By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.
Before the inclusion of glfw3native.h, you may define zero or more window system API macro and zero or more context creation API macros.
The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.
The available window API macros are:
GLFW_EXPOSE_NATIVE_WIN32
GLFW_EXPOSE_NATIVE_COCOA
GLFW_EXPOSE_NATIVE_X11
GLFW_EXPOSE_NATIVE_WAYLAND
The available context API macros are:
GLFW_EXPOSE_NATIVE_WGL
GLFW_EXPOSE_NATIVE_NSGL
GLFW_EXPOSE_NATIVE_GLX
GLFW_EXPOSE_NATIVE_EGL
GLFW_EXPOSE_NATIVE_OSMESA
These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.
◆ glfwGetWin32Adapter()
const char* glfwGetWin32Adapter |
( |
GLFWmonitor * |
monitor | ) |
|
- Returns
- The UTF-8 encoded adapter device name (for example
\\.\DISPLAY1
) of the specified monitor, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.1.
◆ glfwGetWin32Monitor()
const char* glfwGetWin32Monitor |
( |
GLFWmonitor * |
monitor | ) |
|
- Returns
- The UTF-8 encoded display device name (for example
\\.\DISPLAY1\Monitor0
) of the specified monitor, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.1.
◆ glfwGetWin32Window()
- Returns
- The
HWND
of the specified window, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetWGLContext()
- Returns
- The
HGLRC
of the specified window, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetCocoaMonitor()
CGDirectDisplayID glfwGetCocoaMonitor |
( |
GLFWmonitor * |
monitor | ) |
|
- Returns
- The
CGDirectDisplayID
of the specified monitor, or kCGNullDirectDisplay
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.1.
◆ glfwGetCocoaWindow()
- Returns
- The
NSWindow
of the specified window, or nil
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetNSGLContext()
- Returns
- The
NSOpenGLContext
of the specified window, or nil
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetX11Display()
Display* glfwGetX11Display |
( |
void |
| ) |
|
- Returns
- The
Display
used by GLFW, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetX11Adapter()
- Returns
- The
RRCrtc
of the specified monitor, or None
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.1.
◆ glfwGetX11Monitor()
- Returns
- The
RROutput
of the specified monitor, or None
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.1.
◆ glfwGetX11Window()
- Returns
- The
Window
of the specified window, or None
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwSetX11SelectionString()
void glfwSetX11SelectionString |
( |
const char * |
string | ) |
|
◆ glfwGetX11SelectionString()
const char* glfwGetX11SelectionString |
( |
void |
| ) |
|
◆ glfwGetGLXContext()
GLXContext glfwGetGLXContext |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
GLXContext
of the specified window, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetGLXWindow()
- Returns
- The
GLXWindow
of the specified window, or None
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.2.
◆ glfwGetWaylandDisplay()
struct wl_display* glfwGetWaylandDisplay |
( |
void |
| ) |
|
- Returns
- The
struct wl_display*
used by GLFW, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.2.
◆ glfwGetWaylandMonitor()
struct wl_output* glfwGetWaylandMonitor |
( |
GLFWmonitor * |
monitor | ) |
|
- Returns
- The
struct wl_output*
of the specified monitor, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.2.
◆ glfwGetWaylandWindow()
struct wl_surface* glfwGetWaylandWindow |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The main
struct wl_surface*
of the specified window, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.2.
◆ glfwGetEGLDisplay()
EGLDisplay glfwGetEGLDisplay |
( |
void |
| ) |
|
- Returns
- The
EGLDisplay
used by GLFW, or EGL_NO_DISPLAY
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetEGLContext()
EGLContext glfwGetEGLContext |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
EGLContext
of the specified window, or EGL_NO_CONTEXT
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetEGLSurface()
EGLSurface glfwGetEGLSurface |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
EGLSurface
of the specified window, or EGL_NO_SURFACE
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.0.
◆ glfwGetOSMesaColorBuffer()
int glfwGetOSMesaColorBuffer |
( |
GLFWwindow * |
window, |
|
|
int * |
width, |
|
|
int * |
height, |
|
|
int * |
format, |
|
|
void ** |
buffer |
|
) |
| |
- Parameters
-
[in] | window | The window whose color buffer to retrieve. |
[out] | width | Where to store the width of the color buffer, or NULL . |
[out] | height | Where to store the height of the color buffer, or NULL . |
[out] | format | Where to store the OSMesa pixel format of the color buffer, or NULL . |
[out] | buffer | Where to store the address of the color buffer, or NULL . |
- Returns
GLFW_TRUE
if successful, or GLFW_FALSE
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.3.
◆ glfwGetOSMesaDepthBuffer()
int glfwGetOSMesaDepthBuffer |
( |
GLFWwindow * |
window, |
|
|
int * |
width, |
|
|
int * |
height, |
|
|
int * |
bytesPerValue, |
|
|
void ** |
buffer |
|
) |
| |
- Parameters
-
[in] | window | The window whose depth buffer to retrieve. |
[out] | width | Where to store the width of the depth buffer, or NULL . |
[out] | height | Where to store the height of the depth buffer, or NULL . |
[out] | bytesPerValue | Where to store the number of bytes per depth buffer element, or NULL . |
[out] | buffer | Where to store the address of the depth buffer, or NULL . |
- Returns
GLFW_TRUE
if successful, or GLFW_FALSE
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.3.
◆ glfwGetOSMesaContext()
OSMesaContext glfwGetOSMesaContext |
( |
GLFWwindow * |
window | ) |
|
- Returns
- The
OSMesaContext
of the specified window, or NULL
if an error occurred.
- Thread safety
- This function may be called from any thread. Access is not synchronized.
- Since
- Added in version 3.3.