ref: b4390dafa29297d20f9cf3986786baf1da4faacb
parent: 5307a307eab96ac5bae24418e2bc6b9f258aa9b7
author: Lennart Augustsson <lennart.augustsson@epicgames.com>
date: Mon Nov 20 13:31:46 EST 2023
Add missing stack depth checks.
--- a/src/runtime/eval.c
+++ b/src/runtime/eval.c
@@ -1946,9 +1946,10 @@
}
case T_SEQ: CHECK(2); eval(ARG(TOP(0))); POP(2); n = TOP(-1); y = ARG(n); GOIND(y); /* seq x y = eval(x); y */
- case T_EQUAL: r = compare(ARG(TOP(0)), ARG(TOP(1))); POP(2); n = TOP(-1); GOIND(r==0 ? combTrue : combFalse);
- case T_COMPARE: //r = compare(ARG(TOP(0)), ARG(TOP(1))); POP(2); n = TOP(-1); SETINT(n, r); RET;
- r = compare(ARG(TOP(0)), ARG(TOP(1))); POP(2); n = TOP(-1); GOIND(r < 0 ? combLT : r > 0 ? combGT : combEQ);
+ case T_EQUAL:
+ CHECK(2); r = compare(ARG(TOP(0)), ARG(TOP(1))); POP(2); n = TOP(-1); GOIND(r==0 ? combTrue : combFalse);
+ case T_COMPARE:
+ CHECK(2); r = compare(ARG(TOP(0)), ARG(TOP(1))); POP(2); n = TOP(-1); GOIND(r < 0 ? combLT : r > 0 ? combGT : combEQ);
case T_RNF:
if (doing_rnf) RET;
--
⑨