shithub: cstory

ref: 34bee5073f013db3b861bcb4596c5394d181dd0a
dir: /Makefile/

View raw version
WINDRES = windres

BUILD_DIRECTORY = game
ASSETS_DIRECTORY = assets

ALL_CXXFLAGS = $(CXXFLAGS)
ALL_LDFLAGS = $(LDFLAGS)
ALL_LIBS = $(LIBS)

ifeq ($(RELEASE), 1)
  ALL_CXXFLAGS += -O3 -DNDEBUG
  ALL_LDFLAGS += -s
  FILENAME_DEF = CSE2.exe
else
  ALL_CXXFLAGS += -Og -ggdb3
  FILENAME_DEF = CSE2_debug.exe
endif

ifeq ($(JAPANESE), 1)
  DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp

  ALL_CXXFLAGS += -DJAPANESE
else
  DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
endif

FILENAME ?= $(FILENAME_DEF)

ifeq ($(FIX_BUGS), 1)
  ALL_CXXFLAGS += -DFIX_BUGS
endif

ifeq ($(CONSOLE), 1)
  ALL_CXXFLAGS += -mconsole
else
  ALL_CXXFLAGS += -mwindows
endif

ifeq ($(DEBUG_SAVE), 1)
  ALL_CXXFLAGS += -DDEBUG_SAVE
endif

ALL_CXXFLAGS += -std=c++98 -Wall -Wextra -pedantic -MMD -MP -MF $@.d
ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid

ifeq ($(STATIC), 1)
  ALL_LDFLAGS += -static
endif

SOURCES = \
  src/ArmsItem \
  src/Back \
  src/Boss \
  src/BossAlmo1 \
  src/BossAlmo2 \
  src/BossBallos \
  src/BossFrog \
  src/BossIronH \
  src/BossLife \
  src/BossOhm \
  src/BossPress \
  src/BossTwinD \
  src/BossX \
  src/BulHit \
  src/Bullet \
  src/Caret \
  src/Config \
  src/Dialog \
  src/Draw \
  src/Ending \
  src/Escape \
  src/Fade \
  src/Flags \
  src/Flash \
  src/Frame \
  src/Game \
  src/Generic \
  src/GenericLoad \
  src/Input \
  src/KeyControl \
  src/Main \
  src/Map \
  src/MapName \
  src/MiniMap \
  src/MyChar \
  src/MycHit \
  src/MycParam \
  src/NpcAct000 \
  src/NpcAct020 \
  src/NpcAct040 \
  src/NpcAct060 \
  src/NpcAct080 \
  src/NpcAct100 \
  src/NpcAct120 \
  src/NpcAct140 \
  src/NpcAct160 \
  src/NpcAct180 \
  src/NpcAct200 \
  src/NpcAct220 \
  src/NpcAct240 \
  src/NpcAct260 \
  src/NpcAct280 \
  src/NpcAct300 \
  src/NpcAct320 \
  src/NpcAct340 \
  src/NpChar \
  src/NpcHit \
  src/NpcTbl \
  src/Organya \
  src/PixTone \
  src/Profile \
  src/SelStage \
  src/Shoot \
  src/Sound \
  src/Stage \
  src/Star \
  src/TextScr \
  src/Triangle \
  src/ValueView

RESOURCES = \
  BITMAP/Credit01.bmp \
  BITMAP/Credit02.bmp \
  BITMAP/Credit03.bmp \
  BITMAP/Credit04.bmp \
  BITMAP/Credit05.bmp \
  BITMAP/Credit06.bmp \
  BITMAP/Credit07.bmp \
  BITMAP/Credit08.bmp \
  BITMAP/Credit09.bmp \
  BITMAP/Credit10.bmp \
  BITMAP/Credit11.bmp \
  BITMAP/Credit12.bmp \
  BITMAP/Credit14.bmp \
  BITMAP/Credit15.bmp \
  BITMAP/Credit16.bmp \
  BITMAP/Credit17.bmp \
  BITMAP/Credit18.bmp \
  BITMAP/pixel.bmp \
  CURSOR/CURSOR_IKA.cur \
  CURSOR/CURSOR_NORMAL.cur \
  ICON/0.ico \
  ICON/ICON_MINI.ico \
  ORG/Access.org \
  ORG/Anzen.org \
  ORG/Balcony.org \
  ORG/Ballos.org \
  ORG/BreakDown.org \
  ORG/Cemetery.org \
  ORG/Curly.org \
  ORG/Dr.org \
  ORG/Ending.org \
  ORG/Escape.org \
  ORG/Fanfale1.org \
  ORG/Fanfale2.org \
  ORG/Fanfale3.org \
  ORG/FireEye.org \
  ORG/Gameover.org \
  ORG/Ginsuke.org \
  ORG/Grand.org \
  ORG/Gravity.org \
  ORG/Hell.org \
  ORG/ironH.org \
  ORG/Jenka.org \
  ORG/Jenka2.org \
  ORG/Kodou.org \
  ORG/LastBtl3.org \
  ORG/LastBtl.org \
  ORG/LastCave.org \
  ORG/Marine.org \
  ORG/Maze.org \
  ORG/MDown2.org \
  ORG/Mura.org \
  ORG/Oside.org \
  ORG/Plant.org \
  ORG/quiet.org \
  ORG/Requiem.org \
  ORG/Toroko.org \
  ORG/Vivi.org \
  ORG/Wanpak2.org \
  ORG/Wanpaku.org \
  ORG/Weed.org \
  ORG/White.org \
  ORG/XXXX.org \
  ORG/Zonbie.org \
  WAVE/Wave.dat

OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))

OBJECTS += obj/$(FILENAME)/windows_resources.o

all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data
	$(info Finished)

$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
	@mkdir -p $(@D)
	@rm -rf $(BUILD_DIRECTORY)/data
	@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data

$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
	@mkdir -p $(@D)
	$(info Linking $@)
	@$(CXX) $(ALL_CXXFLAGS) $(ALL_LDFLAGS) $^ -o $@ $(ALL_LIBS)

obj/$(FILENAME)/%.o: %.cpp
	@mkdir -p $(@D)
	$(info Compiling $<)
	@$(CXX) $(ALL_CXXFLAGS) $< -o $@ -c

include $(wildcard $(DEPENDENCIES))

obj/$(FILENAME)/windows_resources.o: $(ASSETS_DIRECTORY)/resources/CSE2.rc $(ASSETS_DIRECTORY)/resources/resource1.h $(ASSETS_DIRECTORY)/resources/afxres.h $(addprefix $(ASSETS_DIRECTORY)/resources/, $(RESOURCES))
	@mkdir -p $(@D)
	$(info Compiling Windows resource file $<)
	@$(WINDRES) $< $@

# TODO
clean:
	@rm -rf obj