ref: 50a3e59ec66a46f42fbcf060633df4d3623257c2
parent: a37a58b7b79fff7d04cd4d4c52f493280209a114
author: Lennart Augustsson <lennart.augustsson@epicgames.com>
date: Tue Nov 21 19:50:10 EST 2023
More
--- a/TODO
+++ b/TODO
@@ -52,5 +52,8 @@
- Save the compilation cache at the end of each compilation.
- On startup, read the cache. Validate each module by checking a checksum.
- Keep a dependency graph with the cache for invalidation.
+* Unicode, i.e., UTF-8 IO
+* Use pointer reversal instead of an evaluation stack.
+ - This saves memory, but might be slower.
Bugs
--
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