ref: eb46198635fde10abd14ec48b5241fe97ff38c94
dir: /src/BulHit.cpp/
#include "BulHit.h" #include "Bullet.h" #include "Caret.h" #include "Game.h" #include "Map.h" #include "NpChar.h" #include "Sound.h" void Vanish(BULLET *bul) { if (bul->code_bullet != 37 && bul->code_bullet != 38 && bul->code_bullet != 39) PlaySoundObject(28, 1); else SetCaret(bul->x, bul->y, 2, 1); bul->cond = 0; SetCaret(bul->x, bul->y, 2, 2); } int JudgeHitBulletBlock(int x, int y, BULLET *bul) { int i; int hit = 0; if (bul->x - bul->blockXL < (0x10 * x + 8) * 0x200 && bul->x + bul->blockXL > (0x10 * x - 8) * 0x200 && bul->y - bul->blockYL < (0x10 * y + 8) * 0x200 && bul->y + bul->blockYL > (0x10 * y - 8) * 0x200) hit |= 0x200; if (hit && (bul->bbits & 0x60) && GetAttribute(x, y) == 0x43) { if (!(bul->bbits & 0x40)) bul->cond = 0; SetCaret(bul->x, bul->y, 2, 0); PlaySoundObject(12, 1); for (i = 0; i < 4; i++) SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, Random(-0x200, 0x200), Random(-0x200, 0x200), 0, 0, 256); ShiftMapParts(x, y); } return hit; } int JudgeHitBulletBlock2(int x, int y, unsigned char *atrb, BULLET *bul) { int i; int workX; int workY; int hit = 0; int block[4]; if (bul->bbits & 0x40) { for (i = 0; i < 4; i++) { if (*atrb == 0x41 || *atrb == 0x61) block[i] = 1; else block[i] = 0; ++atrb; } } else { for (i = 0; i < 4; i++) { if (*atrb == 0x41 || *atrb == 0x43 || *atrb == 0x61) block[i] = 1; else block[i] = 0; ++atrb; } } workX = (0x10 * x + 8) * 0x200; workY = (0x10 * y + 8) * 0x200; // Left wall if (block[0] && block[2]) { if (bul->x - bul->blockXL < workX) hit |= 1; } else if (block[0] && !block[2]) { if (bul->x - bul->blockXL < workX && bul->y - bul->blockYL < workY - 0x600) hit |= 1; } else if (!block[0] && block[2]) { if (bul->x - bul->blockXL < workX && bul->y + bul->blockYL > workY + 0x600) hit |= 1; } // Right wall if (block[1] && block[3]) { if (bul->x + bul->blockXL > workX) hit |= 4; } else if (block[1] && !block[3]) { if (bul->x + bul->blockXL > workX && bul->y - bul->blockYL < workY - 0x600) hit |= 4; } else if (!block[1] && block[3]) { if (bul->x + bul->blockXL > workX && bul->y + bul->blockYL > workY + 0x600) hit |= 4; } // Ceiling if (block[0] && block[1]) { if (bul->y - bul->blockYL < workY) hit |= 2; } else if (block[0] && !block[1]) { if (bul->y - bul->blockYL < workY && bul->x - bul->blockXL < workX - 0x600) hit |= 2; } else if (!block[0] && block[1]) { if (bul->y - bul->blockYL < workY && bul->x + bul->blockXL > workX + 0x600) hit |= 2; } // Ground if (block[2] && block[3]) { if (bul->y + bul->blockYL > workY) hit |= 8; } else if (block[2] && !block[3]) { if (bul->y + bul->blockYL > workY && bul->x - bul->blockXL < workX - 0x600) hit |= 8; } else if (!block[2] && block[3]) { if (bul->y + bul->blockYL > workY && bul->x + bul->blockXL > workX + 0x600) hit |= 8; } // Clip if (bul->bbits & 8) { if (hit & 1) bul->x = workX + bul->blockXL; else if (hit & 4) bul->x = workX - bul->blockXL; else if (hit & 2) bul->y = workY + bul->blockYL; else if (hit & 8) bul->y = workY - bul->blockYL; } else if (hit & 0xF) { Vanish(bul); } return hit; } int JudgeHitBulletTriangleA(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800 && bul->y + 0x400 > (0x10 * y - 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0xC00; else Vanish(bul); hit |= 0x82; } return hit; } int JudgeHitBulletTriangleB(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y - 0x400 < (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800 && bul->y + 0x400 > (0x10 * y - 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x400; else Vanish(bul); hit |= 0x82; } return hit; } int JudgeHitBulletTriangleC(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800 && bul->y + 0x400 > (0x10 * y - 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x400; else Vanish(bul); hit |= 0x42; } return hit; } int JudgeHitBulletTriangleD(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y - 0x400 < (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800 && bul->y + 0x400 > (0x10 * y - 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0xC00; else Vanish(bul); hit |= 0x42; } return hit; } int JudgeHitBulletTriangleE(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x - 0x200 > (0x10 * x - 8) * 0x200 && bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0x800 && bul->y - 0x400 < (0x10 * y + 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 - 0xC00; else Vanish(bul); hit |= 0x28; } return hit; } int JudgeHitBulletTriangleF(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y + 0x400 > (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x800 && bul->y - 0x400 < (0x10 * y + 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) + (bul->x - x * 0x10 * 0x200) / 2 + 0x400; else Vanish(bul); hit |= 0x28; } return hit; } int JudgeHitBulletTriangleG(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x800 && bul->y - 0x400 < (0x10 * y + 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 + 0x400; else Vanish(bul); hit |= 0x18; } return hit; } int JudgeHitBulletTriangleH(int x, int y, BULLET *bul) { int hit = 0; if (bul->x < (0x10 * x + 8) * 0x200 && bul->x > (0x10 * x - 8) * 0x200 && bul->y + 0x400 > (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0x800 && bul->y - 0x400 < (0x10 * y + 8) * 0x200) { if (bul->bbits & 8) bul->y = (y * 0x10 * 0x200) - (bul->x - x * 0x10 * 0x200) / 2 - 0xC00; else Vanish(bul); hit |= 0x18; } return hit; } void HitBulletMap() { int i; int j; int x; int y; unsigned char atrb[4]; for (i = 0; i < BULLET_MAX; i++) { int offx[4]; int offy[4]; if ((gBul[i].cond & 0x80) == 0) continue; x = gBul[i].x / 0x10 / 0x200; y = gBul[i].y / 0x10 / 0x200; // Get surrounding tiles offx[0] = 0; offx[1] = 1; offx[2] = 0; offx[3] = 1; offy[0] = 0; offy[1] = 0; offy[2] = 1; offy[3] = 1; atrb[0] = GetAttribute(x, y); atrb[1] = GetAttribute(x + 1, y); atrb[2] = GetAttribute(x, y + 1); atrb[3] = GetAttribute(x + 1, y + 1); // Clear hit tiles gBul[i].flag = 0; if (gBul[i].bbits & 4) { // Using "continue" here doesn't produce accurate assembly // TODO Figure out what Pixel actually did (it's unlikely he left the brackets empty) } else { for (j = 0; j < 4; j++) { if ((gBul[i].cond & 0x80) == 0) continue; switch (atrb[j]) { case 0x41: case 0x43: case 0x44: case 0x61: case 0x64: gBul[i].flag |= JudgeHitBulletBlock(x + offx[j], y + offy[j], &gBul[i]); break; case 0x50: case 0x70: gBul[i].flag |= JudgeHitBulletTriangleA(x + offx[j], y + offy[j], &gBul[i]); break; case 0x51: case 0x71: gBul[i].flag |= JudgeHitBulletTriangleB(x + offx[j], y + offy[j], &gBul[i]); break; case 0x52: case 0x72: gBul[i].flag |= JudgeHitBulletTriangleC(x + offx[j], y + offy[j], &gBul[i]); break; case 0x53: case 0x73: gBul[i].flag |= JudgeHitBulletTriangleD(x + offx[j], y + offy[j], &gBul[i]); break; case 0x54: case 0x74: gBul[i].flag |= JudgeHitBulletTriangleE(x + offx[j], y + offy[j], &gBul[i]); break; case 0x55: case 0x75: gBul[i].flag |= JudgeHitBulletTriangleF(x + offx[j], y + offy[j], &gBul[i]); break; case 0x56: case 0x76: gBul[i].flag |= JudgeHitBulletTriangleG(x + offx[j], y + offy[j], &gBul[i]); break; case 0x57: case 0x77: gBul[i].flag |= JudgeHitBulletTriangleH(x + offx[j], y + offy[j], &gBul[i]); break; } } gBul[i].flag |= JudgeHitBulletBlock2(x, y, atrb, &gBul[i]); } } }