #define VOICES 2 /* maximum amount of concurrent wav files */ #define MAX_VOICES 32 /* This should always be 32 */ #define MAX_VOLUME 4095 #define BUFFER 2048U /* size of DMA buffer for patch loading */ typedef enum { Raw, VOC, DemandFeed, WAV } wavedata; typedef enum { NoMoreData, KeepPlaying, SoundDone } playbackstatus; typedef volatile struct VoiceNode { struct VoiceNode *next; struct VoiceNode *prev; wavedata wavetype; int bits; playbackstatus ( *GetSound )( struct VoiceNode *voice ); int num; unsigned long mem; /* location in ultrasound memory */ int Active; /* this instance in use */ int GF1voice; /* handle to active voice */ char *NextBlock; char *LoopStart; char *LoopEnd; unsigned LoopCount; unsigned long LoopSize; unsigned long BlockLength; unsigned long PitchScale; unsigned char *sound; unsigned long length; unsigned long SamplingRate; unsigned long RateScale; int Playing; int handle; int priority; void ( *DemandFeed )( char **ptr, unsigned long *length ); unsigned long callbackval; int Volume; int Pan; } VoiceNode; typedef struct { VoiceNode *start; VoiceNode *end; } voicelist; typedef volatile struct voicestatus { VoiceNode *Voice; int playing; } voicestatus; typedef struct { char RIFF[ 4 ]; unsigned long file_size; char WAVE[ 4 ]; char fmt[ 4 ]; unsigned long format_size; } riff_header; typedef struct { unsigned short wFormatTag; unsigned short nChannels; unsigned long nSamplesPerSec; unsigned long nAvgBytesPerSec; unsigned short nBlockAlign; unsigned short nBitsPerSample; } format_header; typedef struct { unsigned char DATA[ 4 ]; unsigned long size; } data_header; playbackstatus GUSWAVE_GetNextVOCBlock( VoiceNode *voice ); VoiceNode *GUSWAVE_GetVoice( int handle ); int GUSWAVE_Play( VoiceNode *voice, int angle, int volume, int channels ); VoiceNode *GUSWAVE_AllocVoice( int priority ); static int GUSWAVE_InitVoices( void ); #endif