ref: e2faf6727cc16ab1c677d00d486b0ec09a415a27
parent: 72a1a2fb41689c87c35cf2dc942e7484c32152f7
author: Lennart Augustsson <lennart.augustsson@epicgames.com>
date: Sun Feb 25 17:58:11 EST 2024
Add comment
--- a/src/runtime/eval.c
+++ b/src/runtime/eval.c
@@ -487,7 +487,8 @@
heapoffs_t pos;
NODEPTR n;
-#if SANITY
+#if 1
+ /* This can happen if we run out of memory when parsing. */
if (num_free <= 0)
ERR("alloc_node");#endif
--
⑨