This is the reference documentation for input related functions and types. For more task-oriented information, see the Input guide.
Modules | |
Gamepad axes | |
Gamepad axes. | |
Gamepad buttons | |
Gamepad buttons. | |
Joystick hat states | |
Joystick hat states. | |
Joysticks | |
Joystick IDs. | |
Keyboard keys | |
Keyboard key IDs. | |
Modifier key flags | |
Modifier key flags. | |
Mouse buttons | |
Mouse button IDs. | |
Standard cursor shapes | |
Standard system cursor shapes. | |
Typedefs | |
typedef struct GLFWcursor | GLFWcursor |
Opaque cursor object. More... | |
typedef void(* | GLFWmousebuttonfun) (GLFWwindow *, int, int, int) |
The function pointer type for mouse button callbacks. More... | |
typedef void(* | GLFWcursorposfun) (GLFWwindow *, double, double) |
The function pointer type for cursor position callbacks. More... | |
typedef void(* | GLFWcursorenterfun) (GLFWwindow *, int) |
The function pointer type for cursor enter/leave callbacks. More... | |
typedef void(* | GLFWscrollfun) (GLFWwindow *, double, double) |
The function pointer type for scroll callbacks. More... | |
typedef void(* | GLFWkeyfun) (GLFWwindow *, int, int, int, int) |
The function pointer type for keyboard key callbacks. More... | |
typedef void(* | GLFWcharfun) (GLFWwindow *, unsigned int) |
The function pointer type for Unicode character callbacks. More... | |
typedef void(* | GLFWcharmodsfun) (GLFWwindow *, unsigned int, int) |
The function pointer type for Unicode character with modifiers callbacks. More... | |
typedef void(* | GLFWdropfun) (GLFWwindow *, int, const char *[]) |
The function pointer type for path drop callbacks. More... | |
typedef void(* | GLFWjoystickfun) (int, int) |
The function pointer type for joystick configuration callbacks. More... | |
typedef struct GLFWgamepadstate | GLFWgamepadstate |
Gamepad input state. More... | |
Functions | |
int | glfwGetInputMode (GLFWwindow *window, int mode) |
Returns the value of an input option for the specified window. More... | |
void | glfwSetInputMode (GLFWwindow *window, int mode, int value) |
Sets an input option for the specified window. More... | |
int | glfwRawMouseMotionSupported (void) |
Returns whether raw mouse motion is supported. More... | |
const char * | glfwGetKeyName (int key, int scancode) |
Returns the layout-specific name of the specified printable key. More... | |
int | glfwGetKeyScancode (int key) |
Returns the platform-specific scancode of the specified key. More... | |
int | glfwGetKey (GLFWwindow *window, int key) |
Returns the last reported state of a keyboard key for the specified window. More... | |
int | glfwGetMouseButton (GLFWwindow *window, int button) |
Returns the last reported state of a mouse button for the specified window. More... | |
void | glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos) |
Retrieves the position of the cursor relative to the content area of the window. More... | |
void | glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos) |
Sets the position of the cursor, relative to the content area of the window. More... | |
GLFWcursor * | glfwCreateCursor (const GLFWimage *image, int xhot, int yhot) |
Creates a custom cursor. More... | |
GLFWcursor * | glfwCreateStandardCursor (int shape) |
Creates a cursor with a standard shape. More... | |
void | glfwDestroyCursor (GLFWcursor *cursor) |
Destroys a cursor. More... | |
void | glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor) |
Sets the cursor for the window. More... | |
GLFWkeyfun | glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback) |
Sets the key callback. More... | |
GLFWcharfun | glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback) |
Sets the Unicode character callback. More... | |
GLFWcharmodsfun | glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback) |
Sets the Unicode character with modifiers callback. More... | |
GLFWmousebuttonfun | glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback) |
Sets the mouse button callback. More... | |
GLFWcursorposfun | glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback) |
Sets the cursor position callback. More... | |
GLFWcursorenterfun | glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback) |
Sets the cursor enter/leave callback. More... | |
GLFWscrollfun | glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback) |
Sets the scroll callback. More... | |
GLFWdropfun | glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback) |
Sets the path drop callback. More... | |
int | glfwJoystickPresent (int jid) |
Returns whether the specified joystick is present. More... | |
const float * | glfwGetJoystickAxes (int jid, int *count) |
Returns the values of all axes of the specified joystick. More... | |
const unsigned char * | glfwGetJoystickButtons (int jid, int *count) |
Returns the state of all buttons of the specified joystick. More... | |
const unsigned char * | glfwGetJoystickHats (int jid, int *count) |
Returns the state of all hats of the specified joystick. More... | |
const char * | glfwGetJoystickName (int jid) |
Returns the name of the specified joystick. More... | |
const char * | glfwGetJoystickGUID (int jid) |
Returns the SDL compatible GUID of the specified joystick. More... | |
void | glfwSetJoystickUserPointer (int jid, void *pointer) |
Sets the user pointer of the specified joystick. More... | |
void * | glfwGetJoystickUserPointer (int jid) |
Returns the user pointer of the specified joystick. More... | |
int | glfwJoystickIsGamepad (int jid) |
Returns whether the specified joystick has a gamepad mapping. More... | |
GLFWjoystickfun | glfwSetJoystickCallback (GLFWjoystickfun callback) |
Sets the joystick configuration callback. More... | |
int | glfwUpdateGamepadMappings (const char *string) |
Adds the specified SDL_GameControllerDB gamepad mappings. More... | |
const char * | glfwGetGamepadName (int jid) |
Returns the human-readable gamepad name for the specified joystick. More... | |
int | glfwGetGamepadState (int jid, GLFWgamepadstate *state) |
Retrieves the state of the specified joystick remapped as a gamepad. More... | |
void | glfwSetClipboardString (GLFWwindow *window, const char *string) |
Sets the clipboard to the specified string. More... | |
const char * | glfwGetClipboardString (GLFWwindow *window) |
Returns the contents of the clipboard as a string. More... | |
double | glfwGetTime (void) |
Returns the GLFW time. More... | |
void | glfwSetTime (double time) |
Sets the GLFW time. More... | |
uint64_t | glfwGetTimerValue (void) |
Returns the current value of the raw timer. More... | |
uint64_t | glfwGetTimerFrequency (void) |
Returns the frequency, in Hz, of the raw timer. More... | |
#define GLFW_RELEASE 0 |
The key or mouse button was released.
#define GLFW_PRESS 1 |
The key or mouse button was pressed.
#define GLFW_REPEAT 2 |
The key was held down until it repeated.
typedef struct GLFWcursor GLFWcursor |
typedef void(* GLFWmousebuttonfun) (GLFWwindow *, int, int, int) |
This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature:
[in] | window | The window that received the event. |
[in] | button | The mouse button that was pressed or released. |
[in] | action | One of GLFW_PRESS or GLFW_RELEASE . Future releases may add more actions. |
[in] | mods | Bit field describing which modifier keys were held down. |
typedef void(* GLFWcursorposfun) (GLFWwindow *, double, double) |
This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature:
[in] | window | The window that received the event. |
[in] | xpos | The new cursor x-coordinate, relative to the left edge of the content area. |
[in] | ypos | The new cursor y-coordinate, relative to the top edge of the content area. |
GLFWmouseposfun
. typedef void(* GLFWcursorenterfun) (GLFWwindow *, int) |
This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature:
[in] | window | The window that received the event. |
[in] | entered | GLFW_TRUE if the cursor entered the window's content area, or GLFW_FALSE if it left it. |
typedef void(* GLFWscrollfun) (GLFWwindow *, double, double) |
This is the function pointer type for scroll callbacks. A scroll callback function has the following signature:
[in] | window | The window that received the event. |
[in] | xoffset | The scroll offset along the x-axis. |
[in] | yoffset | The scroll offset along the y-axis. |
GLFWmousewheelfun
. typedef void(* GLFWkeyfun) (GLFWwindow *, int, int, int, int) |
This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature:
[in] | window | The window that received the event. |
[in] | key | The keyboard key that was pressed or released. |
[in] | scancode | The system-specific scancode of the key. |
[in] | action | GLFW_PRESS , GLFW_RELEASE or GLFW_REPEAT . Future releases may add more actions. |
[in] | mods | Bit field describing which modifier keys were held down. |
typedef void(* GLFWcharfun) (GLFWwindow *, unsigned int) |
This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature:
[in] | window | The window that received the event. |
[in] | codepoint | The Unicode code point of the character. |
typedef void(* GLFWcharmodsfun) (GLFWwindow *, unsigned int, int) |
This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature:
[in] | window | The window that received the event. |
[in] | codepoint | The Unicode code point of the character. |
[in] | mods | Bit field describing which modifier keys were held down. |
typedef void(* GLFWdropfun) (GLFWwindow *, int, const char *[]) |
This is the function pointer type for path drop callbacks. A path drop callback function has the following signature:
[in] | window | The window that received the event. |
[in] | path_count | The number of dropped paths. |
[in] | paths | The UTF-8 encoded file and/or directory path names. |
typedef void(* GLFWjoystickfun) (int, int) |
This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature:
[in] | jid | The joystick that was connected or disconnected. |
[in] | event | One of GLFW_CONNECTED or GLFW_DISCONNECTED . Future releases may add more events. |
typedef struct GLFWgamepadstate GLFWgamepadstate |
This describes the input state of a gamepad.
int glfwGetInputMode | ( | GLFWwindow * | window, |
int | mode | ||
) |
This function returns the value of an input option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
[in] | window | The window to query. |
[in] | mode | One of GLFW_CURSOR , GLFW_STICKY_KEYS , GLFW_STICKY_MOUSE_BUTTONS , GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION . |
void glfwSetInputMode | ( | GLFWwindow * | window, |
int | mode, | ||
int | value | ||
) |
This function sets an input mode option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
If the mode is GLFW_CURSOR
, the value must be one of the following cursor modes:
GLFW_CURSOR_NORMAL
makes the cursor visible and behaving normally.GLFW_CURSOR_HIDDEN
makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.GLFW_CURSOR_DISABLED
hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.If the mode is GLFW_STICKY_KEYS
, the value must be either GLFW_TRUE
to enable sticky keys, or GLFW_FALSE
to disable it. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_PRESS
the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.
If the mode is GLFW_STICKY_MOUSE_BUTTONS
, the value must be either GLFW_TRUE
to enable sticky mouse buttons, or GLFW_FALSE
to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that glfwGetMouseButton returns GLFW_PRESS
the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.
If the mode is GLFW_LOCK_KEY_MODS
, the value must be either GLFW_TRUE
to enable lock key modifier bits, or GLFW_FALSE
to disable them. If enabled, callbacks that receive modifier bits will also have the GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, and the GLFW_MOD_NUM_LOCK bit when Num Lock was on.
If the mode is GLFW_RAW_MOUSE_MOTION
, the value must be either GLFW_TRUE
to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or GLFW_FALSE
to disable it. If raw motion is not supported, attempting to set this will emit GLFW_PLATFORM_ERROR. Call glfwRawMouseMotionSupported to check for support.
[in] | window | The window whose input mode to set. |
[in] | mode | One of GLFW_CURSOR , GLFW_STICKY_KEYS , GLFW_STICKY_MOUSE_BUTTONS , GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION . |
[in] | value | The new value of the specified input mode. |
glfwEnable
and glfwDisable
. int glfwRawMouseMotionSupported | ( | void | ) |
This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, GLFW_PLATFORM_ERROR will be emitted.
Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.
GLFW_TRUE
if raw mouse motion is supported on the current machine, or GLFW_FALSE
otherwise.const char* glfwGetKeyName | ( | int | key, |
int | scancode | ||
) |
This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.
Do not use this function for text input. You will break text input for many languages even if it happens to work for yours.
If the key is GLFW_KEY_UNKNOWN
, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or GLFW_KEY_UNKNOWN
and a scancode that maps to a non-printable key, this function returns NULL
but does not emit an error.
This behavior allows you to always pass in the arguments in the key callback without modification.
The printable keys are:
GLFW_KEY_APOSTROPHE
GLFW_KEY_COMMA
GLFW_KEY_MINUS
GLFW_KEY_PERIOD
GLFW_KEY_SLASH
GLFW_KEY_SEMICOLON
GLFW_KEY_EQUAL
GLFW_KEY_LEFT_BRACKET
GLFW_KEY_RIGHT_BRACKET
GLFW_KEY_BACKSLASH
GLFW_KEY_WORLD_1
GLFW_KEY_WORLD_2
GLFW_KEY_0
to GLFW_KEY_9
GLFW_KEY_A
to GLFW_KEY_Z
GLFW_KEY_KP_0
to GLFW_KEY_KP_9
GLFW_KEY_KP_DECIMAL
GLFW_KEY_KP_DIVIDE
GLFW_KEY_KP_MULTIPLY
GLFW_KEY_KP_SUBTRACT
GLFW_KEY_KP_ADD
GLFW_KEY_KP_EQUAL
Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.
[in] | key | The key to query, or GLFW_KEY_UNKNOWN . |
[in] | scancode | The scancode of the key to query. |
NULL
.int glfwGetKeyScancode | ( | int | key | ) |
This function returns the platform-specific scancode of the specified key.
If the key is GLFW_KEY_UNKNOWN
or does not exist on the keyboard this method will return -1
.
[in] | key | Any named key. |
-1
if an error occurred.int glfwGetKey | ( | GLFWwindow * | window, |
int | key | ||
) |
This function returns the last state reported for the specified key to the specified window. The returned state is one of GLFW_PRESS
or GLFW_RELEASE
. The higher-level action GLFW_REPEAT
is only reported to the key callback.
If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS
the first time you call it for a key that was pressed, even if that key has already been released.
The key functions deal with physical keys, with key tokens named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.
The modifier key bit masks are not key tokens and cannot be used with this function.
Do not use this function to implement text input.
[in] | window | The desired window. |
[in] | key | The desired keyboard key. GLFW_KEY_UNKNOWN is not a valid key for this function. |
GLFW_PRESS
or GLFW_RELEASE
.int glfwGetMouseButton | ( | GLFWwindow * | window, |
int | button | ||
) |
This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of GLFW_PRESS
or GLFW_RELEASE
.
If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS
the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.
[in] | window | The desired window. |
[in] | button | The desired mouse button. |
GLFW_PRESS
or GLFW_RELEASE
.void glfwGetCursorPos | ( | GLFWwindow * | window, |
double * | xpos, | ||
double * | ypos | ||
) |
This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.
If the cursor is disabled (with GLFW_CURSOR_DISABLED
) then the cursor position is unbounded and limited only by the minimum and maximum values of a double
.
The coordinate can be converted to their integer equivalents with the floor
function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.
Any or all of the position arguments may be NULL
. If an error occurs, all non-NULL
position arguments will be set to zero.
[in] | window | The desired window. |
[out] | xpos | Where to store the cursor x-coordinate, relative to the left edge of the content area, or NULL . |
[out] | ypos | Where to store the cursor y-coordinate, relative to the to top edge of the content area, or NULL . |
glfwGetMousePos
. void glfwSetCursorPos | ( | GLFWwindow * | window, |
double | xpos, | ||
double | ypos | ||
) |
This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.
Do not use this function to implement things like camera controls. GLFW already provides the GLFW_CURSOR_DISABLED
cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See glfwSetInputMode for more information.
If the cursor mode is GLFW_CURSOR_DISABLED
then the cursor position is unconstrained and limited only by the minimum and maximum values of a double
.
[in] | window | The desired window. |
[in] | xpos | The desired x-coordinate, relative to the left edge of the content area. |
[in] | ypos | The desired y-coordinate, relative to the top edge of the content area. |
GLFW_CURSOR_DISABLED
, otherwise it will do nothing.glfwSetMousePos
. GLFWcursor* glfwCreateCursor | ( | const GLFWimage * | image, |
int | xhot, | ||
int | yhot | ||
) |
Creates a new custom cursor image that can be set for a window with glfwSetCursor. The cursor can be destroyed with glfwDestroyCursor. Any remaining cursors are destroyed by glfwTerminate.
The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.
The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.
[in] | image | The desired cursor image. |
[in] | xhot | The desired x-coordinate, in pixels, of the cursor hotspot. |
[in] | yhot | The desired y-coordinate, in pixels, of the cursor hotspot. |
NULL
if an error occurred.GLFWcursor* glfwCreateStandardCursor | ( | int | shape | ) |
Returns a cursor with a standard shape, that can be set for a window with glfwSetCursor.
[in] | shape | One of the standard shapes. |
NULL
if an error occurred.void glfwDestroyCursor | ( | GLFWcursor * | cursor | ) |
This function destroys a cursor previously created with glfwCreateCursor. Any remaining cursors will be destroyed by glfwTerminate.
If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.
[in] | cursor | The cursor object to destroy. |
void glfwSetCursor | ( | GLFWwindow * | window, |
GLFWcursor * | cursor | ||
) |
This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the cursor mode of the window is GLFW_CURSOR_NORMAL
.
On some platforms, the set cursor may not be visible unless the window also has input focus.
[in] | window | The window to set the cursor for. |
[in] | cursor | The cursor to set, or NULL to switch back to the default arrow cursor. |
GLFWkeyfun glfwSetKeyCallback | ( | GLFWwindow * | window, |
GLFWkeyfun | callback | ||
) |
This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.
The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout. If you want to input text, use the character callback instead.
When a window loses input focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.
The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have key
set to GLFW_KEY_UNKNOWN
, their state is not saved and so it cannot be queried with glfwGetKey.
Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.
[in] | window | The window whose callback to set. |
[in] | callback | The new key callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWcharfun glfwSetCharCallback | ( | GLFWwindow * | window, |
GLFWcharfun | callback | ||
) |
This function sets the character callback of the specified window, which is called when a Unicode character is input.
The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the key callback is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.
The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.
[in] | window | The window whose callback to set. |
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWcharmodsfun glfwSetCharModsCallback | ( | GLFWwindow * | window, |
GLFWcharmodsfun | callback | ||
) |
This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.
The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the character callback. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.
[in] | window | The window whose callback to set. |
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or an error occurred.GLFWmousebuttonfun glfwSetMouseButtonCallback | ( | GLFWwindow * | window, |
GLFWmousebuttonfun | callback | ||
) |
This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.
When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.
[in] | window | The window whose callback to set. |
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWcursorposfun glfwSetCursorPosCallback | ( | GLFWwindow * | window, |
GLFWcursorposfun | callback | ||
) |
This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.
[in] | window | The window whose callback to set. |
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.glfwSetMousePosCallback
. GLFWcursorenterfun glfwSetCursorEnterCallback | ( | GLFWwindow * | window, |
GLFWcursorenterfun | callback | ||
) |
This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.
[in] | window | The window whose callback to set. |
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.GLFWscrollfun glfwSetScrollCallback | ( | GLFWwindow * | window, |
GLFWscrollfun | callback | ||
) |
This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.
The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.
[in] | window | The window whose callback to set. |
[in] | callback | The new scroll callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.glfwSetMouseWheelCallback
. GLFWdropfun glfwSetDropCallback | ( | GLFWwindow * | window, |
GLFWdropfun | callback | ||
) |
This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.
Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.
[in] | window | The window whose callback to set. |
[in] | callback | The new file drop callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.int glfwJoystickPresent | ( | int | jid | ) |
This function returns whether the specified joystick is present.
There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.
[in] | jid | The joystick to query. |
GLFW_TRUE
if the joystick is present, or GLFW_FALSE
otherwise.glfwGetJoystickParam
. const float* glfwGetJoystickAxes | ( | int | jid, |
int * | count | ||
) |
This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.
If the specified joystick is not present this function will return NULL
but will not generate an error. This can be used instead of first calling glfwJoystickPresent.
[in] | jid | The joystick to query. |
[out] | count | Where to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred. |
NULL
if the joystick is not present or an error occurred.glfwGetJoystickPos
. const unsigned char* glfwGetJoystickButtons | ( | int | jid, |
int * | count | ||
) |
This function returns the state of all buttons of the specified joystick. Each element in the array is either GLFW_PRESS
or GLFW_RELEASE
.
For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by glfwGetJoystickHats and are in the order up, right, down and left. To disable these extra buttons, set the GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
If the specified joystick is not present this function will return NULL
but will not generate an error. This can be used instead of first calling glfwJoystickPresent.
[in] | jid | The joystick to query. |
[out] | count | Where to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred. |
NULL
if the joystick is not present or an error occurred.const unsigned char* glfwGetJoystickHats | ( | int | jid, |
int * | count | ||
) |
This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:
Name | Value |
---|---|
GLFW_HAT_CENTERED | 0 |
GLFW_HAT_UP | 1 |
GLFW_HAT_RIGHT | 2 |
GLFW_HAT_DOWN | 4 |
GLFW_HAT_LEFT | 8 |
GLFW_HAT_RIGHT_UP | GLFW_HAT_RIGHT | GLFW_HAT_UP |
GLFW_HAT_RIGHT_DOWN | GLFW_HAT_RIGHT | GLFW_HAT_DOWN |
GLFW_HAT_LEFT_UP | GLFW_HAT_LEFT | GLFW_HAT_UP |
GLFW_HAT_LEFT_DOWN | GLFW_HAT_LEFT | GLFW_HAT_DOWN |
The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.
If the specified joystick is not present this function will return NULL
but will not generate an error. This can be used instead of first calling glfwJoystickPresent.
[in] | jid | The joystick to query. |
[out] | count | Where to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred. |
NULL
if the joystick is not present or an error occurred.const char* glfwGetJoystickName | ( | int | jid | ) |
This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.
If the specified joystick is not present this function will return NULL
but will not generate an error. This can be used instead of first calling glfwJoystickPresent.
[in] | jid | The joystick to query. |
NULL
if the joystick is not present or an error occurred.const char* glfwGetJoystickGUID | ( | int | jid | ) |
This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.
The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.
If the specified joystick is not present this function will return NULL
but will not generate an error. This can be used instead of first calling glfwJoystickPresent.
The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.
[in] | jid | The joystick to query. |
NULL
if the joystick is not present or an error occurred.void glfwSetJoystickUserPointer | ( | int | jid, |
void * | pointer | ||
) |
This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is NULL
.
This function may be called from the joystick callback, even for a joystick that is being disconnected.
[in] | jid | The joystick whose pointer to set. |
[in] | pointer | The new value. |
void* glfwGetJoystickUserPointer | ( | int | jid | ) |
This function returns the current value of the user-defined pointer of the specified joystick. The initial value is NULL
.
This function may be called from the joystick callback, even for a joystick that is being disconnected.
[in] | jid | The joystick whose pointer to return. |
int glfwJoystickIsGamepad | ( | int | jid | ) |
This function returns whether the specified joystick is both present and has a gamepad mapping.
If the specified joystick is present but does not have a gamepad mapping this function will return GLFW_FALSE
but will not generate an error. Call glfwJoystickPresent to check if a joystick is present regardless of whether it has a mapping.
[in] | jid | The joystick to query. |
GLFW_TRUE
if a joystick is both present and has a gamepad mapping, or GLFW_FALSE
otherwise.GLFWjoystickfun glfwSetJoystickCallback | ( | GLFWjoystickfun | callback | ) |
This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.
For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.
[in] | callback | The new callback, or NULL to remove the currently set callback. |
NULL
if no callback was set or the library had not been initialized.int glfwUpdateGamepadMappings | ( | const char * | string | ) |
This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt
source file including empty lines and comments.
See Gamepad mappings for a description of the format.
If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.
[in] | string | The string containing the gamepad mappings. |
GLFW_TRUE
if successful, or GLFW_FALSE
if an error occurred.const char* glfwGetGamepadName | ( | int | jid | ) |
This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.
If the specified joystick is not present or does not have a gamepad mapping this function will return NULL
but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.
[in] | jid | The joystick to query. |
NULL
if the joystick is not present, does not have a mapping or an error occurred.int glfwGetGamepadState | ( | int | jid, |
GLFWgamepadstate * | state | ||
) |
This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.
If the specified joystick is not present or does not have a gamepad mapping this function will return GLFW_FALSE
but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.
The Guide button may not be available for input as it is often hooked by the system or the Steam client.
Not all devices have all the buttons or axes provided by GLFWgamepadstate. Unavailable buttons and axes will always report GLFW_RELEASE
and 0.0 respectively.
[in] | jid | The joystick to query. |
[out] | state | The gamepad input state of the joystick. |
GLFW_TRUE
if successful, or GLFW_FALSE
if no joystick is connected, it has no gamepad mapping or an error occurred.void glfwSetClipboardString | ( | GLFWwindow * | window, |
const char * | string | ||
) |
This function sets the system clipboard to the specified, UTF-8 encoded string.
[in] | window | Deprecated. Any valid window or NULL . |
[in] | string | A UTF-8 encoded string. |
const char* glfwGetClipboardString | ( | GLFWwindow * | window | ) |
This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, NULL
is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.
[in] | window | Deprecated. Any valid window or NULL . |
NULL
if an error occurred.double glfwGetTime | ( | void | ) |
This function returns the current GLFW time, in seconds. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized.
This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.
The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.
void glfwSetTime | ( | double | time | ) |
This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.
This function and glfwGetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.
[in] | time | The new value, in seconds. |
uint64_t glfwGetTimerValue | ( | void | ) |
This function returns the current value of the raw timer, measured in 1 / frequency seconds. To get the frequency, call glfwGetTimerFrequency.
uint64_t glfwGetTimerFrequency | ( | void | ) |
This function returns the frequency, in Hz, of the raw timer.
Last update on Mon Jan 20 2020 for GLFW 3.3.2