ref: 81edd4db52645520c62790fc64262335ccef28a2
dir: /external/glad/src/glad.c/
/* OpenGL loader generated by glad 0.1.33 on Sat Apr 11 21:37:37 2020. Language/Generator: C/C++ Debug Specification: gl APIs: gl=3.2 Profile: core Extensions: Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --profile="core" --api="gl=3.2" --generator="c-debug" --spec="gl" --extensions="" Online: https://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.2 */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <glad/glad.h> void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { (void) name; (void) funcptr; (void) len_args; } void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { GLenum error_code; (void) funcptr; (void) len_args; error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "ERROR %d in %s\n", error_code, name); } } static GLADcallback _pre_call_callback = _pre_call_callback_default; void glad_set_pre_callback(GLADcallback cb) { _pre_call_callback = cb; } static GLADcallback _post_call_callback = _post_call_callback_default; void glad_set_post_callback(GLADcallback cb) { _post_call_callback = cb; } static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #ifndef _WINDOWS_ #undef APIENTRY #endif #include <windows.h> static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include(<winapifamily.h>) #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include <winapifamily.h> #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { void (* tmp)(void); tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include <dlfcn.h> static void* libGL; #if !defined(__APPLE__) && !defined(__HAIKU__) typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #if defined(__APPLE__) || defined(__HAIKU__) return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #if !defined(__APPLE__) && !defined(__HAIKU__) if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); glad_glActiveTexture(arg0); _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; PFNGLATTACHSHADERPROC glad_glAttachShader; void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); glad_glAttachShader(arg0, arg1); _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); glad_glBeginConditionalRender(arg0, arg1); _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); } PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; PFNGLBEGINQUERYPROC glad_glBeginQuery; void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); glad_glBeginQuery(arg0, arg1); _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); glad_glBeginTransformFeedback(arg0); _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); } PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); glad_glBindAttribLocation(arg0, arg1, arg2); _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; PFNGLBINDBUFFERPROC glad_glBindBuffer; void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); glad_glBindBuffer(arg0, arg1); _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); glad_glBindBufferBase(arg0, arg1, arg2); _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); } PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); glad_glBindFragDataLocation(arg0, arg1, arg2); _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); glad_glBindFramebuffer(arg0, arg1); _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); glad_glBindRenderbuffer(arg0, arg1); _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; PFNGLBINDTEXTUREPROC glad_glBindTexture; void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); glad_glBindTexture(arg0, arg1); _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); glad_glBindVertexArray(arg0); _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; PFNGLBLENDCOLORPROC glad_glBlendColor; void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); glad_glBlendColor(arg0, arg1, arg2, arg3); _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); glad_glBlendEquation(arg0); _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); } PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); glad_glBlendEquationSeparate(arg0, arg1); _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; PFNGLBLENDFUNCPROC glad_glBlendFunc; void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); glad_glBlendFunc(arg0, arg1); _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); } PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; PFNGLBUFFERDATAPROC glad_glBufferData; void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); glad_glBufferData(arg0, arg1, arg2, arg3); _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { GLenum ret; _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); ret = glad_glCheckFramebufferStatus(arg0); _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; PFNGLCLAMPCOLORPROC glad_glClampColor; void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); glad_glClampColor(arg0, arg1); _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; PFNGLCLEARPROC glad_glClear; void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { _pre_call_callback("glClear", (void*)glClear, 1, arg0); glad_glClear(arg0); _post_call_callback("glClear", (void*)glClear, 1, arg0); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); glad_glClearBufferfi(arg0, arg1, arg2, arg3); _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); glad_glClearBufferfv(arg0, arg1, arg2); _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); glad_glClearBufferiv(arg0, arg1, arg2); _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); glad_glClearBufferuiv(arg0, arg1, arg2); _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); } PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; PFNGLCLEARCOLORPROC glad_glClearColor; void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); glad_glClearColor(arg0, arg1, arg2, arg3); _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; PFNGLCLEARDEPTHPROC glad_glClearDepth; void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); glad_glClearDepth(arg0); _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; PFNGLCLEARSTENCILPROC glad_glClearStencil; void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); glad_glClearStencil(arg0); _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { GLenum ret; _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); ret = glad_glClientWaitSync(arg0, arg1, arg2); _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); return ret; } PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; PFNGLCOLORMASKPROC glad_glColorMask; void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); glad_glColorMask(arg0, arg1, arg2, arg3); _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); } PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; PFNGLCOLORMASKIPROC glad_glColorMaski; void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; PFNGLCOMPILESHADERPROC glad_glCompileShader; void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); glad_glCompileShader(arg0); _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLuint APIENTRY glad_debug_impl_glCreateProgram(void) { GLuint ret; _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); ret = glad_glCreateProgram(); _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; PFNGLCREATESHADERPROC glad_glCreateShader; GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { GLuint ret; _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); ret = glad_glCreateShader(arg0); _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; PFNGLCULLFACEPROC glad_glCullFace; void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); glad_glCullFace(arg0); _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); glad_glDeleteBuffers(arg0, arg1); _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); glad_glDeleteFramebuffers(arg0, arg1); _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); glad_glDeleteProgram(arg0); _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); glad_glDeleteQueries(arg0, arg1); _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); glad_glDeleteRenderbuffers(arg0, arg1); _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; PFNGLDELETESHADERPROC glad_glDeleteShader; void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); glad_glDeleteShader(arg0); _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; PFNGLDELETESYNCPROC glad_glDeleteSync; void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); glad_glDeleteSync(arg0); _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); } PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); glad_glDeleteTextures(arg0, arg1); _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); glad_glDeleteVertexArrays(arg0, arg1); _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); } PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; PFNGLDEPTHFUNCPROC glad_glDepthFunc; void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); glad_glDepthFunc(arg0); _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); } PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; PFNGLDEPTHMASKPROC glad_glDepthMask; void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); glad_glDepthMask(arg0); _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); } PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; PFNGLDEPTHRANGEPROC glad_glDepthRange; void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); glad_glDepthRange(arg0, arg1); _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; PFNGLDETACHSHADERPROC glad_glDetachShader; void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); glad_glDetachShader(arg0, arg1); _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); } PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLDISABLEPROC glad_glDisable; void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); glad_glDisable(arg0); _post_call_callback("glDisable", (void*)glDisable, 1, arg0); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); glad_glDisableVertexAttribArray(arg0); _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; PFNGLDISABLEIPROC glad_glDisablei; void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); glad_glDisablei(arg0, arg1); _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; PFNGLDRAWARRAYSPROC glad_glDrawArrays; void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); glad_glDrawArrays(arg0, arg1, arg2); _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); glad_glDrawBuffer(arg0); _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); } PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); glad_glDrawBuffers(arg0, arg1); _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; PFNGLDRAWELEMENTSPROC glad_glDrawElements; void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); glad_glDrawElements(arg0, arg1, arg2, arg3); _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; PFNGLENABLEPROC glad_glEnable; void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); glad_glEnable(arg0); _post_call_callback("glEnable", (void*)glEnable, 1, arg0); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); glad_glEnableVertexAttribArray(arg0); _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; PFNGLENABLEIPROC glad_glEnablei; void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); glad_glEnablei(arg0, arg1); _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; void APIENTRY glad_debug_impl_glEndConditionalRender(void) { _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); glad_glEndConditionalRender(); _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; PFNGLENDQUERYPROC glad_glEndQuery; void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); glad_glEndQuery(arg0); _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; void APIENTRY glad_debug_impl_glEndTransformFeedback(void) { _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); glad_glEndTransformFeedback(); _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; PFNGLFENCESYNCPROC glad_glFenceSync; GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { GLsync ret; _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); ret = glad_glFenceSync(arg0, arg1); _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); return ret; } PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; PFNGLFINISHPROC glad_glFinish; void APIENTRY glad_debug_impl_glFinish(void) { _pre_call_callback("glFinish", (void*)glFinish, 0); glad_glFinish(); _post_call_callback("glFinish", (void*)glFinish, 0); } PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; PFNGLFLUSHPROC glad_glFlush; void APIENTRY glad_debug_impl_glFlush(void) { _pre_call_callback("glFlush", (void*)glFlush, 0); glad_glFlush(); _post_call_callback("glFlush", (void*)glFlush, 0); } PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); glad_glFlushMappedBufferRange(arg0, arg1, arg2); _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); glad_glFramebufferTexture(arg0, arg1, arg2, arg3); _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); } PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; PFNGLFRONTFACEPROC glad_glFrontFace; void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); glad_glFrontFace(arg0); _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; PFNGLGENBUFFERSPROC glad_glGenBuffers; void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); glad_glGenBuffers(arg0, arg1); _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); glad_glGenFramebuffers(arg0, arg1); _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; PFNGLGENQUERIESPROC glad_glGenQueries; void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); glad_glGenQueries(arg0, arg1); _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); glad_glGenRenderbuffers(arg0, arg1); _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; PFNGLGENTEXTURESPROC glad_glGenTextures; void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); glad_glGenTextures(arg0, arg1); _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); glad_glGenVertexArrays(arg0, arg1); _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); } PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); glad_glGenerateMipmap(arg0); _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); } PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); } PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); ret = glad_glGetAttribLocation(arg0, arg1); _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); glad_glGetBooleani_v(arg0, arg1, arg2); _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); } PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); glad_glGetBooleanv(arg0, arg1); _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); glad_glGetBufferParameteri64v(arg0, arg1, arg2); _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); glad_glGetBufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); glad_glGetBufferPointerv(arg0, arg1, arg2); _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); glad_glGetBufferSubData(arg0, arg1, arg2, arg3); _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); glad_glGetCompressedTexImage(arg0, arg1, arg2); _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; PFNGLGETDOUBLEVPROC glad_glGetDoublev; void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); glad_glGetDoublev(arg0, arg1); _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); } PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; PFNGLGETERRORPROC glad_glGetError; GLenum APIENTRY glad_debug_impl_glGetError(void) { GLenum ret; _pre_call_callback("glGetError", (void*)glGetError, 0); ret = glad_glGetError(); _post_call_callback("glGetError", (void*)glGetError, 0); return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; PFNGLGETFLOATVPROC glad_glGetFloatv; void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); glad_glGetFloatv(arg0, arg1); _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); ret = glad_glGetFragDataLocation(arg0, arg1); _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); return ret; } PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); glad_glGetInteger64i_v(arg0, arg1, arg2); _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); } PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); glad_glGetInteger64v(arg0, arg1); _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); } PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); glad_glGetIntegeri_v(arg0, arg1, arg2); _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); } PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; PFNGLGETINTEGERVPROC glad_glGetIntegerv; void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); glad_glGetIntegerv(arg0, arg1); _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); glad_glGetMultisamplefv(arg0, arg1, arg2); _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); } PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); glad_glGetProgramiv(arg0, arg1, arg2); _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectiv(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); glad_glGetQueryObjectuiv(arg0, arg1, arg2); _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); glad_glGetQueryiv(arg0, arg1, arg2); _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); glad_glGetShaderSource(arg0, arg1, arg2, arg3); _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; PFNGLGETSHADERIVPROC glad_glGetShaderiv; void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); glad_glGetShaderiv(arg0, arg1, arg2); _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); } PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; PFNGLGETSTRINGPROC glad_glGetString; const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { const GLubyte * ret; _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); ret = glad_glGetString(arg0); _post_call_callback("glGetString", (void*)glGetString, 1, arg0); return ret; } PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; PFNGLGETSTRINGIPROC glad_glGetStringi; const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { const GLubyte * ret; _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); ret = glad_glGetStringi(arg0, arg1); _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; PFNGLGETSYNCIVPROC glad_glGetSynciv; void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIiv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); glad_glGetTexParameterIuiv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); glad_glGetTexParameterfv(arg0, arg1, arg2); _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); glad_glGetTexParameteriv(arg0, arg1, arg2); _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { GLuint ret; _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); ret = glad_glGetUniformBlockIndex(arg0, arg1); _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); glad_glGetUniformIndices(arg0, arg1, arg2, arg3); _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); } PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { GLint ret; _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); ret = glad_glGetUniformLocation(arg0, arg1); _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); glad_glGetUniformfv(arg0, arg1, arg2); _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); glad_glGetUniformiv(arg0, arg1, arg2); _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); glad_glGetUniformuiv(arg0, arg1, arg2); _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribIuiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); glad_glGetVertexAttribPointerv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); glad_glGetVertexAttribdv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); glad_glGetVertexAttribfv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); glad_glGetVertexAttribiv(arg0, arg1, arg2); _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; PFNGLHINTPROC glad_glHint; void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); glad_glHint(arg0, arg1); _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; PFNGLISBUFFERPROC glad_glIsBuffer; GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); ret = glad_glIsBuffer(arg0); _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; PFNGLISENABLEDPROC glad_glIsEnabled; GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { GLboolean ret; _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); ret = glad_glIsEnabled(arg0); _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); return ret; } PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; PFNGLISENABLEDIPROC glad_glIsEnabledi; GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { GLboolean ret; _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); ret = glad_glIsEnabledi(arg0, arg1); _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); ret = glad_glIsFramebuffer(arg0); _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; PFNGLISPROGRAMPROC glad_glIsProgram; GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); ret = glad_glIsProgram(arg0); _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; PFNGLISQUERYPROC glad_glIsQuery; GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); ret = glad_glIsQuery(arg0); _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); ret = glad_glIsRenderbuffer(arg0); _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; PFNGLISSHADERPROC glad_glIsShader; GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); ret = glad_glIsShader(arg0); _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; PFNGLISSYNCPROC glad_glIsSync; GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { GLboolean ret; _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); ret = glad_glIsSync(arg0); _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); return ret; } PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLISTEXTUREPROC glad_glIsTexture; GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); ret = glad_glIsTexture(arg0); _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { GLboolean ret; _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); ret = glad_glIsVertexArray(arg0); _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; PFNGLLINEWIDTHPROC glad_glLineWidth; void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); glad_glLineWidth(arg0); _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; PFNGLLINKPROGRAMPROC glad_glLinkProgram; void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); glad_glLinkProgram(arg0); _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; PFNGLLOGICOPPROC glad_glLogicOp; void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); glad_glLogicOp(arg0); _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; PFNGLMAPBUFFERPROC glad_glMapBuffer; void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { void * ret; _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); ret = glad_glMapBuffer(arg0, arg1); _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { void * ret; _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; PFNGLPIXELSTOREFPROC glad_glPixelStoref; void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); glad_glPixelStoref(arg0, arg1); _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); } PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; PFNGLPIXELSTOREIPROC glad_glPixelStorei; void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); glad_glPixelStorei(arg0, arg1); _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); glad_glPointParameterf(arg0, arg1); _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); } PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); glad_glPointParameterfv(arg0, arg1); _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); } PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); glad_glPointParameteri(arg0, arg1); _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); } PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); glad_glPointParameteriv(arg0, arg1); _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; PFNGLPOINTSIZEPROC glad_glPointSize; void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); glad_glPointSize(arg0); _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; PFNGLPOLYGONMODEPROC glad_glPolygonMode; void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); glad_glPolygonMode(arg0, arg1); _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); } PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); glad_glPolygonOffset(arg0, arg1); _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); glad_glPrimitiveRestartIndex(arg0); _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); glad_glProvokingVertex(arg0); _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); } PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; PFNGLREADBUFFERPROC glad_glReadBuffer; void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); glad_glReadBuffer(arg0); _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); } PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; PFNGLREADPIXELSPROC glad_glReadPixels; void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); } PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); glad_glSampleCoverage(arg0, arg1); _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); glad_glSampleMaski(arg0, arg1); _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); } PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; PFNGLSCISSORPROC glad_glScissor; void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); glad_glScissor(arg0, arg1, arg2, arg3); _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; PFNGLSHADERSOURCEPROC glad_glShaderSource; void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); glad_glShaderSource(arg0, arg1, arg2, arg3); _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); } PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; PFNGLSTENCILFUNCPROC glad_glStencilFunc; void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); glad_glStencilFunc(arg0, arg1, arg2); _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); } PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; PFNGLSTENCILMASKPROC glad_glStencilMask; void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); glad_glStencilMask(arg0); _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); } PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); glad_glStencilMaskSeparate(arg0, arg1); _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); } PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; PFNGLSTENCILOPPROC glad_glStencilOp; void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); glad_glStencilOp(arg0, arg1, arg2); _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); } PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; PFNGLTEXBUFFERPROC glad_glTexBuffer; void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); glad_glTexBuffer(arg0, arg1, arg2); _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); glad_glTexParameterIiv(arg0, arg1, arg2); _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); glad_glTexParameterIuiv(arg0, arg1, arg2); _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); glad_glTexParameterf(arg0, arg1, arg2); _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); glad_glTexParameterfv(arg0, arg1, arg2); _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); glad_glTexParameteri(arg0, arg1, arg2); _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); glad_glTexParameteriv(arg0, arg1, arg2); _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; PFNGLUNIFORM1FPROC glad_glUniform1f; void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); glad_glUniform1f(arg0, arg1); _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; PFNGLUNIFORM1FVPROC glad_glUniform1fv; void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); glad_glUniform1fv(arg0, arg1, arg2); _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; PFNGLUNIFORM1IPROC glad_glUniform1i; void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); glad_glUniform1i(arg0, arg1); _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; PFNGLUNIFORM1IVPROC glad_glUniform1iv; void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); glad_glUniform1iv(arg0, arg1, arg2); _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; PFNGLUNIFORM1UIPROC glad_glUniform1ui; void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); glad_glUniform1ui(arg0, arg1); _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); glad_glUniform1uiv(arg0, arg1, arg2); _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; PFNGLUNIFORM2FPROC glad_glUniform2f; void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); glad_glUniform2f(arg0, arg1, arg2); _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; PFNGLUNIFORM2FVPROC glad_glUniform2fv; void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); glad_glUniform2fv(arg0, arg1, arg2); _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; PFNGLUNIFORM2IPROC glad_glUniform2i; void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); glad_glUniform2i(arg0, arg1, arg2); _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; PFNGLUNIFORM2IVPROC glad_glUniform2iv; void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); glad_glUniform2iv(arg0, arg1, arg2); _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; PFNGLUNIFORM2UIPROC glad_glUniform2ui; void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); glad_glUniform2ui(arg0, arg1, arg2); _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); glad_glUniform2uiv(arg0, arg1, arg2); _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; PFNGLUNIFORM3FPROC glad_glUniform3f; void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); glad_glUniform3f(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; PFNGLUNIFORM3FVPROC glad_glUniform3fv; void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); glad_glUniform3fv(arg0, arg1, arg2); _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; PFNGLUNIFORM3IPROC glad_glUniform3i; void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); glad_glUniform3i(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; PFNGLUNIFORM3IVPROC glad_glUniform3iv; void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); glad_glUniform3iv(arg0, arg1, arg2); _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; PFNGLUNIFORM3UIPROC glad_glUniform3ui; void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); glad_glUniform3ui(arg0, arg1, arg2, arg3); _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); glad_glUniform3uiv(arg0, arg1, arg2); _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; PFNGLUNIFORM4FPROC glad_glUniform4f; void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; PFNGLUNIFORM4FVPROC glad_glUniform4fv; void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); glad_glUniform4fv(arg0, arg1, arg2); _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; PFNGLUNIFORM4IPROC glad_glUniform4i; void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; PFNGLUNIFORM4IVPROC glad_glUniform4iv; void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); glad_glUniform4iv(arg0, arg1, arg2); _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLUNIFORM4UIPROC glad_glUniform4ui; void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); glad_glUniform4uiv(arg0, arg1, arg2); _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); glad_glUniformBlockBinding(arg0, arg1, arg2); _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { GLboolean ret; _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); ret = glad_glUnmapBuffer(arg0); _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; PFNGLUSEPROGRAMPROC glad_glUseProgram; void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); glad_glUseProgram(arg0); _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); glad_glValidateProgram(arg0); _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); glad_glVertexAttrib1d(arg0, arg1); _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); glad_glVertexAttrib1dv(arg0, arg1); _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); glad_glVertexAttrib1f(arg0, arg1); _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); glad_glVertexAttrib1fv(arg0, arg1); _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); glad_glVertexAttrib1s(arg0, arg1); _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); glad_glVertexAttrib1sv(arg0, arg1); _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); glad_glVertexAttrib2d(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); glad_glVertexAttrib2dv(arg0, arg1); _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); glad_glVertexAttrib2f(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); glad_glVertexAttrib2fv(arg0, arg1); _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); glad_glVertexAttrib2s(arg0, arg1, arg2); _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); glad_glVertexAttrib2sv(arg0, arg1); _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); glad_glVertexAttrib3dv(arg0, arg1); _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); glad_glVertexAttrib3fv(arg0, arg1); _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); glad_glVertexAttrib3sv(arg0, arg1); _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); glad_glVertexAttrib4Nbv(arg0, arg1); _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); glad_glVertexAttrib4Niv(arg0, arg1); _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); glad_glVertexAttrib4Nsv(arg0, arg1); _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); glad_glVertexAttrib4Nubv(arg0, arg1); _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); glad_glVertexAttrib4Nuiv(arg0, arg1); _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); glad_glVertexAttrib4Nusv(arg0, arg1); _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); glad_glVertexAttrib4bv(arg0, arg1); _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); glad_glVertexAttrib4dv(arg0, arg1); _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); glad_glVertexAttrib4fv(arg0, arg1); _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); glad_glVertexAttrib4iv(arg0, arg1); _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); glad_glVertexAttrib4sv(arg0, arg1); _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); glad_glVertexAttrib4ubv(arg0, arg1); _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); glad_glVertexAttrib4uiv(arg0, arg1); _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); glad_glVertexAttrib4usv(arg0, arg1); _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); glad_glVertexAttribI1i(arg0, arg1); _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); glad_glVertexAttribI1iv(arg0, arg1); _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); glad_glVertexAttribI1ui(arg0, arg1); _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); glad_glVertexAttribI1uiv(arg0, arg1); _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); glad_glVertexAttribI2i(arg0, arg1, arg2); _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); glad_glVertexAttribI2iv(arg0, arg1); _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); glad_glVertexAttribI2ui(arg0, arg1, arg2); _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); } PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); glad_glVertexAttribI2uiv(arg0, arg1); _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); glad_glVertexAttribI3iv(arg0, arg1); _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); } PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); glad_glVertexAttribI3uiv(arg0, arg1); _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); glad_glVertexAttribI4bv(arg0, arg1); _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); glad_glVertexAttribI4iv(arg0, arg1); _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); glad_glVertexAttribI4sv(arg0, arg1); _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); glad_glVertexAttribI4ubv(arg0, arg1); _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); glad_glVertexAttribI4uiv(arg0, arg1); _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); glad_glVertexAttribI4usv(arg0, arg1); _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); _post_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; PFNGLVIEWPORTPROC glad_glViewport; void APIENTRY glad_debug_impl_glViewport(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { _pre_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); glad_glViewport(arg0, arg1, arg2, arg3); _post_call_callback("glViewport", (void*)glViewport, 4, arg0, arg1, arg2, arg3); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; PFNGLWAITSYNCPROC glad_glWaitSync; void APIENTRY glad_debug_impl_glWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { _pre_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); glad_glWaitSync(arg0, arg1, arg2); _post_call_callback("glWaitSync", (void*)glWaitSync, 3, arg0, arg1, arg2); } PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); 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glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); 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glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); 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glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; (void)&has_ext; free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { max_loaded_major = 3; max_loaded_minor = 2; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); if (!find_extensionsGL()) return 0; return GLVersion.major != 0 || GLVersion.minor != 0; }